Commit graph

2409 commits

Author SHA1 Message Date
johns
3db19a5dfc Fixed bug: Wrapper script looses all command line options (from Josef Spillner). 2002-05-27 13:15:38 +00:00
johns
5ed49192ec Preparation for stable release. 2002-05-26 13:42:33 +00:00
jsalmon3
ded87fb79f Updated VC++ section to mention stdint.h 2002-05-26 05:11:20 +00:00
jsalmon3
6a95d8f0d3 Fixed multiplayer menu bug on different resolutions 2002-05-25 22:27:28 +00:00
nehalmistry
36b7cec1ef don't search for svgalib if win32 2002-05-25 20:17:07 +00:00
johns
8b7852a5a3 Lag and updates values are transfered from server to client. 2002-05-25 19:23:03 +00:00
johns
dbf8f8e41d Direct link to _map_info_ in docs added. 2002-05-24 22:54:18 +00:00
cade
3172e5fc75 - alt-buttons done. 2002-05-24 22:24:29 +00:00
cade
1a2204732c - alt-buttons support. button positions >9 are attached to
positions as 10=1, 11=2, ... and are show if alt key is pressed. this
  gives twice as many available buttons, still every button can have own
  hotkey.
2002-05-24 21:40:28 +00:00
johns
e05045e06c Small fixes. 2002-05-24 19:04:44 +00:00
johns
f8139c7195 Lag 10 is a better and saver default. 2002-05-24 19:03:27 +00:00
johns
9d3850b9db Update docs. 2002-05-24 14:15:12 +00:00
johns
f3b0082ddd Fixed compiling. 2002-05-24 13:22:43 +00:00
ariclone
e2ad45e13e Delayed ack state from real life testing added 2002-05-23 23:05:33 +00:00
latimerius
f7d7690eee Disabled clearing of MapArea after each viewport mode change since it
erased a part of the intro screen.
2002-05-23 22:51:06 +00:00
latimerius
50301b2eaf New viewport number now passed to SetViewportMode() as an argument. 2002-05-23 22:22:35 +00:00
ariclone
535fffa78a Fixed input item (re-)activation flaw found be Nehal 2002-05-23 21:41:00 +00:00
latimerius
7497145faa Viewport mode setup code reorganized. 2002-05-23 21:09:51 +00:00
ariclone
cd172b24fb Fixed race selection and slot exclusion ("closed") in gui-started network
game. Don't think this was easy..
2002-05-23 20:42:33 +00:00
johns
0b968efaac Updated VC++ question. 2002-05-23 13:31:38 +00:00
johns
03c41e6e58 Fixed player problems with campaign and command line starting. 2002-05-22 20:25:01 +00:00
johns
e649609b1d Better attacked messages. 2002-05-21 23:43:43 +00:00
johns
f10b9ab283 Build started. 2002-05-21 23:24:14 +00:00
johns
927a196e1a Build started. 2002-05-21 23:07:42 +00:00
johns
dcecd73a7e Doxygen comment added. 2002-05-21 21:02:23 +00:00
ariclone
cab11600ee some minor (optical) fixes + preparations to account for selected races
and player types (closed, computer, etc) in network games.
2002-05-21 18:25:06 +00:00
ariclone
e276fd7635 Shut up gcc (-Werror ... ) on unititialized vars 2002-05-21 17:00:28 +00:00
latimerius
c46fbb3790 Some documentation added. 2002-05-21 03:46:49 +00:00
jsalmon3
25c2673323 Fix the free macro for gdb/mingw 2002-05-21 00:15:18 +00:00
jsalmon3
486142cd87 Fix mingw bug with free macro 2002-05-20 23:43:31 +00:00
jsalmon3
3f5d7aa8d8 Fog optimization for 32bpp 2002-05-20 23:10:40 +00:00
johns
1dacfef8d8 Fixed FLAC detection. 2002-05-20 22:34:40 +00:00
johns
dff38ce77c Multiplayer menus -test phase- 2002-05-20 21:44:09 +00:00
ariclone
386693691f FINALLY - NETWORK GAMES can be started using the gui - Not finished yet,
Setup data (Races, Tileset, Resources, etc still missing), but already
playable!!! More to come, and some pollishing of Menu look next..
2002-05-20 20:39:36 +00:00
jsalmon3
ef1e7fb93a Fixed linking errors with SPLIT_SCREEN_SUPPORT 2002-05-20 20:15:08 +00:00
johns
25ca86b42d Fixed problems with big viewports and small maps (again). 2002-05-20 20:08:13 +00:00
nehalmistry
1459e62c45 added stdout.txt stderr.txt 2002-05-20 20:07:17 +00:00
johns
5fb0361372 Todo for switching big screen mode added. 2002-05-20 20:07:13 +00:00
nehalmistry
d058b39076 fixed ogg vorbis detection message 2002-05-20 20:05:35 +00:00
johns
11a5274f61 Partly added missing documentation. 2002-05-20 20:04:47 +00:00
johns
f820e34b1a The values are unsigned, fixes scrolling problems map size = viewport size. 2002-05-20 20:02:32 +00:00
ariclone
23d866c35c Network menus: Now server and clients start, only missing part is setup
according to Hosts[] and ServerSetupState[] in CreateGame..
2002-05-20 19:55:06 +00:00
johns
96fc69b9cc Fix for VC++. 2002-05-20 19:54:55 +00:00
johns
16c9200489 NEVER KILL MY FIXES. CHECK THE CONFLICTS! 2002-05-20 19:47:04 +00:00
ariclone
be4416ba29 Next State before the final Network game start action... allmost ready.. 2002-05-20 18:59:58 +00:00
johns
043468e8a2 The map must always start on an even pixel, because the map draw routines draw two pixels at the same time. 2002-05-20 15:32:35 +00:00
johns
55aa3586fd DON'T KILL MY BUG FIXES! 2002-05-20 15:25:51 +00:00
johns
4d101d7013 Fixed crash of campaign. 2002-05-20 15:03:17 +00:00
ariclone
c40061cc4a Fixed client attach design/logic bug (Host slot logic).
First part of "network game start" logic
Disabled old style (command line) network logic, interferes with current
development!
ATTENTION: interim checkin, neither old nor new logic works in the moment..
2002-05-20 15:00:35 +00:00
johns
aed422c237 No tips in network play. 2002-05-19 22:05:53 +00:00