Fixed multiplayer menu bug on different resolutions

This commit is contained in:
jsalmon3 2002-05-25 22:27:28 +00:00
parent 36b7cec1ef
commit 6a95d8f0d3

View file

@ -4441,7 +4441,7 @@ local void NetMultiPlayerDrawFunc(Menuitem *mi)
GetDefaultTextColors(&nc, &rc);
SetDefaultTextColors(rc, rc);
DebugLevel3Fn("Hosts[%d].PlyName = %s\n", i, Hosts[i].PlyName);
VideoDrawText(mi->xofs, mi->yofs, GameFont, Hosts[i].PlyName);
VideoDrawText(OffsetX+mi->xofs, OffsetY+mi->yofs, GameFont, Hosts[i].PlyName);
SetDefaultTextColors(nc, rc);
}