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d5f670fef2
reset function stack for LUA
2020-09-24 15:52:01 -04:00
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41692b8be0
Update EQ2World__Debug_x64.exe
2020-09-24 08:19:32 -04:00
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0a1e8a7c12
Added MovementLoopAddLocation back from its previous removal in change ebddaba763
2020-09-24 08:19:30 -04:00
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2ac335014f
Exe Update
2020-09-23 15:43:39 -04:00
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0f972e7670
make sure copied spell doesn't call customspell
2020-09-23 15:43:34 -04:00
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fcbbb73b02
Exe Update
2020-09-23 13:45:35 -04:00
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f42e6f08de
CustomSpell addition, customspell function: Create custom spells within themselves
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Spells/Fighter/Crusader/Shadowknight/Painbringer.lua
function customspell(Spell, Caster, Target)
SetSpellData(Spell,"name","Painbringer 2.0!")
end
sets name to Painbringer 2.0! instead of 'Painbringer'
2020-09-23 13:45:29 -04:00
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1df57c9818
Exe Update
2020-09-23 08:49:42 -04:00
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9a78416ac6
CustomSpell additions SetSpellDisplayEffect(idx, field, value) and GetSpellDisplayEffect((idx, field) added
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- Allows custom spell_display_effects
- Spell examine is now unique to the spell cast, we have to create a unique spell id that is temporarily used by the custom spell to accomplish this
eg.
Spell = GetSpell(90044, 1)
SetSpellDisplayEffect(Spell, 0, "description", "Applies Painbringer. Lasts for millions of seconds!")
CastCustomSpell(Spell, Player, Player)
result: https://cdn.discordapp.com/attachments/684934458738212962/758297380302225418/unknown.png
2020-09-23 08:49:36 -04:00
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a90bec8934
Exe Update
2020-09-22 23:12:02 -04:00
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e7d3c49319
GetSpellDataIndex added third argument to grab first/second field
2020-09-22 23:11:58 -04:00
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7ea0c82fa6
Exe Update
2020-09-22 23:02:53 -04:00
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c9b3d3aa1d
SetSpellDataIndex and GetSpellDataIndex added to work with custom spell functionality
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eg. modify painbringer spell in an item to do more damage than default 3,5 for indexes 2,3
90044 | 1 | 2 | INT | 3 | 0 | 0
90044 | 1 | 3 | INT | 5 | 0 | 0
Spell = GetSpell(90044, 1)
SetSpellDataIndex(Spell, 2, 45)
SetSpellDataIndex(Spell, 3, 50)
CastCustomSpell(Spell, Player, Player)
2020-09-22 23:02:48 -04:00
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be39bb16a3
fixed crash bug running process when we should be removing the dead client
2020-09-22 23:01:25 -04:00
LethalEncounter
6ac60284b3
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-09-22 22:12:58 -04:00
LethalEncounter
c61588803c
Added Pre-boat Lore narration (books) to the Boat Tutorial zone.
2020-09-22 20:33:50 -04:00
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95bbe23192
SQL Updates for changes to Far Journey Freeport -- only supported for NEW characters after this update sourced
2020-09-21 07:14:23 -04:00
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3a45e50028
Fix treasure chests being targetable/hand icon if reloading in zone
2020-09-20 23:35:47 -04:00
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a7a6d9b7a4
FarJourneyFreeport disabling targetable and ChangeHandIcon for treasure chests (WIP)
2020-09-20 23:21:56 -04:00
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596bc4fe4c
Exe Updates
2020-09-20 23:21:28 -04:00
LethalEncounter
e486b1acc9
Fixed bug with zoning crashing the 283 client
2020-09-20 22:41:03 -04:00
LethalEncounter
81bd804af2
Fixed bug that caused the server to not be compilable on Linux
2020-09-20 21:38:18 -04:00
LethalEncounter
2e903f5f0b
Fixed death sounds if the client was lower than the underworld of the zone (we never set it properly)
2020-09-20 14:50:53 -04:00
LethalEncounter
fcde85b293
Fixed death sounds if the client was lower than the underworld of the zone (we never set it properly)
2020-09-20 14:50:12 -04:00
LethalEncounter
7a03363551
Far Journey LUA scripts
2020-09-19 21:00:21 -04:00
LethalEncounter
3ea7ffebb6
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-09-19 20:54:44 -04:00
LethalEncounter
ebddaba763
Tutorial instructions for the Far Journey zone
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Standardized the message numbers and will send the correct one based on client version
Fixed /tell to not assume that both clients were the same version
Tons of quest fixes
Fixed various spawn bugs
2020-09-19 20:38:00 -04:00
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fddd7b37c0
Exe Update
2020-09-10 12:44:16 -04:00
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a54d7a4dc2
Fix a queued spell crash with custom spells
2020-09-10 12:44:12 -04:00
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b44dc4c768
Exe Update
2020-09-10 12:16:19 -04:00
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679c1bd779
Player Error log when a item is used but the display charges is 0
2020-09-10 12:16:14 -04:00
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c21ee782ec
Stop potential leak if CastCustomSpell is cut short
2020-09-10 12:12:36 -04:00
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416b775073
Exe Update
2020-09-10 07:39:44 -04:00
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2efb43d1f1
Update Spells.cpp
2020-09-10 07:39:38 -04:00
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80fc1e4a2f
Exe Update
2020-09-10 07:38:08 -04:00
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9ebe3fbec0
Spell Copies will pull spell effects / lua data also -- just in case
2020-09-10 07:38:04 -04:00
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39214a0ee9
Exe Update
2020-09-10 07:26:37 -04:00
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913f72b5ba
Complete LUA Custom Spell Implementation
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Complete Fix #196 - need to rebuild the SpellData structure so as to not mess with the base Spell's memory. Also delete the inner spell when we RemoveSpell since its only a one-off.
2020-09-10 07:26:32 -04:00
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47a0268652
Exe Updates
2020-09-09 23:54:29 -04:00
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900a32b259
LUA additions
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Fix #196 - LUA custom spell support (for things like item scripts)
Fix #195 - Alignment LUA functions
CastSpell now has a cast_time argument extended to it
2020-09-09 23:54:23 -04:00
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ff02b05cfd
Merge branch 'MoreLuaDebug' of pboyd04/EQ2EMu into master
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looks good
2020-09-07 22:16:34 +00:00
Patrick Boyd
493cfd8067
Remove unneeded files
2020-09-07 16:23:44 -05:00
Patrick Boyd
6785c8d2d5
Add more LUA debug functions
2020-09-07 16:22:02 -05:00
devn00b
cc26ddb581
Merge branch 'CMake' of pboyd04/EQ2EMu into master
2020-09-07 18:01:30 +00:00
Patrick Boyd
dd157479b9
Add CMake for root + Login/WorldServer
2020-09-06 13:18:17 -05:00
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ea68b4290b
Exe Update
2020-09-05 23:05:05 -04:00
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0701fb21a9
restore OfferQuest changes accidentally removed..
2020-09-05 23:05:00 -04:00
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1e90b2597a
Exe Update
2020-09-05 22:31:10 -04:00
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897df23280
Fixed async query, added new reason string to remove spell function in LUA
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- Fixed a async query for npc_appearance on skin_color to use insert param
- spell 'remove' function now has third parameter 'reason', canceled, expired, purged, death and pet_death
2020-09-05 22:31:04 -04:00
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b22b7201c1
Merge branch 'FixJacquesSpawnScript' of pboyd04/EQ2EMu into master
2020-09-05 10:18:47 +00:00