Moved DrawMenuButtonArea to mainscr.c

This commit is contained in:
jsalmon3 2004-03-27 21:33:28 +00:00
parent 6d30a52855
commit c71ed93de9
3 changed files with 55 additions and 93 deletions

View file

@ -355,6 +355,8 @@ extern void DoRightButton(int tx, int ty);
/// Cancel the building input mode
extern void CancelBuildingMode(void);
/// Draw menu button area
extern void DrawMenuButtonArea(void);
/// Update messages
extern void UpdateMessages(void);
/// Draw messages as overlay over of the map

View file

@ -254,98 +254,6 @@ global void DoScrollArea(enum _scroll_state_ state, int fast)
MustRedraw |= RedrawMinimap | RedrawCursors;
}
/**
** Draw menu button area.
*/
local void DrawMenuButtonArea(void)
{
if (TheUI.MenuPanel.Graphic) {
VideoDrawSub(TheUI.MenuPanel.Graphic, 0, 0,
TheUI.MenuPanel.Graphic->Width,
TheUI.MenuPanel.Graphic->Height,
TheUI.MenuPanelX, TheUI.MenuPanelY);
}
if (!IsNetworkGame()) {
if (TheUI.MenuButton.X != -1) {
// FIXME: Transparent flag, 3rd param, has been hardcoded.
DrawMenuButton(TheUI.MenuButton.Button,
(ButtonAreaUnderCursor == ButtonAreaMenu &&
ButtonUnderCursor == ButtonUnderMenu ? MenuButtonActive : 0) |
(GameMenuButtonClicked ? MenuButtonClicked : 0), /* Transparent */ 0,
TheUI.MenuButton.Width, TheUI.MenuButton.Height,
TheUI.MenuButton.X, TheUI.MenuButton.Y,
TheUI.MenuButton.Font, TheUI.MenuButton.Text, NULL, NULL);
}
} else {
if (TheUI.NetworkMenuButton.X != -1) {
// FIXME: Transparent flag, 3rd param, has been hardcoded.
DrawMenuButton(TheUI.NetworkMenuButton.Button,
(ButtonAreaUnderCursor == ButtonAreaMenu &&
ButtonUnderCursor == ButtonUnderNetworkMenu ? MenuButtonActive : 0) |
(GameMenuButtonClicked ? MenuButtonClicked : 0), /* Transparent */ 0,
TheUI.NetworkMenuButton.Width, TheUI.NetworkMenuButton.Height,
TheUI.NetworkMenuButton.X, TheUI.NetworkMenuButton.Y,
TheUI.NetworkMenuButton.Font, TheUI.NetworkMenuButton.Text, NULL, NULL);
}
if (TheUI.NetworkDiplomacyButton.X != -1) {
// FIXME: Transparent flag, 3rd param, has been hardcoded.
DrawMenuButton(TheUI.NetworkDiplomacyButton.Button,
(ButtonAreaUnderCursor == ButtonAreaMenu &&
ButtonUnderCursor == ButtonUnderNetworkDiplomacy ? MenuButtonActive : 0) |
(GameDiplomacyButtonClicked ? MenuButtonClicked : 0), /* Transparent */ 0,
TheUI.NetworkDiplomacyButton.Width, TheUI.NetworkDiplomacyButton.Height,
TheUI.NetworkDiplomacyButton.X, TheUI.NetworkDiplomacyButton.Y,
TheUI.NetworkDiplomacyButton.Font, TheUI.NetworkDiplomacyButton.Text, NULL, NULL);
}
}
#ifdef DRAW_DEBUG
//
// Draw line for frame speed.
//
{ int f;
f = 168 * (NextFrameTicks - GetTicks());
if (VideoSyncSpeed) {
f /= (100 * 1000 / CYCLES_PER_SECOND) / VideoSyncSpeed;
}
if (f < 0 || f > 168) {
f = 168;
}
if (f) {
VideoDrawHLine(ColorGreen, TheUI.MenuButtonX, TheUI.MenuButtonY, f);
}
if (168 - f) {
VideoDrawHLine(ColorRed, TheUI.MenuButtonX + f, TheUI.MenuButtonY, 168 - f);
}
}
//
// Draw line for network speed.
//
{
int i;
int f;
if (NetworkLag) {
for (i = 0; i < PlayerMax; ++i) {
f = 16 - (16 * (NetworkStatus[i] - GameCycle)) / (NetworkLag * 2);
if (f < 0 || f > 16) {
f = 16;
}
if (f) {
VideoDrawHLine(ColorRed,
TheUI.MenuButtonX, TheUI.MenuButtonY + 1 + i, f);
}
if (16 - f) {
VideoDrawHLine(ColorGreen,
TheUI.MenuButtonX + f, TheUI.MenuButtonY + 1 + i, 16 - f);
}
}
}
}
#endif
}
/**
** Draw a map viewport.
**

View file

@ -55,6 +55,58 @@
#include "ui.h"
#include "map.h"
#include "trigger.h"
#include "network.h"
#include "menus.h"
/*----------------------------------------------------------------------------
-- MENU BUTTON
----------------------------------------------------------------------------*/
/**
** Draw menu button area.
*/
global void DrawMenuButtonArea(void)
{
if (TheUI.MenuPanel.Graphic) {
VideoDrawSub(TheUI.MenuPanel.Graphic, 0, 0,
TheUI.MenuPanel.Graphic->Width,
TheUI.MenuPanel.Graphic->Height,
TheUI.MenuPanelX, TheUI.MenuPanelY);
}
if (!IsNetworkGame()) {
if (TheUI.MenuButton.X != -1) {
// FIXME: Transparent flag, 3rd param, has been hardcoded.
DrawMenuButton(TheUI.MenuButton.Button,
(ButtonAreaUnderCursor == ButtonAreaMenu &&
ButtonUnderCursor == ButtonUnderMenu ? MenuButtonActive : 0) |
(GameMenuButtonClicked ? MenuButtonClicked : 0), /* Transparent */ 0,
TheUI.MenuButton.Width, TheUI.MenuButton.Height,
TheUI.MenuButton.X, TheUI.MenuButton.Y,
TheUI.MenuButton.Font, TheUI.MenuButton.Text, NULL, NULL);
}
} else {
if (TheUI.NetworkMenuButton.X != -1) {
// FIXME: Transparent flag, 3rd param, has been hardcoded.
DrawMenuButton(TheUI.NetworkMenuButton.Button,
(ButtonAreaUnderCursor == ButtonAreaMenu &&
ButtonUnderCursor == ButtonUnderNetworkMenu ? MenuButtonActive : 0) |
(GameMenuButtonClicked ? MenuButtonClicked : 0), /* Transparent */ 0,
TheUI.NetworkMenuButton.Width, TheUI.NetworkMenuButton.Height,
TheUI.NetworkMenuButton.X, TheUI.NetworkMenuButton.Y,
TheUI.NetworkMenuButton.Font, TheUI.NetworkMenuButton.Text, NULL, NULL);
}
if (TheUI.NetworkDiplomacyButton.X != -1) {
// FIXME: Transparent flag, 3rd param, has been hardcoded.
DrawMenuButton(TheUI.NetworkDiplomacyButton.Button,
(ButtonAreaUnderCursor == ButtonAreaMenu &&
ButtonUnderCursor == ButtonUnderNetworkDiplomacy ? MenuButtonActive : 0) |
(GameDiplomacyButtonClicked ? MenuButtonClicked : 0), /* Transparent */ 0,
TheUI.NetworkDiplomacyButton.Width, TheUI.NetworkDiplomacyButton.Height,
TheUI.NetworkDiplomacyButton.X, TheUI.NetworkDiplomacyButton.Y,
TheUI.NetworkDiplomacyButton.Font, TheUI.NetworkDiplomacyButton.Text, NULL, NULL);
}
}
}
/*----------------------------------------------------------------------------
-- Icons
@ -175,7 +227,7 @@ local void DrawStats(int x, int y, int modified, int original)
**
** @param unit Pointer to unit.
*/
global void DrawUnitInfo(const Unit* unit)
local void DrawUnitInfo(const Unit* unit)
{
char buf[64];
const UnitType* type;