Patrick Boyd
653e405b2c
Fix Brianna and Jacques scripts
2020-09-04 22:43:06 -05:00
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e13973b2b2
Merge branch 'FixJacquesSpawnScript' of pboyd04/EQ2EMu into master
2020-09-05 03:19:03 +00:00
Patrick Boyd
2a3baec376
Add debug prints to OfferQuest + fix bug in Jacques spawn script
2020-09-04 21:00:33 -05:00
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5326a3a172
Exe Update
2020-09-04 08:05:19 -04:00
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b3ff45314c
custom spawnset result message for skin_color
2020-09-04 08:05:15 -04:00
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00cdd85fb6
Exe Update
2020-09-04 07:31:13 -04:00
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81aa1f23e3
LUA SpawnSet and SpellHeal updates
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SpawnSet(NPC, "skin_color", "255 0 0", false, true)
skin_color takes in 3 arguments as a string, R G B
two new parameters after value:
- no_update, when set to true (default false, its an inverse flag of send_update) we will not send update of spawn changes
- temporary_flag, when set to true database is not update (default false again to keep compat with LUA scripts).
SpellHeal(Spawn, "heal", min, max, NPC, 0, 0, "New Spell Name")
2020-09-04 07:31:07 -04:00
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409a8d78c4
Exe Updates w/ latest merge
2020-09-03 17:09:50 -04:00
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d13f594c8c
Merge branch 'ReduceCompilerWarnings' of pboyd04/EQ2EMu into master
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appreciate the fixes, thanks!
2020-09-03 21:07:35 +00:00
Patrick Boyd
3078e12938
Reduce compiler warnings in login server
2020-09-03 14:43:40 -05:00
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3bf84a29e0
Exe Update
2020-09-03 13:19:55 -04:00
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5957ec2042
Fix crash on zoneserver shutdown
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Fix #179
2020-09-03 13:19:50 -04:00
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5b717c408a
Exe Update
2020-08-31 23:17:20 -04:00
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b908936a6e
crash fix with CastProc on dead spell ptr
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Fix #186
2020-08-31 23:17:15 -04:00
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d43afc21d2
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-08-31 21:58:42 -04:00
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e37eac5fdb
Exe Updates
2020-08-31 21:58:27 -04:00
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dd01a9ce4a
Fix locking release for updating logq
2020-08-31 21:57:54 -04:00
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7ae7d637a3
Protection to group members and also heroic opportunities (avoid crashes)
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Fix #185
2020-08-31 21:57:42 -04:00
devn00b
929de67637
Update to Spells/Quests Lua
2020-08-31 21:47:09 +00:00
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d3eef5b745
Exe Update
2020-08-30 17:48:51 -04:00
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a41aa0fa6d
SetQuestsRequired is now mutex protected, trying to prevent crash on deconstructor
2020-08-30 17:48:46 -04:00
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4e7b684db3
Exe Update
2020-08-30 08:30:56 -04:00
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5bf65b9399
Protection on group member info when updates are made
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Prevents corruption in the group member pointers.. clients couldn't see each other in group lists or chat to each other depending on special conditions
2020-08-30 08:29:19 -04:00
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ee62b2ee39
Exe Update
2020-08-30 07:30:27 -04:00
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45710414ec
Group members should now always be temp removed on zoning/client deconstruct
2020-08-30 07:30:22 -04:00
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def9e92b21
crash/leak for loot fixed
2020-08-30 07:30:07 -04:00
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e4912f391e
Exe Update
2020-08-28 21:26:45 -04:00
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de53282c12
changed windows watchdog behavior to not delete zoneserver
2020-08-28 21:26:40 -04:00
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829b930f82
Fix Pet command with no arguments
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Fix #183
2020-08-28 21:26:27 -04:00
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1de2ed29fa
Exe Updates
2020-08-28 11:19:08 -04:00
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0341a2f210
Remove old data structure from struct_data map, prevents memory leak / buffer overflow
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Fix #182 may also be the reason for Fix #180
2020-08-28 11:19:02 -04:00
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2ebc48c157
Spawn indexes in Player class now protected by mutex
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Fix #180
2020-08-28 11:18:22 -04:00
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cbb399fad4
Update Entity.cpp
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Protection for Fix #181
2020-08-28 11:15:56 -04:00
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a098007f09
Exe Update
2020-08-26 07:37:01 -04:00
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56a987274d
fix to watchdog code to remove zone entry in iterator when we force shutdown
2020-08-26 07:36:56 -04:00
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ad1a732d64
Exe Update
2020-08-25 15:41:57 -04:00
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ea88e22405
more spell crash/hang fixes
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- Fix lifetime of remove_target_list Spawn* -> int32 entity ID (resolve entity id to spawn on demand, makes sure we don't have a dead ptr)
- Fix for hang behavior with mutex lock when coming in from LUA spell functions
2020-08-25 15:41:40 -04:00
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0f386882ac
Exe Update
2020-08-25 14:20:15 -04:00
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53d3114980
deadlock fix for spells code
2020-08-25 14:20:10 -04:00
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3407edd268
Exe Updates
2020-08-25 13:34:54 -04:00
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dc98a6035e
Zone watchdog logic -- attempt to force shutdown a hung/frozen zone
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after 30 seconds of zone process hung, attempt normal shutdown. If at 60s then force SpawnProcess/ZoneProcess threads to cancel (only linux supports 60s feature to cancel thread). For windows 60s+ is only notification and does not attempt to cancel threads.
second stage for linux may/may not succeed (either shuts the zone down or crashes the world). Idea being this is worst case scenario to try to recover/make server owner aware of the hung nature of the zone.
2020-08-25 13:34:46 -04:00
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7a86840df0
Spell stability fixes (various crashes, bad pointer handling)
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Fix #171
Fix #173
2020-08-25 13:32:15 -04:00
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a312a11644
Exe Update
2020-08-24 07:39:59 -04:00
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ab226c00f8
Fix examine info crash
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Fix #168
2020-08-24 07:39:53 -04:00
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85e1a797ab
Exe Updates
2020-08-23 22:55:04 -04:00
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a13bc1c7fd
fixed unexpected resizing of mobs in combat
2020-08-23 22:54:59 -04:00
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0d17a539ba
Update LuaFunctions.cpp
2020-08-23 22:54:43 -04:00
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0082debfed
fixed crash with threat transfer
2020-08-23 22:54:34 -04:00
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4a427009c9
version update to virgo 1.0
2020-08-23 22:54:24 -04:00
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f91704ea2f
Updated EQ2Maps per model viewer fix last night
2020-08-23 18:53:51 -04:00