Added MovementLoopAddLocation back from its previous removal in change ebddaba763
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@ -760,6 +760,7 @@ void LuaInterface::RegisterFunctions(lua_State* state) {
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lua_register(state, "Say", EQ2Emu_lua_Say);
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lua_register(state, "SayOOC", EQ2Emu_lua_SayOOC);
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lua_register(state, "Emote", EQ2Emu_lua_Emote);
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lua_register(state, "MovementLoopAddLocation", EQ2Emu_lua_MovementLoopAdd); // do not remove this function, it is already heavily used by the content team
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lua_register(state, "MovementLoopAdd", EQ2Emu_lua_MovementLoopAdd);
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lua_register(state, "GetCurrentZoneSafeLocation", EQ2Emu_lua_GetCurrentZoneSafeLocation);
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lua_register(state, "AddTimer", EQ2Emu_lua_AddTimer);
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