Fixed casing of objects, to be consistent, otherwise bullets don't work on *nix

This commit is contained in:
Paul Black 2023-01-31 20:29:47 -07:00
parent 261de67db8
commit 068f227b8f
3 changed files with 7 additions and 6 deletions

View file

@ -1,9 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://bklrmcxas4g5f"]
[ext_resource type="Script" path="res://Objects/Bullet/Bullet.gd" id="1"]
[ext_resource type="Script" path="res://objects/Bullet/Bullet.gd" id="1"]
[ext_resource type="PackedScene" uid="uid://pni78bumc5f5" path="res://objects/Bullet/model/Bullet.dae" id="2"]
[sub_resource type="BoxShape3D" id="BoxShape3D_tfwph"]
[sub_resource type="BoxShape3D" id="BoxShape3D_ab5n2"]
size = Vector3(0.40456, 0.406836, 0.393048)
[node name="Bullet" type="Area3D" groups=["bullet"]]
@ -12,7 +12,7 @@ script = ExtResource("1")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." groups=["bullet"]]
transform = Transform3D(0.957696, 0, 0, 0, 1, 0, 0, 0, 1.66763, 0, 0, -0.295843)
shape = SubResource("BoxShape3D_tfwph")
shape = SubResource("BoxShape3D_ab5n2")
[node name="Bullet" parent="." instance=ExtResource("2")]
transform = Transform3D(0.200224, 0, 0, 0, -8.75207e-09, 0.200224, 0, -0.200224, -8.75207e-09, 0, 0, 0)

View file

@ -4,12 +4,12 @@ importer="scene"
importer_version=1
type="PackedScene"
uid="uid://pni78bumc5f5"
path="res://.godot/imported/Bullet.dae-6d158ce5286c9575dbf7d21142c4524e.scn"
path="res://.godot/imported/Bullet.dae-5bbc570d18bdc3c3b39c8ef588b2ee68.scn"
[deps]
source_file="res://Objects/Bullet/model/Bullet.dae"
dest_files=["res://.godot/imported/Bullet.dae-6d158ce5286c9575dbf7d21142c4524e.scn"]
source_file="res://objects/Bullet/model/Bullet.dae"
dest_files=["res://.godot/imported/Bullet.dae-5bbc570d18bdc3c3b39c8ef588b2ee68.scn"]
[params]

View file

@ -20,6 +20,7 @@ offset_bottom = 242.0
text = "PLAY"
[node name="Button4" type="Button" parent="."]
layout_mode = 0
offset_left = 498.0
offset_top = 248.0
offset_right = 689.0