Lag 10 is a better and saver default.

This commit is contained in:
johns 2002-05-24 19:03:27 +00:00
parent 9d3850b9db
commit f8139c7195
2 changed files with 3 additions and 3 deletions
src
network
stratagus

View file

@ -268,7 +268,7 @@ global int NetworkNumInterfaces; /// Network number of interfaces
global int NetworkFildes = -1; /// Network file descriptor
global int NetworkInSync = 1; /// Network is in sync
global int NetworkUpdates = 5; /// Network update each # game cycles
global int NetworkLag = 5; /// Network lag in # game cycles
global int NetworkLag = 10; /// Network lag in # game cycles
global int NetworkStatus[PlayerMax]; /// Network status
local char NetMsgBuf[128][PlayerMax]; /// Chat message buffers

View file

@ -1108,10 +1108,10 @@ local void Usage(void)
\t-f factor\tComputer units cost factor\n\
\t-h\t\tHelp shows this page\n\
\t-l\t\tEnable command log to \"command.log\"\n\
\t-p players\tNumber of players\n\
\t-p players\tDON'T USE! Number of players\n\
\t-P port\t\tNetwork port to use (menu code only)\n\
\t-n [localport:]host[:port]\tNetwork argument (port default 6660)\n\
\t-L lag\t\tNetwork lag in # frames (default 5 = 165ms)\n\
\t-L lag\t\tNetwork lag in # frames (default 10 = 333ms)\n\
\t-U update\tNetwork update rate in # frames (default 5=6x pro s)\n\
\t-N name\t\tName of the player\n\
\t-s sleep\tNumber of frames for the AI to sleep before it starts\n\