Commit graph

1158 commits

Author SHA1 Message Date
feber
a0d70e6228 Removed IfSwitch and ActionSetSwitch.
Removed IfScore, IfKills and IfResource. Use GetPlayerData instead.
Removed IfElapsed, use GameCycle instead.
2005-03-25 21:50:12 +00:00
jsalmon3
d40ca6770f Added DefinePlayerColors 2005-03-19 23:04:57 +00:00
jsalmon3
01bc987e9b Player colors are now configurable 2005-03-19 22:59:31 +00:00
jarod42
918524b107 Extend StringDesc with Line (substring line from StringDesc). 2005-03-18 16:47:31 +00:00
jsalmon3
182701a19b Center on group when key is double pressed 2005-03-12 20:44:20 +00:00
jsalmon3
511d47723c Updated animations 2005-03-12 14:09:29 +00:00
feber
04503f6044 Applied patch #1160159: Enable Metaserver Support (from Brian Haase). 2005-03-10 21:49:59 +00:00
nehalmistry
51b9f12870 add starcraft question 2005-03-07 03:31:22 +00:00
jsalmon3
cc02578d7f Rewrote animations, fixed bug #1114295: Game breaks with oversized resolution 2005-03-06 18:23:47 +00:00
nehalmistry
2b094ef3c0 add libtheora to dependancy list 2005-02-28 06:24:55 +00:00
jarod42
987ffad937 Remove Damage and ExtraDamage variable (use only in ui.lua)
Replace Stats.{Level,*Damage, Armor} with Variables[].Value
Perform getting variable of unit for lua.
2005-02-24 13:13:31 +00:00
jarod42
8f314cd0e7 Stat option of DefinePanelContents() shows upgrade evolution better. 2005-02-23 15:40:38 +00:00
jarod42
f1f5e966df Perform Panel Info configuration. 2005-02-14 19:34:46 +00:00
jarod42
0b42345e3e Fixed bug #1121384: [BigMapMode] Mouse selection error. 2005-02-13 21:48:19 +00:00
feber
84540bf35e Improved documentation of the sleep argument in animations. 2005-02-12 22:04:04 +00:00
jarod42
bd24ed9d26 Perform Panel Info configuration. 2005-02-10 23:23:30 +00:00
mr-russ
42ca7c4fe2 Fixed bug #1111374: No supply provided if supplier trained 2005-02-09 08:23:15 +00:00
feber
71b7d3a577 Added the list of allowed animation names. 2005-01-23 10:02:48 +00:00
mr-russ
9d38e1da39 Fixed bug #1072829: Radar working during construction 2004-12-28 01:04:32 +00:00
feber
a54ee6e645 Added support functions for the lua map api. With this version it's possible to load a map completely via the lua scripts and without any pud.
Activate the lua map api by defining LUA_MAP_API.
2004-12-27 09:17:00 +00:00
feber
172120c576 Allow sound paths outside of the sounds subdirectory.
Cleanup of LibraryFileName.
2004-12-19 11:05:05 +00:00
jarod42
414446bea9 Add auto repair mode 2004-12-16 19:16:29 +00:00
feber
1b7fa8c1e6 Allow graphics paths outside of the graphics subdirectory (from Russel Smith and Francois Beerten) 2004-12-15 14:15:58 +00:00
feber
d941c77141 Small lua documentation fixes. 2004-12-15 12:23:58 +00:00
feber
fab17a0502 Added lua function ListDirectory which lists the files in a directory. 2004-12-12 19:26:46 +00:00
jarod42
a3f9700537 Big unit can move. 2004-12-12 16:15:51 +00:00
jarod42
01a36d34f0 Update documentation for DefineUnitStats() 2004-12-04 17:12:42 +00:00
jarod42
f905744f71 Fixed bug #1077857 assertion failure while loading saved game 2004-12-03 21:56:04 +00:00
jarod42
9bdcbe4bf3 Fixed bug #936920 Walls change from human to orc in editor 2004-11-30 16:02:27 +00:00
jarod42
318e401781 Upgrade works now for defined variables 2004-11-23 19:52:33 +00:00
jarod42
7692aa7ab0 Add Radar{Jammer,}Range in DefineUnitType() 2004-11-22 14:13:18 +00:00
mr-russ
8f612a53db Add Items to changelog that should have been added when commits for radar and
patches were made
2004-11-22 07:45:46 +00:00
mr-russ
3f8ddf3290 Applied Patch #1061898: extension (bug fix?) for the unit offset 2 (From Gorm_) 2004-11-22 07:42:44 +00:00
nehalmistry
341c3b949d document DefinePlaySections 2004-11-21 17:37:20 +00:00
mr-russ
dc8b8d4b2c Added Radar and Radar Jamming support. 2004-11-20 12:56:15 +00:00
jarod42
d6b217798d Apply documentation patch #1068695 clarify animation frame numbers 2004-11-18 13:44:19 +00:00
feber
8f42e28f58 Fixed compile bugs: uninitialised variables (patch 1063696 from Frank Loeffler)
Cleanup.
2004-11-10 12:13:05 +00:00
feber
1ae03d867f Removed unused and useless DefineMissileTypeWcNames lua function. 2004-11-09 22:25:14 +00:00
jarod42
0afdb18e50 Allow user to define the formula to compute damage with SetDamageFormula 2004-11-09 22:12:33 +00:00
feber
9653085f96 Use CC environment variable at ./configure (patch 1061836 from Frank Loeffler). 2004-11-07 10:23:46 +00:00
feber
9a84625249 Added SetStartView lua api function. 2004-11-06 20:46:32 +00:00
mr-russ
f03ac12105 Added offset parameter to unittype 2004-11-04 11:32:00 +00:00
jarod42
14da5bb929 Tell mana calculation for action spell.
Fix warning
2004-11-03 05:56:51 +00:00
jarod42
89b08fe28f Unit with no movement can attack manualy 2004-11-03 03:03:33 +00:00
jarod42
80da1a5d25 Split Decoration Unittype flag into IsNotSelectable, Indestructible
and Decoration (act as tile).
2004-11-01 17:24:19 +00:00
feber
2187924a26 Added SetResourcesHeld function and added support for RaceName in SetPlayerData for new lua map format. Define LUA_MAP_API to enable the new map api and disable the corresponding functionality in the pud code. 2004-10-31 19:00:17 +00:00
mr-russ
efef07f211 Fixed bug #1054185: [Save/Load] track unit 2004-10-31 00:55:08 +00:00
mr-russ
a47bf1efc5 Allow Buildings to rotate if they have frames for it 2004-10-31 00:08:32 +00:00
feber
d37fa67558 Removed supposedly fcmp related text. 2004-10-26 20:02:39 +00:00
feber
c6410acbe1 Updated link to GPL and added a warning. 2004-10-26 19:36:55 +00:00
feber
013aaa9359 Updated documentation about reserved indexes in palettes. 2004-10-26 18:47:35 +00:00
jarod42
4bb9c0c16e Easy access to UnitTypeFlag with BoolFlag 2004-10-26 16:44:44 +00:00
jarod42
fed091c9f5 Fix bug#1053283 [Assert]actions.c:417 2004-10-25 22:12:31 +00:00
jarod42
15a3fb511a Resouce and depot can call harvesters with right click. 2004-10-25 17:08:57 +00:00
jsalmon3
4d47cb8906 Added GetVideoResolution and GetVideoFullScreen 2004-10-25 01:19:58 +00:00
feber
699dd2ff15 New Lua map format: map presentation. 2004-10-24 06:49:11 +00:00
jarod42
383a47e6e9 Fix bug #1048426 [BOS] segfault with a map. 2004-10-22 16:23:09 +00:00
feber
fa48b22bd4 Fix documentation about Briefing function. 2004-10-19 19:09:46 +00:00
mr-russ
d195faf719 Fixed crash where cursors were not initialized to 0, introduced in recent cleaups. 2004-10-17 01:53:23 +00:00
jsalmon3
015113db60 Added CclSavePreferences 2004-10-16 17:28:15 +00:00
jarod42
7ad86c6f72 Remove Speed attribute from UnitType and UnitStat.
(its only effect was to be shown in panel)
2004-10-12 15:12:47 +00:00
jarod42
94e85ff282 Remove Speed attribute from UnitType (and so UnitStat).
(its only effect was to be shown in panel)
2004-10-12 15:07:10 +00:00
jarod42
734e389dda Add docu about variable already defined for DefineVariables().
Fixed some warnings.
2004-10-11 16:07:20 +00:00
mr-russ
9a2f317747 Fixed bug #1043210: [editor] several units on the same tiles 2004-10-09 09:28:42 +00:00
jarod42
e020df27e7 Make Info panel more configurable 2004-10-01 19:34:02 +00:00
jsalmon3
1d891e94f7 Removed SoundThread and DisplaySounds 2004-08-24 01:11:00 +00:00
jsalmon3
e3971cffa8 Added support for transparent UI graphics, allowing for non-rectangular map areas 2004-08-21 21:04:17 +00:00
feber
71d21e7abd Seperation of fog of war graphics from the tileset graphics.
Added lua api function SetFogOfWarGraphics.
2004-08-19 19:03:35 +00:00
mr-russ
eb29ed9486 Update for Graphics manager and removal of SameSprite 2004-08-11 04:51:33 +00:00
jsalmon3
f203cba4e9 Icons use the graphics manager
Removed icon aliases
Renamed icon index to frame
Hi mr-russ
2004-08-11 00:36:53 +00:00
jsalmon3
4d1231db48 Fixed bug #954330: Land construction site does not take player color with opengl 2004-08-07 19:11:34 +00:00
mr-russ
37e5ad69d4 Fixed bug #992785: Returning to Depot without resources
Renamed Value to ResourcesHeld for units.
Add Recast:1 as to not interfere with Resources.
Suicide Click uses static int for tracking not old Value.
2004-08-07 02:52:27 +00:00
feber
6f1b6df361 - Applied Patch #1000623 from Wojciech �yli�ski - gulldarek.
- Uncommented and updated DefineUnitStats
2004-07-30 17:29:48 +00:00
jsalmon3
dd802ebbe4 Update DefineButtonSyle, added DefineCheckboxStyle 2004-07-30 00:38:17 +00:00
mr-russ
27ebbb2fee Fixed bug #998762: Gold mine not destroyed when empty 2004-07-28 09:47:50 +00:00
feber
9ddef1e659 Added network protocol used by Stratagus. 2004-07-26 20:00:01 +00:00
jsalmon3
5909d319d8 Removed menu button size 2004-07-25 15:39:58 +00:00
feber
358fbb34b4 Lua game api cleanup:
- Renamed PlaceUnit into MoveUnit
- Removed MakeUnit, one should use CreateUnit instead
- Added checks to MoveUnit to avoid blocked tiles.
2004-07-25 14:08:08 +00:00
feber
59b16cbaa0 Updated documentation for the coming new map format. 2004-07-25 11:41:19 +00:00
mr-russ
e9e8a1a1ea Fixed support request for lua link.
Updated data sets to games
2004-07-24 03:34:30 +00:00
feber
dda6da86d1 Added documentation for SetPlayerData and GetPlayerData.
Updated documentation helper scripts to use the new filenames.
2004-07-23 07:44:25 +00:00
jsalmon3
d6c5fad448 Fixed bug #994321: 32bpp images flipped incorrectly 2004-07-23 02:30:26 +00:00
jsalmon3
1eff07ce49 Fixed bug #994987: game unpauses when minimized 2004-07-23 02:06:15 +00:00
feber
fd9a9afa61 Fixed Briefing example. 2004-07-21 17:31:10 +00:00
feber
9f74c95805 Added function documentation to the game page of the Stratagus Configuration language Description (from Franois Beerten) 2004-07-21 14:12:21 +00:00
mr-russ
e7bc1a065f Fixed Inability to place units in editor after adding build restrictions 2004-07-20 11:20:49 +00:00
feber
a837fbc265 Fixed bug #984517: Multiplayer chat didnt wrap correctly.
This required also a fix for VideoTextLength to compute the correct length of text with formating codes.
2004-07-19 11:32:12 +00:00
jsalmon3
a0b4e886b4 Updated for ButtonStyles 2004-07-18 19:26:02 +00:00
mr-russ
299d543b29 Draw Correct player Color for Rescued Units in OpenGL mode 2004-07-17 06:00:17 +00:00
mr-russ
865a0f5bb2 Fix Bug in pathfinder, unit's won't walk past goal anymore when it moves 2004-07-17 02:48:08 +00:00
mr-russ
5655c93032 Fixed Bug #990541: Circle doesnt show 2004-07-17 02:39:19 +00:00
mr-russ
7b1c6e281d Implemented the Beginning of Building restrictions
Fixed Bug where outlines where displayed for dieing buildings
Fixed Bug where BuilderOutside was marked in Red, but you can still build
2004-07-13 15:09:49 +00:00
jarod42
dbcad8c49e NxN unit could move 2004-07-09 17:22:48 +00:00
mr-russ
5b55c1277e Update Changelog for 2.2 inclusions 2004-07-08 04:10:50 +00:00
jarod42
aa7aa29b37 Add DefineVariables, DefineDecorations and DefineSprites 2004-07-07 16:48:43 +00:00
jsalmon3
f1d5defd6e Updated CanTransport 2004-07-05 16:21:20 +00:00
jarod42
790dbe0ef7 correct bug#980355 [fog] crash (assert) with multiple containers 2004-07-05 14:41:21 +00:00
jsalmon3
fd070ea619 Fixed bug #983223: Sound crash on FreeBSD 2004-07-02 00:04:22 +00:00
jsalmon3
35b46051f8 Removed GetStratagusHomePath and GetStratagusLibraryPath 2004-06-26 18:33:11 +00:00
jsalmon3
0d024772b6 Fixed bug #975904: Player color on Building Cursor with OpenGL
Fixed player color on icons with OpenGL
2004-06-26 18:10:36 +00:00
jarod42
70ac42af1c update doc to lua 2004-06-23 20:32:40 +00:00
mr-russ
8fb3a7384d Fix breakages after renaming index.html and directory.
Added NEXT and PREV to index to allow to start the cycling from the index page.
2004-06-20 07:10:04 +00:00
mr-russ
dfa6f861bf Updated Headers to have working links.
Added RETURNS to a number of functions.
began work in config.html ensure all the documentation information is accurate.
2004-06-06 09:25:28 +00:00
mr-russ
f005ade2b2 Updated main documentation further to be current.
Accidently committed half updated config.html
2004-06-06 05:22:25 +00:00
mr-russ
0a757400a8 Added a number of new functions. 2004-06-04 23:30:33 +00:00
mr-russ
0888f7691d Added savegame.html for function relating to only savegame internals.
Began adding functions and descriptions that are in the code that are
not in the documentation.  Still many to go.
2004-06-04 13:10:57 +00:00
mr-russ
6fe5135b9f Finished Function name update to Lua name.
Removed all documentation of function that are not in the code.

Functions need to be added from the code to the documentation.
Then Documentation needs to be updated to be complete for each of the
old functions mentioned.
2004-06-04 12:26:49 +00:00
mr-russ
c77f897833 Documentation Updates to the current point in time.
Still cleaning up needs to be done.
AI still needs work to complete the rename to lua phase.
2004-06-02 07:13:11 +00:00
jsalmon3
55a5fd5668 Undo DefineVariables patch, wait until after 2.1 is released 2004-05-31 19:54:15 +00:00
jsalmon3
e9cd183400 Removed SetMenuBackground 2004-05-30 19:46:59 +00:00
jsalmon3
e072a54175 Added missing /dl 2004-05-29 21:37:40 +00:00
jarod42
203cb2bf74 Add DefineVariables and related spell stuff, DefineDecorations 2004-05-29 17:58:57 +00:00
jarod42
7f1a46cab0 Add DefineVariables and DefineDecorations and spell docu 2004-05-29 17:53:44 +00:00
jsalmon3
191c85a63f Pie menus from feb 2004-05-23 19:16:32 +00:00
nehalmistry
621be58009 undo bad commit 2004-05-22 22:51:16 +00:00
jsalmon3
ed1ecea068 Updated VC++ 2004-05-22 22:23:34 +00:00
jarod42
2c71c3679f add "opponent" flag in condition spell (bug 940362) 2004-05-21 15:19:27 +00:00
mr-russ
e90e0b4155 More Doc updates, nothing special, just function name changes at this point 2004-05-20 09:11:40 +00:00
mr-russ
191607dbe4 Added functions to search for things that are missing in the docs, or that
are no longer in the code
2004-05-20 09:10:55 +00:00
mr-russ
306507e550 Major works on changing function names to lua names. 2004-05-19 09:59:48 +00:00
mr-russ
f7e44b4cca Remove file as assocaited with META_LUA 2004-05-19 00:58:13 +00:00
mr-russ
fc638b882b Removed META_LUA script writings, they are not used 2004-05-19 00:57:01 +00:00
mr-russ
18252ba9ad Updated names for lua. 2004-05-19 00:54:32 +00:00
nehalmistry
e3ef3842a6 add libmikmod 2004-05-19 00:26:58 +00:00
mr-russ
f56b1bf3af Removed trigger.txt 2004-05-19 00:17:38 +00:00
mr-russ
d310072524 Small updates to media information
Still much outstanding here.  jim4 will have to look into that. eg 32bit images
2004-05-19 00:15:32 +00:00
mr-russ
811b56771a Remove wargus and dataset installs. Lets those games worry about that.
Added not to say you need a dataset to run.
2004-05-19 00:11:32 +00:00
mr-russ
53bb5fcc8e Remove Savannah, small updates to install 2004-05-19 00:05:46 +00:00
mr-russ
ac66d79b02 Remove savannah references. Update for code changes 2004-05-19 00:00:22 +00:00
mr-russ
e3d6d340c1 Remove savannah references.
update for changes in current management
2004-05-18 23:55:36 +00:00
mr-russ
78b9f7179d Update directory structure for lua, and scripts/maps 2004-05-18 23:41:59 +00:00
mr-russ
a991d1a7fb Update version that metaserver will be included in 2004-05-18 23:38:12 +00:00
mr-russ
786bd31563 cat /tmp/cvstuDAp5 2004-05-18 00:50:27 +00:00
jsalmon3
e9788ac4e1 Changed version to 2.1, updated copyright years 2004-05-16 20:55:16 +00:00
jsalmon3
a2f272d29b Fixed link to msvc-libs.zip 2004-05-15 16:12:42 +00:00
jsalmon3
36de4e7d2a Fixed bug #928568: Oil platform can be built under a ship 2004-04-18 23:46:11 +00:00
jsalmon3
b913371746 Fixed bug #913100: Stratagus ignores player race 2004-04-18 16:26:32 +00:00
jsalmon3
a12ea9def7 Fixed bug #931995: first oil is free 2004-04-18 00:30:58 +00:00
nehalmistry
5948ef373d update a faq item 2004-04-07 18:19:23 +00:00
nehalmistry
11a96317e8 doc updates 2004-04-07 18:14:01 +00:00
nehalmistry
da6b47e3eb reverse commit of license header change 2004-03-29 23:51:25 +00:00
jarod42
0920123152 correct my name and add some lines 2004-03-29 22:39:18 +00:00
jarod42
44594ab415 add missing </dl> and remove space 2004-03-29 03:41:57 +00:00
jarod42
88851347ae update doc to lua 2004-03-29 03:37:05 +00:00
jarod42
3e2f5b46c9 upgrade doc : row to frame 2004-03-22 18:36:31 +00:00
jsalmon3
5afcc8492e Fixed redraw in big map mode 2004-03-21 21:20:37 +00:00
jarod42
7343355564 'update doc to lua' 2004-03-14 19:52:56 +00:00
jsalmon3
0870a58d62 Scroll speed no longer depends on game speed 2004-03-14 19:29:23 +00:00
mr-russ
b1bff0a379 Fixed Bug #912982: [Bos] repair 2004-03-13 03:25:09 +00:00
mr-russ
798e0ba4d2 Fixed Bug #909785: "-DEV" in Magnant-dev is transparent on victory screen 2004-03-10 21:15:06 +00:00
mr-russ
86273b6566 Updated to latest info 2004-03-06 05:58:08 +00:00
mr-russ
2c309aec69 Applied Patch #906344: [Doc] ccl/Sound.html (from Jarod) 2004-03-03 10:23:45 +00:00
mr-russ
aee7f53206 Fixed Bug #907125: missiles launched from units in transporters 2004-02-29 22:17:26 +00:00
mr-russ
e4972db80d Fixed Bug #905187: AI doesn't attack under Fog 2004-02-29 06:31:19 +00:00
mr-russ
e13d2049c8 Fixed Bug #903227: No Control in Replay, with no commands 2004-02-29 06:17:13 +00:00
mr-russ
39e6bed900 Updates to Changelog for fixed bugs 2004-02-29 04:01:08 +00:00
mr-russ
0bb846f07c Fixed Bug, Crash when attempting to build outside map 2004-02-27 04:20:23 +00:00
mr-russ
96ccb93007 Mass Changelog Update. Still things missing, but they are from long ago 2004-02-21 01:44:53 +00:00
mr-russ
5573556b37 Applied Patch #900728: Update to unittype documentation (from Jarod) 2004-02-20 13:01:42 +00:00
mr-russ
9abb7e745b Applied Patch #900729: Update icon documentation (from Jarod) 2004-02-20 12:59:45 +00:00
mr-russ
042faae08d Applied Patch #900724: Update Spells documentation to Lua (from Jarod) 2004-02-20 12:54:36 +00:00
nobody_
a7527066e4 Rem META_LUA, sorry 2004-02-01 23:30:35 +00:00
nobody_
9854f9f3ce Fix polymorph. Some more doc work. 2004-02-01 23:12:31 +00:00
nobody_
10879bf8a2 More docs. Fix some stdout junk. 2004-02-01 19:00:25 +00:00
nobody_
f436ffa30a Begin docs. Cool index script 2004-02-01 00:38:46 +00:00
nobody_
11f3d9a90f minor clean-ups, fix for USERNAME. 2004-01-31 20:06:57 +00:00
wizzard
e42d51addc Fixed Bug #7466: Can Send Commands for other players 2004-01-31 19:43:24 +00:00
nobody_
4a25d20151 Original script design doc 2004-01-31 19:01:47 +00:00
wizzard
ddbcd6cdf8 Fixed Bug #7294: Building cursor over hidden building 2004-01-31 06:57:26 +00:00
wizzard
8ad779afe7 Fixed Bug #7411 crash when loading this saved game(Magnant) 2004-01-25 05:20:57 +00:00
nobody_
5c29beb690 Updated with a small design doc. 2004-01-17 12:20:21 +00:00
wizzard
71d912b834 Added Attacking from within a Transporter funcationality 2004-01-16 14:40:15 +00:00
jsalmon3
baf429958c Drawing mirror images for units and missiles facing left is optional 2004-01-10 23:45:25 +00:00
jsalmon3
ee7845e50c Converted scripts to Lua 2004-01-01 21:24:22 +00:00
wizzard
6ecb46eef5 Added Text strings support to Title Screen (from Carlos Perell� Mar�n) 2003-12-22 08:01:28 +00:00
jsalmon3
33caf22586 Added GetUnits, Get/SetUnitMana 2003-12-14 21:35:51 +00:00
jsalmon3
6a45a586f2 Undo bad commit 2003-12-13 20:54:18 +00:00
mohydine
56cf4e5ca5 Added doc for transparent missiles and menus 2003-12-13 16:12:38 +00:00
wizzard
f4c909f0df Missiles have Configurable splash damage 2003-12-11 06:37:56 +00:00
mr-russ
05c8227917 Fixed Bug #6924: missile cast near map border 2003-12-03 00:20:54 +00:00
nehalmistry
02ba04572f update installation instructions to use autoconf 2003-12-01 23:56:38 +00:00
jsalmon3
9f65775cb5 Undo new seen code 2003-11-30 20:03:34 +00:00
jsalmon3
a7512cb235 Removed UnitType::Property 2003-11-30 04:56:21 +00:00
pludov
88c370bee7 Doc for set-group-keys 2003-11-29 10:28:04 +00:00
nehalmistry
980b479a59 video rewrite with SDL_Surface 2003-11-27 06:15:26 +00:00
mr-russ
237c55dc3b Per UnitType limits (from Fran�ois Beerten) 2003-11-25 19:59:50 +00:00
pludov
5d7757b1eb Record and check sync info in replays. replays without sync info will still work 2003-11-21 15:52:37 +00:00
pludov
b7c9fd452a Removed unused ai:attack-with-force ccl function 2003-11-20 16:48:12 +00:00
pludov
6ceea59b80 Fixed Bug #6670 Support for keyboards other than QWERTY 2003-11-20 16:18:35 +00:00
jsalmon3
0adfa4365b Removed define-map 2003-11-20 02:28:34 +00:00
pludov
6e7b4c8434 AI can use automatically transporters (Task #2852) 2003-11-20 02:23:40 +00:00
pludov
8b82aea95a Added a map splitter for fast PlaceReachable. 2003-11-20 02:22:30 +00:00
mr-russ
5ec4a6af14 Documentation updates for Supply/Demand changes 2003-11-16 06:50:39 +00:00
mr-russ
ebc46a51aa Fixed Bug #6230: Hack to detect wc2 swamp tileset 2003-11-14 21:57:45 +00:00
pludov
ee008e83a8 AI tries to move its own units when blocked (from Pollet Ludovic). 2003-11-14 17:35:52 +00:00
pludov
5d0f37adea forgot this one... 2003-11-14 17:01:06 +00:00
mr-russ
dd60bbf72e Fixed Bug #6466: Can't change between Units/Tile with left mouse after click menu in editor 2003-11-14 07:50:34 +00:00
jsalmon3
348a76e9f4 Fixed bug #6522: Set Harvest/Mining button doesn't work
Fixed redraw when shift clicking and unselecting all units
Fixed acknowledgement sound when clicking on unexplored terrain
2003-11-14 02:26:54 +00:00
pludov
96557e656e Changelog update 2003-11-13 20:26:39 +00:00
mr-russ
8a7d6ac70d Fixed Bug #6516: Cactus selection problem in Magnant 2003-11-13 20:15:56 +00:00
n0body
b5426c5972 New seen mechanism. 2003-11-11 03:06:54 +00:00
mr-russ
6c0de13985 Fixed Bug #6391: Infinite loop in UpdateMinimap() 2003-11-10 09:24:06 +00:00
n0body
3db9327806 Major clean-up in checking goals that disappear and unit reference counting
Fixed Bug #5992. I bet I added a lot of brand new ones.
2003-11-09 22:13:58 +00:00
mr-russ
3d356fb62a Fixed Bug #6443: Can't Load Selections from Save Game 2003-11-09 21:19:12 +00:00
n0body
b5c35acaae Removed DrawBuilding, merged it with DrawUnit. This was long overdue. 2003-11-09 02:42:05 +00:00
nehalmistry
5bea6e2c7f remove SLOW_INPUT 2003-11-08 23:02:13 +00:00
nehalmistry
5bc203d346 update installation instructions 2003-11-08 22:50:47 +00:00
mr-russ
5f03edfdfe Fixed Bug #6301: Fog of War problem after using Holy Vision 2003-11-08 06:54:03 +00:00
nehalmistry
16782ad4cd add set-max-selectable 2003-11-08 01:45:50 +00:00
mr-russ
e732315012 Fixed Bug #6306: DebugCheck at src/clone/unit_draw.c:895
Must send HitUnit a positive damage
2003-11-06 07:10:58 +00:00
nehalmistry
b90bdee1a3 allow selection of more than 9 units 2003-11-03 00:14:33 +00:00
mr-russ
823cf2c1d6 Upgraded Network Code, Variable packet size and don't send repeat commands 2003-11-02 21:12:54 +00:00
jsalmon3
c2dd703770 Removed set-icons-per-row 2003-11-01 21:11:44 +00:00
pludov
4fd2afb104 Added ai:debug-player command to control debugging of the AI 2003-11-01 11:37:34 +00:00
jsalmon3
a89158f1e4 Updated for set-title-screens 2003-10-31 22:31:21 +00:00
jsalmon3
3f95915c0c Added repair animation and sound 2003-10-31 06:18:56 +00:00
n0body
b585f145aa Completed spell (added conditions and autocast) documentation. 2003-10-30 20:22:51 +00:00
pludov
d3772b7de2 ai doc update 2003-10-29 18:51:08 +00:00
n0body
576610e88b Tweaked some spells for repeat-cast (blizzard and raise-dead.) 2003-10-29 01:55:32 +00:00
jsalmon3
da1ec47f2a Updated define-modifier for resource costs 2003-10-28 22:35:40 +00:00
n0body
c0fe9d6ad0 Made volatile a bool flag. 2003-10-28 12:08:30 +00:00
mr-russ
60d98ccd50 Fixed Bug #6063: Copy and Paste isn't working in boxes 2003-10-27 05:56:19 +00:00
mr-russ
1b0d276e1d Fixed Bug 6085: Pb in saving spell order action 2003-10-27 05:39:35 +00:00
n0body
879030503c Fixed holy-vision bug 2003-10-27 00:36:19 +00:00
n0body
61e1d1ccd7 Removed set-burn-buildings, we now have per-unit configs.
Cleaned up timings a bit, haste/slow/stuff should work better.
2003-10-26 19:46:05 +00:00
n0body
3c0296967e Fix flame shield. Removed global set-hit-point-regeneration. 2003-10-25 22:10:44 +00:00
n0body
7c28b39c7a Applied jarod's flag patch. 2003-10-25 17:58:44 +00:00
n0body
8d311bd54b Fixed missile orientation. Fixed some leaks. Removed DEMOLISH_DAMAGE. 2003-10-25 02:12:17 +00:00
mr-russ
9106af35aa Added Neutral Player Minimap Color
Added Whether a Unit type is selectable or not
2003-10-24 03:40:50 +00:00
n0body
21058caaf4 Demolish action is now a spell. 2003-10-24 00:58:34 +00:00
n0body
99bc7dd169 Applied ai patch. Started work on demolish spell. 2003-10-23 17:38:36 +00:00
n0body
7ffdb1d7bd Added the spawn-missile action, removed fireball death-coil whirlwind runes flame-shield.
Added multiple spell actions.
2003-10-22 18:28:05 +00:00
n0body
8bb994ad3f Commited jarod's latest smoke patch. 2003-10-20 23:18:31 +00:00
n0body
80651751fc Made lots of missile changes. Removed Missile::Controller. 2003-10-20 10:08:56 +00:00
mr-russ
8fd5698e3e Fixed Bug #6006: Crash saving building not built yet
Orders now have Width, Height and Range.
2003-10-17 05:04:32 +00:00
jsalmon3
193e0da7e3 Removed X11 2003-10-16 16:03:01 +00:00
martinxyz
de83c89f7d cvs up 2003-10-13 12:53:09 +00:00
n0body
72baef59f2 Forgot to add some doc files. Nobody read them so nobody noticed 2003-10-12 15:25:17 +00:00
mr-russ
a4bbc4ddaf Fixed Bug: Failed Building Crashes Engine 2003-10-12 04:34:05 +00:00
mr-russ
6056a09d55 Remove Old MetaServer code, Began implementation of new code. 2003-10-11 05:43:46 +00:00
mr-russ
d9fa6ca39c Finished Support for units with MinAttackRange >1 Moving away to attacker 2003-10-09 22:15:29 +00:00
n0body
601f7db792 Wrote some unitype and spell/missile docs.
Separated wc2-specific config in a separate doc file.
Removed weapon-upgrdeable armor-upgradeable and magic flags
Compacted raise dead into summon with a require-corpse flag.
Removed 'none target, it didn't really make sense.
2003-10-09 10:31:48 +00:00
martinxyz
2d4af3c550 ai prints useful error if missing 2003-10-08 07:47:42 +00:00
martinxyz
a0f056b10b adding back reverted minimap docu 2003-10-07 13:34:32 +00:00
mr-russ
500c17d52d Added Patch #1987: Fix for air/ground transporters 2003-10-07 13:16:24 +00:00
martinxyz
50feb6cf63 removed NEW_UI, added patch 2003-10-07 11:03:44 +00:00
martinxyz
fd4a393b1e removed NEW_SHIPS 2003-10-07 09:40:37 +00:00
martinxyz
51526edcb2 transparent minimap for undiscovered regions; fixed bug where AiHelpMe gets called only once 2003-10-06 19:54:15 +00:00
mr-russ
45e3bb41cb Fixed Sync bug, qsort must return a unique answer, regardless of sort order 2003-10-03 02:03:09 +00:00
mr-russ
0f389243a0 Moved Health/Mana/Spell Regeneration code around
Increased configuration of burning buildings
Began Configuration of Health/Mana/Spell speed configuration
2003-09-27 05:16:37 +00:00