CustomSpell additions SetSpellDisplayEffect(idx, field, value) and GetSpellDisplayEffect((idx, field) added
- Allows custom spell_display_effects - Spell examine is now unique to the spell cast, we have to create a unique spell id that is temporarily used by the custom spell to accomplish this eg. Spell = GetSpell(90044, 1) SetSpellDisplayEffect(Spell, 0, "description", "Applies Painbringer. Lasts for millions of seconds!") CastCustomSpell(Spell, Player, Player) result: https://cdn.discordapp.com/attachments/684934458738212962/758297380302225418/unknown.png
This commit is contained in:
parent
a90bec8934
commit
9a78416ac6
8 changed files with 266 additions and 5 deletions
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@ -10492,6 +10492,8 @@ int EQ2Emu_lua_GetSpell(lua_State* state) {
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lua_spell->spell = new Spell(spell);
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lua_interface->AddCustomSpell(lua_spell);
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lua_interface->SetSpellValue(state, lua_spell);
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return 1;
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}
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@ -10675,6 +10677,85 @@ int EQ2Emu_lua_GetSpellDataIndex(lua_State* state) {
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}
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int EQ2Emu_lua_SetSpellDisplayEffect(lua_State* state) {
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if (!lua_interface)
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return 0;
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LuaSpell* spell = lua_interface->GetSpell(state);
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int8 idx = lua_interface->GetInt32Value(state, 2);
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string field = lua_interface->GetStringValue(state, 3);
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boost::to_lower(field);
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if (!spell) {
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lua_interface->LogError("%s: Spell not given in SetSpellDisplayEffect!", lua_interface->GetScriptName(state));
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return 0;
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}
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if (!spell->spell || !spell->spell->GetSpellData()) {
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lua_interface->LogError("%s: Inner Spell or SpellData not given in SetSpellDisplayEffect!", lua_interface->GetScriptName(state));
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return 0;
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}
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if (spell->spell->effects.size() <= idx)
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{
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lua_interface->LogError("%s: lua_data size %i <= %i (idx passed) SetSpellDisplayEffect!", lua_interface->GetScriptName(state), spell->spell->lua_data.size(), idx);
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return 0;
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}
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// do we need to lock? eh probably not this should only be used before use of the custom spell
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SpellDisplayEffect* effect = spell->spell->effects[idx];
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if (field == "description")
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effect->description = string(lua_interface->GetStringValue(state, 4));
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else if (field == "bullet")
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effect->subbullet = lua_interface->GetInt8Value(state, 4);
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else if (field == "percentage")
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effect->percentage = lua_interface->GetInt8Value(state, 4);
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else // no match
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return 0;
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return 1;
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}
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int EQ2Emu_lua_GetSpellDisplayEffect(lua_State* state) {
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if (!lua_interface)
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return 0;
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LuaSpell* spell = lua_interface->GetSpell(state);
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int8 idx = lua_interface->GetInt32Value(state, 2);
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string field = lua_interface->GetStringValue(state, 3);
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boost::to_lower(field);
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if (!spell) {
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lua_interface->LogError("%s: Spell not given in GetSpellDisplayEffect!", lua_interface->GetScriptName(state));
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return 0;
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}
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if (!spell->spell || !spell->spell->GetSpellData()) {
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lua_interface->LogError("%s: Inner Spell or SpellData not given in GetSpellDisplayEffect!", lua_interface->GetScriptName(state));
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return 0;
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}
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if (spell->spell->effects.size() <= idx)
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{
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lua_interface->LogError("%s: lua_data size %i <= %i (idx passed) GetSpellDisplayEffect!", lua_interface->GetScriptName(state), spell->spell->lua_data.size(), idx);
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return 0;
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}
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// do we need to lock? eh probably not this should only be used before use of the custom spell
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SpellDisplayEffect* effect = spell->spell->effects[idx];
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if (field == "description")
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lua_interface->SetStringValue(state, effect->description.c_str());
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else if (field == "bullet")
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lua_interface->SetInt32Value(state, effect->subbullet);
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else if (field == "percentage")
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lua_interface->SetInt32Value(state, effect->percentage);
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else // no match
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return 0;
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return 1;
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}
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int EQ2Emu_lua_CastCustomSpell(lua_State* state) {
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if (!lua_interface)
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return 0;
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@ -487,4 +487,7 @@ int EQ2Emu_lua_CastCustomSpell(lua_State* state);
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int EQ2Emu_lua_SetSpellDataIndex(lua_State* state);
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int EQ2Emu_lua_GetSpellDataIndex(lua_State* state);
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int EQ2Emu_lua_SetSpellDisplayEffect(lua_State* state);
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int EQ2Emu_lua_GetSpellDisplayEffect(lua_State* state);
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#endif
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@ -47,6 +47,8 @@ LuaInterface::LuaInterface() {
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MLUAUserData.SetName("LuaInterface::MLUAUserData");
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MLUAMain.SetName("LuaInterface::MLUAMain");
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MItemScripts.SetName("LuaInterface::MItemScripts");
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MSpellDelete.SetName("LuaInterface::MSpellDelete");
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MCustomSpell.SetName("LuaInterface::MCustomSpell");
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user_data_timer = new Timer(20000);
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user_data_timer->Start();
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spell_delete_timer = new Timer(5000);
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@ -1109,6 +1111,9 @@ void LuaInterface::RegisterFunctions(lua_State* state) {
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lua_register(state, "SetSpellDataIndex", EQ2Emu_lua_SetSpellDataIndex);
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lua_register(state, "GetSpellDataIndex", EQ2Emu_lua_GetSpellDataIndex);
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lua_register(state, "SetSpellDisplayEffect", EQ2Emu_lua_SetSpellDisplayEffect);
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lua_register(state, "GetSpellDisplayEffect", EQ2Emu_lua_GetSpellDisplayEffect);
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}
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void LuaInterface::LogError(const char* error, ...) {
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@ -1153,7 +1158,10 @@ void LuaInterface::DeletePendingSpells(bool all) {
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spells_pending_delete.erase(spell);
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if (spell->spell->IsCopiedSpell())
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{
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RemoveCustomSpell(spell->spell->GetSpellID());
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safe_delete(spell->spell);
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}
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safe_delete(spell);
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}
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@ -1856,6 +1864,48 @@ void LuaInterface::AddPendingSpellDelete(LuaSpell* spell) {
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MSpellDelete.unlock();
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}
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void LuaInterface::AddCustomSpell(LuaSpell* spell)
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{
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MCustomSpell.writelock();
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custom_spells[spell->spell->GetSpellID()] = spell;
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MCustomSpell.releasewritelock();
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}
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void LuaInterface::RemoveCustomSpell(int32 id)
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{
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MCustomSpell.writelock();
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map<int32, LuaSpell*>::iterator itr = custom_spells.find(id);
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if (itr != custom_spells.end())
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{
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custom_spells.erase(itr);
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custom_free_spell_ids.push_front(id);
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}
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MCustomSpell.releasewritelock();
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}
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// prior to calling FindCustomSpell you should call FindCustomSpellLock and after FindCustomSpellUnlock
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LuaSpell* LuaInterface::FindCustomSpell(int32 id)
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{
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LuaSpell* spell = 0;
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map<int32, LuaSpell*>::iterator itr = custom_spells.find(id);
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if (itr != custom_spells.end())
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spell = itr->second;
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return spell;
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}
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int32 LuaInterface::GetFreeCustomSpellID()
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{
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int32 id = 0;
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MCustomSpell.writelock();
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if (!custom_free_spell_ids.empty())
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{
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id = custom_free_spell_ids.front();
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custom_free_spell_ids.pop_front();
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}
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MCustomSpell.releasewritelock();
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return id;
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}
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LUAUserData::LUAUserData(){
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correctly_initialized = false;
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quest = 0;
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@ -271,6 +271,15 @@ public:
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void SetSpawnScriptsReloading(bool val) { spawn_scripts_reloading = val; }
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void AddPendingSpellDelete(LuaSpell* spell);
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void AddCustomSpell(LuaSpell* spell);
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void RemoveCustomSpell(int32 id);
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void FindCustomSpellLock() { MCustomSpell.readlock(); }
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void FindCustomSpellUnlock() { MCustomSpell.releasereadlock(); }
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LuaSpell* FindCustomSpell(int32 id);
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int32 GetFreeCustomSpellID();
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private:
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bool shutting_down;
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bool spawn_scripts_reloading;
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@ -292,6 +301,9 @@ private:
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map<string, map<lua_State*, bool> > spawn_scripts;
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map<string, map<lua_State*, bool> > zone_scripts;
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map<int32, LuaSpell*> custom_spells;
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std::deque<int32> custom_free_spell_ids;
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map<lua_State*, string> item_inverse_scripts;
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map<lua_State*, string> spawn_inverse_scripts;
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map<lua_State*, string> zone_inverse_scripts;
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@ -309,5 +321,6 @@ private:
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Mutex MLUAUserData;
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Mutex MLUAMain;
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Mutex MSpellDelete;
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Mutex MCustomSpell;
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};
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#endif
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@ -2446,7 +2446,10 @@ void SpellProcess::DeleteSpell(LuaSpell* spell)
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RemoveSpellFromQueue(spell->spell, spell->caster);
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if (spell->spell->IsCopiedSpell())
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{
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lua_interface->RemoveCustomSpell(spell->spell->GetSpellID());
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safe_delete(spell->spell);
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}
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safe_delete(spell);
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}
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@ -52,6 +52,15 @@ Spell::Spell(Spell* host_spell)
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if (host_spell->GetSpellData())
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{
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// try inheriting an existing custom spell id, otherwise obtain the new highest number on the spell list
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int32 tmpid = lua_interface->GetFreeCustomSpellID();
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if (tmpid)
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spell->id = tmpid;
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else
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{
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spell->id = master_spell_list.GetNewMaxSpellID();
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}
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spell->affect_only_group_members = host_spell->GetSpellData()->affect_only_group_members;
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spell->call_frequency = host_spell->GetSpellData()->call_frequency;
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spell->can_effect_raid = host_spell->GetSpellData()->can_effect_raid;
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@ -88,8 +97,6 @@ Spell::Spell(Spell* host_spell)
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spell->icon_heroic_op = host_spell->GetSpellData()->icon_heroic_op;
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spell->id = host_spell->GetSpellData()->id;
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spell->incurable = host_spell->GetSpellData()->incurable;
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spell->interruptable = host_spell->GetSpellData()->interruptable;
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spell->is_aa = host_spell->GetSpellData()->is_aa;
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@ -2096,6 +2103,7 @@ bool Spell::ScribeAllowed(Player* player){
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}
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MasterSpellList::MasterSpellList(){
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max_spell_id = 0;
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MMasterSpellList.SetName("MasterSpellList::MMasterSpellList");
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}
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@ -2122,6 +2130,10 @@ void MasterSpellList::AddSpell(int32 id, int8 tier, Spell* spell){
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spell_list[id][tier] = spell;
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spell_name_map[spell->GetName()] = spell;
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spell_soecrc_map[spell->GetSpellData()->soe_spell_crc] = spell;
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if (id > max_spell_id)
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max_spell_id = id;
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MMasterSpellList.unlock();
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}
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@ -2147,12 +2159,50 @@ Spell* MasterSpellList::GetSpellByCRC(int32 spell_crc){
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EQ2Packet* MasterSpellList::GetSpellPacket(int32 id, int8 tier, Client* client, bool display, int8 packet_type){
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Spell* spell = GetSpell(id, tier);
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// if we can't find it on the master spell list, see if it is a custom spell
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if (!spell)
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{
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lua_interface->FindCustomSpellLock();
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LuaSpell* tmpSpell = lua_interface->FindCustomSpell(id);
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EQ2Packet* pack = 0;
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if (tmpSpell)
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{
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spell = tmpSpell->spell;
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pack = spell->SerializeSpell(client, display, packet_type);
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}
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lua_interface->FindCustomSpellUnlock();
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return pack;
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}
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if(spell)
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return spell->SerializeSpell(client, display, packet_type);
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return 0;
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}
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EQ2Packet* MasterSpellList::GetAASpellPacket(int32 id, int8 tier, Client* client, bool display, int8 packet_type) {
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Spell* spell = GetSpell(id, (tier == 0 ? 1 : tier));
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// if we can't find it on the master spell list, see if it is a custom spell
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if (!spell)
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{
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lua_interface->FindCustomSpellLock();
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LuaSpell* tmpSpell = lua_interface->FindCustomSpell(id);
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EQ2Packet* pack = 0;
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if (tmpSpell)
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{
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spell = tmpSpell->spell;
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// TODO: this isn't a tested thing yet... need to add custom spells to alt advancement?
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AltAdvanceData* data = master_aa_list.GetAltAdvancement(id);
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if(data)
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pack = spell->SerializeAASpell(client, tier, data, display, false, packet_type);
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}
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lua_interface->FindCustomSpellUnlock();
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return pack;
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}
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//Spell* spell2= GetSpell(id, (tier +1));
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AltAdvanceData* data = master_aa_list.GetAltAdvancement(id);
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if (spell)
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@ -2162,6 +2212,23 @@ EQ2Packet* MasterSpellList::GetAASpellPacket(int32 id, int8 tier, Client* client
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EQ2Packet* MasterSpellList::GetSpecialSpellPacket(int32 id, int8 tier, Client* client, bool display, int8 packet_type){
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Spell* spell = GetSpell(id, tier);
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// if we can't find it on the master spell list, see if it is a custom spell
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if (!spell)
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{
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lua_interface->FindCustomSpellLock();
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LuaSpell* tmpSpell = lua_interface->FindCustomSpell(id);
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EQ2Packet* pack = 0;
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if (tmpSpell)
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{
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spell = tmpSpell->spell;
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pack = spell->SerializeSpecialSpell(client, display, packet_type, 0x81);
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}
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lua_interface->FindCustomSpellUnlock();
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return pack;
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}
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if(spell)
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return spell->SerializeSpecialSpell(client, display, packet_type, 0x81);
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return 0;
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@ -388,6 +388,14 @@ public:
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/// <param name='error_value'>Value for the error</param>
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void AddSpellError(int16 version, int8 error_index, int16 error_value);
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int32 GetNewMaxSpellID() {
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int32 id = 0;
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MMasterSpellList.lock();
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max_spell_id++;
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id = max_spell_id;
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MMasterSpellList.unlock();
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return id;
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}
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private:
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/// <summary>Helper function that gets the closest version in the spell_errors map that is less then or equal to the given version</summary>
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/// <param name='version'>Client version</param>
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@ -395,6 +403,7 @@ private:
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int16 GetClosestVersion(int16 version);
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// map <version, map<error_index, error_value> >
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map<int16, map<int8, int16> > spell_errors;
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int32 max_spell_id;
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};
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#endif
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@ -2504,8 +2504,20 @@ void Client::HandleExamineInfoRequest(EQApplicationPacket* app) {
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trait_display = false;
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}
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// if we can't find it on the master spell list, see if it is a custom spell
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if (!spell)
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{
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lua_interface->FindCustomSpellLock();
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LuaSpell* tmpSpell = lua_interface->FindCustomSpell(id);
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if (tmpSpell)
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spell = tmpSpell->spell;
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lua_interface->FindCustomSpellUnlock();
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}
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if (spell && sent_spell_details.count(id) == 0) {
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sent_spell_details[id] = true;
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if (!spell->IsCopiedSpell())
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sent_spell_details[id] = true;
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EQ2Packet* app = spell->SerializeSpell(this, display, trait_display);
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//DumpPacket(app);
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QueuePacket(app);
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@ -2620,8 +2632,21 @@ void Client::HandleExamineInfoRequest(EQApplicationPacket* app) {
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if (effect) {
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int8 tier = effect->tier;
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Spell* spell = master_spell_list.GetSpell(id, tier);
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// if we can't find it on the master spell list, see if it is a custom spell
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if (!spell)
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{
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lua_interface->FindCustomSpellLock();
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LuaSpell* tmpSpell = lua_interface->FindCustomSpell(id);
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EQ2Packet* pack = 0;
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if (tmpSpell)
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spell = tmpSpell->spell;
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lua_interface->FindCustomSpellUnlock();
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}
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if (spell && sent_spell_details.count(id) == 0) {
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sent_spell_details[id] = true;
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if (!spell->IsCopiedSpell())
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sent_spell_details[id] = true;
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int8 type = 0;
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if (version <= 283)
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type = 1;
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@ -2664,6 +2689,15 @@ void Client::HandleExamineInfoRequest(EQApplicationPacket* app) {
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if (!spell)
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spell = master_spell_list.GetSpell(id, 1);
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if (!spell)
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{
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lua_interface->FindCustomSpellLock();
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LuaSpell* tmpSpell = lua_interface->FindCustomSpell(id);
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if (tmpSpell)
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spell = tmpSpell->spell;
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lua_interface->FindCustomSpellUnlock();
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}
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if (!spell)
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{
|
||||
LogWrite(WORLD__ERROR, 0, "WORLD", "FAILED Examine Info Request-> Spell ID: %u, tier: %i", id, tier);
|
||||
|
@ -2671,7 +2705,8 @@ void Client::HandleExamineInfoRequest(EQApplicationPacket* app) {
|
|||
}
|
||||
|
||||
//if (spell && sent_spell_details.count(spell->GetSpellID()) == 0) {
|
||||
sent_spell_details[spell->GetSpellID()] = true;
|
||||
if (!spell->IsCopiedSpell())
|
||||
sent_spell_details[spell->GetSpellID()] = true;
|
||||
// EQ2Packet* app = spell->SerializeAASpell(this,tier, data, false, GetItemPacketType(GetVersion()), 0x04);
|
||||
EQ2Packet* app = master_spell_list.GetAASpellPacket(id, tier, this, false, 0x4F);//0x45 change version to match client
|
||||
/////////////////////////////////////////GetAASpellPacket(int32 id, int8 tier, Client* client, bool display, int8 packet_type) {
|
||||
|
|
Loading…
Add table
Reference in a new issue