jsalmon3
f7dafd1997
Added SaveReplay function, Fixed off by 1 causing units to not reach the bottom and right edges
2007-01-06 04:38:36 +00:00
jsalmon3
1554ed40ad
Fixed bug when redefining a unit to use a different image
2007-01-05 06:15:33 +00:00
jsalmon3
562eccedc2
Prepare for 2.2.2
2007-01-05 05:02:49 +00:00
jsalmon3
797e550e30
Restore font colors after loading a game
2007-01-05 04:41:28 +00:00
jsalmon3
de156e1726
Fixed crash loading a game when a unit contains other units not defined yet
2006-12-22 06:37:06 +00:00
jsalmon3
aec8c8b0b2
s/frensh/french
2006-12-17 17:09:25 +00:00
jsalmon3
60be09dc39
Fixed crash when the ai builds a large, non-square building
2006-12-17 17:08:42 +00:00
jsalmon3
89a0e19efa
Changed version number to 2.2.1
2006-12-17 17:04:14 +00:00
feber
ace9f268e3
Update changelog.
2006-12-16 15:29:39 +00:00
feber
8f4b58750e
Updated french translation.
2006-12-16 15:27:05 +00:00
jsalmon3
0f97ff6239
Update to 2.2
2006-12-09 17:44:19 +00:00
feber
aacf5f8f08
Update stratagus version and completed the changelog.
2006-12-09 16:10:35 +00:00
nehalmistry
7007666f4d
cleanups
2006-11-28 04:12:32 +00:00
feber
48fde5d1d8
Tell in the documentation that stratagus works with lua 5.0.
2006-11-20 21:32:09 +00:00
feber
59744295a8
Update the scripts documentation.
2006-11-17 21:58:44 +00:00
feber
db93e5551d
Replaced the implementation for the OpenSet by a sorted array. This should speed up the astar pathfinder.
2006-11-12 01:16:16 +00:00
feber
9f0fb8054c
Fix doc.
2006-11-05 20:59:47 +00:00
feber
7423962e64
Changelog for stratagus 2.2 alpha.
2006-11-02 20:17:25 +00:00
jsalmon3
8c85ef982e
Updated copyright year
2006-10-28 17:11:38 +00:00
jsalmon3
a7e99260a8
Removed CclUnits
2006-10-28 17:03:49 +00:00
feber
2253c1092c
Updated "How do I create a game using the engine?" faq entry.
2006-10-19 08:32:06 +00:00
jsalmon3
6a919ce5f8
Removed ProcessMenu
2006-09-24 00:04:10 +00:00
nehalmistry
c3ec778ec9
add FAQ question: How to create game
2006-07-29 21:00:22 +00:00
jsalmon3
d5b20e6dd9
Cleaned up the editor a bit, removed unused menu code
2006-07-09 20:26:33 +00:00
jsalmon3
d983313c42
Removed Credits and MenuMusic
2006-07-09 00:56:31 +00:00
jsalmon3
44662b84e6
Removed SetForestRegeneration
2006-06-11 20:34:11 +00:00
nehalmistry
e37cbba505
remove flac and mad mp3 support
2006-05-06 00:54:24 +00:00
nehalmistry
3fdd493f09
update macosx installation instructions
2006-05-05 23:41:47 +00:00
feber
d99e7dab24
Removed obsolete todo file from the docs. It moved into the wiki.
...
Added link to SDL copyright.
2006-04-23 13:26:58 +00:00
feber
ae45762476
Documentation update: stratagus 2.2, subversion, cleanup.
2006-04-23 12:35:31 +00:00
jsalmon3
ead565afa9
Removed DefinePlaySection
2006-04-20 01:22:33 +00:00
jsalmon3
2076c5ac67
Fixed missing /dl
2006-04-10 01:13:42 +00:00
jsalmon3
71fc501789
Converted scheme to lua
2006-04-10 01:10:46 +00:00
jsalmon3
cd3cce789d
Updated copyright
2006-02-25 23:22:47 +00:00
feber
a7c3b5a1d1
Added support to create multiplayer games with the guichan menus.
2006-02-19 11:46:06 +00:00
feber
9687e6de3b
Added ListFilesInDirectory and ListDirsInDirectory lua functions.
...
List contents of the stratagus data dir or of the stratagus user preferences directory.
2005-12-06 22:57:04 +00:00
jsalmon3
a644078a38
Removed SetFancyBuildings
2005-11-14 03:17:29 +00:00
jsalmon3
ffe4dca7ae
Redesigned sound
2005-11-11 04:20:17 +00:00
nehalmistry
a0ceaa608f
update copyright
2005-10-31 01:27:18 +00:00
nehalmistry
f1b73e6c05
FAQ updates
2005-10-31 01:26:41 +00:00
jsalmon3
bd2f72cf88
Changed SetTerrainEditable to use bool
2005-10-23 17:52:22 +00:00
jarod42
806d6fbd45
Add class CEditor.
...
Move some variables and functions into it.
Editor: Change Unit owner by pressing 0-9 key (0 for neutral).
2005-10-23 14:24:08 +00:00
jsalmon3
5c1e8304a5
Removed DefineFontColor
2005-10-16 02:15:18 +00:00
jarod42
147119dcfa
Fixed orc-wall connection. (It connected with human-wall)
2005-10-13 15:54:35 +00:00
jsalmon3
52a8f0a346
Removed DefineFont
2005-10-10 23:00:38 +00:00
jsalmon3
a32bbca0f1
Removed DefineUpgrade
2005-10-09 14:58:09 +00:00
jsalmon3
74262b0655
Removed DefineIcon and icon.html
2005-10-09 14:56:48 +00:00
jsalmon3
6d28f3e8b7
Chagned stratagus.sf.net to stratagus.org
2005-09-10 11:39:29 +00:00
jarod42
032c4aa796
Fix bug #1243416 Upgrading unit type ignores animation unbreakable sections.
...
Add a critical order which is executed when unbreakable section finishes.
2005-09-08 12:56:43 +00:00
feber
0a898e873d
Added fast/slow speed modifier for tiles
2005-07-31 13:52:28 +00:00
jsalmon3
cb797da82e
Added support for playing a movie in a campaign
2005-07-24 13:19:20 +00:00
jsalmon3
ac91aa2613
Fixed bug #1236481 : Auto-repair doesn't work in network games
2005-07-23 00:48:29 +00:00
feber
316c626736
Load the tileset immediatly at map creation time. Removed SelectTileset lua function. (Update your luas!)
2005-07-18 10:05:49 +00:00
feber
2df27a568d
Added SetTerrainEditable lua function
2005-07-17 20:01:29 +00:00
jarod42
aee1454850
Applied patch #1218954 New capture spell action (from superdav42).
2005-07-13 14:39:34 +00:00
jarod42
4fdab910f9
Extend NumberDesc and StringDesc to lua function.
2005-07-10 17:34:47 +00:00
feber
f39a826596
Removed race-number in the race definitions. That number was used to map internal races to the pud race numbers.
...
Don't forget to remove the race number in DefineRaceNames in your luas.
2005-07-09 11:46:49 +00:00
nehalmistry
12854b5910
remove stratagus.org link
2005-07-06 16:14:04 +00:00
jsalmon3
8e43d8fd9f
Use a table in DefineEditorUnitTypes
2005-07-04 17:43:51 +00:00
feber
e45fb8cdb7
Added lua function GetCurrentLuaPath. With this lua function, one can easily load things relative to the current lua script.
2005-07-02 14:54:40 +00:00
nehalmistry
50cb561e3c
change PlayerShade to PlayerColorIndex
2005-06-17 05:26:02 +00:00
nehalmistry
f31f0852bf
make player shades configurable via lua
2005-06-17 00:26:08 +00:00
jarod42
2b81e5e597
Fixed bug #1202958 : Value out of range (Bad slot usage) in savegame
...
Regroup UnitAllocQueue with SlotUsage
UnitSlotFree didn't have the good value with some UnitAllocQueue.
2005-06-14 14:52:17 +00:00
jsalmon3
e2c8adc61d
Removed tilesets from icons and constructions
2005-06-11 16:46:55 +00:00
jsalmon3
eb85306207
UnitType only has one image file now, changed DefineUnitType to Image = {file, f, size, {x, y}}
2005-06-11 13:17:56 +00:00
jarod42
f07e31daf9
Replace [GS]etUnit{Mana,UnholyArmor} by [GS]etUnitVariable in lua.
2005-06-08 20:02:16 +00:00
jsalmon3
fb57b5728e
Fixed bug #1215552 : Crash with mirror editing
2005-06-07 00:11:28 +00:00
jsalmon3
77291903a4
Fixed bug #1206083 : crawsh when destroying a non-complete building
2005-06-05 20:42:52 +00:00
feber
fdc085e054
Update the documentation to the new map format.
2005-06-05 11:23:34 +00:00
feber
10267bfa08
Merge with the Development-pre-2_2-luamaps branch.
2005-06-04 19:33:29 +00:00
nehalmistry
bedc3b1986
minor cleanups/updates
2005-05-26 16:05:21 +00:00
jarod42
ef4a7205a3
Remove Spell "adjust-buffs". (use "adjust-variable" in lua instead)
2005-05-09 16:53:13 +00:00
jarod42
c34aaa2141
Modify scripting of spell action "adjust-variable" to have shorter lua.
2005-05-09 13:28:21 +00:00
jarod42
67b0bab68d
Remove some specific spell conditions ({Min,Max}{HP,Mana}Percent, Max*Ticks)
...
There should be replaced by Variable {Min,Max}ValuePercent, MaxValue.
Add spell condition Variable.MaxValue.
Some lua changes are needed for spell.
2005-05-08 11:24:19 +00:00
jarod42
8817a67e3a
Remove Level from predefined variable.
...
It must be managed by lua instead.
2005-05-07 15:43:29 +00:00
jsalmon3
30d2f36439
Removed DisplayPicture
2005-04-30 19:25:52 +00:00
jsalmon3
4ac5dde113
Removed color cycling
2005-04-30 19:18:30 +00:00
jarod42
7bed4fc424
Remove ShadowSprite() (shadow of flying units)
2005-04-29 15:27:55 +00:00
jarod42
f3bda19d7a
Add sprite-name for "static-sprite" method of DefineDecorations()
...
Remove SpellSprite.
Update some Copyright year.
(Some lua changes needed)
2005-04-28 16:21:25 +00:00
jsalmon3
8f03526d06
Added creator to LISTGAMES
2005-04-25 16:20:16 +00:00
jarod42
b09f71a2b2
Bloodlust, Haste, Slow, Invisible, UnholyArmor are now considered like defined Variables.
2005-04-24 14:30:59 +00:00
jsalmon3
f337f57c4b
Added password
2005-04-24 13:18:52 +00:00
jsalmon3
c5e81088db
Added minimap animation for events
2005-04-23 12:58:30 +00:00
mr-russ
e6b89da869
Applied patch #1123499 : Failed Save returns invalid path (from Andrzej Zaborowski)
2005-04-20 09:09:12 +00:00
jsalmon3
88e2a72191
Initial commit
2005-04-18 23:41:13 +00:00
feber
25d52b0128
Partial update of the AI documetation to the lua API.
2005-04-15 20:37:24 +00:00
feber
8b265ca8b0
Added AiAttackWithForce which disappeared accidently.
2005-04-15 20:18:36 +00:00
feber
7d02b8edd1
Extra small documentation fixes.
2005-04-15 19:22:05 +00:00
feber
e07f72dfe9
Small documentation fix of DefineUnitAllow.
2005-04-15 19:13:19 +00:00
mr-russ
dcb9df4394
Fixed bug #1182181 : Ability to control enemy units.
...
Incorporates change to groups. You can now only add units to groups that
are on your Team. So you can't group enemy or neutral units. You also cannot
add buildings to a group unless the building is the only thing in the group.
Same goes for trying to add units to a group with a building in it.
2005-04-14 08:29:34 +00:00
nehalmistry
4e0c88dbb6
update install instructions for mingw
2005-04-13 18:06:30 +00:00
jarod42
7fc547861f
Fixed bug #1163727 : Problems with upgrade-to
...
upgrade-to is now correct with size-unit, demand
Add SaveSelection and RestoreSelection to not broke selection when upgrading-to
2005-04-11 19:06:51 +00:00
jarod42
16e4880933
Add Tips and Objectives text for StringDesc.
2005-04-04 16:21:39 +00:00
jsalmon3
3a18985c31
Updated menu docs for feb
2005-04-02 22:00:59 +00:00
jsalmon3
fd65e6da6b
Added unit portraits
2005-03-27 19:48:40 +00:00
jsalmon3
948b520520
Added unit portraits
2005-03-27 19:42:00 +00:00
feber
7cbc73b0de
Replaced IfUnitAt by GetNumUnitsAt
2005-03-26 10:18:27 +00:00
feber
9edfff4e27
Replaced IfTimer by GetTimer
2005-03-26 09:56:52 +00:00
feber
a730d9cf8a
Removed IfUnit, use GetPlayerData(player, "TotalNumUnits") instead.
2005-03-26 09:49:02 +00:00
feber
f1a82276b0
Replaced IfOpponents by GetNumOpponents.
2005-03-25 22:32:35 +00:00
feber
a0d70e6228
Removed IfSwitch and ActionSetSwitch.
...
Removed IfScore, IfKills and IfResource. Use GetPlayerData instead.
Removed IfElapsed, use GameCycle instead.
2005-03-25 21:50:12 +00:00
jsalmon3
d40ca6770f
Added DefinePlayerColors
2005-03-19 23:04:57 +00:00
jsalmon3
01bc987e9b
Player colors are now configurable
2005-03-19 22:59:31 +00:00
jarod42
918524b107
Extend StringDesc with Line (substring line from StringDesc).
2005-03-18 16:47:31 +00:00
jsalmon3
182701a19b
Center on group when key is double pressed
2005-03-12 20:44:20 +00:00
jsalmon3
511d47723c
Updated animations
2005-03-12 14:09:29 +00:00
feber
04503f6044
Applied patch #1160159 : Enable Metaserver Support (from Brian Haase).
2005-03-10 21:49:59 +00:00
nehalmistry
51b9f12870
add starcraft question
2005-03-07 03:31:22 +00:00
jsalmon3
cc02578d7f
Rewrote animations, fixed bug #1114295 : Game breaks with oversized resolution
2005-03-06 18:23:47 +00:00
nehalmistry
2b094ef3c0
add libtheora to dependancy list
2005-02-28 06:24:55 +00:00
jarod42
987ffad937
Remove Damage and ExtraDamage variable (use only in ui.lua)
...
Replace Stats.{Level,*Damage, Armor} with Variables[].Value
Perform getting variable of unit for lua.
2005-02-24 13:13:31 +00:00
jarod42
8f314cd0e7
Stat option of DefinePanelContents() shows upgrade evolution better.
2005-02-23 15:40:38 +00:00
jarod42
f1f5e966df
Perform Panel Info configuration.
2005-02-14 19:34:46 +00:00
jarod42
0b42345e3e
Fixed bug #1121384 : [BigMapMode] Mouse selection error.
2005-02-13 21:48:19 +00:00
feber
84540bf35e
Improved documentation of the sleep argument in animations.
2005-02-12 22:04:04 +00:00
jarod42
bd24ed9d26
Perform Panel Info configuration.
2005-02-10 23:23:30 +00:00
mr-russ
42ca7c4fe2
Fixed bug #1111374 : No supply provided if supplier trained
2005-02-09 08:23:15 +00:00
feber
71b7d3a577
Added the list of allowed animation names.
2005-01-23 10:02:48 +00:00
mr-russ
9d38e1da39
Fixed bug #1072829 : Radar working during construction
2004-12-28 01:04:32 +00:00
feber
a54ee6e645
Added support functions for the lua map api. With this version it's possible to load a map completely via the lua scripts and without any pud.
...
Activate the lua map api by defining LUA_MAP_API.
2004-12-27 09:17:00 +00:00
feber
172120c576
Allow sound paths outside of the sounds subdirectory.
...
Cleanup of LibraryFileName.
2004-12-19 11:05:05 +00:00
jarod42
414446bea9
Add auto repair mode
2004-12-16 19:16:29 +00:00
feber
1b7fa8c1e6
Allow graphics paths outside of the graphics subdirectory (from Russel Smith and Francois Beerten)
2004-12-15 14:15:58 +00:00
feber
d941c77141
Small lua documentation fixes.
2004-12-15 12:23:58 +00:00
feber
fab17a0502
Added lua function ListDirectory which lists the files in a directory.
2004-12-12 19:26:46 +00:00
jarod42
a3f9700537
Big unit can move.
2004-12-12 16:15:51 +00:00
jarod42
01a36d34f0
Update documentation for DefineUnitStats()
2004-12-04 17:12:42 +00:00
jarod42
f905744f71
Fixed bug #1077857 assertion failure while loading saved game
2004-12-03 21:56:04 +00:00
jarod42
9bdcbe4bf3
Fixed bug #936920 Walls change from human to orc in editor
2004-11-30 16:02:27 +00:00
jarod42
318e401781
Upgrade works now for defined variables
2004-11-23 19:52:33 +00:00
jarod42
7692aa7ab0
Add Radar{Jammer,}Range in DefineUnitType()
2004-11-22 14:13:18 +00:00
mr-russ
8f612a53db
Add Items to changelog that should have been added when commits for radar and
...
patches were made
2004-11-22 07:45:46 +00:00
mr-russ
3f8ddf3290
Applied Patch #1061898 : extension (bug fix?) for the unit offset 2 (From Gorm_)
2004-11-22 07:42:44 +00:00
nehalmistry
341c3b949d
document DefinePlaySections
2004-11-21 17:37:20 +00:00
mr-russ
dc8b8d4b2c
Added Radar and Radar Jamming support.
2004-11-20 12:56:15 +00:00
jarod42
d6b217798d
Apply documentation patch #1068695 clarify animation frame numbers
2004-11-18 13:44:19 +00:00
feber
8f42e28f58
Fixed compile bugs: uninitialised variables (patch 1063696 from Frank Loeffler)
...
Cleanup.
2004-11-10 12:13:05 +00:00
feber
1ae03d867f
Removed unused and useless DefineMissileTypeWcNames lua function.
2004-11-09 22:25:14 +00:00
jarod42
0afdb18e50
Allow user to define the formula to compute damage with SetDamageFormula
2004-11-09 22:12:33 +00:00
feber
9653085f96
Use CC environment variable at ./configure (patch 1061836 from Frank Loeffler).
2004-11-07 10:23:46 +00:00
feber
9a84625249
Added SetStartView lua api function.
2004-11-06 20:46:32 +00:00
mr-russ
f03ac12105
Added offset parameter to unittype
2004-11-04 11:32:00 +00:00
jarod42
14da5bb929
Tell mana calculation for action spell.
...
Fix warning
2004-11-03 05:56:51 +00:00
jarod42
89b08fe28f
Unit with no movement can attack manualy
2004-11-03 03:03:33 +00:00
jarod42
80da1a5d25
Split Decoration Unittype flag into IsNotSelectable, Indestructible
...
and Decoration (act as tile).
2004-11-01 17:24:19 +00:00
feber
2187924a26
Added SetResourcesHeld function and added support for RaceName in SetPlayerData for new lua map format. Define LUA_MAP_API to enable the new map api and disable the corresponding functionality in the pud code.
2004-10-31 19:00:17 +00:00
mr-russ
efef07f211
Fixed bug #1054185 : [Save/Load] track unit
2004-10-31 00:55:08 +00:00
mr-russ
a47bf1efc5
Allow Buildings to rotate if they have frames for it
2004-10-31 00:08:32 +00:00
feber
d37fa67558
Removed supposedly fcmp related text.
2004-10-26 20:02:39 +00:00
feber
c6410acbe1
Updated link to GPL and added a warning.
2004-10-26 19:36:55 +00:00