Started work on loading and saving variables to a file
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8c1583c928
commit
72648ac136
4 changed files with 38 additions and 11 deletions
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@ -28,3 +28,4 @@ animation/fps=15
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animation/trimming=false
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import_script/path=""
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_subresources={}
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meshes/handle_gltf_embedded_images=1
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@ -19,46 +19,43 @@ config/icon="res://icon.svg"
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[autoload]
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Global="*res://scripts/global.gd"
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SettingsFile="*res://scripts/settings-file.gd"
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[display]
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window/size/mode=3
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window/stretch/mode="canvas_items"
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[editor]
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export/convert_text_resources_to_binary=true
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[input]
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player_left={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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player_right={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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player_forward={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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player_backward={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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sprint={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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menu={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
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]
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}
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shoot={
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30
scripts/settings-file.gd
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30
scripts/settings-file.gd
Normal file
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@ -0,0 +1,30 @@
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extends Node
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const SETTINGS_FILE = "user://settings.vars" # user:// path varies depending on operating system. See https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html#accessing-persistent-user-data-user
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var settings_template = { # Default values if we don't already have a settings file. Assigned in save_data()
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'mousesense': 0.01,
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'playername' : "string"
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}
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var settings_data = {} # This gets filled as soon as load_data() is called.
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func _ready():
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check_data()
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load_data()
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func check_data(): # Makes sure the save file exists
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var file = FileAccess.open(SETTINGS_FILE, FileAccess.READ) #If we write, it writes an empty file over our existing one
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if not file: # If there's no file, let's create one with FileAccess.WRITE
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print("file does not exist, let's create one!")
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var file2 = FileAccess.open(SETTINGS_FILE, FileAccess.WRITE)
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file2.store_line(JSON.stringify(settings_template)) # Writes settings_template to our file SETTINGS_FILE
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func save_data(mousesense, playername): # It's required you pass both the mouse sensitivity and the player name to save current data
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var file = FileAccess.open(SETTINGS_FILE, FileAccess.WRITE)
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func load_data():
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var file = FileAccess.open(SETTINGS_FILE, FileAccess.READ)
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settings_data = JSON.parse_string(file.get_line())
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print(settings_data)
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@ -1,7 +1,6 @@
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extends Control
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func _ready():
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pass
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