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13b1837623
Adding a new column to the spawn table: alter table spawn add column loot_drop_type int(10) unsigned not null default 0; - loot_drop_type of 0 means spawn will when part of an encounter transfer its loot to the next alive spawn. - loot_drop_type of 1 means the spawn will drop its own loot when it dies (like a named mob ideally). - These changes do not change body drops which remain on the spawn/npc that dies, not transferred. - loot and chest drops have been expanded beyond NPC's which means potential PVP support or even other types of spawns can drop loot/chests (probably expand loot_drop_type at a later time for more options in this area). Need lua interface support (when player dies and all that) issue #436 opened for it. - some additional mutex lock protections on spawn loot - SetLootTier(loot_tier) and GetLootTier(), SetLootDropType(drop_type) and GetLootDropType() added to lua |
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cmake | ||
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EQ2 | ||
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server | ||
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CMakeLists.txt | ||
LICENSE.md | ||
README.md |
EQ2Emulator Project - ALPHA BUILD
Visit https://www.eq2emu.com for more project details, wiki and server installation instructions.
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Authors
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License
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