Cleanup
This commit is contained in:
parent
31f162c36e
commit
b1bdb9201a
8 changed files with 82 additions and 187 deletions
src
game
include
stratagus
video
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@ -10,7 +10,7 @@
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//
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/**@name game.c - The game set-up and creation. */
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//
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// (c) Copyright 1998-2004 by Lutz Sammer, Andreas Arens and
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// (c) Copyright 1998-2004 by Lutz Sammer, Andreas Arens, and
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// Jimmy Salmon
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//
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// This program is free software; you can redistribute it and/or modify
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@ -453,11 +453,6 @@ global void CreateGame(char* filename, WorldMap* map)
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InitSelections();
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DebugLevel0("Graphics uses %d bytes (%d KB, %d MB)\n" _C_
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AllocatedGraphicMemory _C_
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AllocatedGraphicMemory / 1024 _C_
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AllocatedGraphicMemory / 1024 / 1024);
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CreateMinimap(); // create minimap for pud
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InitMap(); // setup draw functions
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InitMapFogOfWar(); // build tables for fog of war
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@ -63,10 +63,6 @@ typedef struct _unit_colors_ {
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SDL_Color Colors[4];
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} UnitColors;
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#ifdef DEBUG
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extern unsigned AllocatedGraphicMemory; /// Allocated memory for objects
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#endif
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/**
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** Event call back.
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**
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@ -135,12 +131,10 @@ extern void VideoPaletteListRemove(SDL_Surface* surface);
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** If =0, video framerate is not synchronized. 100 is exact
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** CYCLES_PER_SECOND (30). Game will try to redraw screen within
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** intervals of VideoSyncSpeed, not more, not less.
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** @see CYCLES_PER_SECOND @see VideoInterrupts
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** @see CYCLES_PER_SECOND
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*/
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extern int VideoSyncSpeed;
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extern volatile int VideoInterrupts;
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extern int SkipFrames;
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/// Wanted videomode, fullscreen or windowed.
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@ -208,7 +202,7 @@ extern void MakePlayerColorTexture(Graphic** g, Graphic* graphic, int frame,
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#endif
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/// Load graphic
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extern Graphic* LoadGraphic(const char* file);
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#define LoadGraphic(file) LoadSprite(file, 0, 0)
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/// Flip graphic and store in graphic->SurfaceFlip
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extern void FlipGraphic(Graphic* graphic);
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@ -226,12 +220,6 @@ extern Graphic* MakeGraphic(SDL_Surface* surface);
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/// changing the colormap and so on..
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extern void DisplayPicture(const char *name);
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/// Init graphic
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extern void InitGraphic(void);
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/// Init sprite
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extern void InitSprite(void);
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/// Init line draw
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extern void InitLineDraw(void);
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@ -269,9 +257,6 @@ extern void SaveScreenshotPNG(const char* name);
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/// Creates a hardware palette from an independent Palette struct.
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extern SDL_Palette* VideoCreateNewPalette(const SDL_Palette* palette);
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/// Prints warning if video is too slow..
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extern void CheckVideoInterrupts(void);
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/// Process all system events. Returns if the time for a frame is over
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extern void WaitEventsOneFrame(const EventCallback* callbacks);
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@ -929,7 +929,7 @@ global void GameMainLoop(void)
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if (FastForwardCycle >= GameCycle) {
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MustRedraw = RedrawEverything;
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}
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if (MustRedraw /* && !VideoInterrupts */ &&
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if (MustRedraw &&
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(FastForwardCycle <= GameCycle || GameCycle <= 10 ||
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!(GameCycle & 0x3f))) {
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if (Callbacks == &MenuCallbacks) {
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@ -956,8 +956,6 @@ global void GameMainLoop(void)
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#endif
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}
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CheckVideoInterrupts(); // look if already an interrupt
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if (FastForwardCycle == GameCycle) {
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VideoSyncSpeed = RealVideoSyncSpeed;
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}
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@ -322,7 +322,7 @@ local int CclPlayer(lua_State* l)
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lua_rawgeti(l, j + 1, 3);
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b = LuaToNumber(l, -1);
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lua_pop(l, 1);
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player->Color = SDL_MapRGB(TheScreen->format, r, g, b);
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player->Color = VideoMapRGB(TheScreen->format, r, g, b);
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} else if (!strcmp(value, "timers")) {
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if (!lua_istable(l, j + 1)) {
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LuaError(l, "incorrect argument");
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@ -202,10 +202,6 @@ global void VideoDrawSubClipTrans(const Graphic* graphic, int gx, int gy,
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*/
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global void VideoFree(Graphic* graphic)
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{
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#ifdef DEBUG
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AllocatedGraphicMemory -= sizeof(Graphic);
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#endif
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#ifdef USE_OPENGL
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if (graphic->NumTextureNames) {
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glDeleteTextures(graphic->NumTextureNames, graphic->TextureNames);
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@ -214,20 +210,12 @@ global void VideoFree(Graphic* graphic)
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#endif
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if (graphic->Surface) {
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#ifdef DEBUG
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AllocatedGraphicMemory -=
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graphic->Width * graphic->Height * graphic->Surface->format->BytesPerPixel;
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#endif
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if (graphic->Surface->format->BytesPerPixel == 1) {
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VideoPaletteListRemove(graphic->Surface);
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}
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SDL_FreeSurface(graphic->Surface);
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}
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if (graphic->SurfaceFlip) {
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#ifdef DEBUG
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AllocatedGraphicMemory -=
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graphic->Width * graphic->Height * graphic->SurfaceFlip->format->BytesPerPixel;
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#endif
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if (graphic->SurfaceFlip->format->BytesPerPixel == 1) {
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VideoPaletteListRemove(graphic->SurfaceFlip);
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}
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@ -260,9 +248,6 @@ global Graphic* MakeGraphic(SDL_Surface* surface)
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fprintf(stderr, "Out of memory\n");
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ExitFatal(-1);
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}
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#ifdef DEBUG
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AllocatedGraphicMemory += sizeof(Graphic);
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#endif
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graphic->Surface = surface;
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graphic->Width = surface->w;
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@ -288,11 +273,9 @@ global void FlipGraphic(Graphic* graphic)
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s = graphic->SurfaceFlip = SDL_ConvertSurface(graphic->Surface,
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graphic->Surface->format, SDL_SWSURFACE);
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VideoPaletteListAdd(graphic->SurfaceFlip);
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#ifdef DEBUG
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AllocatedGraphicMemory +=
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graphic->Width * graphic->Height * graphic->Surface->format->BytesPerPixel;
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#endif
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if (graphic->SurfaceFlip->format->BytesPerPixel == 1) {
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VideoPaletteListAdd(graphic->SurfaceFlip);
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}
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SDL_LockSurface(graphic->Surface);
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SDL_LockSurface(s);
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@ -500,9 +483,6 @@ global void ResizeGraphic(Graphic* g, int w, int h)
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SDL_LockSurface(g->Surface);
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data = (unsigned char*)malloc(w * h);
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#ifdef DEBUG
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AllocatedGraphicMemory += w * h;
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#endif
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x = 0;
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for (i = 0; i < h; ++i) {
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@ -519,7 +499,9 @@ global void ResizeGraphic(Graphic* g, int w, int h)
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SDL_FreeSurface(g->Surface);
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g->Surface = SDL_CreateRGBSurfaceFrom(data, w, h, 8, w, 0, 0, 0, 0);
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VideoPaletteListAdd(g->Surface);
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if (g->Surface->format->BytesPerPixel == 1) {
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VideoPaletteListAdd(g->Surface);
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}
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SDL_SetPalette(g->Surface, SDL_LOGPAL | SDL_PHYSPAL, pal, 0, 256);
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SDL_SetColorKey(g->Surface, SDL_SRCCOLORKEY | SDL_RLEACCEL, 255);
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@ -533,23 +515,4 @@ global void ResizeGraphic(Graphic* g, int w, int h)
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#endif
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}
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/**
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** Load graphic from file.
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**
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** @param name File name.
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**
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** @return Graphic object.
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*/
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global Graphic* LoadGraphic(const char* name)
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{
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return LoadSprite(name, 0, 0);
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}
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/**
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** Init graphic
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*/
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global void InitGraphic(void)
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{
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}
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//@}
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@ -602,6 +602,8 @@ global void WaitEventsOneFrame(const EventCallback* callbacks)
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int s;
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SDL_Event event[1];
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Uint32 ticks;
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int interrupts;
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#if defined(WITH_SOUND) && !defined(USE_SDLA)
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// FIXME: ugly hack, move into sound part!!!
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@ -634,16 +636,18 @@ global void WaitEventsOneFrame(const EventCallback* callbacks)
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InputKeyTimeout(callbacks, ticks);
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CursorAnimate(ticks);
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interrupts = 0;
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for (;;) {
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//
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// Time of frame over? This makes the CPU happy. :(
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//
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ticks = SDL_GetTicks();
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if (!VideoInterrupts && ticks + 11 < NextFrameTicks) {
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if (!interrupts && ticks + 11 < NextFrameTicks) {
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SDL_Delay(10);
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}
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while (ticks >= NextFrameTicks) {
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++VideoInterrupts;
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++interrupts;
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FrameFraction += FrameRemainder;
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if (FrameFraction > 10) {
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FrameFraction -= 10;
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//
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// No more input and time for frame over: return
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//
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if (!i && s <= 0 && VideoInterrupts) {
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if (!i && s <= 0 && interrupts) {
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break;
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}
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}
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//
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// Prepare return, time for one frame is over.
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//
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VideoInterrupts = 0;
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if (!SkipGameCycle--) {
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SkipGameCycle = SkipFrames;
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}
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}
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/**
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** Check video interrupt.
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**
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** Display and count too slow frames.
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*/
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global void CheckVideoInterrupts(void)
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{
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}
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/**
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** Realize video memory.
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*/
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@ -373,25 +373,6 @@ global void VideoDrawClipTransX(const Graphic* sprite, unsigned frame, int x, in
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}
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#endif
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local void FreeSprite(Graphic* graphic)
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{
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int i;
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#ifdef DEBUG_TODO
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AllocatedGraphicMemory -= graphic->Size;
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AllocatedGraphicMemory -= sizeof(Graphic);
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#endif
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#ifdef USE_OPENGL
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if (graphic->NumTextureNames) {
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glDeleteTextures(graphic->NumTextureNames, graphic->TextureNames);
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free(graphic->TextureNames);
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}
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#endif
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for (i = 0; i < graphic->NumFrames; ++i) {
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SDL_FreeSurface(&graphic->Surface[i]);
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}
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}
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/*----------------------------------------------------------------------------
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-- Global functions
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----------------------------------------------------------------------------*/
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@ -472,11 +453,4 @@ global void MakeShadowSprite(Graphic* graphic)
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}
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}
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/**
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** Init sprite
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*/
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global void InitSprite(void)
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{
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}
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//@}
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@ -10,7 +10,7 @@
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//
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/**@name video.c - The universal video functions. */
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//
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// (c) Copyright 1999-2004 by Lutz Sammer and Nehal Mistry
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// (c) Copyright 1999-2004 by Lutz Sammer, Nehal Mistry, and Jimmy Salmon
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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@ -111,68 +111,63 @@
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#endif
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/*----------------------------------------------------------------------------
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-- Declarations
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-- Declarations
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----------------------------------------------------------------------------*/
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/**
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** Structure of pushed clippings.
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** Structure of pushed clippings.
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*/
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typedef struct _clip_ {
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struct _clip_* Next; /// next pushed clipping.
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int X1; /// pushed clipping top left
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int Y1; /// pushed clipping top left
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int X2; /// pushed clipping bottom right
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int Y2; /// pushed clipping bottom right
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struct _clip_* Next; /// next pushed clipping.
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int X1; /// pushed clipping top left
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int Y1; /// pushed clipping top left
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int X2; /// pushed clipping bottom right
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int Y2; /// pushed clipping bottom right
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} Clip;
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/*----------------------------------------------------------------------------
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-- Externals
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-- Externals
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----------------------------------------------------------------------------*/
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extern void InitVideoSdl(void); /// Init SDL video hardware driver
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extern void InitVideoSdl(void); /// Init SDL video hardware driver
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extern void SdlLockScreen(void); /// Do SDL hardware lock
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extern void SdlUnlockScreen(void); /// Do SDL hardware unlock
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extern void SdlLockScreen(void); /// Do SDL hardware lock
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extern void SdlUnlockScreen(void); /// Do SDL hardware unlock
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/*----------------------------------------------------------------------------
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-- Variables
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-- Variables
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----------------------------------------------------------------------------*/
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global char VideoFullScreen; /// true fullscreen wanted
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global char VideoForceFullScreen; /// fullscreen set from commandline
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global char VideoFullScreen; /// true fullscreen wanted
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global char VideoForceFullScreen; /// fullscreen set from commandline
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global int ColorCycleAll; /// Flag Color Cycle with all palettes
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global int ColorCycleAll; /// Flag Color Cycle with all palettes
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global int ClipX1; /// current clipping top left
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global int ClipY1; /// current clipping top left
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global int ClipX2; /// current clipping bottom right
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global int ClipY2; /// current clipping bottom right
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global int ClipX1; /// current clipping top left
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global int ClipY1; /// current clipping top left
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global int ClipX2; /// current clipping bottom right
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global int ClipY2; /// current clipping bottom right
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local Clip* Clips; /// stack of all clips
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local Clip* ClipsGarbage; /// garbage-list of available clips
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#ifdef DEBUG
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global unsigned AllocatedGraphicMemory; /// Allocated memory for objects
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#endif
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local Clip* Clips; /// stack of all clips
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local Clip* ClipsGarbage; /// garbage-list of available clips
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/**
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** Architecture-dependant video depth. Set by InitVideoXXX, if 0.
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** (8,15,16,24,32)
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** @see InitVideo @see InitVideoSdl
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** @see main
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** Architecture-dependant video depth. Set by InitVideoXXX, if 0.
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** (8,15,16,24,32)
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** @see InitVideo @see InitVideoSdl
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** @see main
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*/
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global int VideoDepth;
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/**
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** Architecture-dependant videomemory. Set by InitVideoXXX.
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** FIXME: need a new function to set it, see #ifdef SDL code
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** @see InitVideo @see InitVideoSdl
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** @see VMemType
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** Architecture-dependant videomemory. Set by InitVideoXXX.
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** FIXME: need a new function to set it, see #ifdef SDL code
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** @see InitVideo @see InitVideoSdl
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** @see VMemType
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*/
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global SDL_Surface* TheScreen;
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global int VideoSyncSpeed = 100; /// 0 disable interrupts
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global volatile int VideoInterrupts; /// be happy, were are quicker
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global int SkipFrames; /// Skip this frames
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global int ColorWaterCycleStart;
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@ -197,20 +192,20 @@ Uint32 ColorYellow;
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/*----------------------------------------------------------------------------
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-- Functions
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-- Functions
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----------------------------------------------------------------------------*/
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/**
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** Clip Rectangle to another rectangle
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** Clip Rectangle to another rectangle
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**
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** @param left Left X original rectangle coordinate.
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** @param top Top Y original rectangle coordinate.
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** @param right Right X original rectangle coordinate.
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** @param bottom Bottom Y original rectangle coordinate.
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** @param x1 Left X bounding rectangle coordinate.
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** @param y1 Top Y bounding rectangle coordinate.
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** @param x2 Right X bounding rectangle coordinate.
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** @param y2 Bottom Y bounding rectangle coordinate.
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** @param left Left X original rectangle coordinate.
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** @param top Top Y original rectangle coordinate.
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** @param right Right X original rectangle coordinate.
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** @param bottom Bottom Y original rectangle coordinate.
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** @param x1 Left X bounding rectangle coordinate.
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** @param y1 Top Y bounding rectangle coordinate.
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** @param x2 Right X bounding rectangle coordinate.
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** @param y2 Bottom Y bounding rectangle coordinate.
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**/
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global void ClipRectToRect(int* left, int* top, int* right,int* bottom,
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int x1, int y1, int x2, int y2)
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@ -251,12 +246,12 @@ global void ClipRectToRect(int* left, int* top, int* right,int* bottom,
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}
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/**
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** Set clipping for graphic routines.
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** Set clipping for graphic routines.
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**
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** @param left Left X screen coordinate.
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** @param top Top Y screen coordinate.
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** @param right Right X screen coordinate.
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** @param bottom Bottom Y screen coordinate.
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** @param left Left X screen coordinate.
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** @param top Top Y screen coordinate.
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** @param right Right X screen coordinate.
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** @param bottom Bottom Y screen coordinate.
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*/
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global void SetClipping(int left, int top, int right, int bottom)
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{
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@ -265,7 +260,7 @@ global void SetClipping(int left, int top, int right, int bottom)
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top < 0 || top >= VideoHeight || right < 0 ||
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right >= VideoWidth || bottom < 0 || bottom >= VideoHeight) {
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DebugLevel0Fn("Wrong clipping %d->%d %d->%d, write cleaner code.\n" _C_
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left _C_ right _C_ top _C_ bottom);
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left _C_ right _C_ top _C_ bottom);
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// DebugCheck(1);
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}
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#endif
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@ -278,16 +273,16 @@ global void SetClipping(int left, int top, int right, int bottom)
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}
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/**
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** Set clipping for graphic routines. This clips against the current clipping.
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** Set clipping for graphic routines. This clips against the current clipping.
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**
|
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** @param left Left X screen coordinate.
|
||||
** @param top Top Y screen coordinate.
|
||||
** @param right Right X screen coordinate.
|
||||
** @param bottom Bottom Y screen coordinate.
|
||||
** @param left Left X screen coordinate.
|
||||
** @param top Top Y screen coordinate.
|
||||
** @param right Right X screen coordinate.
|
||||
** @param bottom Bottom Y screen coordinate.
|
||||
*/
|
||||
global void SetClipToClip(int left, int top, int right, int bottom)
|
||||
{
|
||||
// No warnings... exceeding is expected.
|
||||
// No warnings... exceeding is expected.
|
||||
ClipRectToRect(&left, &top, &right, &bottom, ClipX1, ClipY1, ClipX2, ClipY2);
|
||||
|
||||
ClipX1 = left;
|
||||
|
@ -297,7 +292,7 @@ global void SetClipToClip(int left, int top, int right, int bottom)
|
|||
}
|
||||
|
||||
/**
|
||||
** Push current clipping.
|
||||
** Push current clipping.
|
||||
*/
|
||||
global void PushClipping(void)
|
||||
{
|
||||
|
@ -318,7 +313,7 @@ global void PushClipping(void)
|
|||
}
|
||||
|
||||
/**
|
||||
** Pop current clipping.
|
||||
** Pop current clipping.
|
||||
*/
|
||||
global void PopClipping(void)
|
||||
{
|
||||
|
@ -385,10 +380,10 @@ global void VideoPaletteListRemove(SDL_Surface* surface)
|
|||
}
|
||||
|
||||
/**
|
||||
** Load a picture and display it on the screen (full screen),
|
||||
** changing the colormap and so on..
|
||||
** Load a picture and display it on the screen (full screen),
|
||||
** changing the colormap and so on..
|
||||
**
|
||||
** @param name Name of the picture (file) to display.
|
||||
** @param name Name of the picture (file) to display.
|
||||
*/
|
||||
global void DisplayPicture(const char* name)
|
||||
{
|
||||
|
@ -478,11 +473,11 @@ global void ColorCycle(void)
|
|||
}
|
||||
|
||||
/*----------------------------------------------------------------------------
|
||||
-- Functions
|
||||
-- Functions
|
||||
----------------------------------------------------------------------------*/
|
||||
|
||||
/**
|
||||
** Lock the screen for write access.
|
||||
** Lock the screen for write access.
|
||||
*/
|
||||
global void VideoLockScreen(void)
|
||||
{
|
||||
|
@ -492,7 +487,7 @@ global void VideoLockScreen(void)
|
|||
}
|
||||
|
||||
/**
|
||||
** Unlock the screen for write access.
|
||||
** Unlock the screen for write access.
|
||||
*/
|
||||
global void VideoUnlockScreen(void)
|
||||
{
|
||||
|
@ -502,7 +497,7 @@ global void VideoUnlockScreen(void)
|
|||
}
|
||||
|
||||
/**
|
||||
** Clear the video screen.
|
||||
** Clear the video screen.
|
||||
*/
|
||||
global void VideoClearScreen(void)
|
||||
{
|
||||
|
@ -510,7 +505,7 @@ global void VideoClearScreen(void)
|
|||
}
|
||||
|
||||
/**
|
||||
** Return ticks in ms since start.
|
||||
** Return ticks in ms since start.
|
||||
*/
|
||||
global unsigned long GetTicks(void)
|
||||
{
|
||||
|
@ -520,7 +515,7 @@ global unsigned long GetTicks(void)
|
|||
}
|
||||
|
||||
/**
|
||||
** Video initialize.
|
||||
** Video initialize.
|
||||
*/
|
||||
global void InitVideo(void)
|
||||
{
|
||||
|
@ -528,15 +523,10 @@ global void InitVideo(void)
|
|||
InitVideoSdl();
|
||||
#endif
|
||||
|
||||
//
|
||||
// Init video sub modules
|
||||
//
|
||||
InitGraphic();
|
||||
InitLineDraw();
|
||||
InitSprite();
|
||||
|
||||
#ifdef NEW_DECODRAW
|
||||
// Use the decoration mechanism to only redraw what is needed on screen update
|
||||
// Use the decoration mechanism to only redraw what is needed on screen update
|
||||
DecorationInit();
|
||||
#endif
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue