jarod42
806d6fbd45
Add class CEditor.
...
Move some variables and functions into it.
Editor: Change Unit owner by pressing 0-9 key (0 for neutral).
2005-10-23 14:24:08 +00:00
jsalmon3
5c1e8304a5
Removed DefineFontColor
2005-10-16 02:15:18 +00:00
jarod42
147119dcfa
Fixed orc-wall connection. (It connected with human-wall)
2005-10-13 15:54:35 +00:00
jsalmon3
52a8f0a346
Removed DefineFont
2005-10-10 23:00:38 +00:00
jsalmon3
a32bbca0f1
Removed DefineUpgrade
2005-10-09 14:58:09 +00:00
jsalmon3
74262b0655
Removed DefineIcon and icon.html
2005-10-09 14:56:48 +00:00
jsalmon3
6d28f3e8b7
Chagned stratagus.sf.net to stratagus.org
2005-09-10 11:39:29 +00:00
jarod42
032c4aa796
Fix bug #1243416 Upgrading unit type ignores animation unbreakable sections.
...
Add a critical order which is executed when unbreakable section finishes.
2005-09-08 12:56:43 +00:00
feber
0a898e873d
Added fast/slow speed modifier for tiles
2005-07-31 13:52:28 +00:00
jsalmon3
cb797da82e
Added support for playing a movie in a campaign
2005-07-24 13:19:20 +00:00
jsalmon3
ac91aa2613
Fixed bug #1236481 : Auto-repair doesn't work in network games
2005-07-23 00:48:29 +00:00
feber
316c626736
Load the tileset immediatly at map creation time. Removed SelectTileset lua function. (Update your luas!)
2005-07-18 10:05:49 +00:00
feber
2df27a568d
Added SetTerrainEditable lua function
2005-07-17 20:01:29 +00:00
jarod42
aee1454850
Applied patch #1218954 New capture spell action (from superdav42).
2005-07-13 14:39:34 +00:00
jarod42
4fdab910f9
Extend NumberDesc and StringDesc to lua function.
2005-07-10 17:34:47 +00:00
feber
f39a826596
Removed race-number in the race definitions. That number was used to map internal races to the pud race numbers.
...
Don't forget to remove the race number in DefineRaceNames in your luas.
2005-07-09 11:46:49 +00:00
nehalmistry
12854b5910
remove stratagus.org link
2005-07-06 16:14:04 +00:00
jsalmon3
8e43d8fd9f
Use a table in DefineEditorUnitTypes
2005-07-04 17:43:51 +00:00
feber
e45fb8cdb7
Added lua function GetCurrentLuaPath. With this lua function, one can easily load things relative to the current lua script.
2005-07-02 14:54:40 +00:00
nehalmistry
50cb561e3c
change PlayerShade to PlayerColorIndex
2005-06-17 05:26:02 +00:00
nehalmistry
f31f0852bf
make player shades configurable via lua
2005-06-17 00:26:08 +00:00
jarod42
2b81e5e597
Fixed bug #1202958 : Value out of range (Bad slot usage) in savegame
...
Regroup UnitAllocQueue with SlotUsage
UnitSlotFree didn't have the good value with some UnitAllocQueue.
2005-06-14 14:52:17 +00:00
jsalmon3
e2c8adc61d
Removed tilesets from icons and constructions
2005-06-11 16:46:55 +00:00
jsalmon3
eb85306207
UnitType only has one image file now, changed DefineUnitType to Image = {file, f, size, {x, y}}
2005-06-11 13:17:56 +00:00
jarod42
f07e31daf9
Replace [GS]etUnit{Mana,UnholyArmor} by [GS]etUnitVariable in lua.
2005-06-08 20:02:16 +00:00
jsalmon3
fb57b5728e
Fixed bug #1215552 : Crash with mirror editing
2005-06-07 00:11:28 +00:00
jsalmon3
77291903a4
Fixed bug #1206083 : crawsh when destroying a non-complete building
2005-06-05 20:42:52 +00:00
feber
fdc085e054
Update the documentation to the new map format.
2005-06-05 11:23:34 +00:00
feber
10267bfa08
Merge with the Development-pre-2_2-luamaps branch.
2005-06-04 19:33:29 +00:00
nehalmistry
bedc3b1986
minor cleanups/updates
2005-05-26 16:05:21 +00:00
jarod42
ef4a7205a3
Remove Spell "adjust-buffs". (use "adjust-variable" in lua instead)
2005-05-09 16:53:13 +00:00
jarod42
c34aaa2141
Modify scripting of spell action "adjust-variable" to have shorter lua.
2005-05-09 13:28:21 +00:00
jarod42
67b0bab68d
Remove some specific spell conditions ({Min,Max}{HP,Mana}Percent, Max*Ticks)
...
There should be replaced by Variable {Min,Max}ValuePercent, MaxValue.
Add spell condition Variable.MaxValue.
Some lua changes are needed for spell.
2005-05-08 11:24:19 +00:00
jarod42
8817a67e3a
Remove Level from predefined variable.
...
It must be managed by lua instead.
2005-05-07 15:43:29 +00:00
jsalmon3
30d2f36439
Removed DisplayPicture
2005-04-30 19:25:52 +00:00
jsalmon3
4ac5dde113
Removed color cycling
2005-04-30 19:18:30 +00:00
jarod42
7bed4fc424
Remove ShadowSprite() (shadow of flying units)
2005-04-29 15:27:55 +00:00
jarod42
f3bda19d7a
Add sprite-name for "static-sprite" method of DefineDecorations()
...
Remove SpellSprite.
Update some Copyright year.
(Some lua changes needed)
2005-04-28 16:21:25 +00:00
jsalmon3
8f03526d06
Added creator to LISTGAMES
2005-04-25 16:20:16 +00:00
jarod42
b09f71a2b2
Bloodlust, Haste, Slow, Invisible, UnholyArmor are now considered like defined Variables.
2005-04-24 14:30:59 +00:00
jsalmon3
f337f57c4b
Added password
2005-04-24 13:18:52 +00:00
jsalmon3
c5e81088db
Added minimap animation for events
2005-04-23 12:58:30 +00:00
mr-russ
e6b89da869
Applied patch #1123499 : Failed Save returns invalid path (from Andrzej Zaborowski)
2005-04-20 09:09:12 +00:00
jsalmon3
88e2a72191
Initial commit
2005-04-18 23:41:13 +00:00
feber
25d52b0128
Partial update of the AI documetation to the lua API.
2005-04-15 20:37:24 +00:00
feber
8b265ca8b0
Added AiAttackWithForce which disappeared accidently.
2005-04-15 20:18:36 +00:00
feber
7d02b8edd1
Extra small documentation fixes.
2005-04-15 19:22:05 +00:00
feber
e07f72dfe9
Small documentation fix of DefineUnitAllow.
2005-04-15 19:13:19 +00:00
mr-russ
dcb9df4394
Fixed bug #1182181 : Ability to control enemy units.
...
Incorporates change to groups. You can now only add units to groups that
are on your Team. So you can't group enemy or neutral units. You also cannot
add buildings to a group unless the building is the only thing in the group.
Same goes for trying to add units to a group with a building in it.
2005-04-14 08:29:34 +00:00
nehalmistry
4e0c88dbb6
update install instructions for mingw
2005-04-13 18:06:30 +00:00
jarod42
7fc547861f
Fixed bug #1163727 : Problems with upgrade-to
...
upgrade-to is now correct with size-unit, demand
Add SaveSelection and RestoreSelection to not broke selection when upgrading-to
2005-04-11 19:06:51 +00:00
jarod42
16e4880933
Add Tips and Objectives text for StringDesc.
2005-04-04 16:21:39 +00:00
jsalmon3
3a18985c31
Updated menu docs for feb
2005-04-02 22:00:59 +00:00
jsalmon3
fd65e6da6b
Added unit portraits
2005-03-27 19:48:40 +00:00
jsalmon3
948b520520
Added unit portraits
2005-03-27 19:42:00 +00:00
feber
7cbc73b0de
Replaced IfUnitAt by GetNumUnitsAt
2005-03-26 10:18:27 +00:00
feber
9edfff4e27
Replaced IfTimer by GetTimer
2005-03-26 09:56:52 +00:00
feber
a730d9cf8a
Removed IfUnit, use GetPlayerData(player, "TotalNumUnits") instead.
2005-03-26 09:49:02 +00:00
feber
f1a82276b0
Replaced IfOpponents by GetNumOpponents.
2005-03-25 22:32:35 +00:00
feber
a0d70e6228
Removed IfSwitch and ActionSetSwitch.
...
Removed IfScore, IfKills and IfResource. Use GetPlayerData instead.
Removed IfElapsed, use GameCycle instead.
2005-03-25 21:50:12 +00:00
jsalmon3
d40ca6770f
Added DefinePlayerColors
2005-03-19 23:04:57 +00:00
jsalmon3
01bc987e9b
Player colors are now configurable
2005-03-19 22:59:31 +00:00
jarod42
918524b107
Extend StringDesc with Line (substring line from StringDesc).
2005-03-18 16:47:31 +00:00
jsalmon3
182701a19b
Center on group when key is double pressed
2005-03-12 20:44:20 +00:00
jsalmon3
511d47723c
Updated animations
2005-03-12 14:09:29 +00:00
feber
04503f6044
Applied patch #1160159 : Enable Metaserver Support (from Brian Haase).
2005-03-10 21:49:59 +00:00
nehalmistry
51b9f12870
add starcraft question
2005-03-07 03:31:22 +00:00
jsalmon3
cc02578d7f
Rewrote animations, fixed bug #1114295 : Game breaks with oversized resolution
2005-03-06 18:23:47 +00:00
nehalmistry
2b094ef3c0
add libtheora to dependancy list
2005-02-28 06:24:55 +00:00
jarod42
987ffad937
Remove Damage and ExtraDamage variable (use only in ui.lua)
...
Replace Stats.{Level,*Damage, Armor} with Variables[].Value
Perform getting variable of unit for lua.
2005-02-24 13:13:31 +00:00
jarod42
8f314cd0e7
Stat option of DefinePanelContents() shows upgrade evolution better.
2005-02-23 15:40:38 +00:00
jarod42
f1f5e966df
Perform Panel Info configuration.
2005-02-14 19:34:46 +00:00
jarod42
0b42345e3e
Fixed bug #1121384 : [BigMapMode] Mouse selection error.
2005-02-13 21:48:19 +00:00
feber
84540bf35e
Improved documentation of the sleep argument in animations.
2005-02-12 22:04:04 +00:00
jarod42
bd24ed9d26
Perform Panel Info configuration.
2005-02-10 23:23:30 +00:00
mr-russ
42ca7c4fe2
Fixed bug #1111374 : No supply provided if supplier trained
2005-02-09 08:23:15 +00:00
feber
71b7d3a577
Added the list of allowed animation names.
2005-01-23 10:02:48 +00:00
mr-russ
9d38e1da39
Fixed bug #1072829 : Radar working during construction
2004-12-28 01:04:32 +00:00
feber
a54ee6e645
Added support functions for the lua map api. With this version it's possible to load a map completely via the lua scripts and without any pud.
...
Activate the lua map api by defining LUA_MAP_API.
2004-12-27 09:17:00 +00:00
feber
172120c576
Allow sound paths outside of the sounds subdirectory.
...
Cleanup of LibraryFileName.
2004-12-19 11:05:05 +00:00
jarod42
414446bea9
Add auto repair mode
2004-12-16 19:16:29 +00:00
feber
1b7fa8c1e6
Allow graphics paths outside of the graphics subdirectory (from Russel Smith and Francois Beerten)
2004-12-15 14:15:58 +00:00
feber
d941c77141
Small lua documentation fixes.
2004-12-15 12:23:58 +00:00
feber
fab17a0502
Added lua function ListDirectory which lists the files in a directory.
2004-12-12 19:26:46 +00:00
jarod42
a3f9700537
Big unit can move.
2004-12-12 16:15:51 +00:00
jarod42
01a36d34f0
Update documentation for DefineUnitStats()
2004-12-04 17:12:42 +00:00
jarod42
f905744f71
Fixed bug #1077857 assertion failure while loading saved game
2004-12-03 21:56:04 +00:00
jarod42
9bdcbe4bf3
Fixed bug #936920 Walls change from human to orc in editor
2004-11-30 16:02:27 +00:00
jarod42
318e401781
Upgrade works now for defined variables
2004-11-23 19:52:33 +00:00
jarod42
7692aa7ab0
Add Radar{Jammer,}Range in DefineUnitType()
2004-11-22 14:13:18 +00:00
mr-russ
8f612a53db
Add Items to changelog that should have been added when commits for radar and
...
patches were made
2004-11-22 07:45:46 +00:00
mr-russ
3f8ddf3290
Applied Patch #1061898 : extension (bug fix?) for the unit offset 2 (From Gorm_)
2004-11-22 07:42:44 +00:00
nehalmistry
341c3b949d
document DefinePlaySections
2004-11-21 17:37:20 +00:00
mr-russ
dc8b8d4b2c
Added Radar and Radar Jamming support.
2004-11-20 12:56:15 +00:00
jarod42
d6b217798d
Apply documentation patch #1068695 clarify animation frame numbers
2004-11-18 13:44:19 +00:00
feber
8f42e28f58
Fixed compile bugs: uninitialised variables (patch 1063696 from Frank Loeffler)
...
Cleanup.
2004-11-10 12:13:05 +00:00
feber
1ae03d867f
Removed unused and useless DefineMissileTypeWcNames lua function.
2004-11-09 22:25:14 +00:00
jarod42
0afdb18e50
Allow user to define the formula to compute damage with SetDamageFormula
2004-11-09 22:12:33 +00:00
feber
9653085f96
Use CC environment variable at ./configure (patch 1061836 from Frank Loeffler).
2004-11-07 10:23:46 +00:00
feber
9a84625249
Added SetStartView lua api function.
2004-11-06 20:46:32 +00:00
mr-russ
f03ac12105
Added offset parameter to unittype
2004-11-04 11:32:00 +00:00
jarod42
14da5bb929
Tell mana calculation for action spell.
...
Fix warning
2004-11-03 05:56:51 +00:00
jarod42
89b08fe28f
Unit with no movement can attack manualy
2004-11-03 03:03:33 +00:00
jarod42
80da1a5d25
Split Decoration Unittype flag into IsNotSelectable, Indestructible
...
and Decoration (act as tile).
2004-11-01 17:24:19 +00:00
feber
2187924a26
Added SetResourcesHeld function and added support for RaceName in SetPlayerData for new lua map format. Define LUA_MAP_API to enable the new map api and disable the corresponding functionality in the pud code.
2004-10-31 19:00:17 +00:00
mr-russ
efef07f211
Fixed bug #1054185 : [Save/Load] track unit
2004-10-31 00:55:08 +00:00
mr-russ
a47bf1efc5
Allow Buildings to rotate if they have frames for it
2004-10-31 00:08:32 +00:00
feber
d37fa67558
Removed supposedly fcmp related text.
2004-10-26 20:02:39 +00:00
feber
c6410acbe1
Updated link to GPL and added a warning.
2004-10-26 19:36:55 +00:00
feber
013aaa9359
Updated documentation about reserved indexes in palettes.
2004-10-26 18:47:35 +00:00
jarod42
4bb9c0c16e
Easy access to UnitTypeFlag with BoolFlag
2004-10-26 16:44:44 +00:00
jarod42
fed091c9f5
Fix bug#1053283 [Assert]actions.c:417
2004-10-25 22:12:31 +00:00
jarod42
15a3fb511a
Resouce and depot can call harvesters with right click.
2004-10-25 17:08:57 +00:00
jsalmon3
4d47cb8906
Added GetVideoResolution and GetVideoFullScreen
2004-10-25 01:19:58 +00:00
feber
699dd2ff15
New Lua map format: map presentation.
2004-10-24 06:49:11 +00:00
jarod42
383a47e6e9
Fix bug #1048426 [BOS] segfault with a map.
2004-10-22 16:23:09 +00:00
feber
fa48b22bd4
Fix documentation about Briefing function.
2004-10-19 19:09:46 +00:00
mr-russ
d195faf719
Fixed crash where cursors were not initialized to 0, introduced in recent cleaups.
2004-10-17 01:53:23 +00:00
jsalmon3
015113db60
Added CclSavePreferences
2004-10-16 17:28:15 +00:00
jarod42
7ad86c6f72
Remove Speed attribute from UnitType and UnitStat.
...
(its only effect was to be shown in panel)
2004-10-12 15:12:47 +00:00
jarod42
94e85ff282
Remove Speed attribute from UnitType (and so UnitStat).
...
(its only effect was to be shown in panel)
2004-10-12 15:07:10 +00:00
jarod42
734e389dda
Add docu about variable already defined for DefineVariables().
...
Fixed some warnings.
2004-10-11 16:07:20 +00:00
mr-russ
9a2f317747
Fixed bug #1043210 : [editor] several units on the same tiles
2004-10-09 09:28:42 +00:00
jarod42
e020df27e7
Make Info panel more configurable
2004-10-01 19:34:02 +00:00
jsalmon3
1d891e94f7
Removed SoundThread and DisplaySounds
2004-08-24 01:11:00 +00:00
jsalmon3
e3971cffa8
Added support for transparent UI graphics, allowing for non-rectangular map areas
2004-08-21 21:04:17 +00:00
feber
71d21e7abd
Seperation of fog of war graphics from the tileset graphics.
...
Added lua api function SetFogOfWarGraphics.
2004-08-19 19:03:35 +00:00
mr-russ
eb29ed9486
Update for Graphics manager and removal of SameSprite
2004-08-11 04:51:33 +00:00
jsalmon3
f203cba4e9
Icons use the graphics manager
...
Removed icon aliases
Renamed icon index to frame
Hi mr-russ
2004-08-11 00:36:53 +00:00
jsalmon3
4d1231db48
Fixed bug #954330 : Land construction site does not take player color with opengl
2004-08-07 19:11:34 +00:00
mr-russ
37e5ad69d4
Fixed bug #992785 : Returning to Depot without resources
...
Renamed Value to ResourcesHeld for units.
Add Recast:1 as to not interfere with Resources.
Suicide Click uses static int for tracking not old Value.
2004-08-07 02:52:27 +00:00
feber
6f1b6df361
- Applied Patch #1000623 from Wojciech �yli�ski - gulldarek.
...
- Uncommented and updated DefineUnitStats
2004-07-30 17:29:48 +00:00
jsalmon3
dd802ebbe4
Update DefineButtonSyle, added DefineCheckboxStyle
2004-07-30 00:38:17 +00:00
mr-russ
27ebbb2fee
Fixed bug #998762 : Gold mine not destroyed when empty
2004-07-28 09:47:50 +00:00
feber
9ddef1e659
Added network protocol used by Stratagus.
2004-07-26 20:00:01 +00:00
jsalmon3
5909d319d8
Removed menu button size
2004-07-25 15:39:58 +00:00
feber
358fbb34b4
Lua game api cleanup:
...
- Renamed PlaceUnit into MoveUnit
- Removed MakeUnit, one should use CreateUnit instead
- Added checks to MoveUnit to avoid blocked tiles.
2004-07-25 14:08:08 +00:00
feber
59b16cbaa0
Updated documentation for the coming new map format.
2004-07-25 11:41:19 +00:00
mr-russ
e9e8a1a1ea
Fixed support request for lua link.
...
Updated data sets to games
2004-07-24 03:34:30 +00:00
feber
dda6da86d1
Added documentation for SetPlayerData and GetPlayerData.
...
Updated documentation helper scripts to use the new filenames.
2004-07-23 07:44:25 +00:00
jsalmon3
d6c5fad448
Fixed bug #994321 : 32bpp images flipped incorrectly
2004-07-23 02:30:26 +00:00
jsalmon3
1eff07ce49
Fixed bug #994987 : game unpauses when minimized
2004-07-23 02:06:15 +00:00
feber
fd9a9afa61
Fixed Briefing example.
2004-07-21 17:31:10 +00:00
feber
9f74c95805
Added function documentation to the game page of the Stratagus Configuration language Description (from Franois Beerten)
2004-07-21 14:12:21 +00:00
mr-russ
e7bc1a065f
Fixed Inability to place units in editor after adding build restrictions
2004-07-20 11:20:49 +00:00
feber
a837fbc265
Fixed bug #984517 : Multiplayer chat didnt wrap correctly.
...
This required also a fix for VideoTextLength to compute the correct length of text with formating codes.
2004-07-19 11:32:12 +00:00
jsalmon3
a0b4e886b4
Updated for ButtonStyles
2004-07-18 19:26:02 +00:00
mr-russ
299d543b29
Draw Correct player Color for Rescued Units in OpenGL mode
2004-07-17 06:00:17 +00:00
mr-russ
865a0f5bb2
Fix Bug in pathfinder, unit's won't walk past goal anymore when it moves
2004-07-17 02:48:08 +00:00
mr-russ
5655c93032
Fixed Bug #990541 : Circle doesnt show
2004-07-17 02:39:19 +00:00
mr-russ
7b1c6e281d
Implemented the Beginning of Building restrictions
...
Fixed Bug where outlines where displayed for dieing buildings
Fixed Bug where BuilderOutside was marked in Red, but you can still build
2004-07-13 15:09:49 +00:00
jarod42
dbcad8c49e
NxN unit could move
2004-07-09 17:22:48 +00:00
mr-russ
5b55c1277e
Update Changelog for 2.2 inclusions
2004-07-08 04:10:50 +00:00
jarod42
aa7aa29b37
Add DefineVariables, DefineDecorations and DefineSprites
2004-07-07 16:48:43 +00:00
jsalmon3
f1d5defd6e
Updated CanTransport
2004-07-05 16:21:20 +00:00
jarod42
790dbe0ef7
correct bug#980355 [fog] crash (assert) with multiple containers
2004-07-05 14:41:21 +00:00
jsalmon3
fd070ea619
Fixed bug #983223 : Sound crash on FreeBSD
2004-07-02 00:04:22 +00:00
jsalmon3
35b46051f8
Removed GetStratagusHomePath and GetStratagusLibraryPath
2004-06-26 18:33:11 +00:00
jsalmon3
0d024772b6
Fixed bug #975904 : Player color on Building Cursor with OpenGL
...
Fixed player color on icons with OpenGL
2004-06-26 18:10:36 +00:00
jarod42
70ac42af1c
update doc to lua
2004-06-23 20:32:40 +00:00
mr-russ
8fb3a7384d
Fix breakages after renaming index.html and directory.
...
Added NEXT and PREV to index to allow to start the cycling from the index page.
2004-06-20 07:10:04 +00:00
mr-russ
dfa6f861bf
Updated Headers to have working links.
...
Added RETURNS to a number of functions.
began work in config.html ensure all the documentation information is accurate.
2004-06-06 09:25:28 +00:00
mr-russ
f005ade2b2
Updated main documentation further to be current.
...
Accidently committed half updated config.html
2004-06-06 05:22:25 +00:00
mr-russ
0a757400a8
Added a number of new functions.
2004-06-04 23:30:33 +00:00
mr-russ
0888f7691d
Added savegame.html for function relating to only savegame internals.
...
Began adding functions and descriptions that are in the code that are
not in the documentation. Still many to go.
2004-06-04 13:10:57 +00:00
mr-russ
6fe5135b9f
Finished Function name update to Lua name.
...
Removed all documentation of function that are not in the code.
Functions need to be added from the code to the documentation.
Then Documentation needs to be updated to be complete for each of the
old functions mentioned.
2004-06-04 12:26:49 +00:00
mr-russ
c77f897833
Documentation Updates to the current point in time.
...
Still cleaning up needs to be done.
AI still needs work to complete the rename to lua phase.
2004-06-02 07:13:11 +00:00
jsalmon3
55a5fd5668
Undo DefineVariables patch, wait until after 2.1 is released
2004-05-31 19:54:15 +00:00
jsalmon3
e9cd183400
Removed SetMenuBackground
2004-05-30 19:46:59 +00:00
jsalmon3
e072a54175
Added missing /dl
2004-05-29 21:37:40 +00:00
jarod42
203cb2bf74
Add DefineVariables and related spell stuff, DefineDecorations
2004-05-29 17:58:57 +00:00
jarod42
7f1a46cab0
Add DefineVariables and DefineDecorations and spell docu
2004-05-29 17:53:44 +00:00
jsalmon3
191c85a63f
Pie menus from feb
2004-05-23 19:16:32 +00:00
nehalmistry
621be58009
undo bad commit
2004-05-22 22:51:16 +00:00
jsalmon3
ed1ecea068
Updated VC++
2004-05-22 22:23:34 +00:00
jarod42
2c71c3679f
add "opponent" flag in condition spell (bug 940362)
2004-05-21 15:19:27 +00:00
mr-russ
e90e0b4155
More Doc updates, nothing special, just function name changes at this point
2004-05-20 09:11:40 +00:00
mr-russ
191607dbe4
Added functions to search for things that are missing in the docs, or that
...
are no longer in the code
2004-05-20 09:10:55 +00:00
mr-russ
306507e550
Major works on changing function names to lua names.
2004-05-19 09:59:48 +00:00
mr-russ
f7e44b4cca
Remove file as assocaited with META_LUA
2004-05-19 00:58:13 +00:00
mr-russ
fc638b882b
Removed META_LUA script writings, they are not used
2004-05-19 00:57:01 +00:00
mr-russ
18252ba9ad
Updated names for lua.
2004-05-19 00:54:32 +00:00
nehalmistry
e3ef3842a6
add libmikmod
2004-05-19 00:26:58 +00:00
mr-russ
f56b1bf3af
Removed trigger.txt
2004-05-19 00:17:38 +00:00
mr-russ
d310072524
Small updates to media information
...
Still much outstanding here. jim4 will have to look into that. eg 32bit images
2004-05-19 00:15:32 +00:00
mr-russ
811b56771a
Remove wargus and dataset installs. Lets those games worry about that.
...
Added not to say you need a dataset to run.
2004-05-19 00:11:32 +00:00
mr-russ
53bb5fcc8e
Remove Savannah, small updates to install
2004-05-19 00:05:46 +00:00
mr-russ
ac66d79b02
Remove savannah references. Update for code changes
2004-05-19 00:00:22 +00:00
mr-russ
e3d6d340c1
Remove savannah references.
...
update for changes in current management
2004-05-18 23:55:36 +00:00
mr-russ
78b9f7179d
Update directory structure for lua, and scripts/maps
2004-05-18 23:41:59 +00:00
mr-russ
a991d1a7fb
Update version that metaserver will be included in
2004-05-18 23:38:12 +00:00
mr-russ
786bd31563
cat /tmp/cvstuDAp5
2004-05-18 00:50:27 +00:00
jsalmon3
e9788ac4e1
Changed version to 2.1, updated copyright years
2004-05-16 20:55:16 +00:00
jsalmon3
a2f272d29b
Fixed link to msvc-libs.zip
2004-05-15 16:12:42 +00:00
jsalmon3
36de4e7d2a
Fixed bug #928568 : Oil platform can be built under a ship
2004-04-18 23:46:11 +00:00
jsalmon3
b913371746
Fixed bug #913100 : Stratagus ignores player race
2004-04-18 16:26:32 +00:00
jsalmon3
a12ea9def7
Fixed bug #931995 : first oil is free
2004-04-18 00:30:58 +00:00
nehalmistry
5948ef373d
update a faq item
2004-04-07 18:19:23 +00:00
nehalmistry
11a96317e8
doc updates
2004-04-07 18:14:01 +00:00
nehalmistry
da6b47e3eb
reverse commit of license header change
2004-03-29 23:51:25 +00:00