add missing </dl> and remove space

This commit is contained in:
jarod42 2004-03-29 03:41:57 +00:00
parent 88851347ae
commit 44594ab415

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@ -26,12 +26,12 @@
<body>
<h1>Stratagus Configuration Language Description: Config</h1>
<hr><pre width=80>
_________ __ __
_________ __ __
/ _____// |_____________ _/ |______ ____ __ __ ______
\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
\/ \/ \//_____/ \/
\/ \/ \//_____/ \/
______________________ ______________________
T H E W A R B E G I N S
Stratagus - A free fantasy real time strategy game engine
@ -39,13 +39,13 @@
<p><b>(C) Copyright 2002-2003 by The Stratagus Project. Distributed under the
<a href="../gpl.html">"GNU General Public License"</a></b>
<hr>
<a href="../stratagus.html">Stratagus</a>
<a href="../readme.html">Readme</a>
<a href="../faq.html">FAQ</a>
<a href="ccl.html">Script</a>
<a href="ai.html">PREV</a>
<a href="game.html">NEXT</a>
<a href="ccl-index.html">Index</a>
<a href="../stratagus.html">Stratagus</a>
<a href="../readme.html">Readme</a>
<a href="../faq.html">FAQ</a>
<a href="ccl.html">Script</a>
<a href="ai.html">PREV</a>
<a href="game.html">NEXT</a>
<a href="ccl-index.html">Index</a>
<hr>
<a href="#a-star">AStar()</a>
<a href="#alpha-fog-of-war">AlphaFogOfWar()</a>
@ -132,19 +132,23 @@ the performance, turn it off.
The Cost of a move it 1 if moving straight, or 2 if moving diagonal.
<dl>
<dt>"fixed-unit-cost", number</dt>
<dd>cost to move over a unit that is standing still. (must be greater than 3)</dd>
<dt>"moving-unit-cost", number</dt>
<dd>cost to move over a unit that is moving to somewhere. (must be greater than 3)</dd>
<dt>"unseen-terrain", number</dt>
<dd>Whether the pathfinder treats unknown terrain as visible when calculating paths or not. &lt;'dont-know-unseen-terrain|'know-unseen-terrain&gt;</dd>
<dt>"unseen-terrain-cost", number</dt>
<dd>Extra cost to move on unseen terrain, makes units tend towards know areas when finding paths.</dd>
<dt>"know-unseen-terrain"</dt>
<dd>consider (FIXME ? AI and human ?) know(s) all the terrain.</dd>
<dt>"dont-know-unseen-terrain"</dt>
<dd>consider (FIXME ? AI and human ?) do(es)n't know all the terrain.</dd>
<dt>"fixed-unit-cost", number</dt>
<dd>cost to move over a unit that is standing still. (must be greater than 3)
</dd>
<dt>"moving-unit-cost", number</dt>
<dd>cost to move over a unit that is moving to somewhere. (must be greater than 3)
</dd>
<dt>"unseen-terrain", number</dt>
<dd>Whether the pathfinder treats unknown terrain as visible when calculating paths or not. &lt;'dont-know-unseen-terrain|'know-unseen-terrain&gt;
</dd>
<dt>"unseen-terrain-cost", number</dt>
<dd>Extra cost to move on unseen terrain, makes units tend towards know areas when finding paths.
</dd>
<dt>"know-unseen-terrain"</dt>
<dd>consider (FIXME ? AI and human ?) know(s) all the terrain.</dd>
<dt>"dont-know-unseen-terrain"</dt>
<dd>consider (FIXME ? AI and human ?) do(es)n't know all the terrain.</dd>
</dl>
<h4>Example</h4>
<pre>
AStar("fixed-unit-cost", 1000, "moving-unit-cost", 20, "know-unseen-terrain", "unseen-terrain-cost", 2)
@ -463,7 +467,7 @@ Set the default menu background.
<dl>
<dt>"image-file"</dt>
<dd>Image to be displayed as menu background, this is the second screen
<dd>Image to be displayed as menu background, this is the second screen
displayed. The image should be a png file with 640x480 8-bit indexed colormap.
</dd>
</dl>
@ -647,7 +651,7 @@ Possible tags:
<dl>
<dt>Image = "filepath"</dt>
<dd>Image or video to be displayed as title screen, this is the first screen
<dd>Image or video to be displayed as title screen, this is the first screen
displayed. The image should be a png file with 640x480 8-bit indexed colormap.
</dd>
<dt>Music = "filepath" or "none"</dt>