Fixed multiplayer menu bug on different resolutions
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@ -4441,7 +4441,7 @@ local void NetMultiPlayerDrawFunc(Menuitem *mi)
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GetDefaultTextColors(&nc, &rc);
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SetDefaultTextColors(rc, rc);
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DebugLevel3Fn("Hosts[%d].PlyName = %s\n", i, Hosts[i].PlyName);
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VideoDrawText(mi->xofs, mi->yofs, GameFont, Hosts[i].PlyName);
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VideoDrawText(OffsetX+mi->xofs, OffsetY+mi->yofs, GameFont, Hosts[i].PlyName);
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SetDefaultTextColors(nc, rc);
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}
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