fix GetSpell on custom spell script to load the lua spell script
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1 changed files with 17 additions and 2 deletions
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@ -10855,13 +10855,28 @@ int EQ2Emu_lua_GetSpell(lua_State* state) {
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Spell* spell = master_spell_list.GetSpell(spell_id, spell_tier);
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LuaSpell* lua_spell = 0;
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if(custom_lua_script.size() < 1)
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if(custom_lua_script.size() > 0)
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{
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// attempt to load the custom script since it isn't already loaded
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// we will re-obtain the lua_spell further below
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if((lua_spell = lua_interface->GetSpell(custom_lua_script.c_str())) == nullptr)
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{
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LogWrite(LUA__WARNING, 0, "LUA", "GetSpell(%u, %u, '%s'), custom lua script not loaded, attempting to load.", spell_id, spell_tier, custom_lua_script.c_str());
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lua_interface->LoadLuaSpell(custom_lua_script);
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}
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}
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else
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custom_lua_script = spell->GetSpellData()->lua_script;
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if (lua_interface)
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if (!lua_spell && lua_interface)
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lua_spell = lua_interface->GetSpell(custom_lua_script.c_str());
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if (!lua_spell)
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{
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LogWrite(LUA__ERROR, 0, "LUA", "GetSpell(%u, %u, '%s') spell could not be loaded.", spell_id, spell_tier, custom_lua_script.c_str());
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return 0;
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}
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lua_spell->spell = new Spell(spell);
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