Menu button fonts are configurable

This commit is contained in:
jsalmon3 2004-03-27 21:19:40 +00:00
parent 39447c977e
commit 6d30a52855
3 changed files with 28 additions and 19 deletions
src

View file

@ -270,6 +270,7 @@ typedef struct _ui_ {
int X; /// button screen X position
int Y; /// button screen Y position
char* Text; /// button caption
int Font; /// button caption font
int Width; /// button width
int Height; /// button height
int Button; /// button style

View file

@ -256,10 +256,6 @@ global void DoScrollArea(enum _scroll_state_ state, int fast)
/**
** Draw menu button area.
**
** With debug it shows the used frame time and arrival of network packets.
**
** @todo Must be more configurable. Adding diplomacy menu here?
*/
local void DrawMenuButtonArea(void)
{
@ -271,35 +267,35 @@ local void DrawMenuButtonArea(void)
}
if (!IsNetworkGame()) {
if (TheUI.MenuButton.X != -1) {
//FIX ME: Transparent flag, 3rd param, has been hardcoded.
// FIXME: Transparent flag, 3rd param, has been hardcoded.
DrawMenuButton(TheUI.MenuButton.Button,
(ButtonAreaUnderCursor == ButtonAreaMenu
&& ButtonUnderCursor == ButtonUnderMenu ? MenuButtonActive : 0) |
(GameMenuButtonClicked ? MenuButtonClicked : 0), /*Transparent */ 0,
(ButtonAreaUnderCursor == ButtonAreaMenu &&
ButtonUnderCursor == ButtonUnderMenu ? MenuButtonActive : 0) |
(GameMenuButtonClicked ? MenuButtonClicked : 0), /* Transparent */ 0,
TheUI.MenuButton.Width, TheUI.MenuButton.Height,
TheUI.MenuButton.X, TheUI.MenuButton.Y,
GameFont, TheUI.MenuButton.Text, NULL, NULL);
TheUI.MenuButton.Font, TheUI.MenuButton.Text, NULL, NULL);
}
} else {
if (TheUI.NetworkMenuButton.X != -1) {
//FIX ME: Transparent flag, 3rd param, has been hardcoded.
// FIXME: Transparent flag, 3rd param, has been hardcoded.
DrawMenuButton(TheUI.NetworkMenuButton.Button,
(ButtonAreaUnderCursor == ButtonAreaMenu
&& ButtonUnderCursor == ButtonUnderNetworkMenu ? MenuButtonActive : 0) |
(GameMenuButtonClicked ? MenuButtonClicked : 0), /*Transparent */ 0,
(ButtonAreaUnderCursor == ButtonAreaMenu &&
ButtonUnderCursor == ButtonUnderNetworkMenu ? MenuButtonActive : 0) |
(GameMenuButtonClicked ? MenuButtonClicked : 0), /* Transparent */ 0,
TheUI.NetworkMenuButton.Width, TheUI.NetworkMenuButton.Height,
TheUI.NetworkMenuButton.X, TheUI.NetworkMenuButton.Y,
GameFont, TheUI.NetworkMenuButton.Text, NULL, NULL);
TheUI.NetworkMenuButton.Font, TheUI.NetworkMenuButton.Text, NULL, NULL);
}
if (TheUI.NetworkDiplomacyButton.X != -1) {
//FIX ME: Transparent flag, 3rd param, has been hardcoded.
// FIXME: Transparent flag, 3rd param, has been hardcoded.
DrawMenuButton(TheUI.NetworkDiplomacyButton.Button,
(ButtonAreaUnderCursor == ButtonAreaMenu
&& ButtonUnderCursor == ButtonUnderNetworkDiplomacy ? MenuButtonActive : 0) |
(GameDiplomacyButtonClicked ? MenuButtonClicked : 0), /*Transparent */ 0,
(ButtonAreaUnderCursor == ButtonAreaMenu &&
ButtonUnderCursor == ButtonUnderNetworkDiplomacy ? MenuButtonActive : 0) |
(GameDiplomacyButtonClicked ? MenuButtonClicked : 0), /* Transparent */ 0,
TheUI.NetworkDiplomacyButton.Width, TheUI.NetworkDiplomacyButton.Height,
TheUI.NetworkDiplomacyButton.X, TheUI.NetworkDiplomacyButton.Y,
GameFont, TheUI.NetworkDiplomacyButton.Text, NULL, NULL);
TheUI.NetworkDiplomacyButton.Font, TheUI.NetworkDiplomacyButton.Text, NULL, NULL);
}
}

View file

@ -1681,6 +1681,10 @@ local int CclDefineUI(lua_State* l)
lua_rawgeti(l, -1, subk + 1);
ui->MenuButton.Text = strdup(LuaToString(l, -1));
lua_pop(l, 1);
} else if (!strcmp(value, "font")) {
lua_rawgeti(l, -1, subk + 1);
ui->MenuButton.Font = FontByIdent(LuaToString(l, -1));
lua_pop(l, 1);
} else if (!strcmp(value, "style")) {
lua_rawgeti(l, -1, subk + 1);
ui->MenuButton.Button = scm2buttonid(l, LuaToString(l, -1));
@ -1728,6 +1732,10 @@ local int CclDefineUI(lua_State* l)
lua_rawgeti(l, -1, subk + 1);
ui->NetworkMenuButton.Text = strdup(LuaToString(l, -1));
lua_pop(l, 1);
} else if (!strcmp(value, "font")) {
lua_rawgeti(l, -1, subk + 1);
ui->NetworkMenuButton.Font = FontByIdent(LuaToString(l, -1));
lua_pop(l, 1);
} else if (!strcmp(value, "style")) {
lua_rawgeti(l, -1, subk + 1);
ui->NetworkMenuButton.Button = scm2buttonid(l, LuaToString(l, -1));
@ -1775,6 +1783,10 @@ local int CclDefineUI(lua_State* l)
lua_rawgeti(l, -1, subk + 1);
ui->NetworkDiplomacyButton.Text = strdup(LuaToString(l, -1));
lua_pop(l, 1);
} else if (!strcmp(value, "font")) {
lua_rawgeti(l, -1, subk + 1);
ui->NetworkDiplomacyButton.Font = FontByIdent(LuaToString(l, -1));
lua_pop(l, 1);
} else if (!strcmp(value, "style")) {
lua_rawgeti(l, -1, subk + 1);
ui->NetworkDiplomacyButton.Button = scm2buttonid(l, LuaToString(l, -1));