Updated Headers to have working links.

Added RETURNS to a number of functions.
began work in config.html ensure all the documentation information is accurate.
This commit is contained in:
mr-russ 2004-06-06 09:25:28 +00:00
parent f005ade2b2
commit dfa6f861bf
14 changed files with 280 additions and 118 deletions

View file

@ -1,7 +1,7 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head>
<!--
---- (c) Copyright 2002-2003 by Lutz Sammer
---- (c) Copyright 2002-2004 by Lutz Sammer, Russell Smith
---- This program is free software; you can redistribute it and/or modify
---- it under the terms of the GNU General Public License as published by
@ -37,16 +37,14 @@
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
</pre>
<p><b>(C) Copyright 2002-2003 by The Stratagus Project. Distributed under the
<p><b>(C) Copyright 2002-2004 by The Stratagus Project. Distributed under the
<a href="../gpl.html">"GNU General Public License"</a></b>
<hr>
<a href="../stratagus.html">Stratagus</a>
<a href="../readme.html">Readme</a>
<a href="../index.html">Stratagus</a>
<a href="../faq.html">FAQ</a>
<a href="ccl.html">CCL</a>
<a href="unittype.html">PREV</a>
<a href="config.html">NEXT</a>
<a href="ccl-index.html">Index</a>
<a href="ccl-index.html">CCL Index</a>
<hr>
<a href="#DefineAi">DefineAi</a>
<a href="#DefineAiHelper">DefineAiHelper</a>

View file

@ -1,7 +1,7 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head>
<!--
---- (c) Copyright 2002-2003 by Lutz Sammer
---- (c) Copyright 2002-2004 by Lutz Sammer, Russell Smith
---- This program is free software; you can redistribute it and/or modify
---- it under the terms of the GNU General Public License as published by
@ -33,29 +33,28 @@
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
</pre>
<p><b>(C) Copyright 2002-2003 by The Stratagus Project. Distributed under the
<p><b>(C) Copyright 2002-2004 by The Stratagus Project. Distributed under the
<a href="../gpl.html">"GNU General Public License"</a></b>
<hr>
<a href="../stratagus.html">Stratagus</a>
<a href="../readme.html">Readme</a>
<a href="../index.html">Stratagus</a>
<a href="../faq.html">FAQ</a>
<a href="ccl.html">Script</a>
<a href="ai.html">PREV</a>
<a href="game.html">NEXT</a>
<a href="ccl-index.html">Index</a>
<a href="ccl-index.html">CCL Index</a>
<hr>
<a href="#AStar">AStar</a>
<a href="#DecorationOnTop">DecorationOnTop</a>
<a href="#+DefineDefaultIncomes">DefineDefaultIncomes</a>
<a href="#+DefineDefaultResourceAmounts">DefineDefaultResourceAmounts</a>
<a href="#+DefineDefaultResourceNames">DefineDefaultResourceNames</a>
<a href="#+DefineDefaultResources">DefineDefaultResources</a>
<a href="#+DefineDefaultResourcesHigh">DefineDefaultResourcesHigh</a>
<a href="#+DefineDefaultResourcesLow">DefineDefaultResourcesLow</a>
<a href="#+DefineDefaultResourcesMedium">DefineDefaultResourcesMedium</a>
<a href="#DefineDefaultActions">DefineDefaultActions</a>
<a href="#DefineDefaultIncomes">DefineDefaultIncomes</a>
<a href="#DefineDefaultResourceAmounts">DefineDefaultResourceAmounts</a>
<a href="#DefineDefaultResourceNames">DefineDefaultResourceNames</a>
<a href="#DefineDefaultResources">DefineDefaultResources</a>
<a href="#DefineDefaultResourcesHigh">DefineDefaultResourcesHigh</a>
<a href="#DefineDefaultResourcesLow">DefineDefaultResourcesLow</a>
<a href="#DefineDefaultResourcesMedium">DefineDefaultResourcesMedium</a>
<a href="#HealthSprite">HealthSprite</a>
<a href="#ManaSprite">ManaSprite</a>
<a href="#RevealMap">RevealMap</a>
@ -146,8 +145,8 @@ What the movement cost for unseen terrian is and whether units are aware of what
Items can be turned on and off to give desired behaviour, however dont-know-unseen-terrain will increase
the amount the pathfinder is used at the start of a game while the map is being discovered. If you need
the performance, turn it off.
The Cost of a move it 1 if moving straight, or 2 if moving diagonal.
<p>
The Cost of a move is 1 if moving straight, or 2 if moving diagonal.
<dl>
<dt>"fixed-unit-cost", number</dt>
@ -166,8 +165,12 @@ The Cost of a move it 1 if moving straight, or 2 if moving diagonal.
<dd>consider (FIXME ? AI and human ?) know(s) all the terrain.</dd>
<dt>"dont-know-unseen-terrain"</dt>
<dd>consider (FIXME ? AI and human ?) do(es)n't know all the terrain.</dd>
<dt><i>RETURNS</i></dt>
<dd>Nothing</dd>
</dl>
<h4>Example</h4>
<pre>
AStar("fixed-unit-cost", 1000, "moving-unit-cost", 20, "know-unseen-terrain", "unseen-terrain-cost", 2)
</pre>
@ -177,6 +180,36 @@ AStar("fixed-unit-cost", 1000, "moving-unit-cost", 20, "know-unseen-terrain", "u
Show bars and dots always on top.
<dl>
<dt><i>RETURNS</i></dt>
<dd>Nothing</dd>
</dl>
<h4>Example</h4>
<pre>
DecorationOnTop()
</pre>
<a name="DefineDefaultActions"></a>
<h3>DefineDefaultActions("name", ...)</h3>
Defines the names of the actions used to harvest/get resources. eg mine gold, or drill oil.
<dl>
<dt>"name"</dt>
<dd>The name to give to the action associated with the resource.</dd>
<dt><i>RETURNS</i></dt>
<dd>Nothing</dd>
</dl>
<h4>Example</h4>
<pre>
-- In the same order as resources are defined.
DefineDefaultActions("stop", "mine", "chop", "drill", "mine", "mine", "mine")
</pre>
<a name="DefineDefaultIncomes"></a>
<h3>DefineDefaultIncomes([number, number, ...])</h3>
@ -194,26 +227,126 @@ When collecting gold for example you get 100 gold for a single pickup.
<pre>
-- Define 7 default incomes
-- Resources "time", "gold", "wood", "oil", "ore", "stone", "coal"
-- Resources "time", "gold", "wood", "oil", "ore", "stone", "coal"
DefineDefaultIncomes(0, 100, 100, 100, 100, 100, 100)
</pre>
<a name="DefineDefaultResourceAmounts"></a>
<h3>DefineDefaultResourceAmounts()</h3>
<h3>DefineDefaultResourceAmounts("name", amount ...)</h3>
Defines the default amounts to give to a resource producing unit when placing it for the first
time in the editor.
<dl>
<dt>"name"</dt>
<dd>The name of the resource for the default to be applied to</dd>
<dt>amount</dt>
<dd>The amount to set the default too.</dd>
<dt><i>RETURNS</i></dt>
<dd>Nothing</dd>
</dl>
<h4>Example</h4>
<pre>
DefineDefaultResourceAmounts(
"gold", 100000,
"oil", 50000)
</pre>
<a name="DefineDefaultResourceNames"></a>
<h3>DefineDefaultResourceNames()</h3>
<h3>DefineDefaultResourceNames("name", ...)</h3>
Names the resources in a given order.
<dl>
<dt>name</dt>
<dd>Name to give to the resource
<dt><i>RETURNS</i></dt>
<dd>Nothing</dd>
</dl>
<h4>Example</h4>
<pre>
-- Define Resource names
DefineDefaultResourceNames(
"time", "gold", "wood", "oil", "ore", "stone", "coal")
</pre>
<a name="DefineDefaultResources"></a>
<h3>DefineDefaultResources()</h3>
<h3>DefineDefaultResources(amount, ...)</h3>
Defines the default amount of starting resources when you begin a game. the Map can redefine this,
or it can be chosen from the menu.
<dl>
<dt>amount</dt>
<dd>The amount of a resource to start with</dd>
<dt><i>RETURNS</i></dt>
<dd>Nothing</dd>
</dl>
<h4>Example</h4>
<pre>
-- Defines starting resources
DefineDefaultResources(0, 2000, 1000, 1000, 1000, 1000, 1000)
</pre>
<a name="DefineDefaultResourcesHigh"></a>
<h3>DefineDefaultResourcesHigh()</h3>
<h3>DefineDefaultResourcesHigh(amount, ...)</h3>
Defines the default amount of starting resources when you begin a game by selecting "High Resources".
<dl>
<dt>amount</dt>
<dd>The amount of a resource to start with</dd>
<dt><i>RETURNS</i></dt>
<dd>Nothing</dd>
</dl>
<h4>Example</h4>
<pre>
DefineDefaultResourcesHigh(0, 10000, 5000, 5000, 5000, 5000, 5000)
</pre>
<a name="DefineDefaultResourcesLow"></a>
<h3>DefineDefaultResourcesLow()</h3>
<h3>DefineDefaultResourcesLow(amount, ...)</h3>
Defines the default amount of starting resources when you begin a game by selecting "Low Resources".
<dl>
<dt>amount</dt>
<dd>The amount of a resource to start with</dd>
<dt><i>RETURNS</i></dt>
<dd>Nothing</dd>
</dl>
<h4>Example</h4>
<pre>
DefineDefaultResourcesLow(0, 2000, 1000, 1000, 1000, 1000, 1000)
</pre>
<a name="DefineDefaultResourcesMedium"></a>
<h3>DefineDefaultResourcesMedium()</h3>
<h3>DefineDefaultResourcesMedium(amount, ...)</h3>
Defines the default amount of starting resources when you begin a game by selecting "Medium Resources".
<dl>
<dt>amount</dt>
<dd>The amount of a resource to start with</dd>
<dt><i>RETURNS</i></dt>
<dd>Nothing</dd>
</dl>
<h4>Example</h4>
<pre>
DefineDefaultResourcesMedium(0, 5000, 2000, 2000, 2000, 2000, 2000)
</pre>
<a name="HealthSprite"></a>
<h3>HealthSprite(file, hotx, hoty, width, height)</h3>
@ -221,30 +354,33 @@ When collecting gold for example you get 100 gold for a single pickup.
Define health-sprite.
<dl>
<dt>file</dt>
<dt>"file"</dt>
<dd>file where is the image.</dd>
<dt>hotx, hoty</dt>
<dd>offset when it is drawn.</dd>
<dd>offset from the sprite when it is drawn.</dd>
<dt>width, height</dt>
<dd>Size of the image.</dd>
<dd>Size of the health sprite image.</dd>
</dl>
<h4>Example</h4>
<pre>
HealthSprite("graphics/ui/health2.png", 0, -4, 31, 4)
HealthSprite("graphics/ui/health2.png", 0, -4, 31, 4)
</pre>
<a name="ManaSprite"></a>
<h3>ManaSprite(file, hotx, hoty, width, height)</h3>
define mana-sprite.
Define mana-sprite.
<dl>
<dt>file</dt>
<dt>"file"</dt>
<dd>file where is the image.</dd>
<dt>hotx, hoty</dt>
<dd>offset when it is drawn.</dd>
<dd>offset from teh sprite when it is drawn.</dd>
<dt>width, height</dt>
<dd>Size of the image.</dd>
<dt><i>RETURNS</i></dt>
<dd>Nothing</dd>
</dl>
<h4>Example</h4>
<pre>
@ -256,33 +392,58 @@ ManaSprite("graphics/ui/mana2.png", 0, -1, 31, 4)
Reveal the entire map.
<dl>
<dt><i>RETURNS</i></dt>
<dd>Nothing</dd>
</dl>
<h4>Example</h4>
<pre>
RevealMap()
</pre>
<a name="RightButtonAttacks"></a>
<h3>RightButtonAttacks()</h3>
If you prefer fighters are attacking by right clicking empty space.
FIXME: this option will be renamed
<dl>
<dt><i>RETURNS</i></dt>
<dd>Nothing</dd>
</dl>
<h4>Example</h4>
<pre>
RightButtonAttacks()
</pre>
<a name="RightButtonMoves"></a>
<h3>RightButtonMoves()</h3>
If you prefer fighters are moving by right clicking empty space.
FIXME: this option will be renamed
<dl>
<dt><i>RETURNS</i></dt>
<dd>Nothing</dd>
</dl>
<h4>Example</h4>
<pre>
RightButtonMoves()
</pre>
<a name="SetAllPlayersBuildingLimit"></a>
<h3>SetAllPlayersBuildingLimit(limit)</h3>
.
Set the limit on the number of buildings a player is allowed to have at one time.
<dl>
<dt>limit</dt>
<dd>The maximum number of buildings a player can have.</dd>
<dt><i>RETURNS</i></dt>
<dd>The limit that was set.</dd>
</dl>
<h4>Example</h4>
<pre>
SetAllPlayersBuildingLimit(200)
SetAllPlayersBuildingLimit(200)
</pre>
<a name="SetAllPlayersUnitLimit"></a>
@ -293,11 +454,13 @@ Sets the number of non-building type units a player can have.
<dl>
<dt>limit</dt>
<dd>Number of non-building unit the player can have</dd>
<dt><i>RETURNS</i></dt>
<dd>The limit that was set.</dd>
</dl>
<h4>Example</h4>
<pre>
SetAllPlayersUnitLimit(200)
SetAllPlayersUnitLimit(200)
</pre>
<a name="SetAllPlayersTotalUnitLimit"></a>
@ -305,15 +468,16 @@ SetAllPlayersUnitLimit(200)
Sets the total number of units a player may have, building or non-building.
<dl>
<dt>limit</dt>
<dd>The number of units to set the limit to.</dd>
<dt><i>RETURNS</i></dt>
<dd>The limit that was set.</dd>
</dl>
<h4>Example</h4>
<pre>
SetAllPlayersTotalUnitLimit(400)
SetAllPlayersTotalUnitLimit(400)
</pre>
<a name="SetBuildingCapture"></a>
@ -324,6 +488,8 @@ Enable or disable building capture.
<dl>
<dt>boolean</dt>
<dd>true or false, depending on if you want building capture enabled.</dd>
<dt><i>RETURNS</i></dt>
<dd>Old value of Building Capture</dd>
</dl>
<h4>Example</h4>
@ -339,11 +505,13 @@ Sets the missile to use for displaying when a player clicks on a location on the
<dl>
<dt>missile-type</dt>
<dd>The missile to use, as defined in the missiles section</dd>
<dt><i>RETURNS</i></dt>
<dd>Old value of the click missile</dd>
</dl>
<h4>Example</h4>
<pre>
SetClickMissile("missile-green-cross")
SetClickMissile("missile-green-cross")
</pre>
<a name="SetColorCycleAll"></a>
@ -356,12 +524,14 @@ Change how the color cycling is working. This is used to make the water moving.
<dd>If flag is true all images are color cycled.
If flag is false only the tileset and global palettes are color cycled.
</dd>
<dt><i>RETURNS</i></dt>
<dd>1 or 0 for the old value of ColorCycle</dd>
</dl>
<h4>Example</h4>
<pre>
-- This is the default, all images are color cycled.
SetColorCycleAll(true)
-- This is the default, all images are color cycled.
SetColorCycleAll(true)
</pre>
<a name="SetColorBuildingCycleEnd"></a>
@ -544,6 +714,8 @@ Sets the missile to use for displaying the damage done to units.
<dl>
<dt>"missile-type"</dt>
<dd>missile name to use to display the damage</dd>
<dt><i>RETURNS</i></dt>
<dd>Old missile type defined as the Damage Missile</dd>
</dl>
<h4>Example</h4>

View file

@ -1,7 +1,7 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head>
<!--
---- (c) Copyright 2002-2003 by Lutz Sammer
---- (c) Copyright 2002-2004 by Lutz Sammer, Russell Smith
---- This program is free software; you can redistribute it and/or modify
---- it under the terms of the GNU General Public License as published by
@ -36,16 +36,14 @@
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
</pre>
<p><b>(C) Copyright 2002-2003 by The Stratagus Project. Distributed under the
<p><b>(C) Copyright 2002-2004 by The Stratagus Project. Distributed under the
<a href="../gpl.html">"GNU General Public License"</a></b>
<hr>
<a href="../stratagus.html">Stratagus</a>
<a href="../readme.html">Readme</a>
<a href="../index.html">Stratagus</a>
<a href="../faq.html">FAQ</a>
<a href="ccl.html">CCL</a>
<a href="config.html">PREV</a>
<a href="icon.html">NEXT</a>
<a href="ccl-index.html">Index</a>
<a href="ccl-index.html">CCL Index</a>
<hr>
<a href="#AddKeystrokeHelp">AddKeystrokeHelp</a>
<a href="#AddMessage">AddMessage</a>

View file

@ -1,7 +1,7 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head>
<!--
---- (c) Copyright 2002-2003 by Lutz Sammer
---- (c) Copyright 2002-2004 by Lutz Sammer, Russell Smith
---- This program is free software; you can redistribute it and/or modify
---- it under the terms of the GNU General Public License as published by
@ -36,16 +36,14 @@
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
</pre>
<p><b>(C) Copyright 2002-2003 by The Stratagus Project. Distributed under the
<p><b>(C) Copyright 2002-2004 by The Stratagus Project. Distributed under the
<a href="../gpl.html">"GNU General Public License"</a></b>
<hr>
<a href="../stratagus.html">Stratagus</a>
<a href="../readme.html">Readme</a>
<a href="../index.html">Stratagus</a>
<a href="../faq.html">FAQ</a>
<a href="ccl.html">Script</a>
<a href="game.html">PREV</a>
<a href="magic.html">NEXT</a>
<a href="ccl-index.html">Index</a>
<a href="ccl-index.html">CCL Index</a>
<hr>
<a href="#DefineIcon">DefineIcon</a>
<a href="#DefineIconAlias">DefineIconAlias</a>

View file

@ -1,7 +1,7 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head>
<!--
---- (c) Copyright 2002-2003 by Lutz Sammer
---- (c) Copyright 2002-2004 by Lutz Sammer, Russell Smith
---- This program is free software; you can redistribute it and/or modify
---- it under the terms of the GNU General Public License as published by
@ -36,14 +36,12 @@
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
</pre>
<p><b>(C) Copyright 2002-2003 by The Stratagus Project. Distributed under the
<p><b>(C) Copyright 2002-2004 by The Stratagus Project. Distributed under the
<a href="../gpl.html">"GNU General Public License"</a></b>
<hr>
<a href="../stratagus.html">Stratagus</a>
<a href="../readme.html">Readme</a>
<a href="../index.html">Stratagus</a>
<a href="../faq.html">FAQ</a>
<a href="ccl.html">CCL</a>
<a href="ccl-index.html">Index</a>
<a href="ccl-index.html">CCL Index</a>
<hr>
<a href="ai.html">AI</a>
<a href="config.html">Config</a>
@ -165,6 +163,22 @@
<dd></dd>
<dt><a href="ui.html#DefineCursor">DefineCursor</a></dt>
<dd></dd>
<dt><a href="config.html#DefineDefaultActions">DefineDefaultActions</a></dt>
<dd></dd>
<dt><a href="config.html#DefineDefaultIncomes">DefineDefaultIncomes</a></dt>
<dd></dd>
<dt><a href="config.html#DefineDefaultResourceAmounts">DefineDefaultResourceAmounts</a></dt>
<dd></dd>
<dt><a href="config.html#DefineDefaultResourceNames">DefineDefaultResourceNames</a></dt>
<dd></dd>
<dt><a href="config.html#DefineDefaultResources">DefineDefaultResources</a></dt>
<dd></dd>
<dt><a href="config.html#DefineDefaultResourcesHigh">DefineDefaultResourcesHigh</a></dt>
<dd></dd>
<dt><a href="config.html#DefineDefaultResourcesLow">DefineDefaultResourcesLow</a></dt>
<dd></dd>
<dt><a href="config.html#DefineDefaultResourcesMedium">DefineDefaultResourcesMedium</a></dt>
<dd></dd>
<dt><a href="research.html#DefineDependency">DefineDependency</a></dt>
<dd></dd>
<dt><a href="game.html#DefineEditorUnitTypes">DefineEditorUnitTypes</a></dt>

View file

@ -1,7 +1,7 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head>
<!--
---- (c) Copyright 2002-2003 by Lutz Sammer
---- (c) Copyright 2002-2004 by Lutz Sammer, Russell Smith
---- This program is free software; you can redistribute it and/or modify
---- it under the terms of the GNU General Public License as published by
@ -36,16 +36,14 @@
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
</pre>
<p><b>(C) Copyright 1998-2003 by The Stratagus Project. Distributed under the
<p><b>(C) Copyright 1998-2004 by The Stratagus Project. Distributed under the
<a href="../gpl.html">"GNU General Public License"</a></b>
<hr>
<a href="../stratagus.html">Stratagus</a>
<a href="../readme.html">Readme</a>
<a href="../index.html">Stratagus</a>
<a href="../faq.html">FAQ</a>
<a href="ccl.html">Script</a>
<a href="icon.html">PREV</a>
<a href="pud.html">NEXT</a>
<a href="ccl-index.html">Index</a>
<a href="ccl-index.html">CCL Index</a>
<hr>
<a href="#DefineMissileType">DefineMissileType</a>
<a href="#DefineSpell">DefineSpell</a>

View file

@ -1,7 +1,7 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head>
<!--
---- (c) Copyright 2002-2003 by Lutz Sammer
---- (c) Copyright 2002-2004 by Lutz Sammer, Russell Smith
---- This program is free software; you can redistribute it and/or modify
---- it under the terms of the GNU General Public License as published by
@ -36,16 +36,14 @@
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
</pre>
<p><b>(C) Copyright 1998-2003 by The Stratagus Project. Distributed under the
<p><b>(C) Copyright 1998-2004 by The Stratagus Project. Distributed under the
<a href="../gpl.html">"GNU General Public License"</a></b>
<hr>
<a href="../stratagus.html">Stratagus</a>
<a href="../readme.html">Readme</a>
<a href="../index.html">Stratagus</a>
<a href="../faq.html">FAQ</a>
<a href="ccl.html">CCL</a>
<a href="magic.html">PREV</a>
<a href="research.html">NEXT</a>
<a href="ccl-index.html">Index</a>
<a href="ccl-index.html">CCL Index</a>
<hr>
<a href="#DefineAiWcNames">DefineAiWcNames</a>
<a href="#DefineConstructionWcNames">DefineConstructionWcNames</a>

View file

@ -1,7 +1,7 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head>
<!--
---- (c) Copyright 2002-2003 by Lutz Sammer
---- (c) Copyright 2002-2004 by Lutz Sammer, Russell Smith
---- This program is free software; you can redistribute it and/or modify
---- it under the terms of the GNU General Public License as published by
@ -36,16 +36,14 @@
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
</pre>
<p><b>(C) Copyright 2002-2003 by The Stratagus Project. Distributed under the
<p><b>(C) Copyright 2002-2004 by The Stratagus Project. Distributed under the
<a href="../gpl.html">"GNU General Public License"</a></b>
<hr>
<a href="../stratagus.html">Stratagus</a>
<a href="../readme.html">Readme</a>
<a href="../index.html">Stratagus</a>
<a href="../faq.html">FAQ</a>
<a href="ccl.html">CCL</a>
<a href="pud.html">PREV</a>
<a href="savegame.html">NEXT</a>
<a href="ccl-index.html">Index</a>
<a href="ccl-index.html">CCL Index</a>
<hr>
<a href="#CheckDependency">CheckDependency</a>
<a href="#DefineAllow">DefineAllow</a>

View file

@ -1,7 +1,7 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head>
<!--
---- (c) Copyright 2004 by Russell Smith
---- (c) Copyright 2004-2004 by Russell Smith
---- This program is free software; you can redistribute it and/or modify
---- it under the terms of the GNU General Public License as published by
@ -36,16 +36,14 @@
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
</pre>
<p><b>(C) Copyright 2002-2003 by The Stratagus Project. Distributed under the
<p><b>(C) Copyright 2004-2004 by The Stratagus Project. Distributed under the
<a href="../gpl.html">"GNU General Public License"</a></b>
<hr>
<a href="../stratagus.html">Stratagus</a>
<a href="../readme.html">Readme</a>
<a href="../index.html">Stratagus</a>
<a href="../faq.html">FAQ</a>
<a href="ccl.html">CCL</a>
<a href="research.html">PREV</a>
<a href="sound.html">NEXT</a>
<a href="ccl-index.html">Index</a>
<a href="ccl-index.html">CCL Index</a>
<hr>
<a href="#SaveGame">SaveGame</a>
<a href="#UnitAllocQueue">UnitAllocQueue</a>

View file

@ -1,7 +1,7 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head>
<!--
---- (c) Copyright 2002-2003 by Lutz Sammer
---- (c) Copyright 2002-2004 by Lutz Sammer, Russell Smith
---- This program is free software; you can redistribute it and/or modify
---- it under the terms of the GNU General Public License as published by
@ -36,16 +36,14 @@
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
</pre>
<p><b>(C) Copyright 2002-2003 by The Stratagus Project. Distributed under the
<p><b>(C) Copyright 2002-2004 by The Stratagus Project. Distributed under the
<a href="../gpl.html">"GNU General Public License"</a></b>
<hr>
<a href="../stratagus.html">Stratagus</a>
<a href="../readme.html">Readme</a>
<a href="../index.html">Stratagus</a>
<a href="../faq.html">FAQ</a>
<a href="ccl.html">Scripts</a>
<a href="savegame.html">PREV</a>
<a href="tileset.html">NEXT</a>
<a href="ccl-index.html">Index</a>
<a href="ccl-index.html">CCL Index</a>
<hr>
<a href="#DefineGameSounds">DefineGameSounds</a>
<a href="#DisplaySounds">DisplaySounds</a>

View file

@ -1,7 +1,7 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head>
<!--
---- (c) Copyright 2002-2003 by Lutz Sammer
---- (c) Copyright 2002-2004 by Lutz Sammer, Russell Smith
---- This program is free software; you can redistribute it and/or modify
---- it under the terms of the GNU General Public License as published by
@ -36,16 +36,14 @@
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
</pre>
<p><b>(C) Copyright 1998-2003 by The Stratagus Project. Distributed under the
<p><b>(C) Copyright 1998-2004 by The Stratagus Project. Distributed under the
<a href="../gpl.html">"GNU General Public License"</a></b>
<hr>
<a href="../stratagus.html">Stratagus</a>
<a href="../readme.html">Readme</a>
<a href="../index.html">Stratagus</a>
<a href="../faq.html">FAQ</a>
<a href="ccl.html">CCL</a>
<a href="sound.html">PREV</a>
<a href="triggers.html">NEXT</a>
<a href="ccl-index.html">Index</a>
<a href="ccl-index.html">CCL Index</a>
<hr>
<a href="#DefineTileset">DefineTileset</a>
<a href="pud.html#DefineTilesetWcNames">DefineTilesetWcNames</a>

View file

@ -1,7 +1,7 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head>
<!--
---- (c) Copyright 2002-2003 by Lutz Sammer
---- (c) Copyright 2002-2004 by Lutz Sammer, Russell Smith
---- This program is free software; you can redistribute it and/or modify
---- it under the terms of the GNU General Public License as published by
@ -36,16 +36,14 @@
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
</pre>
<p><b>(C) Copyright 2002-2003 by The Stratagus Project. Distributed under the
<p><b>(C) Copyright 2002-2004 by The Stratagus Project. Distributed under the
<a href="../gpl.html">"GNU General Public License"</a></b>
<hr>
<a href="../stratagus.html">Stratagus</a>
<a href="../readme.html">Readme</a>
<a href="../index.html">Stratagus</a>
<a href="../faq.html">FAQ</a>
<a href="ccl.html">CCL</a>
<a href="tileset.html">PREV</a>
<a href="ui.html">NEXT</a>
<a href="ccl-index.html">Index</a>
<a href="ccl-index.html">CCL Index</a>
<hr>
<a href="#ActionDefeat">ActionDefeat</a>
<a href="#ActionDraw">ActionDraw</a>

View file

@ -1,7 +1,7 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head>
<!--
---- (c) Copyright 2002-2003 by Lutz Sammer
---- (c) Copyright 2002-2004 by Lutz Sammer, Russell Smith
---- This program is free software; you can redistribute it and/or modify
---- it under the terms of the GNU General Public License as published by
@ -36,16 +36,14 @@
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
</pre>
<p><b>(C) Copyright 2002-2003 by The Stratagus Project. Distributed under the
<p><b>(C) Copyright 2002-2004 by The Stratagus Project. Distributed under the
<a href="../gpl.html">"GNU General Public License"</a></b>
<hr>
<a href="../stratagus.html">Stratagus</a>
<a href="../readme.html">Readme</a>
<a href="../index.html">Stratagus</a>
<a href="../faq.html">FAQ</a>
<a href="ccl.html">Scripts</a>
<a href="triggers.html">PREV</a>
<a href="unittype.html">NEXT</a>
<a href="ccl-index.html">Index</a>
<a href="ccl-index.html">CCL Index</a>
<hr>
<a href="#DefineButton">DefineButton</a>
<a href="#DefineCursor">DefineCursor</a>

View file

@ -1,7 +1,7 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head>
<!--
---- (c) Copyright 2002-2003 by Lutz Sammer
---- (c) Copyright 2002-2004 by Lutz Sammer, Russell Smith
---- This program is free software; you can redistribute it and/or modify
---- it under the terms of the GNU General Public License as published by
@ -36,16 +36,14 @@
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
</pre>
<p><b>(C) Copyright 1998-2003 by The Stratagus Project. Distributed under the
<p><b>(C) Copyright 1998-2004 by The Stratagus Project. Distributed under the
<a href="../gpl.html">"GNU General Public License"</a></b>
<hr>
<a href="../clone.html">Stratagus</a>
<a href="../readme.html">Readme</a>
<a href="../index.html">Stratagus</a>
<a href="../faq.html">FAQ</a>
<a href="ccl.html">Script</a>
<a href="ui.html">PREV</a>
<a href="ai.html">NEXT</a>
<a href="ccl-index.html">Index</a>
<a href="ccl-index.html">CCL Index</a>
<hr>
<a href="#DefineAnimations">DefineAnimations</a>
<a href="#DefineBoolFlags">DefineBoolFlags</a>