Apply documentation patch #1068695 clarify animation frame numbers

This commit is contained in:
jarod42 2004-11-18 13:44:19 +00:00
parent 8762c725a5
commit d6b217798d

View file

@ -94,8 +94,9 @@ Define animations.
<li>Sleep is the number of game cycles to wait unit the next animation frame.
this is the way unit speed is controlled, unit-speed in unit type is
only used for showing. This should be fixed sometime in the future.
<li>Frame is the tile position on the image. Usually 5*tilerows.
The engine will add something between 0 and 4 for the heading.
<li>Frame is the tile position on the image. Usually 5*tilerows
(also if the unit actually has more than five possible headings).
The engine will calculate the appropriate sprite number for the heading.
</ul>
</dd>
</dl>