Stop potential leak if CastCustomSpell is cut short
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416b775073
commit
c21ee782ec
2 changed files with 40 additions and 31 deletions
EQ2/source/WorldServer
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@ -869,7 +869,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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}
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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}
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@ -896,7 +896,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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// make sure to release the lock before we return out
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zone->GetTradeskillMgr()->ReleaseReadLock(__FUNCTION__, __LINE__);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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// need to make sure the lock is released if the if passed
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@ -907,7 +907,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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LogWrite(SPELL__DEBUG, 1, "Spell", "%s cannot cast a tradeskill spell (%s) while not crafting.", caster->GetName(), spell->GetName());
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zone->SendSpellFailedPacket(client, SPELL_ERROR_ONLY_WHEN_CRAFTING);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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}
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@ -917,7 +917,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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LogWrite(SPELL__DEBUG, 1, "Spell", "%s cannot see target %s.", caster->GetName(), target->GetName());
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zone->SendSpellFailedPacket(client, SPELL_ERROR_CANT_SEE_TARGET);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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@ -926,7 +926,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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LogWrite(SPELL__DEBUG, 1, "Spell", "%s cannot cast (mezzed or stunned).", caster->GetName());
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zone->SendSpellFailedPacket(client, SPELL_ERROR_CANNOT_CAST_STUNNED);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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@ -935,7 +935,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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LogWrite(SPELL__DEBUG, 1, "Spell", "%s cannot cast (stifled).", caster->GetName());
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zone->SendSpellFailedPacket(client, SPELL_ERROR_CANNOT_CAST_STIFFLED);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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@ -944,7 +944,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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LogWrite(SPELL__DEBUG, 1, "Spell", "%s cannot cast (feared).", caster->GetName());
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zone->SendSpellFailedPacket(client, SPELL_ERROR_CANNOT_CAST_FEARED);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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@ -953,7 +953,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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LogWrite(SPELL__DEBUG, 1, "Spell", "Queuing spell for %s.", caster->GetName());
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CheckSpellQueue(spell, caster);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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@ -966,7 +966,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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LogWrite(SPELL__DEBUG, 1, "Spell", "%s: No target.", spell->GetName());
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zone->SendSpellFailedPacket(client, SPELL_ERROR_NO_ELIGIBLE_TARGET);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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@ -1003,7 +1003,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Too far.", spell->GetName());
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zone->SendSpellFailedPacket(client, SPELL_ERROR_TOO_FAR_AWAY);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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@ -1012,7 +1012,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Too close.", spell->GetName());
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zone->SendSpellFailedPacket(client, SPELL_ERROR_TOO_CLOSE);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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}
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@ -1028,7 +1028,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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LogWrite(SPELL__DEBUG, 1, "Spell", "%s: No target or not groundspawn.", spell->GetName());
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zone->SendSpellFailedPacket(client, SPELL_ERROR_NO_ELIGIBLE_TARGET);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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}
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@ -1053,7 +1053,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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LogWrite(SPELL__DEBUG, 1, "Spell", "%s: No target.", spell->GetName());
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zone->SendSpellFailedPacket(client, SPELL_ERROR_NO_ELIGIBLE_TARGET);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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/*if (target->appearance.attackable) {
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@ -1071,7 +1071,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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{
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zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_A_FRIEND);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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}
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@ -1082,7 +1082,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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{
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zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_A_FRIEND);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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}
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@ -1099,7 +1099,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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LogWrite(SPELL__DEBUG, 1, "Spell", "%s: No target.", spell->GetName());
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zone->SendSpellFailedPacket(client, SPELL_ERROR_NO_ELIGIBLE_TARGET);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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@ -1108,7 +1108,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Not an Enemy (Target: %s).", spell->GetName(), target->GetName());
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zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_AN_ENEMY);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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@ -1117,7 +1117,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target is not alive (Target: %s).", spell->GetName(), target->GetName());
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zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ALIVE);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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@ -1126,7 +1126,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target is invulnerable (Target: %s).", spell->GetName(), target->GetName());
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zone->SendSpellFailedPacket(client, SPELL_ERROR_TARGET_INVULNERABLE);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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@ -1138,7 +1138,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target (%s) is player and not attackable.", spell->GetName(), target->GetName());
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zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_AN_ENEMY);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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}
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@ -1147,7 +1147,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target (%s) is casters pet and not attackable by caster.", spell->GetName(), target->GetName());
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zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_AN_ENEMY);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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}
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@ -1157,7 +1157,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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{
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LogWrite(SPELL__ERROR, 0, "Spell", "SpellProcess::ProcessSpell Unable to find any spell targets for spell '%s'.", spell->GetName());
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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@ -1167,13 +1167,13 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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{
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zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_DEAD);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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if(target->IsPlayer() && zone->GetClientBySpawn(target)->GetCurrentRez()->active){
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zone->SendSpellFailedPacket(client, SPELL_ERROR_ALREADY_CAST);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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}
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@ -1182,7 +1182,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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{
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zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ENOUGH_POWER);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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@ -1190,7 +1190,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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{
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zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ENOUGH_HEALTH);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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@ -1198,7 +1198,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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{
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zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ENOUGH_SAVAGERY);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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@ -1206,7 +1206,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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{
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zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ENOUGH_DISSONANCE);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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@ -1214,7 +1214,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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{
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zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ENOUGH_CONC);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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@ -1230,7 +1230,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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if (!result) {
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zone->SendSpellFailedPacket(client, error);
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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}
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@ -1275,7 +1275,7 @@ void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster,
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if(!CastProcessedSpell(lua_spell))
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{
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lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
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safe_delete(lua_spell);
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DeleteSpell(lua_spell);
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return;
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}
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}
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@ -2439,4 +2439,12 @@ void SpellProcess::AddSpellCancel(LuaSpell* spell){
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MSpellCancelList.writelock(__FUNCTION__, __LINE__);
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SpellCancelList.push_back(spell);
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MSpellCancelList.releasewritelock(__FUNCTION__, __LINE__);
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}
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void SpellProcess::DeleteSpell(LuaSpell* spell)
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{
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if (spell->spell->IsCopiedSpell())
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safe_delete(spell->spell);
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safe_delete(spell);
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}
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@ -379,6 +379,7 @@ public:
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void AddSpellCancel(LuaSpell* spell);
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void DeleteSpell(LuaSpell* spell);
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private:
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/// <summary>Sends the spell data to the lua script</summary>
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/// <param name='spell'>LuaSpell to call the lua script for</param>
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