Commit graph

1792 commits

Author SHA1 Message Date
johns
6cece0f6e5 Debug message for new track added. 2002-03-17 04:21:10 +00:00
johns
13defbcc83 FIXME added, must remove triggers after use. 2002-03-17 04:20:12 +00:00
johns
836ffbbf57 Briefing voices are now more flexible. Added file keyword to campaigns. 2002-03-17 04:17:32 +00:00
johns
ed6e0207ef Option no CD audio added. 2002-03-17 01:43:03 +00:00
nehalmistry
bc5093d8fd Fix so that libcda in :all mode plays from first track. 2002-03-16 21:46:30 +00:00
nehalmistry
ddc33a262d Minor fix in checking track for audio data. 2002-03-16 21:30:50 +00:00
johns
e960bdcf75 LIBCDA support (from Nehal). 2002-03-16 21:20:06 +00:00
johns
7f27f02925 Don't send troops to help scouts. 2002-03-16 15:53:34 +00:00
johns
01d678fff6 Fixed bug : Goblin Sappers didn't support follow. Added demolish support on right button. Some code cleanups. 2002-03-16 15:51:31 +00:00
johns
d9f7cf1049 Fixed crash if transporter is lost. 2002-03-16 02:40:12 +00:00
johns
417adccb0a FreeBSD patches from Flavio Silvestrow 2002-03-14 21:01:15 +00:00
johns
9ba3ccd220 All player can rescue allied units. 2002-03-14 14:49:01 +00:00
johns
3df557ec64 AiCleanForces needed global. 2002-03-14 01:26:19 +00:00
johns
8162f7147e Added setting diplomaccy for all players. 2002-03-14 01:20:49 +00:00
johns
f1cba1d7b3 AI uses the bloodlust spell. 2002-03-13 22:35:53 +00:00
johns
2ead737884 Don't assign new units to attacking force. 2002-03-13 22:35:10 +00:00
johns
505295271f Code cleanup. 2002-03-13 22:32:26 +00:00
johns
9807f1bd17 IsAllied, didn't detect own units as allied. FIXME added. 2002-03-13 22:30:27 +00:00
johns
71073bf648 Debug code. 2002-03-13 22:29:55 +00:00
johns
b13fd2ccb0 Ai continous attacking until all units in force are dead. 2002-03-13 22:28:39 +00:00
johns
a99b09ce06 Fixed bug: sound interruption bug. 2002-03-13 22:27:24 +00:00
johns
2bef945e6f Fixed bug: Intro crashes if no voices wanted. 2002-03-13 16:45:26 +00:00
johns
b3bbebfdb5 AI now uses the spell holy vision. Also added dependency check. 2002-03-12 20:16:59 +00:00
johns
d00849c228 Add patrol command to flying scouts. 2002-03-10 21:36:33 +00:00
johns
732b63c0fc Next version. 2002-03-10 19:29:48 +00:00
johns
283b6edd30 Define for maximal value of mana added. 2002-03-10 04:48:49 +00:00
johns
0226085ef7 Added frames/s display. 2002-03-10 04:48:27 +00:00
johns
dd84b2285b Fixed another bug in rescueing units. 2002-03-10 04:40:20 +00:00
johns
8fe028726e Some compiler warnings removed. 2002-03-10 04:30:25 +00:00
johns
79899ff198 Ai player uses the eye of vision spell. 2002-03-10 04:06:36 +00:00
johns
af11f157d1 Be tolerant to map failures, distance can be 0. 2002-03-09 02:29:39 +00:00
johns
504b8a6445 Let the units haul oil on all build oil platforms. 2002-03-09 02:25:11 +00:00
johns
dec824d82e Better position for score. 2002-03-09 02:06:34 +00:00
johns
89116b45c9 Fixed bug: Set order lets destroyer haul oil. 2002-03-09 01:40:13 +00:00
johns
86c826f5c5 Made SHIFT-CTRL select useful, but not correct. 2002-03-08 23:32:57 +00:00
johns
138db18bc7 Added missing deco.h file. 2002-03-08 23:22:47 +00:00
johns
cc6b859be0 Use FcMP for complete release. 2002-03-08 16:38:42 +00:00
johns
f9b08aa0aa Last changes. 2002-03-08 16:38:38 +00:00
johns
fa5bd0286c Debug message disabled. 2002-03-08 16:35:36 +00:00
johns
aaddeb0867 Collection assignment can configured. 2002-03-08 16:30:32 +00:00
johns
9e3c4a3875 Let music loop, if playing without intro. 2002-03-08 16:28:44 +00:00
johns
0efa0fe7c2 Handle that the buildings is already repaired. 2002-03-08 16:26:51 +00:00
johns
c43c20b1e0 Assign more workers to the needed resources. 2002-03-08 02:07:31 +00:00
johns
7e61256231 Unit that can't attack can not rescue. 2002-03-08 02:06:05 +00:00
johns
2a467f9872 New resource collection AI. 2002-03-08 01:34:02 +00:00
johns
6f06a1cab2 Repairing buildings under enemy control now works correct. 2002-03-07 20:51:12 +00:00
johns
7d1adeb379 Fixed wrong number of frames for some missiles. 2002-03-07 20:32:48 +00:00
johns
2878990f15 AI type names could now be configured with CCL. 2002-03-07 17:22:08 +00:00
johns
857d1bd1fe AI didn't repairs buildings with enemies in sight. 2002-03-07 02:26:37 +00:00
johns
bbd2c1d518 Build cheaper things first, if less resources. 2002-03-07 02:00:55 +00:00