Commit graph

1167 commits

Author SHA1 Message Date
jarod42
806d6fbd45 Add class CEditor.
Move some variables and functions into it.

Editor: Change Unit owner by pressing 0-9 key (0 for neutral).
2005-10-23 14:24:08 +00:00
jsalmon3
5c1e8304a5 Removed DefineFontColor 2005-10-16 02:15:18 +00:00
jarod42
147119dcfa Fixed orc-wall connection. (It connected with human-wall) 2005-10-13 15:54:35 +00:00
jsalmon3
52a8f0a346 Removed DefineFont 2005-10-10 23:00:38 +00:00
jsalmon3
a32bbca0f1 Removed DefineUpgrade 2005-10-09 14:58:09 +00:00
jsalmon3
74262b0655 Removed DefineIcon and icon.html 2005-10-09 14:56:48 +00:00
jsalmon3
6d28f3e8b7 Chagned stratagus.sf.net to stratagus.org 2005-09-10 11:39:29 +00:00
jarod42
032c4aa796 Fix bug #1243416 Upgrading unit type ignores animation unbreakable sections.
Add a critical order which is executed when unbreakable section finishes.
2005-09-08 12:56:43 +00:00
feber
0a898e873d Added fast/slow speed modifier for tiles 2005-07-31 13:52:28 +00:00
jsalmon3
cb797da82e Added support for playing a movie in a campaign 2005-07-24 13:19:20 +00:00
jsalmon3
ac91aa2613 Fixed bug #1236481: Auto-repair doesn't work in network games 2005-07-23 00:48:29 +00:00
feber
316c626736 Load the tileset immediatly at map creation time. Removed SelectTileset lua function. (Update your luas!) 2005-07-18 10:05:49 +00:00
feber
2df27a568d Added SetTerrainEditable lua function 2005-07-17 20:01:29 +00:00
jarod42
aee1454850 Applied patch #1218954 New capture spell action (from superdav42). 2005-07-13 14:39:34 +00:00
jarod42
4fdab910f9 Extend NumberDesc and StringDesc to lua function. 2005-07-10 17:34:47 +00:00
feber
f39a826596 Removed race-number in the race definitions. That number was used to map internal races to the pud race numbers.
Don't forget to remove the race number in DefineRaceNames in your luas.
2005-07-09 11:46:49 +00:00
nehalmistry
12854b5910 remove stratagus.org link 2005-07-06 16:14:04 +00:00
jsalmon3
8e43d8fd9f Use a table in DefineEditorUnitTypes 2005-07-04 17:43:51 +00:00
feber
e45fb8cdb7 Added lua function GetCurrentLuaPath. With this lua function, one can easily load things relative to the current lua script. 2005-07-02 14:54:40 +00:00
nehalmistry
50cb561e3c change PlayerShade to PlayerColorIndex 2005-06-17 05:26:02 +00:00
nehalmistry
f31f0852bf make player shades configurable via lua 2005-06-17 00:26:08 +00:00
jarod42
2b81e5e597 Fixed bug #1202958: Value out of range (Bad slot usage) in savegame
Regroup UnitAllocQueue with SlotUsage
UnitSlotFree didn't have the good value with some UnitAllocQueue.
2005-06-14 14:52:17 +00:00
jsalmon3
e2c8adc61d Removed tilesets from icons and constructions 2005-06-11 16:46:55 +00:00
jsalmon3
eb85306207 UnitType only has one image file now, changed DefineUnitType to Image = {file, f, size, {x, y}} 2005-06-11 13:17:56 +00:00
jarod42
f07e31daf9 Replace [GS]etUnit{Mana,UnholyArmor} by [GS]etUnitVariable in lua. 2005-06-08 20:02:16 +00:00
jsalmon3
fb57b5728e Fixed bug #1215552: Crash with mirror editing 2005-06-07 00:11:28 +00:00
jsalmon3
77291903a4 Fixed bug #1206083: crawsh when destroying a non-complete building 2005-06-05 20:42:52 +00:00
feber
fdc085e054 Update the documentation to the new map format. 2005-06-05 11:23:34 +00:00
feber
10267bfa08 Merge with the Development-pre-2_2-luamaps branch. 2005-06-04 19:33:29 +00:00
nehalmistry
bedc3b1986 minor cleanups/updates 2005-05-26 16:05:21 +00:00
jarod42
ef4a7205a3 Remove Spell "adjust-buffs". (use "adjust-variable" in lua instead) 2005-05-09 16:53:13 +00:00
jarod42
c34aaa2141 Modify scripting of spell action "adjust-variable" to have shorter lua. 2005-05-09 13:28:21 +00:00
jarod42
67b0bab68d Remove some specific spell conditions ({Min,Max}{HP,Mana}Percent, Max*Ticks)
There should be replaced by Variable {Min,Max}ValuePercent, MaxValue.
Add spell condition Variable.MaxValue.
Some lua changes are needed for spell.
2005-05-08 11:24:19 +00:00
jarod42
8817a67e3a Remove Level from predefined variable.
It must be managed by lua instead.
2005-05-07 15:43:29 +00:00
jsalmon3
30d2f36439 Removed DisplayPicture 2005-04-30 19:25:52 +00:00
jsalmon3
4ac5dde113 Removed color cycling 2005-04-30 19:18:30 +00:00
jarod42
7bed4fc424 Remove ShadowSprite() (shadow of flying units) 2005-04-29 15:27:55 +00:00
jarod42
f3bda19d7a Add sprite-name for "static-sprite" method of DefineDecorations()
Remove SpellSprite.
Update some Copyright year.
(Some lua changes needed)
2005-04-28 16:21:25 +00:00
jsalmon3
8f03526d06 Added creator to LISTGAMES 2005-04-25 16:20:16 +00:00
jarod42
b09f71a2b2 Bloodlust, Haste, Slow, Invisible, UnholyArmor are now considered like defined Variables. 2005-04-24 14:30:59 +00:00
jsalmon3
f337f57c4b Added password 2005-04-24 13:18:52 +00:00
jsalmon3
c5e81088db Added minimap animation for events 2005-04-23 12:58:30 +00:00
mr-russ
e6b89da869 Applied patch #1123499: Failed Save returns invalid path (from Andrzej Zaborowski) 2005-04-20 09:09:12 +00:00
jsalmon3
88e2a72191 Initial commit 2005-04-18 23:41:13 +00:00
feber
25d52b0128 Partial update of the AI documetation to the lua API. 2005-04-15 20:37:24 +00:00
feber
8b265ca8b0 Added AiAttackWithForce which disappeared accidently. 2005-04-15 20:18:36 +00:00
feber
7d02b8edd1 Extra small documentation fixes. 2005-04-15 19:22:05 +00:00
feber
e07f72dfe9 Small documentation fix of DefineUnitAllow. 2005-04-15 19:13:19 +00:00
mr-russ
dcb9df4394 Fixed bug #1182181: Ability to control enemy units.
Incorporates change to groups.  You can now only add units to groups that
are on your Team.  So you can't group enemy or neutral units. You also cannot
add buildings to a group unless the building is the only thing in the group.
Same goes for trying to add units to a group with a building in it.
2005-04-14 08:29:34 +00:00
nehalmistry
4e0c88dbb6 update install instructions for mingw 2005-04-13 18:06:30 +00:00
jarod42
7fc547861f Fixed bug #1163727: Problems with upgrade-to
upgrade-to is now correct with size-unit, demand
Add SaveSelection and RestoreSelection to not broke selection when upgrading-to
2005-04-11 19:06:51 +00:00
jarod42
16e4880933 Add Tips and Objectives text for StringDesc. 2005-04-04 16:21:39 +00:00
jsalmon3
3a18985c31 Updated menu docs for feb 2005-04-02 22:00:59 +00:00
jsalmon3
fd65e6da6b Added unit portraits 2005-03-27 19:48:40 +00:00
jsalmon3
948b520520 Added unit portraits 2005-03-27 19:42:00 +00:00
feber
7cbc73b0de Replaced IfUnitAt by GetNumUnitsAt 2005-03-26 10:18:27 +00:00
feber
9edfff4e27 Replaced IfTimer by GetTimer 2005-03-26 09:56:52 +00:00
feber
a730d9cf8a Removed IfUnit, use GetPlayerData(player, "TotalNumUnits") instead. 2005-03-26 09:49:02 +00:00
feber
f1a82276b0 Replaced IfOpponents by GetNumOpponents. 2005-03-25 22:32:35 +00:00
feber
a0d70e6228 Removed IfSwitch and ActionSetSwitch.
Removed IfScore, IfKills and IfResource. Use GetPlayerData instead.
Removed IfElapsed, use GameCycle instead.
2005-03-25 21:50:12 +00:00
jsalmon3
d40ca6770f Added DefinePlayerColors 2005-03-19 23:04:57 +00:00
jsalmon3
01bc987e9b Player colors are now configurable 2005-03-19 22:59:31 +00:00
jarod42
918524b107 Extend StringDesc with Line (substring line from StringDesc). 2005-03-18 16:47:31 +00:00
jsalmon3
182701a19b Center on group when key is double pressed 2005-03-12 20:44:20 +00:00
jsalmon3
511d47723c Updated animations 2005-03-12 14:09:29 +00:00
feber
04503f6044 Applied patch #1160159: Enable Metaserver Support (from Brian Haase). 2005-03-10 21:49:59 +00:00
nehalmistry
51b9f12870 add starcraft question 2005-03-07 03:31:22 +00:00
jsalmon3
cc02578d7f Rewrote animations, fixed bug #1114295: Game breaks with oversized resolution 2005-03-06 18:23:47 +00:00
nehalmistry
2b094ef3c0 add libtheora to dependancy list 2005-02-28 06:24:55 +00:00
jarod42
987ffad937 Remove Damage and ExtraDamage variable (use only in ui.lua)
Replace Stats.{Level,*Damage, Armor} with Variables[].Value
Perform getting variable of unit for lua.
2005-02-24 13:13:31 +00:00
jarod42
8f314cd0e7 Stat option of DefinePanelContents() shows upgrade evolution better. 2005-02-23 15:40:38 +00:00
jarod42
f1f5e966df Perform Panel Info configuration. 2005-02-14 19:34:46 +00:00
jarod42
0b42345e3e Fixed bug #1121384: [BigMapMode] Mouse selection error. 2005-02-13 21:48:19 +00:00
feber
84540bf35e Improved documentation of the sleep argument in animations. 2005-02-12 22:04:04 +00:00
jarod42
bd24ed9d26 Perform Panel Info configuration. 2005-02-10 23:23:30 +00:00
mr-russ
42ca7c4fe2 Fixed bug #1111374: No supply provided if supplier trained 2005-02-09 08:23:15 +00:00
feber
71b7d3a577 Added the list of allowed animation names. 2005-01-23 10:02:48 +00:00
mr-russ
9d38e1da39 Fixed bug #1072829: Radar working during construction 2004-12-28 01:04:32 +00:00
feber
a54ee6e645 Added support functions for the lua map api. With this version it's possible to load a map completely via the lua scripts and without any pud.
Activate the lua map api by defining LUA_MAP_API.
2004-12-27 09:17:00 +00:00
feber
172120c576 Allow sound paths outside of the sounds subdirectory.
Cleanup of LibraryFileName.
2004-12-19 11:05:05 +00:00
jarod42
414446bea9 Add auto repair mode 2004-12-16 19:16:29 +00:00
feber
1b7fa8c1e6 Allow graphics paths outside of the graphics subdirectory (from Russel Smith and Francois Beerten) 2004-12-15 14:15:58 +00:00
feber
d941c77141 Small lua documentation fixes. 2004-12-15 12:23:58 +00:00
feber
fab17a0502 Added lua function ListDirectory which lists the files in a directory. 2004-12-12 19:26:46 +00:00
jarod42
a3f9700537 Big unit can move. 2004-12-12 16:15:51 +00:00
jarod42
01a36d34f0 Update documentation for DefineUnitStats() 2004-12-04 17:12:42 +00:00
jarod42
f905744f71 Fixed bug #1077857 assertion failure while loading saved game 2004-12-03 21:56:04 +00:00
jarod42
9bdcbe4bf3 Fixed bug #936920 Walls change from human to orc in editor 2004-11-30 16:02:27 +00:00
jarod42
318e401781 Upgrade works now for defined variables 2004-11-23 19:52:33 +00:00
jarod42
7692aa7ab0 Add Radar{Jammer,}Range in DefineUnitType() 2004-11-22 14:13:18 +00:00
mr-russ
8f612a53db Add Items to changelog that should have been added when commits for radar and
patches were made
2004-11-22 07:45:46 +00:00
mr-russ
3f8ddf3290 Applied Patch #1061898: extension (bug fix?) for the unit offset 2 (From Gorm_) 2004-11-22 07:42:44 +00:00
nehalmistry
341c3b949d document DefinePlaySections 2004-11-21 17:37:20 +00:00
mr-russ
dc8b8d4b2c Added Radar and Radar Jamming support. 2004-11-20 12:56:15 +00:00
jarod42
d6b217798d Apply documentation patch #1068695 clarify animation frame numbers 2004-11-18 13:44:19 +00:00
feber
8f42e28f58 Fixed compile bugs: uninitialised variables (patch 1063696 from Frank Loeffler)
Cleanup.
2004-11-10 12:13:05 +00:00
feber
1ae03d867f Removed unused and useless DefineMissileTypeWcNames lua function. 2004-11-09 22:25:14 +00:00
jarod42
0afdb18e50 Allow user to define the formula to compute damage with SetDamageFormula 2004-11-09 22:12:33 +00:00
feber
9653085f96 Use CC environment variable at ./configure (patch 1061836 from Frank Loeffler). 2004-11-07 10:23:46 +00:00
feber
9a84625249 Added SetStartView lua api function. 2004-11-06 20:46:32 +00:00
mr-russ
f03ac12105 Added offset parameter to unittype 2004-11-04 11:32:00 +00:00
jarod42
14da5bb929 Tell mana calculation for action spell.
Fix warning
2004-11-03 05:56:51 +00:00
jarod42
89b08fe28f Unit with no movement can attack manualy 2004-11-03 03:03:33 +00:00
jarod42
80da1a5d25 Split Decoration Unittype flag into IsNotSelectable, Indestructible
and Decoration (act as tile).
2004-11-01 17:24:19 +00:00
feber
2187924a26 Added SetResourcesHeld function and added support for RaceName in SetPlayerData for new lua map format. Define LUA_MAP_API to enable the new map api and disable the corresponding functionality in the pud code. 2004-10-31 19:00:17 +00:00
mr-russ
efef07f211 Fixed bug #1054185: [Save/Load] track unit 2004-10-31 00:55:08 +00:00
mr-russ
a47bf1efc5 Allow Buildings to rotate if they have frames for it 2004-10-31 00:08:32 +00:00
feber
d37fa67558 Removed supposedly fcmp related text. 2004-10-26 20:02:39 +00:00
feber
c6410acbe1 Updated link to GPL and added a warning. 2004-10-26 19:36:55 +00:00
feber
013aaa9359 Updated documentation about reserved indexes in palettes. 2004-10-26 18:47:35 +00:00
jarod42
4bb9c0c16e Easy access to UnitTypeFlag with BoolFlag 2004-10-26 16:44:44 +00:00
jarod42
fed091c9f5 Fix bug#1053283 [Assert]actions.c:417 2004-10-25 22:12:31 +00:00
jarod42
15a3fb511a Resouce and depot can call harvesters with right click. 2004-10-25 17:08:57 +00:00
jsalmon3
4d47cb8906 Added GetVideoResolution and GetVideoFullScreen 2004-10-25 01:19:58 +00:00
feber
699dd2ff15 New Lua map format: map presentation. 2004-10-24 06:49:11 +00:00
jarod42
383a47e6e9 Fix bug #1048426 [BOS] segfault with a map. 2004-10-22 16:23:09 +00:00
feber
fa48b22bd4 Fix documentation about Briefing function. 2004-10-19 19:09:46 +00:00
mr-russ
d195faf719 Fixed crash where cursors were not initialized to 0, introduced in recent cleaups. 2004-10-17 01:53:23 +00:00
jsalmon3
015113db60 Added CclSavePreferences 2004-10-16 17:28:15 +00:00
jarod42
7ad86c6f72 Remove Speed attribute from UnitType and UnitStat.
(its only effect was to be shown in panel)
2004-10-12 15:12:47 +00:00
jarod42
94e85ff282 Remove Speed attribute from UnitType (and so UnitStat).
(its only effect was to be shown in panel)
2004-10-12 15:07:10 +00:00
jarod42
734e389dda Add docu about variable already defined for DefineVariables().
Fixed some warnings.
2004-10-11 16:07:20 +00:00
mr-russ
9a2f317747 Fixed bug #1043210: [editor] several units on the same tiles 2004-10-09 09:28:42 +00:00
jarod42
e020df27e7 Make Info panel more configurable 2004-10-01 19:34:02 +00:00
jsalmon3
1d891e94f7 Removed SoundThread and DisplaySounds 2004-08-24 01:11:00 +00:00
jsalmon3
e3971cffa8 Added support for transparent UI graphics, allowing for non-rectangular map areas 2004-08-21 21:04:17 +00:00
feber
71d21e7abd Seperation of fog of war graphics from the tileset graphics.
Added lua api function SetFogOfWarGraphics.
2004-08-19 19:03:35 +00:00
mr-russ
eb29ed9486 Update for Graphics manager and removal of SameSprite 2004-08-11 04:51:33 +00:00
jsalmon3
f203cba4e9 Icons use the graphics manager
Removed icon aliases
Renamed icon index to frame
Hi mr-russ
2004-08-11 00:36:53 +00:00
jsalmon3
4d1231db48 Fixed bug #954330: Land construction site does not take player color with opengl 2004-08-07 19:11:34 +00:00
mr-russ
37e5ad69d4 Fixed bug #992785: Returning to Depot without resources
Renamed Value to ResourcesHeld for units.
Add Recast:1 as to not interfere with Resources.
Suicide Click uses static int for tracking not old Value.
2004-08-07 02:52:27 +00:00
feber
6f1b6df361 - Applied Patch #1000623 from Wojciech �yli�ski - gulldarek.
- Uncommented and updated DefineUnitStats
2004-07-30 17:29:48 +00:00
jsalmon3
dd802ebbe4 Update DefineButtonSyle, added DefineCheckboxStyle 2004-07-30 00:38:17 +00:00
mr-russ
27ebbb2fee Fixed bug #998762: Gold mine not destroyed when empty 2004-07-28 09:47:50 +00:00
feber
9ddef1e659 Added network protocol used by Stratagus. 2004-07-26 20:00:01 +00:00
jsalmon3
5909d319d8 Removed menu button size 2004-07-25 15:39:58 +00:00
feber
358fbb34b4 Lua game api cleanup:
- Renamed PlaceUnit into MoveUnit
- Removed MakeUnit, one should use CreateUnit instead
- Added checks to MoveUnit to avoid blocked tiles.
2004-07-25 14:08:08 +00:00
feber
59b16cbaa0 Updated documentation for the coming new map format. 2004-07-25 11:41:19 +00:00
mr-russ
e9e8a1a1ea Fixed support request for lua link.
Updated data sets to games
2004-07-24 03:34:30 +00:00
feber
dda6da86d1 Added documentation for SetPlayerData and GetPlayerData.
Updated documentation helper scripts to use the new filenames.
2004-07-23 07:44:25 +00:00
jsalmon3
d6c5fad448 Fixed bug #994321: 32bpp images flipped incorrectly 2004-07-23 02:30:26 +00:00
jsalmon3
1eff07ce49 Fixed bug #994987: game unpauses when minimized 2004-07-23 02:06:15 +00:00
feber
fd9a9afa61 Fixed Briefing example. 2004-07-21 17:31:10 +00:00
feber
9f74c95805 Added function documentation to the game page of the Stratagus Configuration language Description (from Franois Beerten) 2004-07-21 14:12:21 +00:00
mr-russ
e7bc1a065f Fixed Inability to place units in editor after adding build restrictions 2004-07-20 11:20:49 +00:00
feber
a837fbc265 Fixed bug #984517: Multiplayer chat didnt wrap correctly.
This required also a fix for VideoTextLength to compute the correct length of text with formating codes.
2004-07-19 11:32:12 +00:00
jsalmon3
a0b4e886b4 Updated for ButtonStyles 2004-07-18 19:26:02 +00:00
mr-russ
299d543b29 Draw Correct player Color for Rescued Units in OpenGL mode 2004-07-17 06:00:17 +00:00
mr-russ
865a0f5bb2 Fix Bug in pathfinder, unit's won't walk past goal anymore when it moves 2004-07-17 02:48:08 +00:00
mr-russ
5655c93032 Fixed Bug #990541: Circle doesnt show 2004-07-17 02:39:19 +00:00
mr-russ
7b1c6e281d Implemented the Beginning of Building restrictions
Fixed Bug where outlines where displayed for dieing buildings
Fixed Bug where BuilderOutside was marked in Red, but you can still build
2004-07-13 15:09:49 +00:00
jarod42
dbcad8c49e NxN unit could move 2004-07-09 17:22:48 +00:00
mr-russ
5b55c1277e Update Changelog for 2.2 inclusions 2004-07-08 04:10:50 +00:00
jarod42
aa7aa29b37 Add DefineVariables, DefineDecorations and DefineSprites 2004-07-07 16:48:43 +00:00
jsalmon3
f1d5defd6e Updated CanTransport 2004-07-05 16:21:20 +00:00
jarod42
790dbe0ef7 correct bug#980355 [fog] crash (assert) with multiple containers 2004-07-05 14:41:21 +00:00
jsalmon3
fd070ea619 Fixed bug #983223: Sound crash on FreeBSD 2004-07-02 00:04:22 +00:00
jsalmon3
35b46051f8 Removed GetStratagusHomePath and GetStratagusLibraryPath 2004-06-26 18:33:11 +00:00
jsalmon3
0d024772b6 Fixed bug #975904: Player color on Building Cursor with OpenGL
Fixed player color on icons with OpenGL
2004-06-26 18:10:36 +00:00
jarod42
70ac42af1c update doc to lua 2004-06-23 20:32:40 +00:00
mr-russ
8fb3a7384d Fix breakages after renaming index.html and directory.
Added NEXT and PREV to index to allow to start the cycling from the index page.
2004-06-20 07:10:04 +00:00
mr-russ
dfa6f861bf Updated Headers to have working links.
Added RETURNS to a number of functions.
began work in config.html ensure all the documentation information is accurate.
2004-06-06 09:25:28 +00:00
mr-russ
f005ade2b2 Updated main documentation further to be current.
Accidently committed half updated config.html
2004-06-06 05:22:25 +00:00
mr-russ
0a757400a8 Added a number of new functions. 2004-06-04 23:30:33 +00:00
mr-russ
0888f7691d Added savegame.html for function relating to only savegame internals.
Began adding functions and descriptions that are in the code that are
not in the documentation.  Still many to go.
2004-06-04 13:10:57 +00:00
mr-russ
6fe5135b9f Finished Function name update to Lua name.
Removed all documentation of function that are not in the code.

Functions need to be added from the code to the documentation.
Then Documentation needs to be updated to be complete for each of the
old functions mentioned.
2004-06-04 12:26:49 +00:00
mr-russ
c77f897833 Documentation Updates to the current point in time.
Still cleaning up needs to be done.
AI still needs work to complete the rename to lua phase.
2004-06-02 07:13:11 +00:00
jsalmon3
55a5fd5668 Undo DefineVariables patch, wait until after 2.1 is released 2004-05-31 19:54:15 +00:00
jsalmon3
e9cd183400 Removed SetMenuBackground 2004-05-30 19:46:59 +00:00
jsalmon3
e072a54175 Added missing /dl 2004-05-29 21:37:40 +00:00
jarod42
203cb2bf74 Add DefineVariables and related spell stuff, DefineDecorations 2004-05-29 17:58:57 +00:00
jarod42
7f1a46cab0 Add DefineVariables and DefineDecorations and spell docu 2004-05-29 17:53:44 +00:00
jsalmon3
191c85a63f Pie menus from feb 2004-05-23 19:16:32 +00:00
nehalmistry
621be58009 undo bad commit 2004-05-22 22:51:16 +00:00
jsalmon3
ed1ecea068 Updated VC++ 2004-05-22 22:23:34 +00:00
jarod42
2c71c3679f add "opponent" flag in condition spell (bug 940362) 2004-05-21 15:19:27 +00:00
mr-russ
e90e0b4155 More Doc updates, nothing special, just function name changes at this point 2004-05-20 09:11:40 +00:00
mr-russ
191607dbe4 Added functions to search for things that are missing in the docs, or that
are no longer in the code
2004-05-20 09:10:55 +00:00
mr-russ
306507e550 Major works on changing function names to lua names. 2004-05-19 09:59:48 +00:00
mr-russ
f7e44b4cca Remove file as assocaited with META_LUA 2004-05-19 00:58:13 +00:00
mr-russ
fc638b882b Removed META_LUA script writings, they are not used 2004-05-19 00:57:01 +00:00
mr-russ
18252ba9ad Updated names for lua. 2004-05-19 00:54:32 +00:00
nehalmistry
e3ef3842a6 add libmikmod 2004-05-19 00:26:58 +00:00
mr-russ
f56b1bf3af Removed trigger.txt 2004-05-19 00:17:38 +00:00
mr-russ
d310072524 Small updates to media information
Still much outstanding here.  jim4 will have to look into that. eg 32bit images
2004-05-19 00:15:32 +00:00
mr-russ
811b56771a Remove wargus and dataset installs. Lets those games worry about that.
Added not to say you need a dataset to run.
2004-05-19 00:11:32 +00:00
mr-russ
53bb5fcc8e Remove Savannah, small updates to install 2004-05-19 00:05:46 +00:00
mr-russ
ac66d79b02 Remove savannah references. Update for code changes 2004-05-19 00:00:22 +00:00
mr-russ
e3d6d340c1 Remove savannah references.
update for changes in current management
2004-05-18 23:55:36 +00:00
mr-russ
78b9f7179d Update directory structure for lua, and scripts/maps 2004-05-18 23:41:59 +00:00
mr-russ
a991d1a7fb Update version that metaserver will be included in 2004-05-18 23:38:12 +00:00
mr-russ
786bd31563 cat /tmp/cvstuDAp5 2004-05-18 00:50:27 +00:00
jsalmon3
e9788ac4e1 Changed version to 2.1, updated copyright years 2004-05-16 20:55:16 +00:00
jsalmon3
a2f272d29b Fixed link to msvc-libs.zip 2004-05-15 16:12:42 +00:00
jsalmon3
36de4e7d2a Fixed bug #928568: Oil platform can be built under a ship 2004-04-18 23:46:11 +00:00
jsalmon3
b913371746 Fixed bug #913100: Stratagus ignores player race 2004-04-18 16:26:32 +00:00
jsalmon3
a12ea9def7 Fixed bug #931995: first oil is free 2004-04-18 00:30:58 +00:00
nehalmistry
5948ef373d update a faq item 2004-04-07 18:19:23 +00:00
nehalmistry
11a96317e8 doc updates 2004-04-07 18:14:01 +00:00
nehalmistry
da6b47e3eb reverse commit of license header change 2004-03-29 23:51:25 +00:00