New viewport number now passed to SetViewportMode() as an argument.
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parent
535fffa78a
commit
50301b2eaf
2 changed files with 15 additions and 16 deletions
src/ui
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@ -408,7 +408,7 @@ local void UiToggleBigMap(void)
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TheUI.MapArea.EndX=((VideoWidth/TileSizeX)*TileSizeX)-1;
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TheUI.MapArea.EndY=((VideoHeight/TileSizeY)*TileSizeY)-1;
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SetViewportMode ();
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SetViewportMode (TheUI.ViewportMode);
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#else /* SPLIT_SCREEN_SUPPORT */
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mapx=TheUI.MapX;
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mapy=TheUI.MapY;
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@ -439,7 +439,7 @@ local void UiToggleBigMap(void)
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TheUI.MapArea.EndX=mapex;
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TheUI.MapArea.EndY=mapey;
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SetViewportMode ();
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SetViewportMode (TheUI.ViewportMode);
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#else /* SPLIT_SCREEN_SUPPORT */
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TheUI.MapX=mapx;
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TheUI.MapY=mapy;
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@ -110,8 +110,7 @@ global void InitUserInterface(const char *race_name)
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#ifdef SPLIT_SCREEN_SUPPORT
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TheUI.LastClickedVP = 0;
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TheUI.ViewportMode = VIEWPORT_SINGLE;
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SetViewportMode ();
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SetViewportMode (VIEWPORT_SINGLE);
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#else /* SPLIT_SCREEN_SUPPORT */
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MapWidth=(TheUI.MapEndX-TheUI.MapX+TileSizeX)/TileSizeX;
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MapHeight=(TheUI.MapEndY-TheUI.MapY+TileSizeY)/TileSizeY;
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@ -695,15 +694,14 @@ local void SetViewportModeQuad (void)
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}
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/**
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** Sets (calls geometry setup routines) for a new viewport mode.
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** The new mode's mode number has to be already stored in
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** TheUI.ViewportMode.
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** Sets up (calls geometry setup routines for) a new viewport mode.
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**
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** FIXME: it would probably make more sense to pass the new vp mode's
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** number as an argument to SetViewportMode().
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** @param new_mode New mode's number.
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*/
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global void SetViewportMode (void)
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global void SetViewportMode (ViewportMode new_mode)
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{
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TheUI.ViewportMode = new_mode;
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switch (TheUI.ViewportMode) {
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case VIEWPORT_SINGLE:
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SetViewportModeSingle ();
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@ -741,12 +739,13 @@ global void SetViewportMode (void)
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*/
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global void CycleViewportMode (int step)
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{
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TheUI.ViewportMode += step;
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if ((int )TheUI.ViewportMode >= NUM_VIEWPORT_MODES)
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TheUI.ViewportMode = 0;
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if ((int )TheUI.ViewportMode < 0)
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TheUI.ViewportMode = NUM_VIEWPORT_MODES - 1;
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SetViewportMode ();
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int new_mode = (int )TheUI.ViewportMode + step;
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if (new_mode >= NUM_VIEWPORT_MODES)
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new_mode = 0;
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if (new_mode < 0)
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new_mode = NUM_VIEWPORT_MODES - 1;
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SetViewportMode (new_mode);
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}
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#endif /* SPLIT_SCREEN_SUPPORT */
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