Fixed casing of objects, to be consistent, otherwise bullets don't work on *nix
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parent
261de67db8
commit
068f227b8f
3 changed files with 7 additions and 6 deletions
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@ -1,9 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://bklrmcxas4g5f"]
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[ext_resource type="Script" path="res://Objects/Bullet/Bullet.gd" id="1"]
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[ext_resource type="Script" path="res://objects/Bullet/Bullet.gd" id="1"]
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[ext_resource type="PackedScene" uid="uid://pni78bumc5f5" path="res://objects/Bullet/model/Bullet.dae" id="2"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_tfwph"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_ab5n2"]
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size = Vector3(0.40456, 0.406836, 0.393048)
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[node name="Bullet" type="Area3D" groups=["bullet"]]
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@ -12,7 +12,7 @@ script = ExtResource("1")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." groups=["bullet"]]
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transform = Transform3D(0.957696, 0, 0, 0, 1, 0, 0, 0, 1.66763, 0, 0, -0.295843)
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shape = SubResource("BoxShape3D_tfwph")
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shape = SubResource("BoxShape3D_ab5n2")
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[node name="Bullet" parent="." instance=ExtResource("2")]
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transform = Transform3D(0.200224, 0, 0, 0, -8.75207e-09, 0.200224, 0, -0.200224, -8.75207e-09, 0, 0, 0)
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@ -4,12 +4,12 @@ importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://pni78bumc5f5"
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path="res://.godot/imported/Bullet.dae-6d158ce5286c9575dbf7d21142c4524e.scn"
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path="res://.godot/imported/Bullet.dae-5bbc570d18bdc3c3b39c8ef588b2ee68.scn"
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[deps]
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source_file="res://Objects/Bullet/model/Bullet.dae"
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dest_files=["res://.godot/imported/Bullet.dae-6d158ce5286c9575dbf7d21142c4524e.scn"]
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source_file="res://objects/Bullet/model/Bullet.dae"
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dest_files=["res://.godot/imported/Bullet.dae-5bbc570d18bdc3c3b39c8ef588b2ee68.scn"]
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[params]
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@ -20,6 +20,7 @@ offset_bottom = 242.0
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text = "PLAY"
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[node name="Button4" type="Button" parent="."]
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layout_mode = 0
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offset_left = 498.0
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offset_top = 248.0
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offset_right = 689.0
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