remove SLOW_INPUT
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5 changed files with 0 additions and 12 deletions
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@ -184,7 +184,6 @@ IFLAGS= -I$(TOPDIR)/src/include $(XIFLAGS) -I$(TOPDIR)/src/movie/vp31/include
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## define flags
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#DEBUG= -DDEBUG # -DREFS_DEBUG # -DFLAG_DEBUG
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##
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## SLOW_INPUT If you have problems that events aren't fetched.
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## BPP8_* Only for X11 8bpp common palette:
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## BPP8_NORMAL disables default, like other Xbpp (delivers errors)
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## BPP8_WINSAFE Uses a windows safe palette instead.
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@ -40,10 +40,6 @@ For any questions not mentioned here, please visit
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again. If the problem still occurs, you will need to 'make' without
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making dependencies first.<p>
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<b>Q: The software cursor is too slow.</b><br>
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A: This should be fixed in the latest stable release, if it still happens,
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compile in SDL video mode or add -DSLOW_INPUT to DFLAGS in Rules.make.<p>
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<b>Q: Does Stratagus work with ALSA?</b><br>
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A: Yes, if you compiled SDL with alsa support and you compiled stratagus
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using SDL video mode.<p>
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1
setup
1
setup
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@ -33,7 +33,6 @@ EXTRA_LDFLAGS="$LDFLAGS"
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## These could be used for experimental versions
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## ---------------------------------------------
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## SLOW_INPUT If you have problems that events aren't fetched.
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## BPP8_* Only for X11 8bpp common palette:
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## BPP8_NORMAL disables default, like other Xbpp (delivers errors)
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## BPP8_WINSAFE Uses a windows safe palette instead.
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@ -1043,9 +1043,6 @@ global void InitCcl(void)
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#ifdef HIERARCHIC_PATHFINDER
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gh_define("stratagus-feature-hierarchic-pathfinder", SCM_BOOL_T);
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#endif
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#ifdef SLOW_INPUT
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gh_define("stratagus-feature-slow-input", SCM_BOOL_T);
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#endif
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#ifdef USE_FLAC
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gh_define("stratagus-feature-flac", SCM_BOOL_T);
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#endif
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@ -1227,9 +1227,6 @@ local void PrintHeader(void)
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#endif
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#ifdef HIERARCHIC_PATHFINDER
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"HIERARCHIC-PATHFINDER "
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#endif
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#ifdef SLOW_INPUT
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"SLOW-INPUT "
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#endif
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, NameLine);
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}
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