Use StatusLineFont for input font

This commit is contained in:
jsalmon3 2004-03-27 22:16:53 +00:00
parent ac15818a02
commit 31786942f9

View file

@ -96,7 +96,8 @@ local void ShowInput(void)
sprintf(InputStatusLine, "MESSAGE:%s~!_", Input);
input = InputStatusLine;
// FIXME: This is slow!
while (VideoTextLength(GameFont,input) > TheUI.StatusLine.Graphic->Width) {
while (VideoTextLength(TheUI.StatusLineFont, input) >
TheUI.StatusLine.Graphic->Width) {
++input;
}
KeyState = KeyStateCommand;