Fixed wrong number of frames for some missiles.
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1 changed files with 2 additions and 2 deletions
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@ -222,8 +222,8 @@ global void LoadMissileSprites(void)
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// Correct the number of frames in graphic
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DebugCheck( MissileTypes[i].Sprite->NumFrames
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<MissileTypes[i].SpriteFrames );
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// FIXME: is this still needed?
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// MissileTypes[i].Sprite->NumFrames=MissileTypes[i].SpriteFrames;
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MissileTypes[i].Sprite->NumFrames=MissileTypes[i].SpriteFrames;
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// FIXME: Don't use NumFrames as number of frames.
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}
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}
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}
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