feber
a0d70e6228
Removed IfSwitch and ActionSetSwitch.
...
Removed IfScore, IfKills and IfResource. Use GetPlayerData instead.
Removed IfElapsed, use GameCycle instead.
2005-03-25 21:50:12 +00:00
jsalmon3
d40ca6770f
Added DefinePlayerColors
2005-03-19 23:04:57 +00:00
jsalmon3
01bc987e9b
Player colors are now configurable
2005-03-19 22:59:31 +00:00
jarod42
918524b107
Extend StringDesc with Line (substring line from StringDesc).
2005-03-18 16:47:31 +00:00
jsalmon3
182701a19b
Center on group when key is double pressed
2005-03-12 20:44:20 +00:00
jsalmon3
511d47723c
Updated animations
2005-03-12 14:09:29 +00:00
feber
04503f6044
Applied patch #1160159 : Enable Metaserver Support (from Brian Haase).
2005-03-10 21:49:59 +00:00
nehalmistry
51b9f12870
add starcraft question
2005-03-07 03:31:22 +00:00
jsalmon3
cc02578d7f
Rewrote animations, fixed bug #1114295 : Game breaks with oversized resolution
2005-03-06 18:23:47 +00:00
nehalmistry
2b094ef3c0
add libtheora to dependancy list
2005-02-28 06:24:55 +00:00
jarod42
987ffad937
Remove Damage and ExtraDamage variable (use only in ui.lua)
...
Replace Stats.{Level,*Damage, Armor} with Variables[].Value
Perform getting variable of unit for lua.
2005-02-24 13:13:31 +00:00
jarod42
8f314cd0e7
Stat option of DefinePanelContents() shows upgrade evolution better.
2005-02-23 15:40:38 +00:00
jarod42
f1f5e966df
Perform Panel Info configuration.
2005-02-14 19:34:46 +00:00
jarod42
0b42345e3e
Fixed bug #1121384 : [BigMapMode] Mouse selection error.
2005-02-13 21:48:19 +00:00
feber
84540bf35e
Improved documentation of the sleep argument in animations.
2005-02-12 22:04:04 +00:00
jarod42
bd24ed9d26
Perform Panel Info configuration.
2005-02-10 23:23:30 +00:00
mr-russ
42ca7c4fe2
Fixed bug #1111374 : No supply provided if supplier trained
2005-02-09 08:23:15 +00:00
feber
71b7d3a577
Added the list of allowed animation names.
2005-01-23 10:02:48 +00:00
mr-russ
9d38e1da39
Fixed bug #1072829 : Radar working during construction
2004-12-28 01:04:32 +00:00
feber
a54ee6e645
Added support functions for the lua map api. With this version it's possible to load a map completely via the lua scripts and without any pud.
...
Activate the lua map api by defining LUA_MAP_API.
2004-12-27 09:17:00 +00:00
feber
172120c576
Allow sound paths outside of the sounds subdirectory.
...
Cleanup of LibraryFileName.
2004-12-19 11:05:05 +00:00
jarod42
414446bea9
Add auto repair mode
2004-12-16 19:16:29 +00:00
feber
1b7fa8c1e6
Allow graphics paths outside of the graphics subdirectory (from Russel Smith and Francois Beerten)
2004-12-15 14:15:58 +00:00
feber
d941c77141
Small lua documentation fixes.
2004-12-15 12:23:58 +00:00
feber
fab17a0502
Added lua function ListDirectory which lists the files in a directory.
2004-12-12 19:26:46 +00:00
jarod42
a3f9700537
Big unit can move.
2004-12-12 16:15:51 +00:00
jarod42
01a36d34f0
Update documentation for DefineUnitStats()
2004-12-04 17:12:42 +00:00
jarod42
f905744f71
Fixed bug #1077857 assertion failure while loading saved game
2004-12-03 21:56:04 +00:00
jarod42
9bdcbe4bf3
Fixed bug #936920 Walls change from human to orc in editor
2004-11-30 16:02:27 +00:00
jarod42
318e401781
Upgrade works now for defined variables
2004-11-23 19:52:33 +00:00
jarod42
7692aa7ab0
Add Radar{Jammer,}Range in DefineUnitType()
2004-11-22 14:13:18 +00:00
mr-russ
8f612a53db
Add Items to changelog that should have been added when commits for radar and
...
patches were made
2004-11-22 07:45:46 +00:00
mr-russ
3f8ddf3290
Applied Patch #1061898 : extension (bug fix?) for the unit offset 2 (From Gorm_)
2004-11-22 07:42:44 +00:00
nehalmistry
341c3b949d
document DefinePlaySections
2004-11-21 17:37:20 +00:00
mr-russ
dc8b8d4b2c
Added Radar and Radar Jamming support.
2004-11-20 12:56:15 +00:00
jarod42
d6b217798d
Apply documentation patch #1068695 clarify animation frame numbers
2004-11-18 13:44:19 +00:00
feber
8f42e28f58
Fixed compile bugs: uninitialised variables (patch 1063696 from Frank Loeffler)
...
Cleanup.
2004-11-10 12:13:05 +00:00
feber
1ae03d867f
Removed unused and useless DefineMissileTypeWcNames lua function.
2004-11-09 22:25:14 +00:00
jarod42
0afdb18e50
Allow user to define the formula to compute damage with SetDamageFormula
2004-11-09 22:12:33 +00:00
feber
9653085f96
Use CC environment variable at ./configure (patch 1061836 from Frank Loeffler).
2004-11-07 10:23:46 +00:00
feber
9a84625249
Added SetStartView lua api function.
2004-11-06 20:46:32 +00:00
mr-russ
f03ac12105
Added offset parameter to unittype
2004-11-04 11:32:00 +00:00
jarod42
14da5bb929
Tell mana calculation for action spell.
...
Fix warning
2004-11-03 05:56:51 +00:00
jarod42
89b08fe28f
Unit with no movement can attack manualy
2004-11-03 03:03:33 +00:00
jarod42
80da1a5d25
Split Decoration Unittype flag into IsNotSelectable, Indestructible
...
and Decoration (act as tile).
2004-11-01 17:24:19 +00:00
feber
2187924a26
Added SetResourcesHeld function and added support for RaceName in SetPlayerData for new lua map format. Define LUA_MAP_API to enable the new map api and disable the corresponding functionality in the pud code.
2004-10-31 19:00:17 +00:00
mr-russ
efef07f211
Fixed bug #1054185 : [Save/Load] track unit
2004-10-31 00:55:08 +00:00
mr-russ
a47bf1efc5
Allow Buildings to rotate if they have frames for it
2004-10-31 00:08:32 +00:00
feber
d37fa67558
Removed supposedly fcmp related text.
2004-10-26 20:02:39 +00:00
feber
c6410acbe1
Updated link to GPL and added a warning.
2004-10-26 19:36:55 +00:00
feber
013aaa9359
Updated documentation about reserved indexes in palettes.
2004-10-26 18:47:35 +00:00
jarod42
4bb9c0c16e
Easy access to UnitTypeFlag with BoolFlag
2004-10-26 16:44:44 +00:00
jarod42
fed091c9f5
Fix bug#1053283 [Assert]actions.c:417
2004-10-25 22:12:31 +00:00
jarod42
15a3fb511a
Resouce and depot can call harvesters with right click.
2004-10-25 17:08:57 +00:00
jsalmon3
4d47cb8906
Added GetVideoResolution and GetVideoFullScreen
2004-10-25 01:19:58 +00:00
feber
699dd2ff15
New Lua map format: map presentation.
2004-10-24 06:49:11 +00:00
jarod42
383a47e6e9
Fix bug #1048426 [BOS] segfault with a map.
2004-10-22 16:23:09 +00:00
feber
fa48b22bd4
Fix documentation about Briefing function.
2004-10-19 19:09:46 +00:00
mr-russ
d195faf719
Fixed crash where cursors were not initialized to 0, introduced in recent cleaups.
2004-10-17 01:53:23 +00:00
jsalmon3
015113db60
Added CclSavePreferences
2004-10-16 17:28:15 +00:00
jarod42
7ad86c6f72
Remove Speed attribute from UnitType and UnitStat.
...
(its only effect was to be shown in panel)
2004-10-12 15:12:47 +00:00
jarod42
94e85ff282
Remove Speed attribute from UnitType (and so UnitStat).
...
(its only effect was to be shown in panel)
2004-10-12 15:07:10 +00:00
jarod42
734e389dda
Add docu about variable already defined for DefineVariables().
...
Fixed some warnings.
2004-10-11 16:07:20 +00:00
mr-russ
9a2f317747
Fixed bug #1043210 : [editor] several units on the same tiles
2004-10-09 09:28:42 +00:00
jarod42
e020df27e7
Make Info panel more configurable
2004-10-01 19:34:02 +00:00
jsalmon3
1d891e94f7
Removed SoundThread and DisplaySounds
2004-08-24 01:11:00 +00:00
jsalmon3
e3971cffa8
Added support for transparent UI graphics, allowing for non-rectangular map areas
2004-08-21 21:04:17 +00:00
feber
71d21e7abd
Seperation of fog of war graphics from the tileset graphics.
...
Added lua api function SetFogOfWarGraphics.
2004-08-19 19:03:35 +00:00
mr-russ
eb29ed9486
Update for Graphics manager and removal of SameSprite
2004-08-11 04:51:33 +00:00
jsalmon3
f203cba4e9
Icons use the graphics manager
...
Removed icon aliases
Renamed icon index to frame
Hi mr-russ
2004-08-11 00:36:53 +00:00
jsalmon3
4d1231db48
Fixed bug #954330 : Land construction site does not take player color with opengl
2004-08-07 19:11:34 +00:00
mr-russ
37e5ad69d4
Fixed bug #992785 : Returning to Depot without resources
...
Renamed Value to ResourcesHeld for units.
Add Recast:1 as to not interfere with Resources.
Suicide Click uses static int for tracking not old Value.
2004-08-07 02:52:27 +00:00
feber
6f1b6df361
- Applied Patch #1000623 from Wojciech �yli�ski - gulldarek.
...
- Uncommented and updated DefineUnitStats
2004-07-30 17:29:48 +00:00
jsalmon3
dd802ebbe4
Update DefineButtonSyle, added DefineCheckboxStyle
2004-07-30 00:38:17 +00:00
mr-russ
27ebbb2fee
Fixed bug #998762 : Gold mine not destroyed when empty
2004-07-28 09:47:50 +00:00
feber
9ddef1e659
Added network protocol used by Stratagus.
2004-07-26 20:00:01 +00:00
jsalmon3
5909d319d8
Removed menu button size
2004-07-25 15:39:58 +00:00
feber
358fbb34b4
Lua game api cleanup:
...
- Renamed PlaceUnit into MoveUnit
- Removed MakeUnit, one should use CreateUnit instead
- Added checks to MoveUnit to avoid blocked tiles.
2004-07-25 14:08:08 +00:00
feber
59b16cbaa0
Updated documentation for the coming new map format.
2004-07-25 11:41:19 +00:00
mr-russ
e9e8a1a1ea
Fixed support request for lua link.
...
Updated data sets to games
2004-07-24 03:34:30 +00:00
feber
dda6da86d1
Added documentation for SetPlayerData and GetPlayerData.
...
Updated documentation helper scripts to use the new filenames.
2004-07-23 07:44:25 +00:00
jsalmon3
d6c5fad448
Fixed bug #994321 : 32bpp images flipped incorrectly
2004-07-23 02:30:26 +00:00
jsalmon3
1eff07ce49
Fixed bug #994987 : game unpauses when minimized
2004-07-23 02:06:15 +00:00
feber
fd9a9afa61
Fixed Briefing example.
2004-07-21 17:31:10 +00:00
feber
9f74c95805
Added function documentation to the game page of the Stratagus Configuration language Description (from Franois Beerten)
2004-07-21 14:12:21 +00:00
mr-russ
e7bc1a065f
Fixed Inability to place units in editor after adding build restrictions
2004-07-20 11:20:49 +00:00
feber
a837fbc265
Fixed bug #984517 : Multiplayer chat didnt wrap correctly.
...
This required also a fix for VideoTextLength to compute the correct length of text with formating codes.
2004-07-19 11:32:12 +00:00
jsalmon3
a0b4e886b4
Updated for ButtonStyles
2004-07-18 19:26:02 +00:00
mr-russ
299d543b29
Draw Correct player Color for Rescued Units in OpenGL mode
2004-07-17 06:00:17 +00:00
mr-russ
865a0f5bb2
Fix Bug in pathfinder, unit's won't walk past goal anymore when it moves
2004-07-17 02:48:08 +00:00
mr-russ
5655c93032
Fixed Bug #990541 : Circle doesnt show
2004-07-17 02:39:19 +00:00
mr-russ
7b1c6e281d
Implemented the Beginning of Building restrictions
...
Fixed Bug where outlines where displayed for dieing buildings
Fixed Bug where BuilderOutside was marked in Red, but you can still build
2004-07-13 15:09:49 +00:00
jarod42
dbcad8c49e
NxN unit could move
2004-07-09 17:22:48 +00:00
mr-russ
5b55c1277e
Update Changelog for 2.2 inclusions
2004-07-08 04:10:50 +00:00
jarod42
aa7aa29b37
Add DefineVariables, DefineDecorations and DefineSprites
2004-07-07 16:48:43 +00:00
jsalmon3
f1d5defd6e
Updated CanTransport
2004-07-05 16:21:20 +00:00
jarod42
790dbe0ef7
correct bug#980355 [fog] crash (assert) with multiple containers
2004-07-05 14:41:21 +00:00
jsalmon3
fd070ea619
Fixed bug #983223 : Sound crash on FreeBSD
2004-07-02 00:04:22 +00:00
jsalmon3
35b46051f8
Removed GetStratagusHomePath and GetStratagusLibraryPath
2004-06-26 18:33:11 +00:00
jsalmon3
0d024772b6
Fixed bug #975904 : Player color on Building Cursor with OpenGL
...
Fixed player color on icons with OpenGL
2004-06-26 18:10:36 +00:00
jarod42
70ac42af1c
update doc to lua
2004-06-23 20:32:40 +00:00
mr-russ
8fb3a7384d
Fix breakages after renaming index.html and directory.
...
Added NEXT and PREV to index to allow to start the cycling from the index page.
2004-06-20 07:10:04 +00:00
mr-russ
dfa6f861bf
Updated Headers to have working links.
...
Added RETURNS to a number of functions.
began work in config.html ensure all the documentation information is accurate.
2004-06-06 09:25:28 +00:00
mr-russ
f005ade2b2
Updated main documentation further to be current.
...
Accidently committed half updated config.html
2004-06-06 05:22:25 +00:00
mr-russ
0a757400a8
Added a number of new functions.
2004-06-04 23:30:33 +00:00
mr-russ
0888f7691d
Added savegame.html for function relating to only savegame internals.
...
Began adding functions and descriptions that are in the code that are
not in the documentation. Still many to go.
2004-06-04 13:10:57 +00:00
mr-russ
6fe5135b9f
Finished Function name update to Lua name.
...
Removed all documentation of function that are not in the code.
Functions need to be added from the code to the documentation.
Then Documentation needs to be updated to be complete for each of the
old functions mentioned.
2004-06-04 12:26:49 +00:00
mr-russ
c77f897833
Documentation Updates to the current point in time.
...
Still cleaning up needs to be done.
AI still needs work to complete the rename to lua phase.
2004-06-02 07:13:11 +00:00
jsalmon3
55a5fd5668
Undo DefineVariables patch, wait until after 2.1 is released
2004-05-31 19:54:15 +00:00
jsalmon3
e9cd183400
Removed SetMenuBackground
2004-05-30 19:46:59 +00:00
jsalmon3
e072a54175
Added missing /dl
2004-05-29 21:37:40 +00:00
jarod42
203cb2bf74
Add DefineVariables and related spell stuff, DefineDecorations
2004-05-29 17:58:57 +00:00
jarod42
7f1a46cab0
Add DefineVariables and DefineDecorations and spell docu
2004-05-29 17:53:44 +00:00
jsalmon3
191c85a63f
Pie menus from feb
2004-05-23 19:16:32 +00:00
nehalmistry
621be58009
undo bad commit
2004-05-22 22:51:16 +00:00
jsalmon3
ed1ecea068
Updated VC++
2004-05-22 22:23:34 +00:00
jarod42
2c71c3679f
add "opponent" flag in condition spell (bug 940362)
2004-05-21 15:19:27 +00:00
mr-russ
e90e0b4155
More Doc updates, nothing special, just function name changes at this point
2004-05-20 09:11:40 +00:00
mr-russ
191607dbe4
Added functions to search for things that are missing in the docs, or that
...
are no longer in the code
2004-05-20 09:10:55 +00:00
mr-russ
306507e550
Major works on changing function names to lua names.
2004-05-19 09:59:48 +00:00
mr-russ
f7e44b4cca
Remove file as assocaited with META_LUA
2004-05-19 00:58:13 +00:00
mr-russ
fc638b882b
Removed META_LUA script writings, they are not used
2004-05-19 00:57:01 +00:00
mr-russ
18252ba9ad
Updated names for lua.
2004-05-19 00:54:32 +00:00
nehalmistry
e3ef3842a6
add libmikmod
2004-05-19 00:26:58 +00:00
mr-russ
f56b1bf3af
Removed trigger.txt
2004-05-19 00:17:38 +00:00
mr-russ
d310072524
Small updates to media information
...
Still much outstanding here. jim4 will have to look into that. eg 32bit images
2004-05-19 00:15:32 +00:00
mr-russ
811b56771a
Remove wargus and dataset installs. Lets those games worry about that.
...
Added not to say you need a dataset to run.
2004-05-19 00:11:32 +00:00
mr-russ
53bb5fcc8e
Remove Savannah, small updates to install
2004-05-19 00:05:46 +00:00
mr-russ
ac66d79b02
Remove savannah references. Update for code changes
2004-05-19 00:00:22 +00:00
mr-russ
e3d6d340c1
Remove savannah references.
...
update for changes in current management
2004-05-18 23:55:36 +00:00
mr-russ
78b9f7179d
Update directory structure for lua, and scripts/maps
2004-05-18 23:41:59 +00:00
mr-russ
a991d1a7fb
Update version that metaserver will be included in
2004-05-18 23:38:12 +00:00
mr-russ
786bd31563
cat /tmp/cvstuDAp5
2004-05-18 00:50:27 +00:00
jsalmon3
e9788ac4e1
Changed version to 2.1, updated copyright years
2004-05-16 20:55:16 +00:00
jsalmon3
a2f272d29b
Fixed link to msvc-libs.zip
2004-05-15 16:12:42 +00:00
jsalmon3
36de4e7d2a
Fixed bug #928568 : Oil platform can be built under a ship
2004-04-18 23:46:11 +00:00
jsalmon3
b913371746
Fixed bug #913100 : Stratagus ignores player race
2004-04-18 16:26:32 +00:00
jsalmon3
a12ea9def7
Fixed bug #931995 : first oil is free
2004-04-18 00:30:58 +00:00
nehalmistry
5948ef373d
update a faq item
2004-04-07 18:19:23 +00:00
nehalmistry
11a96317e8
doc updates
2004-04-07 18:14:01 +00:00
nehalmistry
da6b47e3eb
reverse commit of license header change
2004-03-29 23:51:25 +00:00
jarod42
0920123152
correct my name and add some lines
2004-03-29 22:39:18 +00:00
jarod42
44594ab415
add missing </dl> and remove space
2004-03-29 03:41:57 +00:00
jarod42
88851347ae
update doc to lua
2004-03-29 03:37:05 +00:00
jarod42
3e2f5b46c9
upgrade doc : row to frame
2004-03-22 18:36:31 +00:00
jsalmon3
5afcc8492e
Fixed redraw in big map mode
2004-03-21 21:20:37 +00:00
jarod42
7343355564
'update doc to lua'
2004-03-14 19:52:56 +00:00
jsalmon3
0870a58d62
Scroll speed no longer depends on game speed
2004-03-14 19:29:23 +00:00
mr-russ
b1bff0a379
Fixed Bug #912982 : [Bos] repair
2004-03-13 03:25:09 +00:00
mr-russ
798e0ba4d2
Fixed Bug #909785 : "-DEV" in Magnant-dev is transparent on victory screen
2004-03-10 21:15:06 +00:00
mr-russ
86273b6566
Updated to latest info
2004-03-06 05:58:08 +00:00
mr-russ
2c309aec69
Applied Patch #906344 : [Doc] ccl/Sound.html (from Jarod)
2004-03-03 10:23:45 +00:00
mr-russ
aee7f53206
Fixed Bug #907125 : missiles launched from units in transporters
2004-02-29 22:17:26 +00:00
mr-russ
e4972db80d
Fixed Bug #905187 : AI doesn't attack under Fog
2004-02-29 06:31:19 +00:00
mr-russ
e13d2049c8
Fixed Bug #903227 : No Control in Replay, with no commands
2004-02-29 06:17:13 +00:00
mr-russ
39e6bed900
Updates to Changelog for fixed bugs
2004-02-29 04:01:08 +00:00
mr-russ
0bb846f07c
Fixed Bug, Crash when attempting to build outside map
2004-02-27 04:20:23 +00:00
mr-russ
96ccb93007
Mass Changelog Update. Still things missing, but they are from long ago
2004-02-21 01:44:53 +00:00
mr-russ
5573556b37
Applied Patch #900728 : Update to unittype documentation (from Jarod)
2004-02-20 13:01:42 +00:00
mr-russ
9abb7e745b
Applied Patch #900729 : Update icon documentation (from Jarod)
2004-02-20 12:59:45 +00:00
mr-russ
042faae08d
Applied Patch #900724 : Update Spells documentation to Lua (from Jarod)
2004-02-20 12:54:36 +00:00
nobody_
a7527066e4
Rem META_LUA, sorry
2004-02-01 23:30:35 +00:00
nobody_
9854f9f3ce
Fix polymorph. Some more doc work.
2004-02-01 23:12:31 +00:00
nobody_
10879bf8a2
More docs. Fix some stdout junk.
2004-02-01 19:00:25 +00:00
nobody_
f436ffa30a
Begin docs. Cool index script
2004-02-01 00:38:46 +00:00
nobody_
11f3d9a90f
minor clean-ups, fix for USERNAME.
2004-01-31 20:06:57 +00:00
wizzard
e42d51addc
Fixed Bug #7466 : Can Send Commands for other players
2004-01-31 19:43:24 +00:00
nobody_
4a25d20151
Original script design doc
2004-01-31 19:01:47 +00:00
wizzard
ddbcd6cdf8
Fixed Bug #7294 : Building cursor over hidden building
2004-01-31 06:57:26 +00:00
wizzard
8ad779afe7
Fixed Bug #7411 crash when loading this saved game(Magnant)
2004-01-25 05:20:57 +00:00
nobody_
5c29beb690
Updated with a small design doc.
2004-01-17 12:20:21 +00:00
wizzard
71d912b834
Added Attacking from within a Transporter funcationality
2004-01-16 14:40:15 +00:00
jsalmon3
baf429958c
Drawing mirror images for units and missiles facing left is optional
2004-01-10 23:45:25 +00:00
jsalmon3
ee7845e50c
Converted scripts to Lua
2004-01-01 21:24:22 +00:00
wizzard
6ecb46eef5
Added Text strings support to Title Screen (from Carlos Perell� Mar�n)
2003-12-22 08:01:28 +00:00
jsalmon3
33caf22586
Added GetUnits, Get/SetUnitMana
2003-12-14 21:35:51 +00:00
jsalmon3
6a45a586f2
Undo bad commit
2003-12-13 20:54:18 +00:00
mohydine
56cf4e5ca5
Added doc for transparent missiles and menus
2003-12-13 16:12:38 +00:00
wizzard
f4c909f0df
Missiles have Configurable splash damage
2003-12-11 06:37:56 +00:00
mr-russ
05c8227917
Fixed Bug #6924 : missile cast near map border
2003-12-03 00:20:54 +00:00
nehalmistry
02ba04572f
update installation instructions to use autoconf
2003-12-01 23:56:38 +00:00
jsalmon3
9f65775cb5
Undo new seen code
2003-11-30 20:03:34 +00:00
jsalmon3
a7512cb235
Removed UnitType::Property
2003-11-30 04:56:21 +00:00
pludov
88c370bee7
Doc for set-group-keys
2003-11-29 10:28:04 +00:00
nehalmistry
980b479a59
video rewrite with SDL_Surface
2003-11-27 06:15:26 +00:00
mr-russ
237c55dc3b
Per UnitType limits (from Fran�ois Beerten)
2003-11-25 19:59:50 +00:00
pludov
5d7757b1eb
Record and check sync info in replays. replays without sync info will still work
2003-11-21 15:52:37 +00:00
pludov
b7c9fd452a
Removed unused ai:attack-with-force ccl function
2003-11-20 16:48:12 +00:00
pludov
6ceea59b80
Fixed Bug #6670 Support for keyboards other than QWERTY
2003-11-20 16:18:35 +00:00
jsalmon3
0adfa4365b
Removed define-map
2003-11-20 02:28:34 +00:00
pludov
6e7b4c8434
AI can use automatically transporters (Task #2852 )
2003-11-20 02:23:40 +00:00
pludov
8b82aea95a
Added a map splitter for fast PlaceReachable.
2003-11-20 02:22:30 +00:00
mr-russ
5ec4a6af14
Documentation updates for Supply/Demand changes
2003-11-16 06:50:39 +00:00
mr-russ
ebc46a51aa
Fixed Bug #6230 : Hack to detect wc2 swamp tileset
2003-11-14 21:57:45 +00:00
pludov
ee008e83a8
AI tries to move its own units when blocked (from Pollet Ludovic).
2003-11-14 17:35:52 +00:00
pludov
5d0f37adea
forgot this one...
2003-11-14 17:01:06 +00:00
mr-russ
dd60bbf72e
Fixed Bug #6466 : Can't change between Units/Tile with left mouse after click menu in editor
2003-11-14 07:50:34 +00:00
jsalmon3
348a76e9f4
Fixed bug #6522 : Set Harvest/Mining button doesn't work
...
Fixed redraw when shift clicking and unselecting all units
Fixed acknowledgement sound when clicking on unexplored terrain
2003-11-14 02:26:54 +00:00
pludov
96557e656e
Changelog update
2003-11-13 20:26:39 +00:00
mr-russ
8a7d6ac70d
Fixed Bug #6516 : Cactus selection problem in Magnant
2003-11-13 20:15:56 +00:00
n0body
b5426c5972
New seen mechanism.
2003-11-11 03:06:54 +00:00
mr-russ
6c0de13985
Fixed Bug #6391 : Infinite loop in UpdateMinimap()
2003-11-10 09:24:06 +00:00
n0body
3db9327806
Major clean-up in checking goals that disappear and unit reference counting
...
Fixed Bug #5992 . I bet I added a lot of brand new ones.
2003-11-09 22:13:58 +00:00
mr-russ
3d356fb62a
Fixed Bug #6443 : Can't Load Selections from Save Game
2003-11-09 21:19:12 +00:00
n0body
b5c35acaae
Removed DrawBuilding, merged it with DrawUnit. This was long overdue.
2003-11-09 02:42:05 +00:00
nehalmistry
5bea6e2c7f
remove SLOW_INPUT
2003-11-08 23:02:13 +00:00
nehalmistry
5bc203d346
update installation instructions
2003-11-08 22:50:47 +00:00
mr-russ
5f03edfdfe
Fixed Bug #6301 : Fog of War problem after using Holy Vision
2003-11-08 06:54:03 +00:00
nehalmistry
16782ad4cd
add set-max-selectable
2003-11-08 01:45:50 +00:00
mr-russ
e732315012
Fixed Bug #6306 : DebugCheck at src/clone/unit_draw.c:895
...
Must send HitUnit a positive damage
2003-11-06 07:10:58 +00:00
nehalmistry
b90bdee1a3
allow selection of more than 9 units
2003-11-03 00:14:33 +00:00
mr-russ
823cf2c1d6
Upgraded Network Code, Variable packet size and don't send repeat commands
2003-11-02 21:12:54 +00:00
jsalmon3
c2dd703770
Removed set-icons-per-row
2003-11-01 21:11:44 +00:00
pludov
4fd2afb104
Added ai:debug-player command to control debugging of the AI
2003-11-01 11:37:34 +00:00
jsalmon3
a89158f1e4
Updated for set-title-screens
2003-10-31 22:31:21 +00:00
jsalmon3
3f95915c0c
Added repair animation and sound
2003-10-31 06:18:56 +00:00
n0body
b585f145aa
Completed spell (added conditions and autocast) documentation.
2003-10-30 20:22:51 +00:00
pludov
d3772b7de2
ai doc update
2003-10-29 18:51:08 +00:00
n0body
576610e88b
Tweaked some spells for repeat-cast (blizzard and raise-dead.)
2003-10-29 01:55:32 +00:00
jsalmon3
da1ec47f2a
Updated define-modifier for resource costs
2003-10-28 22:35:40 +00:00
n0body
c0fe9d6ad0
Made volatile a bool flag.
2003-10-28 12:08:30 +00:00
mr-russ
60d98ccd50
Fixed Bug #6063 : Copy and Paste isn't working in boxes
2003-10-27 05:56:19 +00:00
mr-russ
1b0d276e1d
Fixed Bug 6085: Pb in saving spell order action
2003-10-27 05:39:35 +00:00
n0body
879030503c
Fixed holy-vision bug
2003-10-27 00:36:19 +00:00
n0body
61e1d1ccd7
Removed set-burn-buildings, we now have per-unit configs.
...
Cleaned up timings a bit, haste/slow/stuff should work better.
2003-10-26 19:46:05 +00:00
n0body
3c0296967e
Fix flame shield. Removed global set-hit-point-regeneration.
2003-10-25 22:10:44 +00:00
n0body
7c28b39c7a
Applied jarod's flag patch.
2003-10-25 17:58:44 +00:00
n0body
8d311bd54b
Fixed missile orientation. Fixed some leaks. Removed DEMOLISH_DAMAGE.
2003-10-25 02:12:17 +00:00
mr-russ
9106af35aa
Added Neutral Player Minimap Color
...
Added Whether a Unit type is selectable or not
2003-10-24 03:40:50 +00:00
n0body
21058caaf4
Demolish action is now a spell.
2003-10-24 00:58:34 +00:00
n0body
99bc7dd169
Applied ai patch. Started work on demolish spell.
2003-10-23 17:38:36 +00:00
n0body
7ffdb1d7bd
Added the spawn-missile action, removed fireball death-coil whirlwind runes flame-shield.
...
Added multiple spell actions.
2003-10-22 18:28:05 +00:00
n0body
8bb994ad3f
Commited jarod's latest smoke patch.
2003-10-20 23:18:31 +00:00
n0body
80651751fc
Made lots of missile changes. Removed Missile::Controller.
2003-10-20 10:08:56 +00:00
mr-russ
8fd5698e3e
Fixed Bug #6006 : Crash saving building not built yet
...
Orders now have Width, Height and Range.
2003-10-17 05:04:32 +00:00
jsalmon3
193e0da7e3
Removed X11
2003-10-16 16:03:01 +00:00
martinxyz
de83c89f7d
cvs up
2003-10-13 12:53:09 +00:00
n0body
72baef59f2
Forgot to add some doc files. Nobody read them so nobody noticed
2003-10-12 15:25:17 +00:00
mr-russ
a4bbc4ddaf
Fixed Bug: Failed Building Crashes Engine
2003-10-12 04:34:05 +00:00
mr-russ
6056a09d55
Remove Old MetaServer code, Began implementation of new code.
2003-10-11 05:43:46 +00:00
mr-russ
d9fa6ca39c
Finished Support for units with MinAttackRange >1 Moving away to attacker
2003-10-09 22:15:29 +00:00
n0body
601f7db792
Wrote some unitype and spell/missile docs.
...
Separated wc2-specific config in a separate doc file.
Removed weapon-upgrdeable armor-upgradeable and magic flags
Compacted raise dead into summon with a require-corpse flag.
Removed 'none target, it didn't really make sense.
2003-10-09 10:31:48 +00:00
martinxyz
2d4af3c550
ai prints useful error if missing
2003-10-08 07:47:42 +00:00
martinxyz
a0f056b10b
adding back reverted minimap docu
2003-10-07 13:34:32 +00:00
mr-russ
500c17d52d
Added Patch #1987 : Fix for air/ground transporters
2003-10-07 13:16:24 +00:00
martinxyz
50feb6cf63
removed NEW_UI, added patch
2003-10-07 11:03:44 +00:00
martinxyz
fd4a393b1e
removed NEW_SHIPS
2003-10-07 09:40:37 +00:00
martinxyz
51526edcb2
transparent minimap for undiscovered regions; fixed bug where AiHelpMe gets called only once
2003-10-06 19:54:15 +00:00
mr-russ
45e3bb41cb
Fixed Sync bug, qsort must return a unique answer, regardless of sort order
2003-10-03 02:03:09 +00:00
mr-russ
0f389243a0
Moved Health/Mana/Spell Regeneration code around
...
Increased configuration of burning buildings
Began Configuration of Health/Mana/Spell speed configuration
2003-09-27 05:16:37 +00:00