Commit graph

16037 commits

Author SHA1 Message Date
joris
0a96f73811 Replace some raw arrays by std::vector. 2013-04-17 12:33:18 +02:00
joris
f48eb02fa5 Clean up tileset. 2013-04-16 19:55:29 +02:00
joris
ac760fba42 Fix warning for gcc.
Use a more generic way to choose colorIndex.
Add some comment.
2013-04-16 16:34:32 +02:00
cybermind
b7ee246ab8 [-] Fixed new UI colors drawing (to-do: need more generic way to specify colors) 2013-04-15 20:41:57 +06:00
cybermind
a4b526c42c [+] Added teleport spell 2013-04-15 20:39:16 +06:00
cybermind
87d7fa5a87 [*] Increased in-game notify message size fron 64 to 128
[-] Fixed bug with transparent 32bpp images in software mode
2013-04-15 19:39:36 +06:00
cybermind
ef2755a4e3 [+] Added SmokePrecision in MissileType to make smoke trails much smoother
[+] Added OnImpact lua callback in MissileType to make custom effects on missile impact
2013-04-15 19:36:06 +06:00
joris
b5028c1174 Remove Unit::Rs 2013-04-14 10:42:37 +02:00
joris
4cf60a5607 Add possibility to specify userDirectory via commandLine. 2013-04-14 10:42:04 +02:00
joris
c9d9d1723e Clean up: Remove unused arg from some functions.
Remove some useless cast.
2013-04-13 15:19:19 +02:00
joris
537acf8f38 Fix warning in release. 2013-04-13 15:19:01 +02:00
Kyran Jackson
35f512285b UI improvements. 2013-04-13 10:57:39 +10:00
joris
2c67ccb304 ReturnGoods without depot works in network too. 2013-04-12 18:12:26 +02:00
joris
53c91f39bb Fix compilation on x64 2013-04-12 17:18:31 +02:00
joris
4ae820929a All (de)serializations return size_t instead of unsigned int (Should fix compilation on x64)
Commit missing unit test file.
2013-04-12 15:58:50 +02:00
joris
b9b8ad8c82 Some renaming into network.cpp
Reordering some functions in network.cpp
Create some sub fonctions.
2013-04-12 15:38:58 +02:00
joris
a4a7241558 Fix warnings encountered by Julio (artofwar). 2013-04-11 13:14:29 +02:00
joris
e63f45b60a Move generic network statistic into CUDPSocket (and add more). (remove statistic not set).
Move NetworkTimeout into CNetworkParameter.
2013-04-11 12:19:16 +02:00
joris
a42cfaecab Rework InGame network messages.
Remove 'adjust' parameter of ChangeTeamSelectedUnits (always called with 0)
2013-04-10 19:39:52 +02:00
joris
39dec1df00 Remove CNetworkCommandQueue custom allocator.
use deque<T> instead of list<T*> for (Msg)CommandsIn.
2013-04-09 19:58:01 +02:00
joris
6b56c67135 Use GameNetCycle (GameCycle / NetworkUpdates) instead of GameCycle as index of NetworkIn, NetworkSyncSeeds, NetworkSyncHashs.
NetworkInSync is bool instead of int.
NetworkLags vlaue has been divided by NetworkUpdates.
2013-04-09 13:59:34 +02:00
joris
128c42210b Fix HandleSuicideClick over network. 2013-04-08 16:36:28 +02:00
joris
cdb606fae6 Move some network globals into a singleton.
Remove configuration from the command line of NetworkLag, NetworkUpdates.
2013-04-07 16:40:32 +02:00
joris
346339d536 Clean up network.cpp and update some old docu about protocol format. 2013-04-06 19:20:54 +02:00
joris
64b51308a0 Don't use anymore global NetworkFildes inside Client/Server. 2013-04-05 21:05:33 +02:00
joris
af53391cee Add classes CHost and CUDPSocket. 2013-04-04 23:59:29 +02:00
joris
3c8cbe8e84 Add a simple main.cpp to ease the use of unitTest. 2013-04-03 18:24:22 +02:00
joris
afe77ef505 Use NetSocketReady in sdl.cpp 2013-04-03 17:58:26 +02:00
joris
b705f868cd Some clean up in master.cpp 2013-04-03 17:56:59 +02:00
joris
eff26b9969 Fix compilation of disabled code. 2013-04-03 11:32:15 +02:00
joris
f50cc657be [AStyle] 2013-04-03 11:09:28 +02:00
joris
72e97ebe40 Don't use Parameters::Instance.LocalPlayerName inside CClient/CServer. 2013-04-03 11:05:49 +02:00
joris
8df4949abc Don't use (global) ServerSetupState and LocalSetupState inside CClient and CServer.
Simplify CInitMessage_Config.
2013-04-02 20:25:15 +02:00
joris
9e6958e19b Replace CInitMessage by more specific classes. 2013-04-01 12:54:48 +02:00
Pali Rohár
829e03df97 Rename GrayScale to GScale because GrayScale is #define in X11/X.h 2013-03-31 17:28:10 +02:00
Pali Rohár
cf12e0153c Use SDL_HWSURFACE and SDL_HWPALETTE on all platforms when opengl or gles is disabled and use SDL_GL_DOUBLEBUFFER for opengl 2013-03-31 17:13:16 +02:00
cybermind
9af911808b [*] Grayscale works in OpenGL too 2013-03-31 14:59:38 +06:00
cybermind
0ec029274b [-] Fixed crash when no file was used for missile 2013-03-31 12:19:47 +06:00
cybermind
b29331a933 [*] Particle ticks bound to GameCycle 2013-03-31 12:18:43 +06:00
joris
3908bc44b8 Some refactoring, renaming in netconnect.cpp 2013-03-30 11:09:34 +01:00
joris
51dcae71ab Add CClient::Send_* and CServer::Send_*. 2013-03-29 16:20:54 +01:00
cybermind
c0fea4f139 [-] Fixed crash when showing unit name popup for destroyed unit 2013-03-29 16:27:43 +06:00
cybermind
a2aa433dbc [*] Write current GameSettings table into savegame 2013-03-29 16:26:15 +06:00
cybermind
89eddbe415 [-] Fixed assert when saving a game with workers collecting resources from outside 2013-03-29 16:22:19 +06:00
joris
10a6d42124 Commit missing file in last commit 2013-03-27 21:06:18 +01:00
joris
7ebefd95b9 Add CInitMessage(uint8_t type, uint8_t subtype) 2013-03-27 00:35:01 +01:00
joris
e18421875a All net messages begin with messageType. 2013-03-26 00:03:43 +01:00
joris
8de9c57c85 Some more factoring code. 2013-03-25 14:54:51 +01:00
joris
ace4352019 Split CClient::Update.
Some member renaming.
Move out some global from CClient.
2013-03-24 20:09:59 +01:00
joris
0447aa9814 Fix some cppcheck warnings. 2013-03-24 14:58:32 +01:00