[*] Increased in-game notify message size fron 64 to 128
[-] Fixed bug with transparent 32bpp images in software mode
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2 changed files with 2 additions and 2 deletions
src
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@ -562,7 +562,7 @@ void DrawResources()
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#define MESSAGES_MAX 10 /// How many can be displayed
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static char MessagesEvent[MESSAGES_MAX][64]; /// Array of event messages
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static char MessagesEvent[MESSAGES_MAX][128]; /// Array of event messages
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static int MessagesEventX[MESSAGES_MAX]; /// X coordinate of event
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static int MessagesEventY[MESSAGES_MAX]; /// Y coordinate of event
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static int MessagesEventCount; /// Number of event messages
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@ -235,7 +235,7 @@ int LoadGraphicPNG(CGraphic *g)
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/* FIXME: Should these be truncated or shifted down? */
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ckey = SDL_MapRGB(surface->format, (Uint8)transv->red, (Uint8)transv->green, (Uint8)transv->blue);
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}
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SDL_SetColorKey(surface, SDL_SRCCOLORKEY | SDL_RLEACCEL, ckey);
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SDL_SetColorKey(surface, SDL_SRCCOLORKEY, ckey);
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}
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/* Create the array of pointers to image data */
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