Apply documentation patch #1068695 clarify animation frame numbers
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@ -94,8 +94,9 @@ Define animations.
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<li>Sleep is the number of game cycles to wait unit the next animation frame.
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this is the way unit speed is controlled, unit-speed in unit type is
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only used for showing. This should be fixed sometime in the future.
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<li>Frame is the tile position on the image. Usually 5*tilerows.
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The engine will add something between 0 and 4 for the heading.
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<li>Frame is the tile position on the image. Usually 5*tilerows
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(also if the unit actually has more than five possible headings).
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The engine will calculate the appropriate sprite number for the heading.
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</ul>
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</dd>
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</dl>
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