Commit graph

1119 commits

Author SHA1 Message Date
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69ac4a9649 Exe Update 2021-03-01 09:37:33 -05:00
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db6f98058d crash fix on quests due to uninitialized value 2021-03-01 09:37:27 -05:00
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2b1f07ebb0 attempt to fix duplicate quest message updates 2021-03-01 09:37:13 -05:00
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bd7ce48636 Versioning updated to 0.9.1 albireo 2021-03-01 09:36:56 -05:00
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5057dcf9ee Exe Update 2021-02-28 09:07:54 -05:00
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941fa4dd77 cleanup on QuestStep constructor 2021-02-28 09:07:49 -05:00
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8d943b8c42 fixed collection items throwing a no quest found error in logs 2021-02-28 09:07:35 -05:00
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276dd356b6 disabled paperdoll, causing memory corruption to load the packet data 2021-02-28 09:07:25 -05:00
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b7f9187455 Merge branch 'master' of http://git.eq2emu.com:3000/devn00b/EQ2EMu into master 2021-02-28 07:58:00 -05:00
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b79d0a96ee Exe Update 2021-02-28 07:57:46 -05:00
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03890860f3 DB Update 2021-02-28 07:57:41 -05:00
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80bb342256 End of Sirius Feb 2021 Stage
Fix  - Added a caching of state to send a single shoot of visual state.  When setting visual states for chests it was causing opening/closing of the chest if you were not already in range of it.  See SendStateCommand and ProcessStateCommands in client.cpp for more

Fix  - Integrated GiveQuestItem into the Client::DisplayQuestComplete / Client::AcceptQuestReward process.  There is support for temp rewards/status/coin.
LUA Functions added, ONLY CALLED BEFORE GiveQuestItem, NOT to be used with GiveQuestReward
SetStatusTmpReward(quest, status)
SetCoinTmpReward(quest, coin)

- Also addressed quests not updating properly in the journal where sub tasks would completely disappear

Fix  - AoM client Addressed hot swapping a bagged item to equipment slots poofing the item.  Note: DoF client seems to have inventory issues of its own, those are not addressed here

Fix  - Chests have new rules for exposure times
	RULE_INIT(R_Loot, ChestUnlockedTimeDrop, "1200"); // time in seconds, 20 minutes by default, triggers only if AllowChestUnlockByDropTime is 1
	RULE_INIT(R_Loot, AllowChestUnlockByDropTime, "1"); // when set to 1 we will start a countdown timer to allow anyone to loot once ChestUnlockedTimeDrop elapsed
	RULE_INIT(R_Loot, ChestUnlockedTimeTrap, "600"); // time in seconds, 10 minutes by default
	RULE_INIT(R_Loot, AllowChestUnlockByTrapTime, "1"); // when set to 1 we will allow unlocking the chest to all players after the trap is triggered (or chest is open) and period ChestUnlockedTimeTrap elapsed

Fix  - Prevent stacking of food / drink effects.  Also added spell_type Food and Drink to enumeration.  When these are set it tells the server these are unique effects to food/drink and cannot stack with other consumed items.

In conjunction with this fix, auto consume is implemented (while in zone).  Flips the auto consume on/off option as well as 'yellow tints' the background behind the auto consume options when 'on'.

Issue  has been created to allow 'cross zone' of maintained effects / effects on the player.

- Few additional fixes:
  *  if you remove an item from inventory and there is a dialog screen, you can now close it (see last parchment in Taint quest before main boss mob, it wasnt letting you put the parchment away).
  * equipment serialized to the player now always includes the player pointer, this was causing menu item information for food/drink to be omitted on zone-in
  *

- Few crash fixes, Deleting spells on players from lua_interface when zoning, protection on QuestStep instantiation, we recreate all the ids and locations so as to not be dependent on the prior step should it be deleted
2021-02-28 07:57:36 -05:00
devn00b
326e41a8b6 Updating scripts from upstream. 2021-02-28 06:17:42 +00:00
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d6cad6e90c Exe Update 2021-02-26 11:52:57 -05:00
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fa79be306f Crash fix for SpellProcess 2021-02-26 11:52:29 -05:00
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b26b33c75e Exe Update 2021-02-24 12:15:16 -05:00
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4663fa36c9 Spell stacking restrictions integrated using linked_timer_id and a new field, type_group_spell_id
Fix  - spell stacking restrictions in place

min_class_skill_req is now pulled from the database
sint32 type_group_spell_id added to spells, can use this to distinguish spells of different classes not competing (eg. wards of templar/inquisitor dont stack)
GetSpellData and SetSpellData support min_class_skill_req and type_group_spell_id
2021-02-24 12:15:10 -05:00
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ba0fbaee7e AddSpawnToGroup(spawn, group_id) added, AddLanguage sends update to client
Fix  - AddSpawnToGroup(Spawn, group_id)
Fix  - AddLanguage(Spawn, lang_id) now updates client with lang id update
2021-02-24 12:10:11 -05:00
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989b691b84 Exe Update 2021-02-21 16:22:57 -05:00
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f06c312ddc crash fix on water region hitting a node number beyond range 2021-02-21 16:15:42 -05:00
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e46bc141a8 Fix "faction" SpawnSet in a LUA script 2021-02-21 16:15:30 -05:00
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dffca17379 Status is supported for housing now, purchase, upkeep, escrow
Fix 
2021-02-21 16:15:16 -05:00
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321cd929b9 LUA GiveQuestItem supports more than one item
Fix  - http://cutpon.com:3000/devn00b/EQ2EMu/issues/295

GiveQuestItem(Quest, Player, Description, ItemID1, ItemID2)
2021-02-21 16:14:29 -05:00
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eccec9cf92 Exe Updates 2021-02-20 16:41:20 -05:00
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7ea4b3d51f spell concentration fix + no_interrupt in info struct
Fix  - spell concentration now adds/subtracts correctly, synched with client.

Fix  - Info struct has new UInt no_interrupt
2021-02-20 16:39:57 -05:00
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611456cb06 SpawnSet given more color options
Fix  fields added:

hair_color1, hair_color2, hair_type_color, hair_face_color, hair_type_highlight_color, face_hairlight_color, hair_highlight, model_color, eye_color
soga_skin_color, soga_hair_color1, soga_hair_color2, soga_hair_type_color, soga_hair_face_color, soga_hair_type_highlight_color, soga_face_hairlight_color, soga_hair_highlight, soga_model_color, soga_eye_color

SpawnSet(Spawn, "fieldname", "R G B")

SpawnSet also set to always be temporary unless 5th argument is set to false.
2021-02-20 16:38:28 -05:00
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1bff083459 fix status points and missing parry/block/avoidance fields in player::serialize add SetSpawnGroupID lua function
Fix  - status points function and SetInfoStructUInt can set them

Fix  - fields in player profile not updating

Fix  - add SetSpawnGroupID(Spawn, group_id) lua function
2021-02-20 16:35:25 -05:00
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b263811f2e Exe Update 2021-02-17 06:49:48 -05:00
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5f657e24d6 stationary mobs should not call the runback/pausemovement 2021-02-17 06:49:43 -05:00
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e725d18d5d Exe Update 2021-02-16 23:01:55 -05:00
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0e86dac628 Sirius Updates
Fix  - pets don't follow
Fix  - FaceTarget(Originator, Target, disable_action_state) - disable_action_state defaults to true
Fix  - pause on hail
	RULE_INIT(R_Spawn, HailMovementPause, "5000"); // time in milliseconds the spawn is paused on hail
	RULE_INIT(R_Spawn, HailDistance, "5"); // max distance to hail a spawn/npc
Fix  - PauseMovement(Spawn, time_in_ms) added
Fix  - spawn_npcs added water_type and flying_type, temp rules added also

alter table spawn_npcs add column water_type tinyint(1) unsigned not null default 0;
alter table spawn_npcs add column flying_type tinyint(1) unsigned not null default 0;
    RULE_INIT(R_Spawn, UseHardCodeWaterModelType, "1"); // uses alternate method of setting water type by model type (hardcoded) versus relying on just DB
    RULE_INIT(R_Spawn, UseHardCodeFlyingModelType, "1"); // uses alternate method of setting flying type by model type (hardcoded) versus relying on just DB
2021-02-16 23:01:50 -05:00
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230e76a915 crash fix / error log when collection reward item missing in DB 2021-02-14 16:12:11 -05:00
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0ec5525d16 Exe Update 2021-02-07 22:42:44 -05:00
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31da67dc73 bad ptr depending on certain logging 2021-02-07 22:42:38 -05:00
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43c6075aaa goof 2021-02-07 22:30:14 -05:00
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a9708111ba EmemJR WS_SelectTradeskill struct update for AOM client 2021-02-07 22:19:31 -05:00
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e59972526f Exe Update 2021-02-07 22:19:10 -05:00
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65e7222de5 Spirit Shards, Group and Solo EXP Debt (PVE/PVP), new lua functions, rules included
xp_debt in InfoStruct changed to float use SetInfoStructFloat and GetInfoStructFloat for it

SpawnScript file is now listed in /spawn details on the last page

LUA functions added:
bool GetRuleFlagBool(category, name)
float GetRuleFlagFloat(category, name)
int32 GetShardID(Spawn)
int32 GetShardCharID(Spawn)
int64 GetShardCreatedTimestamp(Spawn)
bool DeleteDBShardID(shardid) -- using GetShardID
int32 GetCharacterID(Spawn)
bool SetAccessToEntityCommandByCharID(Spawn, CharID, command_string, val) -- same as SetAccessToEntityCommand, but using a CharID instead of player

Rules added:

RULE_INIT(R_Combat, DeathExperienceDebt, "50.00"); // divide by 100, 50/100 = .5% debt per pve death
RULE_INIT(R_Combat, PVPDeathExperienceDebt, "25.00"); // divide by 100, 25/100 = .25% debt per pvp death
RULE_INIT(R_Combat, GroupExperienceDebt, "0"); // set to 1 means we will share debt between the group
RULE_INIT(R_Combat, ExperienceToDebt, "50.00"); // percentage of xp earned to debt vs obtained xp 50/100 = 50% to debt
RULE_INIT(R_Combat, ExperienceDebtRecoveryPercent, "5.00"); // recovery percentage per period of time, 5/100 = 5% recovered (so if .5% debt, .5*.05 = .025, .5-.025=.475% debt left)
RULE_INIT(R_Combat, ExperienceDebtRecoveryPeriod, "600"); // every 10 minutes (x*60 seconds) recover ExperienceDebtRecoveryPercent
RULE_INIT(R_Combat, EnableSpiritShards, "1");
RULE_INIT(R_Combat, SpiritShardSpawnScript, "SpawnScripts/Generic/SpiritShard.lua");
RULE_INIT(R_Combat, ShardDebtRecoveryPercent, "25.00"); // recovered percentage of debt upon obtainig shard, 25/100 means 25%.  If there is .5 DeathExperienceDebt, .5*25% = .125,  .5 - .125 = .375
2021-02-07 22:19:03 -05:00
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ce323835bf Exe Update 2021-02-05 08:39:38 -05:00
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761693a42a Added Monk to 360 degree avoidance per Kingdom of Sky PDF 2021-02-05 08:39:30 -05:00
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c83409daec Quest SetCompleteFlag now updates player the quest is tied to
Fix 
2021-02-05 08:39:14 -05:00
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09f3ae4557 disabling the legends of norrath and tell on widget sign was causing rotation issue on some objects, fixed 2021-02-05 08:38:21 -05:00
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a9055916a5 Exe Update 2021-02-04 09:13:08 -05:00
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cd5aa30acb Fix deadlock in hateby 2021-02-04 09:12:55 -05:00
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c08cf0aa66 Fix crashes in /add_aa 2021-02-04 09:12:48 -05:00
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7cdc9b0c77 fix GetSpell on custom spell script to load the lua spell script 2021-02-04 09:12:36 -05:00
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08f53e621f display xp_debt in player profile 2021-02-04 09:12:23 -05:00
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56c2c69a40 Fix logging when there is no old process running to hang on 2021-02-04 09:12:14 -05:00
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6d697c0e5c remove entity commands tell and play legends of norrath from widgets and signs
Fix 
2021-02-04 09:12:01 -05:00
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a745a5fa3d Exe Update 2021-02-01 21:46:33 -05:00