Added CclSavePreferences
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@ -62,6 +62,7 @@
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<a href="#RevealMap">RevealMap</a>
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<a href="#RightButtonAttacks">RightButtonAttacks</a>
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<a href="#RightButtonMoves">RightButtonMoves</a>
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<a href="#SavePreferences">SavePreferences</a>
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<a href="#SetAllPlayersBuildingLimit">SetAllPlayersBuildingLimit</a>
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<a href="#SetAllPlayersUnitLimit">SetAllPlayersUnitLimit</a>
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<a href="#SetAllPlayersTotalUnitLimit">SetAllPlayersTotalUnitLimit</a>
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@ -549,6 +550,21 @@ If you prefer fighters are moving by right clicking empty space.
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RightButtonMoves()
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</pre>
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<a name="SavePreferences"></a>
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<h3>SavePreferences</h3>
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Save the user preferences
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<dl>
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<dt><i>RETURNS</i></dt>
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<dd>Nothing</dd>
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</dl>
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<h4>Example</h4>
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<pre>
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SavePreferences()
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</pre>
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<a name="SetAllPlayersBuildingLimit"></a>
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<h3>SetAllPlayersBuildingLimit(limit)</h3>
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@ -336,6 +336,8 @@
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<dd></dd>
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<dt><a href="savegame.html#SaveGame">SaveGame</a></dt>
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<dd></dd>
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<dt><a href="config.html#SavePreferences">SavePreferences</a></dt>
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<dd></dd>
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<dt><a href="mapsetup.html#SelectTileset">SelectTileset</a></dt>
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<dd></dd>
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<dt><a href="game.html#Selection">Selection</a></dt>
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@ -220,6 +220,20 @@ int LuaLoadFile(const char* file)
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return status;
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}
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/**
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** Save preferences
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**
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** @param l Lua state.
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*/
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static int CclSavePreferences(lua_State* l)
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{
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if (lua_gettop(l) != 0) {
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LuaError(l, "incorrect argument");
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}
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SavePreferences();
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return 0;
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}
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/**
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** FIXME: docu
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**
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@ -1092,6 +1106,7 @@ void InitCcl(void)
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lua_register(Lua, "DefineDefaultResourceAmounts", CclDefineDefaultResourceAmounts);
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lua_register(Lua, "NoRandomPlacementMultiplayer", CclNoRandomPlacementMultiplayer);
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lua_register(Lua, "SavePreferences", CclSavePreferences);
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lua_register(Lua, "Load", CclLoad);
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lua_register(Lua, "SaveGame", CclSaveGame);
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