Build started.

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johns 2002-05-21 23:24:14 +00:00
parent 927a196e1a
commit f10b9ab283

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@ -167,7 +167,7 @@ PREFIX=/usr/local
#PROFILE= -pg -a
# Compile Version
VERSION= '-DVERSION="1.17pre1-build18"'
VERSION= '-DVERSION="1.17-build19"'
############################################################################
# below this, nothing should be changed!
@ -210,30 +210,30 @@ IFLAGS= -I$(TOPDIR)/src/include $(XIFLAGS)
## BPP8_WINSAFE Uses a windows safe palette instead.
## BPP8_IRGB Uses a palette based on 4x4x4 RGB in 4 intensities
## There are some still not well tested code parts or branches.
## UNIT_ON_MAP: Fast lookup of units
## UNITS_ON_MAP: Faster lookup of units
## NEW_AI: New better improved AI code
## USE_TILECACHE: Faster tile drawing, costs memory.
## USE_SMART_TILECACHE: Faster tile drawing, slow with hardware video memory.
## UNIT_ON_MAP Fast lookup of units
## UNITS_ON_MAP Faster lookup of units
## NEW_AI New better improved AI code
## USE_TILECACHE Faster tile drawing, costs memory.
## USE_SMART_TILECACHE Faster tile drawing, slow with hardware video memory.
## USE_HP_FOR_XP Use hit-points for XP calculations.
## NEW_NETMENUS: Include new menu driven network set-up.
## USE_LIBMODPLUG: Use modplug audio player support.
## NEW_NETMENUS Include new menu driven network set-up.
## USE_LIBMODPLUG Use modplug audio player support.
## USE_SDLCD Use the SDL cd player support.
## USE_LIBCDA Use the LIBCDA cd player support.
## USE_FLAC: Use flac audio player support.
## USE_OGG: Use ogg audio player support.
## USE_MAD: Use mad mp3 audio player support.
## USE_FLAC Use flac audio player support.
## USE_OGG Use ogg audio player support.
## USE_MAD Use mad mp3 audio player support.
## SPLIT_SCREEN_SUPPORT Use multiple map viewports
## These aren't working yet:
## NEW_MAPDRAW: Stephans new map draw code (broken in this release)
## NEW_MAPDRAW Stephans new map draw code (broken in this release)
## USE_FFMPEG Use ffmpeg video player support.
## NEW_FOW: New fog of war code, should work correct
## NEW_SHIPS: New correct ship movement.
## HIERARCHIC_PATHFINDER: Use hierarchic pathfinder
## SPLIT_SCREEN_SUPPORT: Use multiple map viewports
## USE_LUA: Lua scripting support
## NEW_FOW New fog of war code, should work correct
## NEW_SHIPS New correct ship movement.
## HIERARCHIC_PATHFINDER Use hierarchic pathfinder
## USE_LUA Lua scripting support
DFLAGS= $(THREAD) $(CCL) $(VERSION) $(VIDEO) $(ZDEFS) $(DSOUND) $(DEBUG) \
-DHAVE_EXPANSION -DUNIT_ON_MAP -DNEW_AI -DUSE_FLAC -DUSE_OGG -DUSE_MAD \
-DUSE_HP_FOR_XP -DNEW_NETMENUS # -DNEW_MAPDRAW=1 -DNEW_FOW -DNEW_SHIPS
-DUSE_HP_FOR_XP -DNEW_NETMENUS -DSPLIT_SCREEN_SUPPORT # -DNEW_MAPDRAW=1 -DNEW_FOW -DNEW_SHIPS
## choose optimise level