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ec05c7d61a
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Added crosshair
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2023-02-21 12:53:13 -07:00 |
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e11945f93f
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Removed export/ from git history
Former-commit-id: 5d9e8f709e
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2023-02-16 13:32:22 -07:00 |
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9eced015e1
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Removed build
Former-commit-id: ac45f46fdc
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2023-02-16 13:29:25 -07:00 |
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b5dd6f1577
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Saving variables to a file & loading, more networking progress (RPC)
Former-commit-id: c5741d4490
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2023-02-16 13:27:34 -07:00 |
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b9f39efc72
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Basic networking, RPC, etc.
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2023-02-15 23:41:14 -07:00 |
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06f8180169
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Standardized for Godot 4
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2023-02-14 13:29:43 -07:00 |
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6b0d3d1c68
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Bullets follow direction of camera, more multiplayer progress
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2023-02-14 11:40:02 -07:00 |
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923ed7a018
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Multiplayer progress
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2023-02-09 13:10:25 -07:00 |
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414d22f483
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Bullet gravity
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2023-02-07 13:25:06 -07:00 |
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f224c93c93
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AI, bullets do damage, etc.
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2023-02-07 13:22:31 -07:00 |
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7ffed59347
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Improved death, health now works, menus, and yes
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2023-02-02 13:28:14 -07:00 |
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07a76b966f
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Added descriptions to each variable in global.gd
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2023-01-31 22:21:21 -07:00 |
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8c8c6ef9d3
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Fixed speed bugs
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2023-01-31 21:41:47 -07:00 |
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068f227b8f
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Fixed casing of objects, to be consistent, otherwise bullets don't work on *nix
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2023-01-31 20:29:47 -07:00 |
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261de67db8
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Added multiplayer menu, death screen, respawn timer, and more
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2023-01-31 13:34:11 -07:00 |
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72648ac136
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Started work on loading and saving variables to a file
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2023-01-29 10:41:06 -07:00 |
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8c1583c928
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Added bullets
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2023-01-27 12:47:13 -07:00 |
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7b382dcbe1
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updated settings and menu more
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2023-01-26 13:23:13 -07:00 |
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2cedc10bb5
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Main menu works, new WIP settings
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2023-01-26 12:17:54 -07:00 |
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add1047253
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Added broken main menu
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2023-01-24 13:33:37 -07:00 |
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6cb10041fb
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first commit
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2023-01-24 12:43:19 -07:00 |
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