Added broken main menu

This commit is contained in:
Paul Black 2023-01-24 13:33:37 -07:00
parent 6cb10041fb
commit add1047253
4 changed files with 58 additions and 1 deletions

View file

@ -19,6 +19,10 @@ config/icon="res://icon.svg"
window/size/mode=3
[editor]
export/convert_text_resources_to_binary=true
[input]
player_left={

36
scenes/mainmenu.tscn Normal file
View file

@ -0,0 +1,36 @@
[gd_scene load_steps=2 format=3 uid="uid://dtvtu8w6b5es0"]
[ext_resource type="Script" path="res://scripts/mainmenu.gd" id="1_w5lhm"]
[node name="mainmenu" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_w5lhm")
[node name="Button" type="Button" parent="."]
layout_mode = 0
offset_left = 494.0
offset_top = 196.0
offset_right = 685.0
offset_bottom = 259.0
text = "PLAY"
[node name="Button2" type="Button" parent="."]
offset_left = 496.0
offset_top = 279.0
offset_right = 687.0
offset_bottom = 342.0
text = "SETTINGS"
[node name="Button3" type="Button" parent="."]
offset_left = 495.0
offset_top = 358.0
offset_right = 686.0
offset_bottom = 421.0
text = "EXIT"
[connection signal="pressed" from="Button" to="." method="_on_button_pressed"]

View file

@ -21,7 +21,7 @@ glow_enabled = true
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_qgsp1"]
data = PackedVector3Array(1, 0, 1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0, -1, 1, 0, -1)
[node name="Node3D" type="Node3D"]
[node name="Playground" type="Node3D"]
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_fnphj")

17
scripts/mainmenu.gd Normal file
View file

@ -0,0 +1,17 @@
extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_button_pressed():
get_node("/root/Playground").free()
var scene_trs =load("res://scenes/playground.tscn")
var scene=scene_trs.instantiate()
add_child(scene)