Fixed wrong number of frames for some missiles.

This commit is contained in:
johns 2002-03-07 20:32:48 +00:00
parent 2878990f15
commit 7d1adeb379

View file

@ -222,8 +222,8 @@ global void LoadMissileSprites(void)
// Correct the number of frames in graphic
DebugCheck( MissileTypes[i].Sprite->NumFrames
<MissileTypes[i].SpriteFrames );
// FIXME: is this still needed?
// MissileTypes[i].Sprite->NumFrames=MissileTypes[i].SpriteFrames;
MissileTypes[i].Sprite->NumFrames=MissileTypes[i].SpriteFrames;
// FIXME: Don't use NumFrames as number of frames.
}
}
}