- Applied Patch #1000623 from Wojciech �yli�ski - gulldarek.
- Uncommented and updated DefineUnitStats
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15 changed files with 34 additions and 36 deletions
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@ -44,12 +44,11 @@
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<a href="../faq.html">FAQ</a>
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<a href="unittype.html">PREV</a>
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<a href="config.html">NEXT</a>
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<a href="index.html">CCL Index</a>
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<a href="index.html">LUA Index</a>
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<hr>
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<a href="#DefineAi">DefineAi</a>
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<a href="#DefineAiHelper">DefineAiHelper</a>
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<a href="#DefineAiPlayer">DefineAiPlayer</a>
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<a href="pud.html#DefineAiWcNames">DefineAiWcNames</a>
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<a href="#AiCheckForce">AiCheckForce</a>
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<a href="#AiComputeGauges">AiComputeGauges</a>
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<a href="#AiDebug">AiDebug</a>
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@ -43,7 +43,7 @@
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<a href="../faq.html">FAQ</a>
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<a href="ai.html">PREV</a>
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<a href="game.html">NEXT</a>
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<a href="index.html">CCL Index</a>
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<a href="index.html">LUA Index</a>
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<hr>
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<a href="#AStar">AStar</a>
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<a href="#DecorationOnTop">DecorationOnTop</a>
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@ -43,7 +43,7 @@
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<a href="../faq.html">FAQ</a>
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<a href="config.html">PREV</a>
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<a href="icon.html">NEXT</a>
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<a href="index.html">CCL Index</a>
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<a href="index.html">LUA Index</a>
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<hr>
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<a href="#AddKeystrokeHelp">AddKeystrokeHelp</a>
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<a href="#AddMessage">AddMessage</a>
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@ -43,11 +43,10 @@
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<a href="../faq.html">FAQ</a>
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<a href="game.html">PREV</a>
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<a href="magic.html">NEXT</a>
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<a href="index.html">CCL Index</a>
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<a href="index.html">LUA Index</a>
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<hr>
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<a href="#DefineIcon">DefineIcon</a>
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<a href="#DefineIconAlias">DefineIconAlias</a>
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<a href="pud.html#DefineIconWcNames">DefineIconWcNames</a>
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<hr>
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<h2>Intro - Introduction to icon functions and variables</h2>
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@ -43,7 +43,7 @@
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<a href="../faq.html">FAQ</a>
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<a href="unittype.html">PREV</a>
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<a href="ai.html">NEXT</a>
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<a href="index.html">CCL Index</a>
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<a href="index.html">LUA Index</a>
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<hr>
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<a href="ai.html">AI</a>
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<a href="config.html">Config</a>
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@ -162,6 +162,8 @@
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<dd></dd>
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<dt><a href="game.html#DefineCampaign">DefineCampaign</a></dt>
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<dd></dd>
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<dt><a href="ui.html#DefineCheckboxStyle">DefineCheckboxStyle</a></dt>
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<dd></dd>
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<dt><a href="game.html#DefineConstruction">DefineConstruction</a></dt>
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<dd></dd>
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<dt><a href="ui.html#DefineCursor">DefineCursor</a></dt>
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<a href="../index.html">Stratagus</a>
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<a href="../faq.html">FAQ</a>
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<a href="icon.html">PREV</a>
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<a href="pud.html">NEXT</a>
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<a href="index.html">CCL Index</a>
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<a href="mappresentation.html">NEXT</a>
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<a href="index.html">LUA Index</a>
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<hr>
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<a href="#DefineMissileType">DefineMissileType</a>
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<a href="#DefineSpell">DefineSpell</a>
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<a href="pud.html#DefineMissileTypeWcNames">DefineMissileTypeWcNames</a>
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<!-- <a href="#missile">missile</a> -->
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<hr>
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<h2>Intro - Introduction to spells and missiles.</h2>
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@ -39,8 +39,8 @@
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<a href="../index.html">Stratagus</a>
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<a href="../faq.html">FAQ</a>
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<a href="magic.html">PREV</a>
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<a href="research.html">NEXT</a>
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<a href="index.html">CCL Index</a>
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<a href="mapsetup.html">NEXT</a>
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<a href="index.html">LUA Index</a>
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<hr>
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<a href="#PresentMap">PresentMap</a>
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<a href="#SetMapMiniImage">SetMapMiniImage</a>
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@ -38,9 +38,9 @@
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<hr>
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<a href="../index.html">Stratagus</a>
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<a href="../faq.html">FAQ</a>
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<a href="magic.html">PREV</a>
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<a href="mappresentation.html">PREV</a>
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<a href="research.html">NEXT</a>
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<a href="index.html">CCL Index</a>
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<a href="index.html">LUA Index</a>
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<hr>
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<a href="#SetStartView">SetStartView</a>
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<a href="#SetAiType">SetAiType</a>
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@ -41,16 +41,15 @@
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<hr>
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<a href="../index.html">Stratagus</a>
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<a href="../faq.html">FAQ</a>
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<a href="pud.html">PREV</a>
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<a href="mapsetup.html">PREV</a>
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<a href="savegame.html">NEXT</a>
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<a href="index.html">CCL Index</a>
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<a href="index.html">LUA Index</a>
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<hr>
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<a href="#CheckDependency">CheckDependency</a>
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<a href="#DefineAllow">DefineAllow</a>
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<a href="#DefineDependency">DefineDependency</a>
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<a href="#DefineModifier">DefineModifier</a>
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<a href="#DefineUpgrade">DefineUpgrade</a>
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<a href="pud.html#DefineUpgradeWcNames">DefineUpgradeWcNames</a>
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<a href="#GetDependency">GetDependency</a>
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<hr>
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<h2>Intro - Introduction to research functions and variables</h2>
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@ -43,7 +43,7 @@
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<a href="../faq.html">FAQ</a>
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<a href="research.html">PREV</a>
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<a href="sound.html">NEXT</a>
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<a href="index.html">CCL Index</a>
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<a href="index.html">LUA Index</a>
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<hr>
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<a href="#SaveGame">SaveGame</a>
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<a href="#UnitAllocQueue">UnitAllocQueue</a>
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<a href="../faq.html">FAQ</a>
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<a href="savegame.html">PREV</a>
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<a href="tileset.html">NEXT</a>
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<a href="index.html">CCL Index</a>
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<a href="index.html">LUA Index</a>
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<hr>
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<a href="#DefineGameSounds">DefineGameSounds</a>
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<a href="#DisplaySounds">DisplaySounds</a>
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<a href="../faq.html">FAQ</a>
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<a href="sound.html">PREV</a>
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<a href="triggers.html">NEXT</a>
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<a href="index.html">CCL Index</a>
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<a href="index.html">LUA Index</a>
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<hr>
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<a href="#DefineTileset">DefineTileset</a>
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<a href="pud.html#DefineTileModel">DefineTileModel</a>
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<a href="#DefineTileModel">DefineTileModel</a>
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<hr>
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<h2>Intro - Introduction to tileset functions and variables</h2>
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<a href="../faq.html">FAQ</a>
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<a href="tileset.html">PREV</a>
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<a href="ui.html">NEXT</a>
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<a href="index.html">CCL Index</a>
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<a href="index.html">LUA Index</a>
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<hr>
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<a href="#ActionDefeat">ActionDefeat</a>
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<a href="#ActionDraw">ActionDraw</a>
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</pre>
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<a name="IfElapsed"></a>
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<h3><h3>IfElapsed(op, quantity)</h3>
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<h3>IfElapsed(op, quantity)</h3>
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Return true if the game-cycle "op" quantity is true.
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<a href="../faq.html">FAQ</a>
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<a href="triggers.html">PREV</a>
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<a href="unittype.html">NEXT</a>
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<a href="index.html">CCL Index</a>
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<a href="index.html">LUA Index</a>
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<hr>
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<a href="#DefineButton">DefineButton</a>
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<a href="#DefineButtonStyle">DefineButtonStyle</a>
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<a href="../faq.html">FAQ</a>
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<a href="ui.html">PREV</a>
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<a href="ai.html">NEXT</a>
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<a href="index.html">CCL Index</a>
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<a href="index.html">LUA Index</a>
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<hr>
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<a href="#DefineAnimations">DefineAnimations</a>
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<a href="#DefineBoolFlags">DefineBoolFlags</a>
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<a href="#DefineVariables">DefineVariables</a>
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<a href="#DefineUnitStats">DefineUnitStats</a> -->
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<a href="#DefineUnitStats">DefineUnitStats</a>
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<a href="#DefineUnitType">DefineUnitType</a>
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<a href="pud.html#DefineUnitTypeWcNames">DefineUnittypeWcNames</a>
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<a href="#GetUnitTypeIdent">GetUnitTypeIdent</a>
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<a href="#GetUnitTypeName">GetUnitTypeName</a>
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<a href="#SetUnitTypeName">SetUnitTypeName</a>
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<a href="#UnitType">UnitType</a>
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<a href="#UnitTpeArray">UnitTypeArray</a>
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<a href="#UnitTypeArray">UnitTypeArray</a>
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<hr>
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<h2>Intro - Introduction to unit-type functions and variables</h2>
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</pre>
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<!--
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<a name="DefineUnitStats"></a>
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<h3>(DefineUnitStats ident player 'tag1 value1 'tag2 value2 ...)</h3>
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<h3>DefineUnitStats(ident, player, tag1, value1, tag2, value2 ...)</h3>
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Define unit stats. This is mostly only used in savegames, but included
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Define unit stats. This is almost only used in savegames, but included
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here for completeness. In the game every unit of the same type of one
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player have the same stats, affected by upgrades.
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<h4>Example</h4>
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<pre>
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(DefineUnitStats 'unit-archer 14
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'level 1 'speed 10 'attack-range 4 'sight-range 5
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'armor 0 'basic-damage 3 'piercing-damage 6 'hit-points 40
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'costs '(time 70 gold 500 wood 50 oil 0 ore 0 stone 0 coal 0) )
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DefineUnitStats("unit-archer", 14,
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"level", 1, "speed", 10, "attack-range", 4, "sight-range", 5,
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"armor", 0, "basic-damage", 3, "piercing-damage", 6, "hit-points", 40,
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"costs", {"time", 0, "titanium", 0, "crystal", 0, "gas", 0, "ore", 0,
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"stone", 0, "coal", 0})
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</pre>
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-->
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<a name="DefineUnitType"></a>
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<h3>DefineUnitType( "ident", { tag1 = value1, tag2 = value2, ...})</h3>
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