Commit graph

5450 commits

Author SHA1 Message Date
wizzard
86a8a3c603 Replace SCM with int 2004-02-01 04:16:57 +00:00
wizzard
713ba012fc Allow MessageQuit to be a valid command 2004-02-01 02:17:21 +00:00
wizzard
9a9822ff39 Fix building placement, and filter flags for building placement 2004-02-01 02:15:00 +00:00
nobody_
f436ffa30a Begin docs. Cool index script 2004-02-01 00:38:46 +00:00
nobody_
b4317e4fb1 Fix when saving with unit in early stages of death 2004-01-31 22:25:02 +00:00
wizzard
6d4ada8c41 Save and Load SyncHash and SyncRandSeed, so they replay stays in sync 2004-01-31 22:04:05 +00:00
wizzard
0744cb6be2 Only draw decorations if the unit is visible 2004-01-31 20:54:31 +00:00
wizzard
d7648ab5ac Attack units should use VisibleAsGoal, attack range may be more than visible range 2004-01-31 20:19:22 +00:00
jsalmon3
9def7c9422 Use sizeof(LocalPlayerName) 2004-01-31 20:12:31 +00:00
nobody_
11f3d9a90f minor clean-ups, fix for USERNAME. 2004-01-31 20:06:57 +00:00
wizzard
e42d51addc Fixed Bug : Can Send Commands for other players 2004-01-31 19:43:24 +00:00
nobody_
b3fbda4e03 Remove 3 lines. 2004-01-31 19:39:34 +00:00
nobody_
4a25d20151 Original script design doc 2004-01-31 19:01:47 +00:00
jsalmon3
e38cff2cf8 Added #ifdef DYNAMIC_LOAD 2004-01-31 18:35:57 +00:00
nobody_
5db7772c6c Fix circle drawing, again:) 2004-01-31 13:54:06 +00:00
nobody_
c9ae53d71f Reduce memory usage with about 15 megs 2004-01-31 10:52:23 +00:00
nobody_
646d96b58a Don't crash if there is no HandleCheats function in lua. 2004-01-31 09:51:34 +00:00
nobody_
4be2abce6a Default play name to username on unix systems. 2004-01-31 09:40:04 +00:00
nobody_
b655753879 Fix replay in savegames. 2004-01-31 09:26:13 +00:00
wizzard
ddbcd6cdf8 Fixed Bug : Building cursor over hidden building 2004-01-31 06:57:26 +00:00
wizzard
3a52711a06 Load/Saved Map properly with multiple load/saves 2004-01-31 06:18:21 +00:00
wizzard
9aa858f474 Buggy, fixing 2004-01-31 05:56:00 +00:00
jsalmon3
77775c211c Removed useless return 2004-01-30 18:01:56 +00:00
jsalmon3
8ef7fea250 Removed IconWidth and IconHeight 2004-01-30 17:58:38 +00:00
jsalmon3
7afeea1cf5 Fixed unit icons 2004-01-30 17:57:41 +00:00
jsalmon3
6c86cf2181 Removed #define DEBUG_ACTIONS 2004-01-30 17:04:14 +00:00
jsalmon3
08eaf13e5f Fixed bug if destroyed unit is at the end of the table 2004-01-30 17:03:21 +00:00
nobody_
6d662a2be2 Applied jarod's patches. 2004-01-30 15:52:13 +00:00
nobody_
34b8c6e580 Buildings work as transporters while doing other stuff. Minor fixes. 2004-01-30 15:14:51 +00:00
nobody_
7df397f398 Fix for transporters as depots. Proper actions.c Destroyed unit filtering. 2004-01-30 14:02:51 +00:00
nobody_
ef8fb86b5f Fix stdout junk, sorry. 2004-01-30 09:49:38 +00:00
nobody_
78407a7a75 Fix shooting at cloacked units.
Fix vision bug when killing detectors.
2004-01-30 09:48:01 +00:00
wizzard
9ceddd25b8 Fixed Possible crash when a Burning building is destoryed in HandleRegeneration 2004-01-30 07:55:23 +00:00
wizzard
7672e340a6 Fixed crash when a unit was destroyed in HandleBuffs 2004-01-30 06:02:43 +00:00
wizzard
9182d5161b Fixed Bug loading saved missile 2004-01-30 02:46:09 +00:00
wizzard
561901a3ae Basic Protection against sending commands for others 2004-01-30 01:47:48 +00:00
wizzard
9fd3664d9d Fixed Crash where info->Filename is not allocated for a pud's info 2004-01-29 21:17:51 +00:00
nobody_
5a73e6db0e More savegame fixes. 2004-01-29 20:36:23 +00:00
nobody_
5aac6400a7 Load-save fixes.
Load-save reference counts.
Only remove unit from the units array until after refs is 0.
Rearrange UnitActions, cleaner.
2004-01-29 17:36:53 +00:00
nobody_
204008ea72 Fix resource bug.
Remove SelectUnits SelectUnitsOnTile.
2004-01-29 12:50:37 +00:00
nobody_
1baa9b6edd Fix cache bug, I hope. How should I test?? 2004-01-29 10:20:09 +00:00
wizzard
a9eaa4a217 Fixed Command log after loading a saved game 2004-01-29 09:01:14 +00:00
wizzard
1f5a495950 Fixed Bug setting incorrect goal in loading an order 2004-01-29 08:30:54 +00:00
wizzard
57d46b79f5 Added UnitNumber to display in debug
Fixed bug building a resource platform, % Complete bar was not drawn
2004-01-29 07:20:33 +00:00
wizzard
9741a397b6 Fixed Crash Loading Groups, Not initialized or assigned correctly 2004-01-29 07:19:47 +00:00
nobody_
a6fd7b0ebd Fix editor crash. 2004-01-28 23:24:03 +00:00
wizzard
2066915d90 Loadgame update, puds do not need to be loaded, ALL info is in the savegame 2004-01-28 21:39:27 +00:00
wizzard
dc3750d294 Tell the engine the game has finished Loading 2004-01-27 22:13:47 +00:00
jsalmon3
e1f0e0e06b Load/Save player colors 2004-01-27 21:12:04 +00:00
jsalmon3
39f1944401 Disabled log 2004-01-27 20:57:23 +00:00