Remove Speed attribute from UnitType and UnitStat.

(its only effect was to be shown in panel)
This commit is contained in:
jarod42 2004-10-12 15:12:47 +00:00
parent 94e85ff282
commit 7ad86c6f72

View file

@ -1,6 +1,6 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head>
<!--
<!--
---- (c) Copyright 2002-2004 by Lutz Sammer, Russell Smith
---- This program is free software; you can redistribute it and/or modify
@ -189,8 +189,6 @@ The predefined values are :
<dd>How many the unit demand to the player. Max is the total demand for the player.</dd>
<dt>Armor</dt>
<dd>Armor of the unit.</dd>
<dt>Speed</dt>
<dd>Speed of the unit.</dd>
<dt>SightRange</dt>
<dd>Sight range of the unit.</dd>
<dt>AttackRange</dt>
@ -237,10 +235,6 @@ player have the same stats, affected by upgrades.
<dd>The level of the unit. It is equal to the number of upgrades of a
certain unit and is purely cosmetic. It doesn't affect the game in any way.
</dd>
<dt>speed</dt>
<dd>The speed of the unit. This is not used, just shown. Unit speed is
controlled by animation length, see define-animation.
</dd>
<dt>attack-range</dt>
<dd>The unit's attack range(circular). Use 1 for melee units.
</dd>
@ -273,7 +267,7 @@ A special 'resource' is time, the time to train the unit in cycles.
<pre>
DefineUnitStats("unit-archer", 14,
"level", 1, "speed", 10, "attack-range", 4, "sight-range", 5,
"level", 1, "attack-range", 4, "sight-range", 5,
"armor", 0, "basic-damage", 3, "piercing-damage", 6, "hit-points", 40,
"costs", {"time", 0, "titanium", 0, "crystal", 0, "gas", 0, "ore", 0,
"stone", 0, "coal", 0})
@ -370,10 +364,6 @@ files are not declared here. Please see the documentation on <a href="sound.html
<a href="#DefineUnitStats">DefineUnitStats</a>
</dt>
-->
<dt>Speed = number</dt>
<dd>The speed shown for this unit-type in game. (NOTE: this is
only shown and *not* used).
</dd>
<dt>MaxAttackRange = number</dt>
<dd>Attack range (in tiles) of this unit. Use 1 for melee units.
</dd>
@ -706,7 +696,7 @@ DefineUnitType("unit-footman", { Name = "Footman",
Size = {72, 72},
Animations = "animations-footman", Icon = "icon-footman",
Costs = {"time", 60, "gold", 600},
Speed = 10,
Speed = 10, -- Variable Defined
HitPoints = 60,
DrawLevel = 40,
TileSize = {1, 1}, BoxSize = {31, 31},