Added savegame.html for function relating to only savegame internals.

Began adding functions and descriptions that are in the code that are
not in the documentation.  Still many to go.
This commit is contained in:
mr-russ 2004-06-04 13:10:57 +00:00
parent 6fe5135b9f
commit 0888f7691d
5 changed files with 186 additions and 2 deletions

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@ -89,8 +89,10 @@
<a href="#SetDefaultMap">SetDefaultMap</a>
<a href="#SetDiplomacy">SetDiplomacy</a>
<a href="#SetGameCycle">SetGameCycle</a>
<a href="#SetGameName">SetGameName</a>
<a href="#SetGamePaused">SetGamePaused</a>
<a href="#SetGroupId">SetGroupId</a>
<a href="#SetLocalPlayerName">SetLocalPlayerName</a>
<a href="#SetObjectives">SetObjectives</a>
<a href="#SetSharedVision">SetSharedVision</a>
<a href="#SetThisPlayer">SetThisPlayer</a>
@ -99,6 +101,7 @@
<a href="#ShowMapLocation">ShowMapLocation</a>
<a href="#SharedVision">SharedVision</a>
<a href="#SlotUsage">SlotUsage</a>
<a href="#SyncRand">SyncRand</a>
<a href="#Unit">Unit</a>
<a href="#Units">Units</a>
<hr>
@ -1036,6 +1039,24 @@ Set the current game cycle number.
SetGameCycle(100)
</pre>
<a name="SetGameName"></a>
<h3>SetGameName("name")</h3>
Sets the name of the game so savegames, maps, settings and logs can be set
differently for different games used.
<dl>
<dt>"name"</dt>
<dd>The name the game has for loading and saving files</dd>
</dl>
<h4>Example</h4>
<pre>
-- Set Name to bos, ~/.stratagus/bos is location of files
SetGameName("bos")
</pre>
<a name="SetGamePaused"></a>
<h3>SetGamePaused(paused)</h3>
@ -1073,6 +1094,24 @@ Pause or unpause the game.
SetGroupId()
</pre>
<a name="SetLocalPlayerName"</a>
<h3>SetLocalPlayerName("name")</h3>
Sets the name of the player playing on this computer. Also saved in
preferences, and a default used when the game is started.
<dl>
<dt>"name"</dt>
<dd>The name of the player, limited to 16 characters"</dd>
</dl>
<h4>Example</h4>
<pre>
-- Set Player Name to mr-russ
SetLocalPlayerName("mr-russ")
</pre>
<a name="SetObjectives"></a>
<h3>SetObjectives(objective [objective ...])</h3>
@ -1239,6 +1278,28 @@ Show an area on the map for the given player.
SlotUsage()
</pre>
<a name="SyncRand"></a>
<h3>SyncRand(number)</h3>
Get a value from the Stratagus syncronized random number generator.
Used to allow the AI to make syncronized choices with multiplayer, and
during replays.
<dl>
<dt>number<dt>
<dd>Number to create random from, eg 10 will return a number from 0-9</dd>
</dl>
<h4>Example</h4>
<pre>
if(SyncRand(10) &lt; 5) then
-- Do this
else
-- Do that
end
</pre>
<a name="Unit"></a>
<h3>Unit()</h3>

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@ -52,6 +52,7 @@
<a href="magic.html">Magic</a>
<a href="pud.html">PUD</a>
<a href="research.html">Research</a>
<a href="savegame.html">SaveGame</a>
<a href="sound.html">Sound</a>
<a href="tileset.html">Tileset</a>
<a href="triggers.html">Triggers</a>
@ -484,8 +485,12 @@
<dd></dd>
<dt><a href="game.html#StratagusMap">StratagusMap</a></dt>
<dd></dd>
<dt><a href="game.html#SyncRand">SyncRand</a></dt>
<dd></dd>
<dt><a href="game.html#Unit">Unit</a></dt>
<dd></dd>
<dt><a href="savegame.html#UnitAllocQueue">UnitAllocQueue</a></dt>
<dd></dd>
<dt><a href="unittype.html#UnitType">UnitType</a></dt>
<dd></dd>
<dt><a href="unittype.html#UnitTypeArray">UnitTypeArray</a></dt>

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@ -44,7 +44,7 @@
<a href="../faq.html">FAQ</a>
<a href="ccl.html">CCL</a>
<a href="pud.html">PREV</a>
<a href="sound.html">NEXT</a>
<a href="savegame.html">NEXT</a>
<a href="ccl-index.html">Index</a>
<hr>
<a href="#CheckDependency">CheckDependency</a>

118
doc/scripts/savegame.html Normal file
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@ -0,0 +1,118 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head>
<!--
---- (c) Copyright 2004 by Russell Smith
---- This program is free software; you can redistribute it and/or modify
---- it under the terms of the GNU General Public License as published by
---- the Free Software Foundation; only version 2 of the License.
----
---- This program is distributed in the hope that it will be useful,
---- but WITHOUT ANY WARRANTY; without even the implied warranty of
---- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
---- GNU General Public License for more details.
----
---- You should have received a copy of the GNU General Public License
---- along with this program; if not, write to the Free Software
---- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
---- 02111-1307, USA.
-->
<title>Stratagus Configuration Language Description: Save Game Files</title>
<meta http-equiv="Content-Type" content="text/html; CHARSET=iso-8859-1">
<meta name="Author" content="johns98@gmx.net">
<meta name="Keyword" content="ccl,tileset">
<meta name="Description" content="">
</head>
<body>
<h1>Stratagus Configuration Language Description: Triggers</h1>
<hr><pre width=80>
_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
</pre>
<p><b>(C) Copyright 2002-2003 by The Stratagus Project. Distributed under the
<a href="../gpl.html">"GNU General Public License"</a></b>
<hr>
<a href="../stratagus.html">Stratagus</a>
<a href="../readme.html">Readme</a>
<a href="../faq.html">FAQ</a>
<a href="ccl.html">CCL</a>
<a href="research.html">PREV</a>
<a href="sound.html">NEXT</a>
<a href="ccl-index.html">Index</a>
<hr>
<a href="#SaveGame">SaveGame</a>
<a href="#UnitAllocQueue">UnitAllocQueue</a>
<hr>
<h2>Intro - Introduction to savegame functions and variables</h2>
Everything around save games. All of the functions below are primarily used
in the creation and loading of saved games.
<h2>Functions</h2>
<a name="SaveGame"></a>
<h3>SaveGame({SyncHash = x, SyncRandSeed = y, SaveFile = "file"})</h3>
Basic outline of the savegame, include hashs for syncrand and where to load
the rest of the game information from when loading. More information is planed
for implementation, but currently only the above are used.
<dl>
<dt>SyncHash = x</dt>
<dd>integer setting the Hash of the current game for Sync Purposes</dd>
<dt>SyncRandSeed = y</dt>
<dd>integer of the next value to be used when calling SyncRand</dd>
<dt>SaveFile = "file"</dt>
<dd>String containing the name of the file to load to get the rest of the gamedata</dd>
</dl>
<h4>Example</h4>
<pre>
SaveGame({
--- "comment", "Generated by Stratagus Version 2.0",
--- "comment", "Visit http://Stratagus.Org for more informations",
--- "comment", "$Id$",
--- "type", "single-player",
--- "date", "Mon May 10 19:19:38 2004",
--- "map", "",
--- "media-version", "Undefined"--- "engine", {2, 0, 0},
SyncHash = 196009203,
SyncRandSeed = -220040269,
SaveFile = "data.wc2//campaigns/human/level13h.cm"
--- "preview", "/home/devil/.stratagus/wc2/save/current-game.sav.pam",
} )
</pre>
<a name="UnitAllocQueue"></a>
<h3>UnitAllowQueue([Slot, x, FreeCycle, y]... )</h3>
Allows reloaded Save games to be replayed in sync by reloading the released
units back into the queue they were in when a game was saved.
<dl>
<dt>x</dt>
<dd>The Slot Number for the unit that was in the release Queue</dd>
<dt>y</dt>
<dd>The Cycle that this unit is/was released in</dd>
</dd>
</dl>
<h4>Example</h4>
<pre>
-- No Units in the Released Tail queue when saving
UnitAllowQueue();
</pre>
<hr>
Last changed: $Id$<br>
All trademarks and copyrights on this page are owned by their respective owners.
<address>(c) 2002-2004 by <a href="http://stratagus.org">
The Stratagus Project</a></address></body></html>

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@ -43,7 +43,7 @@
<a href="../readme.html">Readme</a>
<a href="../faq.html">FAQ</a>
<a href="ccl.html">Scripts</a>
<a href="research.html">PREV</a>
<a href="savegame.html">PREV</a>
<a href="tileset.html">NEXT</a>
<a href="ccl-index.html">Index</a>
<hr>