add missing </dl> and remove space
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@ -26,12 +26,12 @@
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<body>
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<h1>Stratagus Configuration Language Description: Config</h1>
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<hr><pre width=80>
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_________ __ __
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_________ __ __
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/ _____// |_____________ _/ |______ ____ __ __ ______
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\_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
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/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
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/ \| | | | \// __ \| | / __ \_/ /_/ > | /\___ \
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/_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
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\/ \/ \//_____/ \/
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\/ \/ \//_____/ \/
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______________________ ______________________
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T H E W A R B E G I N S
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Stratagus - A free fantasy real time strategy game engine
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@ -39,13 +39,13 @@
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<p><b>(C) Copyright 2002-2003 by The Stratagus Project. Distributed under the
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<a href="../gpl.html">"GNU General Public License"</a></b>
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<hr>
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<a href="../stratagus.html">Stratagus</a>
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<a href="../readme.html">Readme</a>
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<a href="../faq.html">FAQ</a>
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<a href="ccl.html">Script</a>
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<a href="ai.html">PREV</a>
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<a href="game.html">NEXT</a>
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<a href="ccl-index.html">Index</a>
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<a href="../stratagus.html">Stratagus</a>
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<a href="../readme.html">Readme</a>
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<a href="../faq.html">FAQ</a>
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<a href="ccl.html">Script</a>
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<a href="ai.html">PREV</a>
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<a href="game.html">NEXT</a>
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<a href="ccl-index.html">Index</a>
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<hr>
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<a href="#a-star">AStar()</a>
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<a href="#alpha-fog-of-war">AlphaFogOfWar()</a>
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@ -132,19 +132,23 @@ the performance, turn it off.
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The Cost of a move it 1 if moving straight, or 2 if moving diagonal.
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<dl>
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<dt>"fixed-unit-cost", number</dt>
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<dd>cost to move over a unit that is standing still. (must be greater than 3)</dd>
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<dt>"moving-unit-cost", number</dt>
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<dd>cost to move over a unit that is moving to somewhere. (must be greater than 3)</dd>
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<dt>"unseen-terrain", number</dt>
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<dd>Whether the pathfinder treats unknown terrain as visible when calculating paths or not. <'dont-know-unseen-terrain|'know-unseen-terrain></dd>
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<dt>"unseen-terrain-cost", number</dt>
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<dd>Extra cost to move on unseen terrain, makes units tend towards know areas when finding paths.</dd>
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<dt>"know-unseen-terrain"</dt>
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<dd>consider (FIXME ? AI and human ?) know(s) all the terrain.</dd>
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<dt>"dont-know-unseen-terrain"</dt>
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<dd>consider (FIXME ? AI and human ?) do(es)n't know all the terrain.</dd>
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<dt>"fixed-unit-cost", number</dt>
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<dd>cost to move over a unit that is standing still. (must be greater than 3)
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</dd>
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<dt>"moving-unit-cost", number</dt>
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<dd>cost to move over a unit that is moving to somewhere. (must be greater than 3)
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</dd>
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<dt>"unseen-terrain", number</dt>
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<dd>Whether the pathfinder treats unknown terrain as visible when calculating paths or not. <'dont-know-unseen-terrain|'know-unseen-terrain>
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</dd>
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<dt>"unseen-terrain-cost", number</dt>
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<dd>Extra cost to move on unseen terrain, makes units tend towards know areas when finding paths.
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</dd>
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<dt>"know-unseen-terrain"</dt>
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<dd>consider (FIXME ? AI and human ?) know(s) all the terrain.</dd>
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<dt>"dont-know-unseen-terrain"</dt>
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<dd>consider (FIXME ? AI and human ?) do(es)n't know all the terrain.</dd>
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</dl>
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<h4>Example</h4>
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<pre>
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AStar("fixed-unit-cost", 1000, "moving-unit-cost", 20, "know-unseen-terrain", "unseen-terrain-cost", 2)
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@ -463,7 +467,7 @@ Set the default menu background.
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<dl>
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<dt>"image-file"</dt>
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<dd>Image to be displayed as menu background, this is the second screen
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<dd>Image to be displayed as menu background, this is the second screen
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displayed. The image should be a png file with 640x480 8-bit indexed colormap.
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</dd>
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</dl>
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@ -647,7 +651,7 @@ Possible tags:
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<dl>
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<dt>Image = "filepath"</dt>
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<dd>Image or video to be displayed as title screen, this is the first screen
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<dd>Image or video to be displayed as title screen, this is the first screen
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displayed. The image should be a png file with 640x480 8-bit indexed colormap.
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</dd>
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<dt>Music = "filepath" or "none"</dt>
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