johns
|
6cece0f6e5
|
Debug message for new track added.
|
2002-03-17 04:21:10 +00:00 |
|
johns
|
13defbcc83
|
FIXME added, must remove triggers after use.
|
2002-03-17 04:20:12 +00:00 |
|
johns
|
836ffbbf57
|
Briefing voices are now more flexible. Added file keyword to campaigns.
|
2002-03-17 04:17:32 +00:00 |
|
johns
|
ed6e0207ef
|
Option no CD audio added.
|
2002-03-17 01:43:03 +00:00 |
|
nehalmistry
|
bc5093d8fd
|
Fix so that libcda in :all mode plays from first track.
|
2002-03-16 21:46:30 +00:00 |
|
nehalmistry
|
ddc33a262d
|
Minor fix in checking track for audio data.
|
2002-03-16 21:30:50 +00:00 |
|
johns
|
e960bdcf75
|
LIBCDA support (from Nehal).
|
2002-03-16 21:20:06 +00:00 |
|
johns
|
7f27f02925
|
Don't send troops to help scouts.
|
2002-03-16 15:53:34 +00:00 |
|
johns
|
01d678fff6
|
Fixed bug #498350: Goblin Sappers didn't support follow. Added demolish support on right button. Some code cleanups.
|
2002-03-16 15:51:31 +00:00 |
|
johns
|
d9f7cf1049
|
Fixed crash if transporter is lost.
|
2002-03-16 02:40:12 +00:00 |
|
johns
|
417adccb0a
|
FreeBSD patches from Flavio Silvestrow
|
2002-03-14 21:01:15 +00:00 |
|
johns
|
9ba3ccd220
|
All player can rescue allied units.
|
2002-03-14 14:49:01 +00:00 |
|
johns
|
3df557ec64
|
AiCleanForces needed global.
|
2002-03-14 01:26:19 +00:00 |
|
johns
|
8162f7147e
|
Added setting diplomaccy for all players.
|
2002-03-14 01:20:49 +00:00 |
|
johns
|
f1cba1d7b3
|
AI uses the bloodlust spell.
|
2002-03-13 22:35:53 +00:00 |
|
johns
|
2ead737884
|
Don't assign new units to attacking force.
|
2002-03-13 22:35:10 +00:00 |
|
johns
|
505295271f
|
Code cleanup.
|
2002-03-13 22:32:26 +00:00 |
|
johns
|
9807f1bd17
|
IsAllied, didn't detect own units as allied. FIXME added.
|
2002-03-13 22:30:27 +00:00 |
|
johns
|
71073bf648
|
Debug code.
|
2002-03-13 22:29:55 +00:00 |
|
johns
|
b13fd2ccb0
|
Ai continous attacking until all units in force are dead.
|
2002-03-13 22:28:39 +00:00 |
|
johns
|
a99b09ce06
|
Fixed bug: sound interruption bug.
|
2002-03-13 22:27:24 +00:00 |
|
johns
|
2bef945e6f
|
Fixed bug: Intro crashes if no voices wanted.
|
2002-03-13 16:45:26 +00:00 |
|
johns
|
b3bbebfdb5
|
AI now uses the spell holy vision. Also added dependency check.
|
2002-03-12 20:16:59 +00:00 |
|
johns
|
d00849c228
|
Add patrol command to flying scouts.
|
2002-03-10 21:36:33 +00:00 |
|
johns
|
732b63c0fc
|
Next version.
|
2002-03-10 19:29:48 +00:00 |
|
johns
|
283b6edd30
|
Define for maximal value of mana added.
|
2002-03-10 04:48:49 +00:00 |
|
johns
|
0226085ef7
|
Added frames/s display.
|
2002-03-10 04:48:27 +00:00 |
|
johns
|
dd84b2285b
|
Fixed another bug in rescueing units.
|
2002-03-10 04:40:20 +00:00 |
|
johns
|
8fe028726e
|
Some compiler warnings removed.
|
2002-03-10 04:30:25 +00:00 |
|
johns
|
79899ff198
|
Ai player uses the eye of vision spell.
|
2002-03-10 04:06:36 +00:00 |
|
johns
|
af11f157d1
|
Be tolerant to map failures, distance can be 0.
|
2002-03-09 02:29:39 +00:00 |
|
johns
|
504b8a6445
|
Let the units haul oil on all build oil platforms.
|
2002-03-09 02:25:11 +00:00 |
|
johns
|
dec824d82e
|
Better position for score.
|
2002-03-09 02:06:34 +00:00 |
|
johns
|
89116b45c9
|
Fixed bug: Set order lets destroyer haul oil.
|
2002-03-09 01:40:13 +00:00 |
|
johns
|
86c826f5c5
|
Made SHIFT-CTRL select useful, but not correct.
|
2002-03-08 23:32:57 +00:00 |
|
johns
|
138db18bc7
|
Added missing deco.h file.
|
2002-03-08 23:22:47 +00:00 |
|
johns
|
cc6b859be0
|
Use FcMP for complete release.
|
2002-03-08 16:38:42 +00:00 |
|
johns
|
f9b08aa0aa
|
Last changes.
|
2002-03-08 16:38:38 +00:00 |
|
johns
|
fa5bd0286c
|
Debug message disabled.
|
2002-03-08 16:35:36 +00:00 |
|
johns
|
aaddeb0867
|
Collection assignment can configured.
|
2002-03-08 16:30:32 +00:00 |
|
johns
|
9e3c4a3875
|
Let music loop, if playing without intro.
|
2002-03-08 16:28:44 +00:00 |
|
johns
|
0efa0fe7c2
|
Handle that the buildings is already repaired.
|
2002-03-08 16:26:51 +00:00 |
|
johns
|
c43c20b1e0
|
Assign more workers to the needed resources.
|
2002-03-08 02:07:31 +00:00 |
|
johns
|
7e61256231
|
Unit that can't attack can not rescue.
|
2002-03-08 02:06:05 +00:00 |
|
johns
|
2a467f9872
|
New resource collection AI.
|
2002-03-08 01:34:02 +00:00 |
|
johns
|
6f06a1cab2
|
Repairing buildings under enemy control now works correct.
|
2002-03-07 20:51:12 +00:00 |
|
johns
|
7d1adeb379
|
Fixed wrong number of frames for some missiles.
|
2002-03-07 20:32:48 +00:00 |
|
johns
|
2878990f15
|
AI type names could now be configured with CCL.
|
2002-03-07 17:22:08 +00:00 |
|
johns
|
857d1bd1fe
|
AI didn't repairs buildings with enemies in sight.
|
2002-03-07 02:26:37 +00:00 |
|
johns
|
bbd2c1d518
|
Build cheaper things first, if less resources.
|
2002-03-07 02:00:55 +00:00 |
|