stationary mobs should not call the runback/pausemovement
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1 changed files with 7 additions and 3 deletions
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@ -1753,13 +1753,17 @@ void Commands::Process(int32 index, EQ2_16BitString* command_parms, Client* clie
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spawn->GetZone()->CallSpawnScript(spawn, SPAWN_SCRIPT_HAILED_BUSY, client->GetPlayer());
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else
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{
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bool pauseRunback = false;
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// prime runback as the heading or anything can be altered when hailing succeeds
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if(spawn->IsNPC())
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if(spawn->IsNPC() && (spawn->HasMovementLoop() || spawn->HasMovementLocations()))
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{
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((NPC*)spawn)->StartRunback();
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pauseRunback = true;
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}
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if(spawn->GetZone()->CallSpawnScript(spawn, SPAWN_SCRIPT_HAILED, client->GetPlayer()))
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if(spawn->GetZone()->CallSpawnScript(spawn, SPAWN_SCRIPT_HAILED, client->GetPlayer()) && pauseRunback)
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spawn->PauseMovement(rule_manager.GetGlobalRule(R_Spawn, HailMovementPause)->GetInt32());
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else if(spawn->IsNPC())
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else if(spawn->IsNPC() && pauseRunback)
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((NPC*)spawn)->ClearRunback();
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}
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}
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