crash fix on water region hitting a node number beyond range

This commit is contained in:
Image 2021-02-21 16:15:42 -05:00
parent e46bc141a8
commit f06c312ddc

View file

@ -625,6 +625,14 @@ WaterRegionType RegionMapV1::BSPReturnRegionTypeNode(const Region_Node* region_n
WaterRegionType RegionMapV1::BSPReturnRegionWaterRegion(const Region_Node* region_node, const ZBSP_Node* BSP_Root, int32 node_number, const glm::vec3& location, float distToNode) const {
if(node_number > region_node->vert_count)
{
LogWrite(REGION__DEBUG, 0, "Region", "Region %s grid %u (%s) - Node %u is out of range for region max vert count of %i. Hit at location %f %f %f.",
region_node->regionName.c_str(), region_node->grid_id, region_node->regionScriptName.c_str(), node_number, region_node->vert_count,
location.x, location.y, location.z);
return (RegionTypeNormal);
}
const ZBSP_Node* current_node = &BSP_Root[node_number - 1];
float distance;