Fix stdout junk, sorry.
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78407a7a75
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2 changed files with 0 additions and 3 deletions
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@ -521,7 +521,6 @@ extern void MapSetWall(unsigned x, unsigned y, int humanwall);
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MapSight((unit)->Player, (unit)->X,(unit)->Y, (unit)->Type->TileWidth,\
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(unit)->Type->TileHeight, (unit)->CurrentSightRange, MapMarkTileSight); \
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if (unit->Type->DetectCloak) { \
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DebugLevel0Fn("P%d Mark detect cloak at %d, %d\n" _C_ (unit)->Player->Player _C_ (unit)->X _C_ (unit)->Y);\
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MapSight((unit)->Player, (unit)->X,(unit)->Y, (unit)->Type->TileWidth,\
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(unit)->Type->TileHeight, (unit)->CurrentSightRange, MapMarkTileDetectCloak); \
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}\
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@ -532,7 +531,6 @@ extern void MapSetWall(unsigned x, unsigned y, int humanwall);
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MapSight((unit)->Player,(unit)->X,(unit)->Y, (unit)->Type->TileWidth,\
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(unit)->Type->TileHeight,(unit)->CurrentSightRange,MapUnmarkTileSight); \
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if (unit->Type->DetectCloak) { \
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DebugLevel0Fn("P%d Unmark detect cloak at %d, %d\n" _C_ (unit)->Player->Player _C_ (unit)->X _C_ (unit)->Y);\
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MapSight((unit)->Player, (unit)->X,(unit)->Y, (unit)->Type->TileWidth,\
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(unit)->Type->TileHeight, (unit)->CurrentSightRange, MapUnmarkTileDetectCloak); \
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}\
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@ -2892,7 +2892,6 @@ global void LetUnitDie(Unit* unit)
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} else {
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unit->CurrentSightRange = 0;
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}
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DebugLevel0Fn("%s\n" _C_ unit->Type->Name);
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MapMarkUnitSight(unit);
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}
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