Commit graph

5801 commits

Author SHA1 Message Date
jarod42
88851347ae update doc to lua 2004-03-29 03:37:05 +00:00
jarod42
14cee3cb70 replace define USE_HP_FOR_XP by UseHPForXp variable 2004-03-28 23:12:25 +00:00
jsalmon3
af90f22549 Fixed off by 1 bug 2004-03-28 22:55:08 +00:00
jsalmon3
acd60a2805 Fix for opengl 2004-03-28 20:07:17 +00:00
jsalmon3
8daf3fba12 Changed to Uint32 2004-03-28 20:06:00 +00:00
jsalmon3
3de737a43e Fixed opengl, removed 255 transparency 2004-03-28 19:57:19 +00:00
jarod42
e6b523f960 add missing %i or %s 2004-03-28 19:31:10 +00:00
jsalmon3
2e1ae13cc2 Changed version to 2.0 2004-03-28 19:29:10 +00:00
jsalmon3
51293b19f4 Set color key on flipped graphics 2004-03-28 19:25:36 +00:00
jsalmon3
c7be95b286 s/graphic/g/ 2004-03-28 18:03:18 +00:00
jsalmon3
3f54b2759a Only remove graphic from palette list if it's 8bit 2004-03-28 18:02:51 +00:00
jsalmon3
a3371f7bc5 Cleaned up DisplayPicture 2004-03-28 16:05:47 +00:00
jsalmon3
b3fccb7ea2 Don't use 255 for transparency by default 2004-03-28 16:03:35 +00:00
jsalmon3
3c7cb24995 Use RLEACCEL 2004-03-28 16:00:21 +00:00
jsalmon3
46da3c0e08 Don't set 255 to transparency by default 2004-03-28 15:33:31 +00:00
jsalmon3
720bfe271e Fix for gcc 2004-03-28 03:00:28 +00:00
jsalmon3
31786942f9 Use StatusLineFont for input font 2004-03-27 22:16:53 +00:00
jsalmon3
ac15818a02 Made command key font configurable 2004-03-27 22:00:36 +00:00
jsalmon3
c71ed93de9 Moved DrawMenuButtonArea to mainscr.c 2004-03-27 21:33:28 +00:00
jsalmon3
6d30a52855 Menu button fonts are configurable 2004-03-27 21:19:40 +00:00
jsalmon3
39447c977e Removed hardcoded font names 2004-03-27 19:17:54 +00:00
jsalmon3
b1bdb9201a Cleanup 2004-03-27 18:43:43 +00:00
jsalmon3
31f162c36e Started support for 32bit images 2004-03-27 17:09:26 +00:00
jsalmon3
51997fddb0 Added LuaError 2004-03-27 14:22:39 +00:00
nehalmistry
e421febb5a missed some from last commit 2004-03-27 05:26:19 +00:00
nehalmistry
3866cd6810 use IsNetworkGame() define for NetworkFildes == (Socket)-1 2004-03-27 05:20:38 +00:00
jsalmon3
84e5a57730 Use SDL_UpdateRects 2004-03-27 04:56:09 +00:00
jsalmon3
1afd22d062 Don't always redraw the menu button in debug mode 2004-03-27 04:49:38 +00:00
jarod42
3e2f5b46c9 upgrade doc : row to frame 2004-03-22 18:36:31 +00:00
jsalmon3
5afcc8492e Fixed redraw in big map mode 2004-03-21 21:20:37 +00:00
jsalmon3
8bd1765908 Removed META_LUA 2004-03-21 21:19:46 +00:00
jsalmon3
da8a6d8c16 Removed console.c 2004-03-21 20:47:00 +00:00
jsalmon3
2d8df6362a Cleanup 2004-03-21 20:32:42 +00:00
jsalmon3
d2345f4922 Removed unit_ai.c and unit_save.c 2004-03-21 20:08:11 +00:00
jsalmon3
705692a485 Cleanup 2004-03-21 20:04:43 +00:00
jsalmon3
86883f2631 Fixed redraw in big map mode 2004-03-21 18:33:12 +00:00
jarod42
759fe7e760 correct bug, cleaning and doc 2004-03-20 20:59:17 +00:00
jsalmon3
a209ec4a32 Change resource icons to sprites, clean up 2004-03-20 20:56:25 +00:00
jsalmon3
daec42b68c Removed OreCost, StoneCost, and CoalCost 2004-03-20 20:16:07 +00:00
jsalmon3
137fc1da7b Clean up 2004-03-20 18:18:19 +00:00
jarod42
ec047a99b0 correct bug when spell is define after some caster 2004-03-19 02:03:20 +00:00
jarod42
287ce109da correct bug when defineboolflag is used after unittype 2004-03-18 07:11:34 +00:00
jarod42
7069f30165 add checking in spell actions 2004-03-16 18:45:35 +00:00
jarod42
f4f7f1154d correct bug when spell or autocast is not defined 2004-03-15 01:47:39 +00:00
jsalmon3
361dced34c Fixed warning 2004-03-15 00:39:13 +00:00
jsalmon3
93d544fc6d Added SetPlayerData 2004-03-15 00:32:32 +00:00
jsalmon3
25b2e4ec24 Moved CclGetUnitType to unittype.h 2004-03-15 00:18:00 +00:00
jsalmon3
eea0b20665 Added GetPlayerData 2004-03-14 23:31:07 +00:00
jsalmon3
ef1fb05827 Clean up 2004-03-14 22:42:45 +00:00
mohydine
6cdd673007 Clean up 2004-03-14 22:38:40 +00:00