johns
3db19a5dfc
Fixed bug: Wrapper script looses all command line options (from Josef Spillner).
2002-05-27 13:15:38 +00:00
johns
5ed49192ec
Preparation for stable release.
2002-05-26 13:42:33 +00:00
jsalmon3
ded87fb79f
Updated VC++ section to mention stdint.h
2002-05-26 05:11:20 +00:00
jsalmon3
6a95d8f0d3
Fixed multiplayer menu bug on different resolutions
2002-05-25 22:27:28 +00:00
nehalmistry
36b7cec1ef
don't search for svgalib if win32
2002-05-25 20:17:07 +00:00
johns
8b7852a5a3
Lag and updates values are transfered from server to client.
2002-05-25 19:23:03 +00:00
johns
dbf8f8e41d
Direct link to _map_info_ in docs added.
2002-05-24 22:54:18 +00:00
cade
3172e5fc75
- alt-buttons done.
2002-05-24 22:24:29 +00:00
cade
1a2204732c
- alt-buttons support. button positions >9 are attached to
...
positions as 10=1, 11=2, ... and are show if alt key is pressed. this
gives twice as many available buttons, still every button can have own
hotkey.
2002-05-24 21:40:28 +00:00
johns
e05045e06c
Small fixes.
2002-05-24 19:04:44 +00:00
johns
f8139c7195
Lag 10 is a better and saver default.
2002-05-24 19:03:27 +00:00
johns
9d3850b9db
Update docs.
2002-05-24 14:15:12 +00:00
johns
f3b0082ddd
Fixed compiling.
2002-05-24 13:22:43 +00:00
ariclone
e2ad45e13e
Delayed ack state from real life testing added
2002-05-23 23:05:33 +00:00
latimerius
f7d7690eee
Disabled clearing of MapArea after each viewport mode change since it
...
erased a part of the intro screen.
2002-05-23 22:51:06 +00:00
latimerius
50301b2eaf
New viewport number now passed to SetViewportMode() as an argument.
2002-05-23 22:22:35 +00:00
ariclone
535fffa78a
Fixed input item (re-)activation flaw found be Nehal
2002-05-23 21:41:00 +00:00
latimerius
7497145faa
Viewport mode setup code reorganized.
2002-05-23 21:09:51 +00:00
ariclone
cd172b24fb
Fixed race selection and slot exclusion ("closed") in gui-started network
...
game. Don't think this was easy..
2002-05-23 20:42:33 +00:00
johns
0b968efaac
Updated VC++ question.
2002-05-23 13:31:38 +00:00
johns
03c41e6e58
Fixed player problems with campaign and command line starting.
2002-05-22 20:25:01 +00:00
johns
e649609b1d
Better attacked messages.
2002-05-21 23:43:43 +00:00
johns
f10b9ab283
Build #19 started.
2002-05-21 23:24:14 +00:00
johns
927a196e1a
Build #19 started.
2002-05-21 23:07:42 +00:00
johns
dcecd73a7e
Doxygen comment added.
2002-05-21 21:02:23 +00:00
ariclone
cab11600ee
some minor (optical) fixes + preparations to account for selected races
...
and player types (closed, computer, etc) in network games.
2002-05-21 18:25:06 +00:00
ariclone
e276fd7635
Shut up gcc (-Werror ... ) on unititialized vars
2002-05-21 17:00:28 +00:00
latimerius
c46fbb3790
Some documentation added.
2002-05-21 03:46:49 +00:00
jsalmon3
25c2673323
Fix the free macro for gdb/mingw
2002-05-21 00:15:18 +00:00
jsalmon3
486142cd87
Fix mingw bug with free macro
2002-05-20 23:43:31 +00:00
jsalmon3
3f5d7aa8d8
Fog optimization for 32bpp
2002-05-20 23:10:40 +00:00
johns
1dacfef8d8
Fixed FLAC detection.
2002-05-20 22:34:40 +00:00
johns
dff38ce77c
Multiplayer menus -test phase-
2002-05-20 21:44:09 +00:00
ariclone
386693691f
FINALLY - NETWORK GAMES can be started using the gui - Not finished yet,
...
Setup data (Races, Tileset, Resources, etc still missing), but already
playable!!! More to come, and some pollishing of Menu look next..
2002-05-20 20:39:36 +00:00
jsalmon3
ef1e7fb93a
Fixed linking errors with SPLIT_SCREEN_SUPPORT
2002-05-20 20:15:08 +00:00
johns
25ca86b42d
Fixed problems with big viewports and small maps (again).
2002-05-20 20:08:13 +00:00
nehalmistry
1459e62c45
added stdout.txt stderr.txt
2002-05-20 20:07:17 +00:00
johns
5fb0361372
Todo for switching big screen mode added.
2002-05-20 20:07:13 +00:00
nehalmistry
d058b39076
fixed ogg vorbis detection message
2002-05-20 20:05:35 +00:00
johns
11a5274f61
Partly added missing documentation.
2002-05-20 20:04:47 +00:00
johns
f820e34b1a
The values are unsigned, fixes scrolling problems map size = viewport size.
2002-05-20 20:02:32 +00:00
ariclone
23d866c35c
Network menus: Now server and clients start, only missing part is setup
...
according to Hosts[] and ServerSetupState[] in CreateGame..
2002-05-20 19:55:06 +00:00
johns
96fc69b9cc
Fix for VC++.
2002-05-20 19:54:55 +00:00
johns
16c9200489
NEVER KILL MY FIXES. CHECK THE CONFLICTS!
2002-05-20 19:47:04 +00:00
ariclone
be4416ba29
Next State before the final Network game start action... allmost ready..
2002-05-20 18:59:58 +00:00
johns
043468e8a2
The map must always start on an even pixel, because the map draw routines draw two pixels at the same time.
2002-05-20 15:32:35 +00:00
johns
55aa3586fd
DON'T KILL MY BUG FIXES!
2002-05-20 15:25:51 +00:00
johns
4d101d7013
Fixed crash of campaign.
2002-05-20 15:03:17 +00:00
ariclone
c40061cc4a
Fixed client attach design/logic bug (Host slot logic).
...
First part of "network game start" logic
Disabled old style (command line) network logic, interferes with current
development!
ATTENTION: interim checkin, neither old nor new logic works in the moment..
2002-05-20 15:00:35 +00:00
johns
aed422c237
No tips in network play.
2002-05-19 22:05:53 +00:00