Starting point..!
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Image 2020-02-28 09:17:24 -05:00
parent 52e8db513f
commit 548007ea96
5098 changed files with 662525 additions and 1 deletions

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### --- This file tells world.exe what loginserver to connect to.
### --- Change the account and password fields to the information you used when you created your SERVER account.
### --- NOTE: the word "Server" is added to each server automaticly.
# READ README.MD
[LoginServer]
loginserver=eq2emulator.net
loginport=9100
worldname=WORLD_NAME_HERE
worldaddress=EXTERNAL_IP_HERE
#internalworldaddress=INTERNAL_IP_HERE (If used, otherwise blank)
worldport=9000
locked=false
account=
password=
#autotableupdates retrieves the latest table updates and applies them to your database
#autotableupdates valid options=always, ask, and never
autotableupdates=always
#autotableverbose displays detailed information about the updates; options=true or false
autotableverbose=false
#autotabledata retrieves the latest data for tables like the opcodes table; options=true or false
autotabledata=true
[WorldServer]
Defaultstatus=
Unavailzone=
[UpdateServer]
updateserveraddress=updates.eq2emulator.net
updateserverport=9104
[LoginConfig]
ServerMode=StandAlone
ServerPort=9100

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<EQ2EmuLogConfigs>
<Help Text="Details on Log Config here: http://eq2emulator.net/wiki/index.php/Admins:LogSystem" />
<!-- SYSTEM Loggers -->
<LogConfig Category="WORLD">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="LOGIN">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="PATCHER">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="PARSER">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="INIT">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="LOGIN_INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="LOGIN_WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="LOGIN_ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="LOGIN_DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PATCHER_INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="PATCHER_WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="PATCHER_ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="PATCHER_DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
</LogConfig>
<LogConfig Category="DATABASE">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="QUERY" Level="0" Color="Cyan" Enabled="False" Logs="1" />
<ConfigType Type="RESULT" Level="0" Color="CyanBold" Enabled="False" Logs="1" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="MUTEX">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="MISC">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
<ConfigType Type="TODO" Level="0" Color="YellowBold" Enabled="False" Logs="3" />
</LogConfig>
<!-- NETWORK Loggers -->
<LogConfig Category="CCLIENT">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="NET">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="OPCODE">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="MagentaBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="PACKET">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<!-- PLAYER Loggers -->
<LogConfig Category="PLAYER">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<!-- SUBSYSTEM Loggers -->
<LogConfig Category="ACHIEVEMENT">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="CHAT">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="COLLECTION">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="COMBAT">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="COMMAND">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="FACTION">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="GUILD">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="ITEM">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="LOOT">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="LUA">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="MERCHANT">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="NPC">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="COMBAT" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="SPELLS" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="AI" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="DAMAGE" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="NPC_AI">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="PET">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="COMBAT" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="SPELLS" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="AI" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="DAMAGE" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="QUEST">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="REWARD" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="STEP" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="RULESYS">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="SKILL">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="SPELL">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="TRADESKILL">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="TRANSPORT">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<!-- SPAWN Loggers -->
<LogConfig Category="SPAWN">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="OBJECT">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="SIGN">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="WIDGET">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="GROUNDSPAWN">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<!-- ZONE Loggers -->
<LogConfig Category="ZONE">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
<LogConfig Category="INSTANCE">
<ConfigType Type="INFO" Level="0" Color="WhiteBold" Enabled="True" Logs="3" />
<ConfigType Type="WARNING" Level="0" Color="YellowBold" Enabled="True" Logs="3" />
<ConfigType Type="ERROR" Level="0" Color="RedBold" Enabled="True" Logs="3" />
<ConfigType Type="DEBUG" Level="0" Color="GreenBold" Enabled="False" Logs="3" />
<ConfigType Type="PACKET" Level="0" Color="Yellow" Enabled="False" Logs="3" />
<ConfigType Type="TRACE" Level="0" Color="Yellow" Enabled="False" Logs="1" />
</LogConfig>
</EQ2EmuLogConfigs>

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EQ2/configs/world_db.ini Normal file
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# READ README.MD!
[Database]
host=127.0.0.1
user=root
password=pass
database=eq2emu
### --- This file tells world.exe what computer mySQL is on. Host should
### --- be left "localhost" unless mysql is on a differant computer than world.exe.

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################################
# EQ2Emulator PacketParser.exe #
################################
Contents
--------
1. Legal and Disclaimers
2. What is PacketParser.exe?
3. Before you begin
4. Parsing your logs
5. Populating your EQ2Emulator database
6. Conclusion
1. Legal and Disclaimers
=======================================
There is nothing "Legal" or "Illegal" about using this tool as it is licensed under GPL, so
don't hack it, reverse-engineer it, and re-release it calling it your own great tool. The
only thing I want to really emphasize here is, if you use this tool to parse logs and populate
your database, YOU ARE 100% RESPONSIBLE FOR THE OUTCOME.
In no way, shape, or form is EQ2Emulator.net, developers, or database designers responsible
for you losing data, or encountering an inability to parse and populate properly. This tool,
like every other aspect of EQ2Emulator, is in a constant state of change and update, and at
times will cease to function. However, it is not a high priority for the EQ2Emulator team to
get it working again.
In other words, be patient, report problems in a mature, friendly,
respectful manner, and the problems will be resolved and a new parser package released.
2. What is PacketParser.exe?
=======================================
PacketParser.exe is the small utility that analyzes your collected packets from EQ2 Live game
and turns them into "raw" data for use in building your world. This tool is only needed if you
choose to build worlds based on the EQ2 Live experience. You can use this tool to parse Spawns,
Items, Merchant lists, Factions, Spell and Collection data, and Quest/Conversation from the live
game, with additional support added during the EQ2Emulator Alpha development cycle.
In order to use PacketParser.exe, you of course need to have collected a log from the live game.
You can collect the game data yourself using EQ2PacketCollector.exe - a separate tool (and thus
documented separately). EQ2PacketCollector.exe is no longer available freely to the public, but
you may PM John Adams or LethalEncounter on the EQ2Emulator.net forums to receive a copy of the
program.
3. Before You Begin
=======================================
Before you can parse a packet collect, you should have a local instance of MySQL 5.x installed.
You can have MySQL on your Windows XP workstation, or somewhere on your network - it does not have
to be on the same machine... but your database should not be located via a WAN or over the internet.
It would be far too slow!
Create a folder, example C:\eq2parser, and put the following files into that folder:
Required:
- PacketParser.exe
- zlib.dll (downloadable package - search for it on the internet)
- WorldStructs.xml
- SpawnStructs.xml
- ItemStructs.xml
- parser_db.ini
- Parser DB.sql (not needed except to source in raw DB structures)
Optional (if you wanted to script some mysql actions)
- parse-all.bat
- mysql.exe
- mysqldump.exe
MySQL Database setup:
Assuming you use SQLYog or some other MySQL GUI Tools (google them, they are your friend), you must
connect to your MySQL instance and create a blank database. Refer to MySQL documentation on creating
a database. Example database name for the parser: eq2_rawdata.
"Source" in the included Parser_DB.sql file - by this we mean open this Query and execute it so it
will build the database structure required by PacketParser.exe - without this, you are going nowhere.
If you encounter errors, you need to explore how to get around them as this is not a lesson in becoming
a Database Administrator. :)
Once your database is created and you see tables like "raw_spawns", "raw_items", "raw_spells" etc, you
are almost ready to go.
NOTE: Since PacketParser.exe is now a "controlled release", updates to both the EXE and Parser DB.sql
will usually be posted in In-House Tools, under PacketParser.
parser_db.ini:
Edit parser_db.ini to reflect your database settings. Here is an example:
[Database]
host=localhost
user=root
password=sekr3t
database=eq2_rawdata
host: the IP or FQDN (fully qualified domain name) of your MySQL server. If it is on the same machine,
use "localhost"
user/password: This is a MySQL account that has SELECT, INSERT, UPDATE, and DELETE rights to your
eq2_rawdata database.
database: The name of your raw database - in my example, eq2_rawdata.
4. Parsing Your Logs
=======================================
Included in your PacketParser package is a sample BATCH file that is designed to identify *.log files
in the current directory and execute the PacketParser.exe (with parameters) on each file individually.
Once the parser is done with the file, it will move it off to a "Done" folder. This is to prevent the
same log from being re-parsed should you have to stop and restart the job.
Move your log(s) into your C:\eq2parser directory with your other parser files, and simply run the
included "parse-all.bat" file. This batch files is executing the following command:
- PacketParser.exe -spawns -items -spells -quests -factions -collections {log_file}
You can run the command-line version of the PacketParser.exe yourself - you do not need to use the
batch file. Run PacketParser.exe and hit ENTER to see a list of command-line options.
Example, if you just want to parse Spell information from your logs, run:
- PacketParser.exe -spells {log_file}
* Replace {log_file} with the name of your collected log (ie., EQ2PacketLog.log)
You can stack the command-line options as many or as few as you like. There has to be at least one,
and for PARSING logs, -populate is not valid (see next chapter).
NOTE: The parse-all.bat file is setup to output parser data to a parser_log.txt file. This is the
troubleshooting information we would need to see if you are having problems. Simply post your problem
and attach that text file. If it is larger than 10kb, you probably should ZIP/RAR it first.
5. Populating your EQ2Emulator Database
=======================================
During the 0.7.0 development cycle of EQ2Emulator, some critical changes have been made to the database
structures regarding Items, Spawns, Spells and Quests. Take note of these as you continue populating
your worlds using our tools. Recently, major changes to the Spawns structure broke the -populate
functionality, but a new parser was released to resolve this issue.
To populate your EQ2Emulator World database, simply run the following command:
PacketParser.exe -populate {eq2world_db}
* Replace {eq2world_db} with the name of your database that EQ2World.exe uses
The -populate command will move all raw Spawn data from parser DB to World DB for use in your world.
There are a few other commands currently available:
-loaditems - this will populate the Items tables in your World DB from Raw data
-loadfactions - this will populate the Factions tables in your World DB from Raw data
6. Conclusion
=======================================
There is literally tons of RAW data coming from packet logs, some we do not even utilize yet in the -populate
commands of Parser. Examples of some of this data is:
raw_dialogs : These are the conversations you have with NPCs in game, with the clickable option buttons
raw_conversations : These are the casual shouts NPCs give as you pass by or Hail them - no interaction
raw_map_data : You should update your map_data table in your World DB with newly parsed raw_map_data as needed
raw_merchant_items : As you parse Items, if they came from a merchant window, this table shows you what spawn_id had what item_id
raw_quests : This data is what we use to build LUA scripts for quests - currently no automation available
raw_sounds : These are your door squeaks and other sound effects in game, mapped to their raw_spawn ID
raw_spells : This data is used to build our Spells lists, or update existing information with new captured data
raw_zone_points : This is an attempt for the collector/parser to locate any known zone-in-points when you zone while collecting (not always accurate)
There is so much more we can gleen from our logs we hvae yet to discover. If you feel like helping identify
some of this data, feel free to join in on the conversations in Development and offer your help.
Happy World Building!
-John Adams

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<EQ2Emulator>
<Struct Name="Substruct_BaseMerchantItemDescription" ClientVersion="1" >
<Data ElementName="creator_flag" Type="int8" Size="1" />
<Data ElementName="creator" Type="EQ2_8Bit_String" Size="1" />
<Data ElementName="adornment" Type="EQ2_16Bit_String" Size="1" />
<Data ElementName="unknown3" Type="int32" Size="1" />
<Data ElementName="first_desc" Type="EQ2_16Bit_String" Size="1" />
<Data ElementName="unique_id" Type="int32" Size="1" />
<Data ElementName="item_id" Type="sint32" Size="1" />
<Data ElementName="icon" Type="int16" Size="1" />
<Data ElementName="tier" Type="int8" Size="1" />
<Data ElementName="flags" Type="int16" Size="1" />
<Data ElementName="unknown8" Type="int8" Size="19" />
<Data ElementName="stat_count" Type="int8" />
<Data ElementName="stat_array" Type="Array" ArraySizeVariable="stat_count">
<Data ElementName="stat_type" Type="int8" Size="1" />
<Data ElementName="stat_subtype" Type="int8" Size="1" />
<Data ElementName="stat_resist_oversized" Type="int8" Size="1" />
<Data ElementName="value" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
</Data>
<Data ElementName="stat_string_count" Type="int8" />
<Data ElementName="stat_string_array" Type="Array" ArraySizeVariable="stat_string_count">
<Data ElementName="stat_string" Type="EQ2_8Bit_String" Size="1" />
<Data ElementName="adornment_flag" Type="int8" Size="1" />
<Data ElementName="adornment_array" Type="Array" ArraySizeVariable="adornment_flag">
<Data ElementName="adornment_unknown" Type="int8" Size="1" />
</Data>
<Data ElementName="stat_description" Type="EQ2_16Bit_String" Size="1" />
</Data>
<Data ElementName="condition" Type="int8" Size="1" />
<Data ElementName="weight" Type="int32" Size="1" />
<Data ElementName="skill_req1" Type="int32" Size="1" />
<Data ElementName="skill_req2" Type="int32" Size="1" />
<Data ElementName="unknown10" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="class_count" Type="int8" />
<Data ElementName="class_array" Type="Array" ArraySizeVariable="class_count">
<Data ElementName="adventure_class" Type="int8" Size="1" />
<Data ElementName="tradeskill_class" Type="int8" Size="1" />
<Data ElementName="level" Type="int16" Size="1" />
</Data>
<Data ElementName="slot_count" Type="int8" />
<Data ElementName="slot_array" Type="Array" ArraySizeVariable="slot_count">
<Data ElementName="slot" Type="int8" Size="1" />
</Data>
<Data ElementName="footer_type" Type="int32" Size="1" />
<Data ElementName="item_type" Type="int8" Size="1" />
</Struct>
<Struct Name="Substruct_BaseMerchantItemDescription" ClientVersion="860" >
<Data ElementName="creator_flag" Type="int8" Size="1" />
<Data ElementName="creator" Type="EQ2_8Bit_String" Size="1" />
<Data ElementName="adornment" Type="EQ2_16Bit_String" Size="1" />
<Data ElementName="unknown3" Type="int32" Size="2" />
<Data ElementName="adornment_desc" Type="EQ2_16Bit_String" Size="1" />
<Data ElementName="unknown_desc" Type="EQ2_16Bit_String" Size="1" />
<Data ElementName="first_desc" Type="EQ2_16Bit_String" Size="1" />
<Data ElementName="unique_id" Type="int32" Size="1" />
<Data ElementName="item_id" Type="sint32" Size="1" />
<Data ElementName="icon" Type="int16" Size="1" />
<Data ElementName="tier" Type="int8" Size="1" />
<Data ElementName="flags" Type="int16" Size="1" />
<Data ElementName="unknown8" Type="int8" Size="19" />
<Data ElementName="stat_count" Type="int8" />
<Data ElementName="stat_array" Type="Array" ArraySizeVariable="stat_count">
<Data ElementName="stat_type" Type="int8" Size="1" />
<Data ElementName="stat_subtype" Type="int8" Size="1" />
<Data ElementName="value" Type="int16" OversizedValue="127" OversizedByte="127" />
<Data ElementName="stat_name" Type="EQ2_8Bit_String" Size="1" />
</Data>
<Data ElementName="stat_string_count" Type="int8" />
<Data ElementName="stat_string_array" Type="Array" ArraySizeVariable="stat_string_count">
<Data ElementName="stat_string" Type="EQ2_8Bit_String" Size="1" />
<Data ElementName="adornment_flag" Type="int8" Size="1" />
<Data ElementName="adornment_array" Type="Array" ArraySizeVariable="adornment_flag">
<Data ElementName="adornment_unknown" Type="int8" Size="1" />
</Data>
<Data ElementName="stat_description" Type="EQ2_16Bit_String" Size="1" />
</Data>
<Data ElementName="condition" Type="int8" Size="1" />
<Data ElementName="weight" Type="int32" Size="1" />
<Data ElementName="skill_req1" Type="int32" Size="1" />
<Data ElementName="skill_req2" Type="int32" Size="1" />
<Data ElementName="unknown10" Type="int16" OversizedValue="127" OversizedByte="127" />
<Data ElementName="class_count" Type="int8" />
<Data ElementName="class_array" Type="Array" ArraySizeVariable="class_count">
<Data ElementName="adventure_class" Type="int8" Size="1" />
<Data ElementName="tradeskill_class" Type="int8" Size="1" />
<Data ElementName="level" Type="int16" Size="1" />
</Data>
<Data ElementName="slot_count" Type="int8" />
<Data ElementName="slot_array" Type="Array" ArraySizeVariable="slot_count">
<Data ElementName="slot" Type="int8" Size="1" />
</Data>
<Data ElementName="footer_type" Type="int32" Size="1" />
<Data ElementName="item_type" Type="int8" Size="1" />
</Struct>
<Struct Name="Substruct_MerchantItemDescription" ClientVersion="1" >
<Data ElementName="info_header" Substruct="WS_ExamineInfoHeader" Size="1" />
<Data ElementName="info" Substruct="Substruct_BaseMerchantItemDescription" Size="1" />
</Struct>
<Struct Name="Substruct_MerchantItemDescription" ClientVersion="860" >
<Data ElementName="info_header" Substruct="WS_ExamineInfoHeader" Size="1" />
<Data ElementName="info" Substruct="Substruct_BaseMerchantItemDescription" Size="1" />
</Struct>
<Struct Name="Substruct_MerchantItemDescription" ClientVersion="893" >
<Data ElementName="info_header" Substruct="WS_ExamineInfoHeader" Size="1" />
<Data ElementName="info" Substruct="Substruct_BaseMerchantItemDescription" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemGeneric" ClientVersion="1" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemRange" ClientVersion="1" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="damage_low1" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high1" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_low2" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high2" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_low3" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high3" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="delay" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="range_low" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="range_high" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_type" Type="int8" Size="1" />
<Data ElementName="rating" Type="float" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemThrown" ClientVersion="1" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="unknown12" Type="sint32" Size="1" />
<Data ElementName="unknown13" Type="int16" Size="1" />
<Data ElementName="unknown14" Type="int16" Size="1" />
<Data ElementName="unknown15" Type="float" Size="1" />
<Data ElementName="unknown16" Type="int32" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemWeapon" ClientVersion="1" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="wield_type" Type="int8" Size="1" />
<Data ElementName="damage_low1" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high1" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_low2" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high2" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_low3" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high3" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="delay" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_type" Type="int8" Size="1" />
<Data ElementName="rating" Type="float" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemArmor" ClientVersion="1" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="mitigation_low" Type="int16" Size="1" OversizedValue="127" OversizedByte="127" />
<Data ElementName="mitigation_high" Type="int16" Size="1" OversizedValue="127" OversizedByte="127" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemShield" ClientVersion="1" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="mitigation_low" Type="int16" Size="1" OversizedValue="127" OversizedByte="127" />
<Data ElementName="mitigation_high" Type="int16" Size="1" OversizedValue="127" OversizedByte="127" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemBag" ClientVersion="1" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="num_slots" Type="int8" Size="1" />
<Data ElementName="num_empty" Type="int8" Size="1" />
<Data ElementName="weight_reduction" Type="int16" Size="1" />
<Data ElementName="num_names" Type="int8" Size="1" />
<Data ElementName="name_array" Type="Array" ArraySizeVariable="num_names">
<Data ElementName="item_name" Type="EQ2_8Bit_String" Size="1" />
</Data>
<Data ElementName="unknown12" Type="int8" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemFood" ClientVersion="1" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="food_type" Type="int8" Size="1" />
<Data ElementName="level" Type="int8" Size="1" />
<Data ElementName="duration" Type="float" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemBauble" ClientVersion="1" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="cast" Type="int16" Size="1" OversizedValue="127" OversizedByte="127" />
<Data ElementName="charges" Type="int8" Size="1" />
<Data ElementName="duration" Type="int32" Size="1" />
<Data ElementName="recast" Type="float" Size="1" />
<Data ElementName="unknown12" Type="int8" Size="11" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemSkill" ClientVersion="1" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="spell_info" Substruct="WS_SpellInfo" Size="1" />
<Data ElementName="scribed" Type="int8" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemHouse" ClientVersion="1" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="rent_reduction" Type="int32" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemHouseContainer" ClientVersion="1" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="disallowed_types" Type="int16" Size="1" />
<Data ElementName="allowed_types" Type="int16" Size="1" />
<Data ElementName="unknown12" Type="int32" Size="1" />
<Data ElementName="num_slots" Type="int8" Size="1" />
<Data ElementName="unknown13" Type="int16" Size="1" />
<Data ElementName="unknown14" Type="int16" Size="1" />
<Data ElementName="unknown15" Type="int16" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemRecipeBook" ClientVersion="1" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="num_recipes" Type="int16" Size="1" OversizedValue="127" />
<Data ElementName="recipe_array" Type="Array" ArraySizeVariable="num_recipes">
<Data ElementName="recipe_name" Type="EQ2_8Bit_String" Size="1" />
</Data>
<Data ElementName="unknown12" Type="int8" Size="1" />
<Data ElementName="unknown13" Type="int8" Size="1" />
<Data ElementName="unknown14" Type="int8" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemGeneric" ClientVersion="860" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemThrown" ClientVersion="860" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="unknown12" Type="sint32" Size="1" />
<Data ElementName="unknown13" Type="int16" Size="1" />
<Data ElementName="unknown14" Type="int16" Size="1" />
<Data ElementName="unknown15" Type="float" Size="1" />
<Data ElementName="unknown16" Type="int32" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemRange" ClientVersion="860" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="damage_low1" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high1" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_low2" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high2" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_low3" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high3" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="delay" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="range_low" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="range_high" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_type" Type="int8" Size="1" />
<Data ElementName="rating" Type="float" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemWeapon" ClientVersion="860" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="wield_type" Type="int8" Size="1" />
<Data ElementName="damage_low1" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high1" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_low2" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high2" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_low3" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high3" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="delay" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_type" Type="int8" Size="1" />
<Data ElementName="rating" Type="float" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemArmor" ClientVersion="860" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="mitigation_low" Type="int16" Size="1" OversizedValue="127" OversizedByte="127" />
<Data ElementName="mitigation_high" Type="int16" Size="1" OversizedValue="127" OversizedByte="127" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemShield" ClientVersion="860" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="mitigation_low" Type="int16" Size="1" OversizedValue="127" OversizedByte="127" />
<Data ElementName="mitigation_high" Type="int16" Size="1" OversizedValue="127" OversizedByte="127" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemBag" ClientVersion="860" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="num_slots" Type="int8" Size="1" />
<Data ElementName="num_empty" Type="int8" Size="1" />
<Data ElementName="weight_reduction" Type="int16" Size="1" />
<Data ElementName="num_names" Type="int8" Size="1" />
<Data ElementName="name_array" Type="Array" ArraySizeVariable="num_names">
<Data ElementName="item_name" Type="EQ2_8Bit_String" Size="1" />
</Data>
<Data ElementName="unknown12" Type="int8" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemFood" ClientVersion="860" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="food_type" Type="int8" Size="1" />
<Data ElementName="level" Type="int8" Size="1" />
<Data ElementName="duration" Type="float" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemBauble" ClientVersion="860" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="cast" Type="int16" Size="1" OversizedValue="127" OversizedByte="127" />
<Data ElementName="charges" Type="int8" Size="1" />
<Data ElementName="duration" Type="int32" Size="1" />
<Data ElementName="recast" Type="float" Size="1" />
<Data ElementName="unknown12" Type="int8" Size="11" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemSkill" ClientVersion="860" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="spell_info" Substruct="WS_SpellInfo" Size="1" />
<Data ElementName="scribed" Type="int8" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemHouse" ClientVersion="860" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="rent_reduction" Type="int32" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemHouseContainer" ClientVersion="860" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="disallowed_types" Type="int16" Size="1" />
<Data ElementName="allowed_types" Type="int16" Size="1" />
<Data ElementName="unknown12" Type="int32" Size="1" />
<Data ElementName="num_slots" Type="int8" Size="1" />
<Data ElementName="unknown13" Type="int16" Size="1" />
<Data ElementName="unknown14" Type="int16" Size="1" />
<Data ElementName="unknown15" Type="int16" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemRecipeBook" ClientVersion="860" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="num_recipes" Type="int16" Size="1" OversizedValue="127" />
<Data ElementName="recipe_array" Type="Array" ArraySizeVariable="num_recipes">
<Data ElementName="recipe_name" Type="EQ2_8Bit_String" Size="1" />
</Data>
<Data ElementName="unknown12" Type="int8" Size="1" />
<Data ElementName="unknown13" Type="int8" Size="1" />
<Data ElementName="unknown14" Type="int8" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemGeneric" ClientVersion="893" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemThrown" ClientVersion="893" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="unknown12" Type="sint32" Size="1" />
<Data ElementName="unknown13" Type="int16" Size="1" />
<Data ElementName="unknown14" Type="int16" Size="1" />
<Data ElementName="unknown15" Type="float" Size="1" />
<Data ElementName="unknown16" Type="int32" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemRange" ClientVersion="893" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="damage_low1" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high1" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_low2" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high2" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_low3" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high3" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="delay" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="range_low" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="range_high" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_type" Type="int8" Size="1" />
<Data ElementName="rating" Type="float" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemWeapon" ClientVersion="893" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="wield_type" Type="int8" Size="1" />
<Data ElementName="damage_low1" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high1" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_low2" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high2" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_low3" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high3" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="delay" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_type" Type="int8" Size="1" />
<Data ElementName="rating" Type="float" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemArmor" ClientVersion="893" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="mitigation_low" Type="int16" Size="1" OversizedValue="127" OversizedByte="127" />
<Data ElementName="mitigation_high" Type="int16" Size="1" OversizedValue="127" OversizedByte="127" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemShield" ClientVersion="893" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="mitigation_low" Type="int16" Size="1" OversizedValue="127" OversizedByte="127" />
<Data ElementName="mitigation_high" Type="int16" Size="1" OversizedValue="127" OversizedByte="127" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemBag" ClientVersion="893" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="num_slots" Type="int8" Size="1" />
<Data ElementName="num_empty" Type="int8" Size="1" />
<Data ElementName="weight_reduction" Type="int16" Size="1" />
<Data ElementName="num_names" Type="int8" Size="1" />
<Data ElementName="name_array" Type="Array" ArraySizeVariable="num_names">
<Data ElementName="item_name" Type="EQ2_8Bit_String" Size="1" />
</Data>
<Data ElementName="unknown12" Type="int8" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemFood" ClientVersion="893" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="food_type" Type="int8" Size="1" />
<Data ElementName="level" Type="int8" Size="1" />
<Data ElementName="duration" Type="float" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemBauble" ClientVersion="893" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="cast" Type="int16" Size="1" OversizedValue="127" OversizedByte="127" />
<Data ElementName="charges" Type="int8" Size="1" />
<Data ElementName="duration" Type="int32" Size="1" />
<Data ElementName="recast" Type="float" Size="1" />
<Data ElementName="unknown12" Type="int8" Size="11" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemSkill" ClientVersion="893" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="spell_info" Substruct="WS_SpellInfo" Size="1" />
<Data ElementName="scribed" Type="int8" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemHouse" ClientVersion="893" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="rent_reduction" Type="int32" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemHouseContainer" ClientVersion="893" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="disallowed_types" Type="int16" Size="1" />
<Data ElementName="allowed_types" Type="int16" Size="1" />
<Data ElementName="unknown12" Type="int32" Size="1" />
<Data ElementName="num_slots" Type="int8" Size="1" />
<Data ElementName="unknown13" Type="int16" Size="1" />
<Data ElementName="unknown14" Type="int16" Size="1" />
<Data ElementName="unknown15" Type="int16" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemRecipeBook" ClientVersion="893" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="num_recipes" Type="int16" Size="1" OversizedValue="127" />
<Data ElementName="recipe_array" Type="Array" ArraySizeVariable="num_recipes">
<Data ElementName="recipe_name" Type="EQ2_8Bit_String" Size="1" />
</Data>
<Data ElementName="unknown12" Type="int8" Size="1" />
<Data ElementName="unknown13" Type="int8" Size="1" />
<Data ElementName="unknown14" Type="int8" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemGeneric" ClientVersion="927" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemThrown" ClientVersion="927" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="unknown12" Type="sint32" Size="1" />
<Data ElementName="unknown13" Type="int16" Size="1" />
<Data ElementName="unknown14" Type="int16" Size="1" />
<Data ElementName="unknown15" Type="float" Size="1" />
<Data ElementName="unknown16" Type="int32" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemRange" ClientVersion="927" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="damage_low1" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high1" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_low2" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high2" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_low3" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high3" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="delay" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="range_low" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="range_high" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_type" Type="int8" Size="1" />
<Data ElementName="rating" Type="float" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemWeapon" ClientVersion="927" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="wield_type" Type="int8" Size="1" />
<Data ElementName="damage_low1" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high1" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_low2" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high2" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_low3" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_high3" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="delay" Type="int16" OversizedValue="127" OversizedByte="127" Size="1" />
<Data ElementName="damage_type" Type="int8" Size="1" />
<Data ElementName="rating" Type="float" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemArmor" ClientVersion="927" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="mitigation_low" Type="int16" Size="1" OversizedValue="127" OversizedByte="127" />
<Data ElementName="mitigation_high" Type="int16" Size="1" OversizedValue="127" OversizedByte="127" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemShield" ClientVersion="927" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="mitigation_low" Type="int16" Size="1" OversizedValue="127" OversizedByte="127" />
<Data ElementName="mitigation_high" Type="int16" Size="1" OversizedValue="127" OversizedByte="127" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemBag" ClientVersion="927" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="num_slots" Type="int8" Size="1" />
<Data ElementName="num_empty" Type="int8" Size="1" />
<Data ElementName="weight_reduction" Type="int16" Size="1" />
<Data ElementName="num_names" Type="int8" Size="1" />
<Data ElementName="name_array" Type="Array" ArraySizeVariable="num_names">
<Data ElementName="item_name" Type="EQ2_8Bit_String" Size="1" />
</Data>
<Data ElementName="unknown12" Type="int8" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemFood" ClientVersion="927" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="food_type" Type="int8" Size="1" />
<Data ElementName="level" Type="int8" Size="1" />
<Data ElementName="duration" Type="float" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemBauble" ClientVersion="927" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="cast" Type="int16" Size="1" OversizedValue="127" OversizedByte="127" />
<Data ElementName="charges" Type="int8" Size="1" />
<Data ElementName="duration" Type="int32" Size="1" />
<Data ElementName="recast" Type="float" Size="1" />
<Data ElementName="unknown12" Type="int8" Size="12" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemSkill" ClientVersion="927" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="spell_info" Substruct="WS_SpellInfo" Size="1" />
<Data ElementName="scribed" Type="int8" Size="1" />
<Data ElementName="skill_unknown" Type="int8" Size="1" IfVariableSet="scribed" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemHouse" ClientVersion="927" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="rent_reduction" Type="int32" Size="1" />
<Data ElementName="house_unknown1" Type="int32" Size="1" />
<Data ElementName="house_unknown2" Type="int8" Size="2" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemHouseContainer" ClientVersion="927" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="disallowed_types" Type="int16" Size="1" />
<Data ElementName="allowed_types" Type="int16" Size="1" />
<Data ElementName="unknown12" Type="int32" Size="1" />
<Data ElementName="num_slots" Type="int8" Size="1" />
<Data ElementName="unknown13" Type="int16" Size="1" />
<Data ElementName="unknown14" Type="int16" Size="1" />
<Data ElementName="unknown15" Type="int16" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
<Struct Name="WS_MerchantItemRecipeBook" ClientVersion="927" OpcodeName="OP_ClientCmdMsg" OpcodeType="OP_EqExamineInfoCmd">
<Data ElementName="header" Substruct="Substruct_MerchantItemDescription" Size="1" />
<Data ElementName="num_recipes" Type="int16" Size="1" OversizedValue="127" />
<Data ElementName="recipe_array" Type="Array" ArraySizeVariable="num_recipes">
<Data ElementName="recipe_name" Type="EQ2_8Bit_String" Size="1" />
</Data>
<Data ElementName="unknown12" Type="int8" Size="1" />
<Data ElementName="unknown13" Type="int8" Size="1" />
<Data ElementName="unknown14" Type="int8" Size="1" />
<Data ElementName="footer" Substruct="Substruct_ItemFooter" Size="1" />
</Struct>
</EQ2Emulator>

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<Struct Name="WS_TitleUpdate" ClientVersion="996" OpcodeName="OP_TitleUpdateMsg">
<Data ElementName="num_titles" Type="int16" />
<Data ElementName="titles_array" Type="Array" ArraySizeVariable="num_titles">
<Data ElementName="title" Type="EQ2_16Bit_String" />
<Data ElementName="prefix" Type="int8" Size="1" />
</Data>
<Data ElementName="unknown" Type="int32" Size="1" />
</Struct>

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@echo off
for /f "delims=^" %%a in ('dir /b *.log') do call :process "%%a"
PacketParser.exe -populate eq2_test
PAUSE
goto :eof
:process
PacketParser.exe -spawns -spells -items %1%2
move %1 Parsed

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[Database]
host=HOST
user=USER
password=PASSWORD
database=DATABASE

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CREATE TABLE `raw_achievement_updates` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`achievement_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`completed_date` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`num_items` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`id`),
UNIQUE INDEX `achievement_id` (`achievement_id`)
)
COLLATE='latin1_swedish_ci'
ENGINE=MyISAM;
CREATE TABLE `raw_achievement_update_items` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`achievement_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`item_update` INT(10) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`id`)
)
COLLATE='latin1_swedish_ci'
ENGINE=MyISAM;

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ALTER TABLE `raw_conversations` DROP INDEX `NewIndex`, ADD UNIQUE `NewIndex` (spawn_name, `sound_file`, `chat_text`(200));

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ALTER TABLE raw_item_effects CHANGE column `name` `effect` VARCHAR(512) NOT NULL DEFAULT 'Unknown' AFTER `item_id`;
ALTER TABLE raw_item_effects DROP COLUMN `description`;
ALTER TABLE parser_stats ADD COLUMN `total_skills` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `new_books`;
ALTER TABLE parser_stats ADD COLUMN `unique_skills` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `total_skills`;
ALTER TABLE parser_stats ADD COLUMN `new_skills` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' AFTER `unique_skills`;
CREATE TABLE IF NOT EXISTS `raw_traits` (
`id` int(10) unsigned NOT NULL auto_increment,
`level` tinyint(3) unsigned NOT NULL default '0',
`selection` tinyint(3) unsigned NOT NULL default '0',
`icon_0` smallint(5) unsigned NOT NULL default '0',
`icon2_0` smallint(5) unsigned NOT NULL default '0',
`trait_id_0` int(10) unsigned NOT NULL default '0',
`unknown_0` int(10) unsigned NOT NULL default '0',
`name_0` varchar(250) collate latin1_general_ci default NULL,
`icon_1` smallint(5) unsigned NOT NULL default '0',
`icon2_1` smallint(5) unsigned NOT NULL default '0',
`trait_id_1` int(10) unsigned NOT NULL default '0',
`unknown_1` int(10) unsigned NOT NULL default '0',
`name_1` varchar(250) collate latin1_general_ci default '',
`icon_2` smallint(5) unsigned NOT NULL default '0',
`icon2_2` smallint(5) unsigned NOT NULL default '0',
`trait_id_2` int(10) unsigned NOT NULL default '0',
`unknown_2` int(10) unsigned NOT NULL default '0',
`name_2` varchar(250) collate latin1_general_ci default '',
`icon_3` smallint(5) unsigned NOT NULL default '0',
`icon2_3` smallint(5) unsigned NOT NULL default '0',
`trait_id_3` int(10) unsigned NOT NULL default '0',
`unknown_3` int(10) unsigned NOT NULL default '0',
`name_3` varchar(250) collate latin1_general_ci default '',
`icon_4` smallint(5) unsigned NOT NULL default '0',
`icon2_4` smallint(5) unsigned NOT NULL default '0',
`trait_id_4` int(10) unsigned NOT NULL default '0',
`unknown_4` int(10) unsigned NOT NULL default '0',
`name_4` varchar(250) collate latin1_general_ci default '',
`data_version` smallint(5) unsigned NOT NULL,
`language_type` tinyint(3) unsigned NOT NULL default '0',
`log_file` varchar(250) collate latin1_general_ci default '',
PRIMARY KEY (`id`),
UNIQUE KEY `NewIndex1` (`trait_id_0`,`trait_id_1`,`trait_id_2`,`trait_id_3`,`trait_id_4`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci ROW_FORMAT=DYNAMIC;
CREATE TABLE IF NOT EXISTS `raw_skills` (
`id` int(10) unsigned NOT NULL auto_increment,
`skill_id` int(10) unsigned NOT NULL default '0',
`short_name` varchar(32) default 'Unknown',
`name` varchar(255) default 'Unknown',
`description` varchar(255) default 'Unknown',
`data_version` smallint(5) NOT NULL default '0',
`log_file` varchar(250) NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
CREATE TABLE IF NOT EXISTS `raw_skills_current` (
`id` int(10) unsigned NOT NULL auto_increment,
`skill_id` int(10) unsigned NOT NULL default '0',
`type` smallint(5) unsigned NOT NULL default '0',
`current_val` mediumint(7) unsigned NOT NULL default '0',
`base_val` mediumint(7) unsigned NOT NULL default '0',
`max_val` mediumint(7) unsigned NOT NULL default '0',
`skill_delta` mediumint(7) NOT NULL default '0',
`skill_delta2` mediumint(7) NOT NULL default '0',
`display_min` tinyint(3) unsigned NOT NULL default '0',
`display_max` tinyint(3) unsigned NOT NULL default '0',
`unknown` tinyint(3) unsigned NOT NULL default '0',
`data_version` smallint(5) unsigned NOT NULL default '0',
`log_file` varchar(250) NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=MyISAM DEFAULT CHARSET=latin1;

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ALTER TABLE `raw_items` ADD `offers_quest` VARCHAR(64) DEFAULT ' ' NOT NULL AFTER `set_name`;
ALTER TABLE `raw_items` ADD `part_of_quest` VARCHAR(64) DEFAULT ' ' NOT NULL AFTER `offers_quest`;
ALTER TABLE `raw_items` ADD `quest_unknown` tinyint unsigned DEFAULT '0' NOT NULL AFTER `part_of_quest`;
ALTER TABLE `raw_items` ADD `total_charges` smallint unsigned DEFAULT '0' NOT NULL AFTER `quest_unknown`;
ALTER TABLE `raw_items` ADD `recommended_level` smallint unsigned DEFAULT '0' NOT NULL AFTER `total_charges`;
ALTER TABLE `raw_items` ADD `required_level` smallint unsigned DEFAULT '0' NOT NULL AFTER `recommended_level`;
ALTER TABLE `raw_items` ADD `stack_size` smallint unsigned DEFAULT '0' NOT NULL AFTER `required_level`;
ALTER TABLE `raw_items` ADD `collectable` tinyint unsigned DEFAULT '0' NOT NULL AFTER `stack_size`;
ALTER TABLE `raw_items` ADD `adornment_description` VARCHAR(64) DEFAULT ' ' NOT NULL AFTER `collectable`;
ALTER TABLE `raw_items` CHANGE `item_type` `item_type` ENUM('Normal','Armor','Food','Bag','Weapon','Ranged','Shield','Spell','Recipe','Book','House','Thrown','Bauble','House Container','Adornment') DEFAULT 'Normal' NOT NULL;
ALTER TABLE `raw_items` ADD `adornment_description` VARCHAR(255) DEFAULT ' ' NOT NULL AFTER `collectable`;

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CREATE TABLE `raw_merchant_items` (
`id` int(10) unsigned NOT NULL auto_increment,
`spawn_id` int(10) unsigned NOT NULL default '0',
`item_id` int(10) unsigned NOT NULL,
`item_name` varchar(128) NOT NULL default ' ',
`unknown` tinyint(3) unsigned NOT NULL default '0',
`price` int(10) unsigned NOT NULL default '0',
`unknown2` int(10) unsigned NOT NULL default '0',
`stack_size` smallint(5) unsigned NOT NULL default '0',
`icon` smallint(5) unsigned NOT NULL default '0',
`unknown3` tinyint(3) unsigned NOT NULL default '0',
`level` tinyint(3) unsigned NOT NULL default '0',
`unknown4` tinyint(3) unsigned NOT NULL default '0',
`unknown5` smallint(5) unsigned NOT NULL default '0',
`tier` tinyint(3) unsigned NOT NULL default '0',
`unknown6` int(10) unsigned NOT NULL default '0',
`item_id2` int(10) unsigned NOT NULL default '0',
`stack_size2` smallint(5) unsigned NOT NULL default '0',
`description` varchar(512) NOT NULL default ' ',
`log_file` varchar(128) NOT NULL default ' ',
`language_type` tinyint(3) unsigned NOT NULL default '0',
PRIMARY KEY (`id`),
UNIQUE KEY `SpawnItemNDX` (`item_id`,`spawn_id`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;

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DROP TABLE IF EXISTS `raw_item_details_thrown`;
CREATE TABLE `raw_item_details_thrown` (
`id` int(10) unsigned NOT NULL auto_increment,
`item_id` int(11) NOT NULL default '0',
`range` int(11) NOT NULL default '0',
`damage_modifier` int(11) NOT NULL default '0',
`hit_bonus` float NOT NULL default '0',
`damage_type` int(10) unsigned NOT NULL default '0',
`language_type` tinyint(3) unsigned NOT NULL default '1',
PRIMARY KEY (`id`),
UNIQUE KEY `NewIndex` (`item_id`,`language_type`)
) ENGINE=MyISAM AUTO_INCREMENT=41 DEFAULT CHARSET=latin1;
ALTER TABLE `raw_item_details_house` CHANGE `status_rent_reduction` `status_rent_reduction` INT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_house_container` DROP `disallowed_types`;
ALTER TABLE `raw_item_details_house_container` CHANGE `allowed_types` `allowed_types` INT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_house_container` CHANGE `unknown13` `unknown13` TINYINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_house_container` CHANGE `unknown14` `broker_commission` SMALLINT(5) UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_house_container` CHANGE `unknown15` `fence_commission` SMALLINT(5) UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_recipe` CHANGE `unknown12` `uses` SMALLINT(5) UNSIGNED DEFAULT '1' NOT NULL;
ALTER TABLE `raw_item_details_recipe` DROP `unknown13`, DROP `unknown14`;
ALTER TABLE `raw_item_details_book` CHANGE `unknown1` `language` TINYINT(3) UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_book` DROP `unknown2`;
ALTER TABLE `raw_item_details_book` ADD `author` VARCHAR(255) NOT NULL AFTER `language`;
ALTER TABLE `raw_item_details_book` ADD `title` VARCHAR(255) NOT NULL AFTER `author`;
ALTER TABLE `raw_spawn_unknowns` CHANGE `value` `value` VARCHAR(50) NOT NULL;

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INSERT INTO `eq2_test`.`npcs` (`id`, `name`, `min_level`, `max_level`, `enc_level`, `race`, `race_type`, `class_`, `gender`, `hair_type_id`,
`facial_hair_type_id`, `wing_type_id`, `chest_type_id`, `legs_type_id`, `soga_hair_type_id`, `soga_facial_hair_type_id`, `show_name`, `attackable`,
`show_level`, `targetable`, `show_command_icon`, `display_hand_icon`, visual_state, action_state, mood_state, initial_state, activity_status, collision_radius, command_primary, size)
select `id`, `name`, `level`, `level`, `difficulty`, `race`, `race_type`, `class_`, `gender`, `hair_type_id`, `facial_hair_type_id`, `wing_type_id`,
`chest_type_id`, `legs_type_id`, `soga_hair_type_id`, `soga_facial_hair_type_id`, (vis_flags & 16) >0 as 'show_name', attackable_status = 0 as 'attackable',
(vis_flags & 64 || vis_flags & 32) >0 as 'show_level', (vis_flags & 4) >0 as 'targetable', (vis_flags & 2) >0 as 'show_command_icon', hand_flag,
visual_state, action_state, mood_state, pos_state, activity_status, pos_collision_radius, 0, pos_size
from `eq2_rawdata`.`raw_spawn_info`;
insert into `eq2_test`.`npc_appearance`
select
`id`,
`spawn_id` as npc_id,
`signed_value`,
`type`,
`red`,
`green`,
`blue`
from `eq2_rawdata`.`raw_spawn_appearance`;
insert into `eq2_test`.`npc_appearance_equip`
select
`id`,
`spawn_id` as npc_id,
`slot_id`,
`equip_type`,
`red`,
`green`,
`blue`,
`highlight_red`,
`highlight_green`,
`highlight_blue`
from `eq2_rawdata`.`raw_spawn_appearance_equip`;
insert into eq2_test.spawngroup select id, 'Tutorial Island Good Spawns' from eq2_rawdata.raw_spawns where eq2_rawdata.raw_spawns.spawn_packet_type = 'Normal';
insert into eq2_test.spawnentry (npcid, spawngroupid, spawnpercentage) select eq2_test.npcs.id, eq2_rawdata.raw_spawns.id, 100 from eq2_test.npcs, eq2_rawdata.raw_spawn_info, eq2_rawdata.raw_spawns where eq2_test.npcs.id = eq2_rawdata.raw_spawn_info.id and eq2_rawdata.raw_spawn_info.id = eq2_rawdata.raw_spawns.spawn_id and eq2_rawdata.raw_spawns.spawn_packet_type = 'Normal';
insert into eq2_test.spawns (spawngroup_id, zone_id, x, y, z, heading, respawn, location_id) select eq2_rawdata.raw_spawns.id, 9999, eq2_rawdata.raw_spawns.x,
eq2_rawdata.raw_spawns.y, eq2_rawdata.raw_spawns.z, eq2_rawdata.raw_spawns.heading, 3600, eq2_rawdata.raw_spawns.grid_id
from eq2_rawdata.raw_spawn_info, eq2_rawdata.raw_spawns
where eq2_rawdata.raw_spawn_info.id = eq2_rawdata.raw_spawns.spawn_id and eq2_rawdata.raw_spawns.spawn_packet_type = 'Normal';
update eq2_test.spawns, eq2_test.zones, eq2_rawdata.raw_spawns, eq2_rawdata.raw_zones set eq2_test.spawns.zone_id=eq2_test.zones.id
where eq2_test.spawns.zone_id= 9999 and eq2_rawdata.raw_spawns.id = eq2_test.spawns.spawngroup_id and eq2_rawdata.raw_zones.id = eq2_rawdata.raw_spawns.zone_id and eq2_rawdata.raw_zones.zone_file = eq2_test.zones.file;
update eq2_test.npcs, eq2_rawdata.raw_spawn_info, eq2_test.entity_commands set eq2_test.npcs.command_primary = eq2_test.entity_commands.command_list_id
where eq2_rawdata.raw_spawn_info.default_command = eq2_test.entity_commands.command_text and eq2_test.npcs.id = eq2_rawdata.raw_spawn_info.id;

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DROP TABLE IF EXISTS `raw_abilities`;
CREATE TABLE `raw_abilities` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`ability_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`icon` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`icon2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unknown` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`name` VARCHAR(250) DEFAULT '',
`data_version` SMALLINT(5) UNSIGNED NOT NULL,
`language_type` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR(250) DEFAULT '',
PRIMARY KEY (`id`),
UNIQUE KEY (`ability_id`)
) ENGINE=MYISAM;
DROP TABLE IF EXISTS `raw_locations`;
CREATE TABLE `raw_locations` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`poi_id` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`soe_zone_id` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unknown` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`poi_name` VARCHAR(250) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
`data_version` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR(250) CHARACTER SET latin1 COLLATE latin1_general_ci NOT NULL,
`language_type` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`id`),
UNIQUE KEY `LocationIDX` (`poi_id`,`soe_zone_id`)
) ENGINE=MYISAM;
DROP TABLE IF EXISTS `raw_traditions`;
CREATE TABLE `raw_traditions` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`tradition_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`selection` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`icon` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`icon2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unknown` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`name` VARCHAR(250) DEFAULT '',
`data_version` SMALLINT(5) UNSIGNED NOT NULL,
`language_type` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR(250) DEFAULT '',
PRIMARY KEY (`id`),
UNIQUE KEY (`tradition_id`)
) ENGINE=MYISAM;
DROP TABLE IF EXISTS `raw_trainings`;
CREATE TABLE `raw_trainings` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`level` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`spell_line` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`icon_0` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`icon2_0` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`training_id_0` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`unknown_0` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`name_0` VARCHAR(250) DEFAULT NULL,
`icon_1` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`icon2_1` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`training_id_1` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`unknown_1` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`name_1` VARCHAR(250) DEFAULT '',
`icon_2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`icon2_2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`training_id_2` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`unknown_2` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`name_2` VARCHAR(250) DEFAULT '',
`icon_3` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`icon2_3` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`training_id_3` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`unknown_3` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`name_3` VARCHAR(250) DEFAULT '',
`icon_4` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`icon2_4` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`training_id_4` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`unknown_4` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`name_4` VARCHAR(250) DEFAULT '',
`data_version` SMALLINT(5) UNSIGNED NOT NULL,
`language_type` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR(250) DEFAULT '',
PRIMARY KEY (`id`),
UNIQUE KEY `TrainingIDX` (`training_id_0`, `training_id_1`, `training_id_2`, `training_id_3`, `training_id_4`)
) ENGINE=MYISAM;

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ALTER TABLE `raw_item_stats` CHANGE `text` `text` VARCHAR(250) DEFAULT ' ' NOT NULL;
ALTER TABLE `raw_item_details_weapon` CHANGE `damage_low1` `damage_low1` SMALLINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_weapon` CHANGE `damage_low2` `damage_low2` SMALLINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_weapon` CHANGE `damage_low3` `damage_low3` SMALLINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_weapon` CHANGE `damage_high1` `damage_high1` SMALLINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_weapon` CHANGE `damage_high2` `damage_high2` SMALLINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_weapon` CHANGE `damage_high3` `damage_high3` SMALLINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_weapon` CHANGE `delay` `delay` SMALLINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_range` CHANGE `damage_low1` `damage_low1` SMALLINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_range` CHANGE `damage_low2` `damage_low2` SMALLINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_range` CHANGE `damage_low3` `damage_low3` SMALLINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_range` CHANGE `damage_high1` `damage_high1` SMALLINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_range` CHANGE `damage_high2` `damage_high2` SMALLINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_range` CHANGE `damage_high3` `damage_high3` SMALLINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_range` CHANGE `delay` `delay` SMALLINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_range` CHANGE `range_low` `range_low` SMALLINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_range` CHANGE `range_high` `range_high` SMALLINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_shield` CHANGE `mitigation_high` `mitigation_high` SMALLINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_shield` CHANGE `mitigation_low` `mitigation_low` SMALLINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_armor` CHANGE `mitigation_high` `mitigation_high` SMALLINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_armor` CHANGE `mitigation_low` `mitigation_low` SMALLINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_spell_levels` CHANGE `class_id` `adventure_class_id` TINYINT(3) UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_spell_levels` ADD `tradeskill_class_id` TINYINT UNSIGNED DEFAULT '0' NOT NULL AFTER `adventure_class_id`;
ALTER TABLE `raw_spell_levels` DROP PRIMARY KEY, ADD PRIMARY KEY (`spell_id`, `tier`, `adventure_class_id`, `tradeskill_class_id`);
ALTER TABLE `raw_item_skill_classes` CHANGE `class_id` `adventure_class_id` TINYINT(3) UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_skill_classes` ADD `tradeskill_class_id` TINYINT UNSIGNED DEFAULT '0' NOT NULL AFTER `adventure_class_id`;
ALTER TABLE `raw_item_skill_classes` DROP INDEX `NewIndex`, ADD UNIQUE `NewIndex` (`item_id`, `adventure_class_id`, `language_type`, `tradeskill_class_id`);
ALTER TABLE `raw_item_classes` ADD `tradeskill_class_id` TINYINT UNSIGNED DEFAULT '0' NOT NULL AFTER `class_id`;
ALTER TABLE `raw_item_classes` CHANGE `class_id` `adventure_class_id` TINYINT(3) UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_classes` DROP INDEX `NewIndex`, ADD UNIQUE `NewIndex` (`adventure_class_id`, `item_id`, `language_type`, `tradeskill_class_id`);
ALTER TABLE `raw_item_details_range` CHANGE `unknown12` `damage_type` TINYINT(3) UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_items` CHANGE `description` `description` VARCHAR(1024) NOT NULL;
CREATE TABLE `raw_quest_reward_factions` (
`id` int(10) unsigned NOT NULL auto_increment,
`quest_id` int(10) unsigned NOT NULL default '0',
`faction_name` varchar(64) NOT NULL,
`amount` int(10) unsigned NOT NULL default '0',
PRIMARY KEY (`id`),
UNIQUE KEY `FactionQuestIDX` (`quest_id`,`faction_name`)
) ENGINE=InnoDB AUTO_INCREMENT=3 DEFAULT CHARSET=latin1;
CREATE TABLE `raw_quest_reward_items` (
`id` int(10) unsigned NOT NULL auto_increment,
`quest_id` int(10) unsigned NOT NULL default '0',
`item_id` int(10) unsigned NOT NULL default '0',
PRIMARY KEY (`id`),
UNIQUE KEY `ItemQuestIDX` (`item_id`,`quest_id`)
) ENGINE=InnoDB AUTO_INCREMENT=2 DEFAULT CHARSET=latin1;
CREATE TABLE `raw_quest_taskgroup_tasks` (
`id` int(10) unsigned NOT NULL auto_increment,
`taskgroup_id` int(10) unsigned NOT NULL default '0',
`task` text NOT NULL,
PRIMARY KEY (`id`),
UNIQUE KEY `TaskGroupTaskIDX` (`task`(200),`taskgroup_id`)
) ENGINE=InnoDB AUTO_INCREMENT=17 DEFAULT CHARSET=latin1;
CREATE TABLE `raw_quest_taskgroup_taskupdates` (
`id` int(10) unsigned NOT NULL auto_increment,
`taskgroup_id` int(10) unsigned NOT NULL default '0',
`icon` smallint(5) unsigned NOT NULL default '0',
`update_target_name` varchar(64) NOT NULL,
PRIMARY KEY (`id`),
UNIQUE KEY `TaskGroupUpdateIDX` (`taskgroup_id`,`update_target_name`)
) ENGINE=InnoDB AUTO_INCREMENT=7 DEFAULT CHARSET=latin1;
CREATE TABLE `raw_quest_taskgroups` (
`id` int(10) unsigned NOT NULL auto_increment,
`quest_id` int(10) unsigned NOT NULL default '0',
`task_group` text NOT NULL,
PRIMARY KEY (`id`),
UNIQUE KEY `QuestTaskIDX` (`quest_id`,`task_group`(200))
) ENGINE=InnoDB AUTO_INCREMENT=4 DEFAULT CHARSET=latin1;
CREATE TABLE `raw_quests` (
`id` int(11) unsigned NOT NULL default '0',
`name` varchar(255) NOT NULL,
`description` text NOT NULL,
`type` varchar(255) NOT NULL,
`zone` varchar(255) NOT NULL,
`unknown1` tinyint(3) unsigned NOT NULL default '0',
`repeatable` tinyint(3) unsigned NOT NULL default '0',
`unknown2` tinyint(3) unsigned NOT NULL default '0',
`day` tinyint(3) unsigned NOT NULL default '0',
`month` tinyint(3) unsigned NOT NULL default '0',
`year` tinyint(3) unsigned NOT NULL default '0',
`level` tinyint(3) unsigned NOT NULL default '0',
`encounter_level` tinyint(3) unsigned NOT NULL default '0',
`difficulty` tinyint(3) unsigned NOT NULL default '0',
`visible` tinyint(3) unsigned NOT NULL default '0',
`max_coin` int(10) unsigned NOT NULL default '0',
`min_coin` int(10) unsigned NOT NULL default '0',
`status_points` int(10) unsigned NOT NULL default '0',
`text` varchar(50) NOT NULL,
`exp_bonus` int(10) unsigned NOT NULL default '0',
PRIMARY KEY (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;

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ALTER TABLE `raw_items` CHANGE `item_type` `item_type` ENUM('Normal','Armor','Food','Bag','Weapon','Ranged','Shield','Spell','Recipe','Book','House','Thrown','Bauble','House Container','Adornment','Pattern','Armor Set') DEFAULT 'Normal' NOT NULL;
CREATE TABLE `raw_item_details_armorset` (
`id` int(10) unsigned NOT NULL auto_increment,
`armorset_item_id` int(11) NOT NULL default '0',
`item_id` int(11) NOT NULL default '0',
`item_crc` int(11) NOT NULL default '0',
`item_name` varchar(255) NOT NULL default 'N/A',
`item_icon` smallint(5) unsigned NOT NULL default '0',
`unknown_piece` int(10) unsigned NOT NULL default '0',
`language_type` tinyint(3) unsigned NOT NULL default '1',
PRIMARY KEY (`id`),
UNIQUE KEY `UnqArmorSetIdx` (`item_id`,`armorset_item_id`)
) ENGINE=InnoDB AUTO_INCREMENT=22 DEFAULT CHARSET=latin1;
CREATE TABLE `raw_item_details_pattern` (
`id` int(10) unsigned NOT NULL auto_increment,
`pattern_item_id` int(11) NOT NULL default '0',
`item_id` int(11) NOT NULL default '0',
`item_crc` int(11) NOT NULL default '0',
`item_name` varchar(255) NOT NULL default 'N/A',
`item_icon` smallint(5) unsigned NOT NULL default '0',
`language_type` tinyint(3) unsigned NOT NULL default '1',
PRIMARY KEY (`id`),
UNIQUE KEY `UnqPatternIDX` (`pattern_item_id`,`item_id`)
) ENGINE=InnoDB AUTO_INCREMENT=135 DEFAULT CHARSET=latin1;

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ALTER TABLE `raw_quest_reward_items` ADD `selectable` TINYINT UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_quest_reward_items` DROP INDEX `ItemQuestIDX`, ADD UNIQUE `ItemQuestIDX` (`item_id`, `quest_id`, `selectable`);

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drop table if exists raw_dialogs;
CREATE TABLE `raw_dialogs` (
`id` int(10) unsigned NOT NULL auto_increment,
`spawn_id` int(10) unsigned NOT NULL default '0',
`conversation_id` int(10) unsigned NOT NULL default '0',
`npc_text` text NOT NULL,
`voice_file` varchar(255) NOT NULL,
`key1` int(10) unsigned NOT NULL default '0',
`key2` int(10) unsigned NOT NULL default '0',
`unknown` smallint(5) unsigned NOT NULL default '0',
`unknown2` tinyint(3) unsigned NOT NULL default '0',
`unknown3` tinyint(3) unsigned NOT NULL default '0',
`sequence` smallint(5) unsigned NOT NULL default '0',
`index` smallint(5) NOT NULL default '0',
`language_type` tinyint(3) unsigned NOT NULL default '0',
PRIMARY KEY (`id`),
UNIQUE KEY `NewIndex` (`conversation_id`,`spawn_id`,`sequence`,`index`)
) ENGINE=InnoDB AUTO_INCREMENT=1 DEFAULT CHARSET=latin1;
drop table if exists raw_dialog_choices;
CREATE TABLE `raw_dialog_choices` (
`id` int(10) unsigned NOT NULL auto_increment,
`dialog_conversation_id` int(10) unsigned NOT NULL default '0',
`index` smallint(3) unsigned NOT NULL default '0',
`choice` text NOT NULL,
PRIMARY KEY (`id`)
) ENGINE=InnoDB AUTO_INCREMENT=3 DEFAULT CHARSET=latin1;

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DROP TABLE IF EXISTS `raw_item_details_skills`;
DROP TABLE IF EXISTS `raw_item_details_skill`;
CREATE TABLE `raw_item_details_skill` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`item_id` INT(11) NOT NULL DEFAULT '0',
`spell_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`tier` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`language_type` TINYINT(3) UNSIGNED NOT NULL DEFAULT '1',
PRIMARY KEY (`id`),
UNIQUE KEY `ItemSpellTierIdx` (`item_id`,`spell_id`,`tier`,`language_type`)
) ENGINE=MYISAM AUTO_INCREMENT=1 DEFAULT CHARSET=latin1;
CREATE TABLE `raw_item_details_bauble` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`item_id` INT(10) NOT NULL DEFAULT '0',
`cast` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '100',
`recovery` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`duration` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`recast` FLOAT UNSIGNED NOT NULL DEFAULT '1',
`display_cast_time` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`display_bauble_type` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`effect_radius` FLOAT NOT NULL DEFAULT '0',
`max_aoe_targets` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`display_until_cancelled` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`language_type` TINYINT(3) UNSIGNED NOT NULL DEFAULT '1',
PRIMARY KEY (`id`),
UNIQUE KEY `NewIndex` (`item_id`,`language_type`)
) ENGINE=MYISAM AUTO_INCREMENT=1 DEFAULT CHARSET=latin1;

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ALTER TABLE `raw_spawn_info` ADD `title` VARCHAR(255) DEFAULT ' ' NOT NULL AFTER `widget_id`;
ALTER TABLE `raw_spawn_info` DROP INDEX `NewIndex`, ADD UNIQUE `NewIndex` (`name`, `class_`, `race_type`, `race`, `level`, `gender`, `difficulty`, `language_type`, `widget_id`, `title`);

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ALTER TABLE `raw_item_appearances` CHANGE `item_id` `item_id` INT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_classes` CHANGE `item_id` `item_id` INT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_descriptions` CHANGE `item_id` `item_id` INT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_armor` CHANGE `item_id` `item_id` INT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_bag` CHANGE `item_id` `item_id` INT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_bauble` CHANGE `item_id` `item_id` INT UNSIGNED DEFAULT '0' NULL;
ALTER TABLE `raw_item_details_food` CHANGE `item_id` `item_id` INT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_house` CHANGE `item_id` `item_id` INT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_house_container` CHANGE `item_id` `item_id` INT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_range` CHANGE `item_id` `item_id` INT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_recipe` CHANGE `item_id` `item_id` INT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_recipe_items` CHANGE `item_id` `item_id` INT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_shield` CHANGE `item_id` `item_id` INT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_skills` CHANGE `item_id` `item_id` INT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_thrown` CHANGE `item_id` `item_id` INT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_details_weapon` CHANGE `item_id` `item_id` INT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_effects` CHANGE `item_id` `item_id` INT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_skill_classes` CHANGE `item_id` `item_id` INT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_stats` CHANGE `item_id` `item_id` INT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_items` CHANGE `id` `id` INT NOT NULL AUTO_INCREMENT;
ALTER TABLE `raw_merchant_items` CHANGE `item_id` `item_id` INT NOT NULL;
ALTER TABLE `raw_quest_reward_items` CHANGE `item_id` `item_id` INT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_spawn_info` CHANGE `race_type` `model_type` SMALLINT(5) UNSIGNED DEFAULT '0' NOT NULL;
ALTER TABLE `raw_spawn_info` CHANGE `soga_race_type` `soga_model_type` SMALLINT(5) UNSIGNED DEFAULT '0' NOT NULL;

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DROP TABLE IF EXISTS `raw_achievements`;
CREATE TABLE `raw_achievements` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`unknown_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`name` VARCHAR(50) NOT NULL,
`uncompleted_text` VARCHAR(255) DEFAULT NULL,
`completed_text` VARCHAR(255) DEFAULT NULL,
`category` VARCHAR(50) DEFAULT NULL,
`expansion` VARCHAR(50) DEFAULT NULL,
`icon` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`point_value` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`qty_req` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`data_version` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR(250) NOT NULL,
PRIMARY KEY (`id`),
UNIQUE KEY `id` (`unknown_id`,`name`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1;
DROP TABLE IF EXISTS `raw_achievements_items`;
CREATE TABLE /*!32312 IF NOT EXISTS*/ `raw_achievements_items` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`unknown_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`name` VARCHAR(250) DEFAULT NULL,
`qty_req` INT(10) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`id`),
UNIQUE KEY `NewIndex` (`name`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1;
DROP TABLE IF EXISTS `raw_achievements_rewards`;
CREATE TABLE /*!32312 IF NOT EXISTS*/ `raw_achievements_rewards` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`unknown_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`reward` VARCHAR(250) DEFAULT '"',
PRIMARY KEY (`id`),
UNIQUE KEY `id` (`unknown_id`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1;

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DROP TABLE IF EXISTS `raw_books`;
CREATE TABLE `raw_books` (
`id` TINYINT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`spawn_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`book_title` VARCHAR(100) NOT NULL,
`unknown` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`book_type` VARCHAR(100) NOT NULL,
`unknown2` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`unknown3` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unknown4` INT(10) NOT NULL DEFAULT '0',
`unknown5` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`data_version` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR(255) DEFAULT NULL,
PRIMARY KEY (`id`),
UNIQUE KEY `NewIndex` (`spawn_id`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1;
DROP TABLE IF EXISTS `raw_book_images`;
CREATE TABLE `raw_book_images` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`spawn_id` INT(10) UNSIGNED NOT NULL,
`image_file` VARCHAR(255) DEFAULT NULL,
`image_id` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`unknown6` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`id`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1;
DROP TABLE IF EXISTS `raw_book_pages`;
CREATE TABLE `raw_book_pages` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`spawn_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`page_text` VARCHAR(1024) DEFAULT NULL,
`page_text_valign` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`page_text_halign` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`id`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1;

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CREATE TABLE `raw_aa_class` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`unknown6` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`unknown7` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`spell_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`unknown10` SMALLINT(3) UNSIGNED NOT NULL DEFAULT '0',
`name` VARCHAR(250) DEFAULT NULL,
`description` VARCHAR(250) DEFAULT NULL,
`icon` MEDIUMINT(5) UNSIGNED NOT NULL DEFAULT '0',
`icon2` MEDIUMINT(5) UNSIGNED NOT NULL DEFAULT '0',
`current_rank` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`max_rank` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`rank_cost` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`unknown11` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`class_name` VARCHAR(50) DEFAULT NULL,
`points_req` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`subclass_name` VARCHAR(50) DEFAULT NULL,
`icon_col` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`icon_row` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`line_title` VARCHAR(50) DEFAULT NULL,
`unknown20` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`data_version` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR(250) NOT NULL DEFAULT '',
PRIMARY KEY (`id`),
UNIQUE KEY `SpellIDX` (`spell_id`)
) ENGINE=MYISAM;
CREATE TABLE `raw_aa_subclass` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`unknown6` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`unknown7` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`spell_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`unknown10` SMALLINT(3) UNSIGNED NOT NULL DEFAULT '0',
`name` VARCHAR(250) DEFAULT NULL,
`description` VARCHAR(250) DEFAULT NULL,
`icon` MEDIUMINT(5) UNSIGNED NOT NULL DEFAULT '0',
`icon2` MEDIUMINT(5) UNSIGNED NOT NULL DEFAULT '0',
`current_rank` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`max_rank` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`rank_cost` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`unknown11` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`class_name` VARCHAR(50) DEFAULT NULL,
`points_req` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`subclass_name` VARCHAR(50) DEFAULT NULL,
`icon_col` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`icon_row` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`line_title` VARCHAR(50) DEFAULT NULL,
`unknown20` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`data_version` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR(250) NOT NULL DEFAULT '',
PRIMARY KEY (`id`),
UNIQUE KEY `SpellIDX` (`spell_id`)
) ENGINE=MYISAM;
CREATE TABLE `raw_aa_tso` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`unknown6` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`unknown7` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`spell_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`unknown10` SMALLINT(3) UNSIGNED NOT NULL DEFAULT '0',
`name` VARCHAR(250) DEFAULT NULL,
`description` VARCHAR(250) DEFAULT NULL,
`icon` MEDIUMINT(5) UNSIGNED NOT NULL DEFAULT '0',
`icon2` MEDIUMINT(5) UNSIGNED NOT NULL DEFAULT '0',
`current_rank` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`max_rank` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`rank_cost` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`unknown11` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`class_name` VARCHAR(50) DEFAULT NULL,
`points_req` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`subclass_name` VARCHAR(50) DEFAULT NULL,
`icon_col` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`icon_row` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`line_title` VARCHAR(50) DEFAULT NULL,
`unknown20` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`data_version` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR(250) NOT NULL DEFAULT '',
PRIMARY KEY (`id`),
UNIQUE KEY `SpellIDX` (`spell_id`)
) ENGINE=MYISAM;

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DROP TABLE IF EXISTS `raw_item_classes`;
DROP TABLE IF EXISTS `raw_item_skill_classes`;
ALTER TABLE `raw_items`
ADD COLUMN `adventure_classes` BIGINT(20) UNSIGNED DEFAULT '0' NOT NULL AFTER `adventure_default_level`,
ADD COLUMN `tradeskill_classes` BIGINT(20) UNSIGNED DEFAULT '0' NOT NULL AFTER `adventure_classes`,
CHANGE `required_level` `adventure_default_level` SMALLINT(5) UNSIGNED DEFAULT '0' NOT NULL,
ADD COLUMN `tradeskill_default_level` SMALLINT(5) UNSIGNED DEFAULT '0' NOT NULL AFTER `adventure_default_level`;
ALTER TABLE `raw_item_details_skills`
ADD COLUMN `adventure_classes` BIGINT(20) UNSIGNED DEFAULT '0' NOT NULL AFTER `unknown26`,
ADD COLUMN `tradeskill_classes` BIGINT(20) UNSIGNED DEFAULT '0' NOT NULL AFTER `adventure_classes`,
ADD COLUMN `adventure_default_level` SMALLINT(5) UNSIGNED DEFAULT '0' NOT NULL AFTER `tradeskill_classes`,
ADD COLUMN `tradeskill_default_level` SMALLINT(5) UNSIGNED DEFAULT '0' NOT NULL AFTER `adventure_default_level`;
DROP TABLE IF EXISTS `raw_item_details_skill`;
CREATE TABLE `raw_item_details_skill` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`item_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`spell_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`spell_tier` TINYINT(3) UNSIGNED NOT NULL DEFAULT '1',
`language_type` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`id`),
UNIQUE KEY `NewIndex1` (`item_id`,`language_type`,`spell_id`,`spell_tier`)
) ENGINE=MYISAM;
ALTER TABLE `raw_spawn_info` DROP COLUMN `populate_spawn_id`, DROP COLUMN `processed`;
ALTER TABLE `raw_spawns` ADD COLUMN `populate_spawn_id` INT(10) UNSIGNED DEFAULT '0' NOT NULL AFTER `language_type`;
ALTER TABLE `opcodes` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_collections` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_conversations` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_dialog_choices` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_dialogs` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_entity_commands` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_factions` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_appearances` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_descriptions` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_details_armor` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_details_armorset` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_details_bag` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_details_bauble` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_details_book` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_details_food` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_details_house` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_details_house_container` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_details_pattern` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_details_range` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_details_recipe` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_details_recipe_items` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_details_shield` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_details_skill` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_details_skills` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_details_thrown` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_details_weapon` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_effects` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_sets` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_sets_effects` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_sets_stats` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_item_stats` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_items` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_map_data` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_merchant_items` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_quest_reward_factions` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_quest_reward_items` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_quest_taskgroup_tasks` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_quest_taskgroup_taskupdates` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_quest_taskgroups` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_quests` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_sounds` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_spawn_appearance` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_spawn_appearance_equip` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_spawn_groups` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_spawn_info` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_spawn_signs` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_spawn_unknowns` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_spawn_widgets` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_spawns` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_spell_details` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_spell_effects` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_spell_levels` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_spells` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_zone_points` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_zones` ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;
ALTER TABLE `raw_spell_details` ADD COLUMN `id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT FIRST,CHANGE `spell_id` `spell_id` INT(10) UNSIGNED DEFAULT '0' NOT NULL, CHANGE `tier` `tier` TINYINT(3) UNSIGNED DEFAULT '0' NOT NULL, DROP PRIMARY KEY, ADD PRIMARY KEY(`id`);
ALTER TABLE `raw_spell_details` ADD UNIQUE `NewIndex1` (`spell_id`, `tier`);
ALTER TABLE `raw_spell_effects` ADD COLUMN `id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT FIRST,CHANGE `spell_id` `spell_id` INT(10) UNSIGNED DEFAULT '0' NOT NULL, CHANGE `tier` `tier` TINYINT(3) UNSIGNED DEFAULT '0' NOT NULL, CHANGE `index` `index` TINYINT(3) UNSIGNED DEFAULT '0' NOT NULL, DROP PRIMARY KEY, ADD PRIMARY KEY(`id`);
ALTER TABLE `raw_spell_effects` ADD UNIQUE `NewIndex1` (`spell_id`, `tier`, `index`);
ALTER TABLE `raw_spell_levels` ADD COLUMN `id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT FIRST,CHANGE `spell_id` `spell_id` INT(10) UNSIGNED NOT NULL, CHANGE `tier` `tier` TINYINT(3) UNSIGNED DEFAULT '0' NOT NULL, CHANGE `adventure_class_id` `adventure_class_id` TINYINT(3) UNSIGNED DEFAULT '0' NOT NULL, CHANGE `tradeskill_class_id` `tradeskill_class_id` TINYINT(3) UNSIGNED DEFAULT '0' NOT NULL, DROP PRIMARY KEY, ADD PRIMARY KEY(`id`);
ALTER TABLE `raw_spell_levels` ADD UNIQUE `NewIndex1` (`spell_id`, `tier`, `adventure_class_id`, `tradeskill_class_id`);

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ALTER TABLE `raw_item_descriptions` DROP KEY `NewIndex`, ADD UNIQUE `NewIndex` (`language_type`, `item_id`);
ALTER TABLE `raw_item_descriptions` ADD COLUMN `item_crc` INT(10) DEFAULT '0' NOT NULL AFTER `item_id`, CHANGE `item_id` `item_id` INT(10) DEFAULT '0' NOT NULL;
-- adding item type 20, 21, and 22
ALTER TABLE `raw_items` CHANGE `item_type` `item_type` ENUM('Normal','Armor','Food','Bag','Weapon','Ranged','Shield','Spell Scroll','Recipe','Book','House','Thrown','Bauble','House Container','Adornment','Pattern Set','Armor Set','Item Set','Decoration','Marketplace','Dungeon Maker') CHARACTER SET latin1 COLLATE latin1_general_ci DEFAULT 'Normal' NOT NULL;
ALTER TABLE `raw_item_appearances` CHANGE `item_crc` `item_crc` INT(10) DEFAULT '0' NOT NULL;
CREATE TABLE `raw_item_details_marketplace_rewards` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`item_id` INT(10) NOT NULL DEFAULT '0',
`reward_item_id` INT(10) NOT NULL DEFAULT '0',
`reward_item_crc` INT(10) NOT NULL DEFAULT '0',
`reward_item_icon` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`reward_item_name` VARCHAR(250) COLLATE latin1_general_ci DEFAULT '',
`language_type` TINYINT(3) NOT NULL DEFAULT '0',
PRIMARY KEY (`id`),
UNIQUE KEY `NewIndex1` (`item_id`,`reward_item_id`,`language_type`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;
CREATE TABLE `raw_item_details_decorations` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`item_id` INT(11) NOT NULL DEFAULT '0',
`decoration_name` VARCHAR(64) COLLATE latin1_general_ci NOT NULL DEFAULT '',
`language_type` TINYINT(3) UNSIGNED NOT NULL DEFAULT '1',
PRIMARY KEY (`id`),
UNIQUE KEY `NewIndex` (`item_id`,`language_type`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;

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DROP TABLE IF EXISTS `raw_item_details_marketplace`;
CREATE TABLE `raw_item_details_marketplace` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`marketplace_item_id` INT(10) NOT NULL DEFAULT '0',
`item_id` INT(10) NOT NULL DEFAULT '0',
`item_icon` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`language_type` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`id`),
UNIQUE KEY `NewIndex1` (`marketplace_item_id`,`item_id`,`language_type`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;
ALTER TABLE `raw_item_descriptions`
CHANGE `flags1` `flags1` SMALLINT (5) UNSIGNED DEFAULT '0' NOT NULL,
CHANGE `flags2` `flags2` SMALLINT (5) UNSIGNED DEFAULT '0' NOT NULL,
CHANGE `item_type` `item_type` TINYINT (3) UNSIGNED DEFAULT '0' NOT NULL ;
DROP TABLE `raw_item_details_armorset`;
DROP TABLE `raw_item_sets`;
DROP TABLE `raw_item_sets_effects`;
DROP TABLE `raw_item_sets_stats`;
DROP TABLE `raw_item_set_effects`;
DROP TABLE `raw_item_set_items`;
DROP TABLE `raw_item_set_stats`;
ALTER TABLE `raw_items`
ADD COLUMN `attuned` TINYINT (3) UNSIGNED DEFAULT '0' NOT NULL AFTER `show_name`,
ADD COLUMN `stacklore` TINYINT (3) UNSIGNED DEFAULT '0' NOT NULL AFTER `evil_only`,
ADD COLUMN `flags_16384` TINYINT(3) UNSIGNED DEFAULT '0' NOT NULL AFTER `lore_equip`,
ADD COLUMN `flags_32768` TINYINT(3) UNSIGNED DEFAULT '0' NOT NULL AFTER `flags_16384`,
ADD COLUMN `unlocked` TINYINT(3) UNSIGNED DEFAULT '0' NOT NULL AFTER `appearance_only`,
ADD COLUMN `norepair` TINYINT(3) UNSIGNED DEFAULT '0' NOT NULL AFTER `unlocked`,
ADD COLUMN `flags2_64` TINYINT(3) UNSIGNED DEFAULT '0' NOT NULL AFTER `norepair`,
ADD COLUMN `flags2_256` TINYINT(3) UNSIGNED DEFAULT '0' NOT NULL AFTER `flags2_64`,
ADD COLUMN `item_crc` INT(10) NOT NULL DEFAULT '0' AFTER `item_id`,
CHANGE `item_id` `item_id` INT(10) DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_itemset_items` ADD COLUMN `item_order` TINYINT(3) UNSIGNED DEFAULT '0' NOT NULL AFTER `item_name`, ADD COLUMN `master_item_id` INT(10) DEFAULT '0' NOT NULL AFTER `item_name`;
ALTER TABLE `raw_item_itemset_items` DROP KEY `SetItemIDX`, ADD UNIQUE `SetItemIDX` (`set_id`, `master_item_id`, `item_name`, `item_order`, `language_type`);
ALTER TABLE `raw_item_itemset_bonus_stats` ADD COLUMN `master_item_id` INT(10) DEFAULT '0' NOT NULL AFTER `set_id`;
ALTER TABLE `raw_item_itemset_bonus_stats` DROP KEY `SetStatsIDX`, ADD UNIQUE `SetStatsIDX` (`set_id`, `master_item_id`, `items_needed`, `type`, `subtype`, `value`, `value2`, `stats_order`, `language_type`, `name`);
ALTER TABLE `raw_item_itemset_bonus_effects` ADD COLUMN `master_item_id` INT(10) DEFAULT '0' NOT NULL AFTER `set_id`;
ALTER TABLE `raw_item_itemset_bonus_effects` DROP KEY `SetEffectsIDX`, ADD UNIQUE `SetEffectsIDX` (`set_id`, `master_item_id`, `items_needed`, `subbulletflag`, `description`, `language_type`);
ALTER TABLE `raw_item_stats` DROP COLUMN `value2`, CHANGE `value` `value` FLOAT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_item_itemset_bonus_stats` DROP COLUMN `value2`, CHANGE `value` `value` FLOAT DEFAULT '0' NOT NULL;
ALTER TABLE `raw_items`
ADD COLUMN `adornment_slot1` TINYINT (3) UNSIGNED DEFAULT '255' NOT NULL AFTER `collectable`,
ADD COLUMN `adornment_slot2` TINYINT (3) UNSIGNED DEFAULT '255' NOT NULL AFTER `adornment_slot1`,
ADD COLUMN `adornment_slot3` TINYINT (3) UNSIGNED DEFAULT '255' NOT NULL AFTER `adornment_slot2`,
ADD COLUMN `adornment_slot4` TINYINT (3) UNSIGNED DEFAULT '255' NOT NULL AFTER `adornment_slot3`,
ADD COLUMN `adornment_slot5` TINYINT (3) UNSIGNED DEFAULT '255' NOT NULL AFTER `adornment_slot4`,
ADD COLUMN `adornment_slot6` TINYINT (3) UNSIGNED DEFAULT '255' NOT NULL AFTER `adornment_slot5`;

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-- raw_spawn_info.populate_spawn_id is new field, replacing processed
alter table `raw_spawn_info` change `processed` `populate_spawn_id` int(10) UNSIGNED default '0' NOT NULL;
-- raw_item_effects.name truncates
alter table `raw_item_effects` change `name` `name` varchar(255) character set latin1 collate latin1_swedish_ci default 'Unknown' NOT NULL;

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DROP TABLE IF EXISTS `parser_stats`;
CREATE TABLE `parser_stats` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`data_version` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR(250) NOT NULL DEFAULT '',
`total_items` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unique_items` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`new_items` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`total_spawns` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unique_spawns` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`new_spawns` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`total_spells` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unique_spells` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`new_spells` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`total_specials` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unique_specials` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`new_specials` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`total_achievements` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unique_achievements` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`new_achievements` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`total_advancements` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unique_advancements` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`new_advancements` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`total_abilities` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unique_abilities` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`new_abilities` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`total_traditions` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unique_traditions` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`new_traditions` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`total_trainings` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unique_trainings` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`new_trainings` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`total_poi` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unique_poi` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`new_poi` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`total_locations` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unique_locations` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`new_locations` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`total_quests` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unique_quests` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`new_quests` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`total_factions` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unique_factions` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`new_factions` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`total_collections` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unique_collections` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`new_collections` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`total_aa_class` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unique_aa_class` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`new_aa_class` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`total_aa_subclass` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unique_aa_subclass` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`new_aa_subclass` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`total_aa_tso` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unique_aa_tso` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`new_aa_tso` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`total_titles` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unique_titles` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`new_titles` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`total_books` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unique_books` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`new_books` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`id`)
) ENGINE=MYISAM;

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ALTER TABLE `raw_items` CHANGE COLUMN `item_type` `item_type` ENUM('Normal','Armor','Food','Bag','Weapon','Ranged','Shield','Spell Scroll','Recipe','Book','House','Thrown','Bauble','House Container','Adornment','Pattern','Armor Set') NOT NULL DEFAULT 'Normal' AFTER `name`;
ALTER TABLE `raw_items` ADD `lore_equip` tinyint(3) unsigned DEFAULT '0' NOT NULL AFTER `evil_only`;
ALTER TABLE `raw_items` ADD `ornate` tinyint(3) unsigned DEFAULT '0' NOT NULL AFTER `lore_equip`;
ALTER TABLE `raw_items` ADD `heirloom` tinyint(3) unsigned DEFAULT '0' NOT NULL AFTER `ornate`;
ALTER TABLE `raw_items` ADD `appearance_only` tinyint(3) unsigned DEFAULT '0' NOT NULL AFTER `heirloom`;
ALTER TABLE `raw_item_descriptions` DROP COLUMN `flags`;
ALTER TABLE `raw_item_descriptions` ADD `flags1` tinyint(3) unsigned DEFAULT '0' NOT NULL AFTER `tier`;
ALTER TABLE `raw_item_descriptions` ADD `flags2` tinyint(3) unsigned DEFAULT '0' NOT NULL AFTER `flags1`;

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DROP TABLE IF EXISTS `raw_achievements`;
CREATE TABLE `raw_achievements` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`achievement_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`title` VARCHAR(50) COLLATE latin1_general_ci NOT NULL,
`uncompleted_text` VARCHAR(255) COLLATE latin1_general_ci DEFAULT NULL,
`completed_text` VARCHAR(255) COLLATE latin1_general_ci DEFAULT NULL,
`category` VARCHAR(50) COLLATE latin1_general_ci DEFAULT NULL,
`expansion` VARCHAR(50) COLLATE latin1_general_ci DEFAULT NULL,
`icon` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`point_value` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`qty_req` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`hide_achievement` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
`unknown3a` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`unknown3b` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`data_version` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR(250) COLLATE latin1_general_ci NOT NULL,
PRIMARY KEY (`id`),
UNIQUE KEY `id` (`achievement_id`,`title`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;
DROP TABLE IF EXISTS `raw_achievements_requirements`;
CREATE TABLE `raw_achievements_requirements` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`achievement_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`name` VARCHAR(250) COLLATE latin1_general_ci DEFAULT NULL,
`qty_req` INT(10) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`id`),
UNIQUE KEY `NewIndex` (`name`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;
DROP TABLE IF EXISTS `raw_achievements_rewards`;
CREATE TABLE `raw_achievements_rewards` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`achievement_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`reward` VARCHAR(250) COLLATE latin1_general_ci DEFAULT '"',
PRIMARY KEY (`id`),
UNIQUE KEY `id` (`achievement_id`,`reward`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;

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@ -0,0 +1 @@
ALTER TABLE `raw_achievements` DROP KEY `id`, ADD UNIQUE `id` (`achievement_id`, `title`, `data_version`);

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@ -0,0 +1,44 @@
ALTER TABLE `parser_stats`
DROP COLUMN `total_aa_subclass`,
DROP COLUMN `new_aa_tso`,
DROP COLUMN `unique_aa_tso`,
DROP COLUMN `total_aa_tso`,
DROP COLUMN `new_aa_subclass`,
DROP COLUMN `unique_aa_subclass`,
CHANGE `total_aa_class` `total_aa` SMALLINT (5) UNSIGNED DEFAULT '0' NOT NULL,
CHANGE `unique_aa_class` `unique_aa` SMALLINT (5) UNSIGNED DEFAULT '0' NOT NULL,
CHANGE `new_aa_class` `new_aa` SMALLINT (5) UNSIGNED DEFAULT '0' NOT NULL ;
DROP TABLE IF EXISTS `raw_aa_class`;
DROP TABLE IF EXISTS `raw_aa_subclass`;
DROP TABLE IF EXISTS `raw_aa_tso`;
CREATE TABLE `raw_adventure_list` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`unknown6` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`unknown7` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`spell_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`unknown10` SMALLINT(3) UNSIGNED NOT NULL DEFAULT '0',
`name` VARCHAR(250) COLLATE latin1_general_ci DEFAULT NULL,
`description` VARCHAR(250) COLLATE latin1_general_ci DEFAULT NULL,
`icon` MEDIUMINT(5) UNSIGNED NOT NULL DEFAULT '0',
`icon2` MEDIUMINT(5) UNSIGNED NOT NULL DEFAULT '0',
`current_rank` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`max_rank` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`rank_cost` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`unknown11` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`class_name` VARCHAR(50) COLLATE latin1_general_ci DEFAULT NULL,
`points_req` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`subclass_name` VARCHAR(50) COLLATE latin1_general_ci DEFAULT NULL,
`icon_col` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`icon_row` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`line_title` VARCHAR(50) COLLATE latin1_general_ci DEFAULT NULL,
`unknown20` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`global_req` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`aa_type` VARCHAR(32) COLLATE latin1_general_ci DEFAULT NULL,
`data_version` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR(250) COLLATE latin1_general_ci NOT NULL DEFAULT '',
PRIMARY KEY (`id`),
UNIQUE KEY `AdventureListIDX` (`spell_id`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;

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@ -0,0 +1,80 @@
DROP TABLE IF EXISTS `raw_arena_levels`;
CREATE TABLE `raw_arena_levels` (
`id` INT (10) UNSIGNED NOT NULL AUTO_INCREMENT,
`level_name` VARCHAR (32) NOT NULL DEFAULT '',
`level_value` TINYINT (3) UNSIGNED NOT NULL DEFAULT '0',
`data_version` SMALLINT (5) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR (250) NOT NULL DEFAULT '',
UNIQUE `ArenaLevelIDX` (`level_name`, `level_value`),
PRIMARY KEY (`id`)
) ENGINE = 'Default' COMMENT = '' ROW_FORMAT = DEFAULT ;
DROP TABLE IF EXISTS `raw_arena_timers`;
CREATE TABLE `raw_arena_timers` (
`id` INT (10) UNSIGNED NOT NULL AUTO_INCREMENT,
`time_type` TINYINT (3) UNSIGNED NOT NULL DEFAULT '0',
`time_name` VARCHAR (32) NOT NULL DEFAULT '',
`time_value` TINYINT (3) UNSIGNED NOT NULL DEFAULT '0',
`data_version` SMALLINT (5) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR (250) NOT NULL DEFAULT '',
UNIQUE `ArenaTimerIDX` (`time_type`, `time_name`, `time_value`),
PRIMARY KEY (`id`)
) ENGINE = 'Default' COMMENT = '' ROW_FORMAT = DEFAULT ;
DROP TABLE IF EXISTS `raw_arena_types`;
CREATE TABLE `raw_arena_types` (
`id` INT (10) UNSIGNED NOT NULL AUTO_INCREMENT,
`unknown2a` TINYINT (3) UNSIGNED NOT NULL DEFAULT '0',
`unknown2b` TINYINT (3) UNSIGNED NOT NULL DEFAULT '0',
`unknown2c` TINYINT (3) UNSIGNED NOT NULL DEFAULT '0',
`type_name` VARCHAR (32) NOT NULL DEFAULT '',
`unknown3a` TINYINT (3) UNSIGNED NOT NULL DEFAULT '0',
`unknown3b` TINYINT (3) UNSIGNED NOT NULL DEFAULT '0',
`data_version` SMALLINT (5) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR (250) NOT NULL DEFAULT '',
UNIQUE `ArenaTypesIDX` (`type_name`),
PRIMARY KEY (`id`)
) ENGINE = 'Default' COMMENT = '' ROW_FORMAT = DEFAULT ;
DROP TABLE IF EXISTS `raw_arena_challenges`;
CREATE TABLE `raw_arena_challenges` (
`id` INT (10) UNSIGNED NOT NULL AUTO_INCREMENT,
`challenge_name` VARCHAR (32) NOT NULL DEFAULT '',
`challenge_value` TINYINT (3) UNSIGNED NOT NULL DEFAULT '0',
`data_version` SMALLINT (5) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR (250) NOT NULL DEFAULT '',
UNIQUE `ArenaChallengeIDX` (`challenge_name`, `challenge_value`),
PRIMARY KEY (`id`)
) ENGINE = 'Default' COMMENT = '' ROW_FORMAT = DEFAULT ;
DROP TABLE IF EXISTS `raw_arena_zones`;
CREATE TABLE `raw_arena_zones` (
`id` INT (10) UNSIGNED NOT NULL AUTO_INCREMENT,
`type1` VARCHAR (32) NOT NULL DEFAULT '',
`unknown4a` TINYINT (3) UNSIGNED NOT NULL DEFAULT '0',
`unknown4b` TINYINT (3) UNSIGNED NOT NULL DEFAULT '0',
`file` VARCHAR (64) NOT NULL DEFAULT '',
`type2` VARCHAR (32) NOT NULL DEFAULT '',
`name` VARCHAR (32) NOT NULL DEFAULT '',
`description` TEXT,
`data_version` SMALLINT (5) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR (250) NOT NULL DEFAULT '',
UNIQUE `ArenaZonesIDX` (`type1`, `file`, `name`),
PRIMARY KEY (`id`)
) ENGINE = 'Default' COMMENT = '' ROW_FORMAT = DEFAULT ;
DROP TABLE IF EXISTS `raw_arena_images`;
CREATE TABLE `raw_arena_images` (
`id` INT (10) UNSIGNED NOT NULL AUTO_INCREMENT,
`arena_zone_id` TINYINT(3) NOT NULL DEFAULT '0',
`image_path` VARCHAR (250) NOT NULL DEFAULT '',
`x` TINYINT (3) UNSIGNED NOT NULL DEFAULT '0',
`y` TINYINT (3) UNSIGNED NOT NULL DEFAULT '0',
`x2` TINYINT (3) UNSIGNED NOT NULL DEFAULT '0',
`y2` TINYINT (3) UNSIGNED NOT NULL DEFAULT '0',
`data_version` SMALLINT (5) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR (250) NOT NULL DEFAULT '',
UNIQUE `ArenaImagesIDX` (`arena_zone_id`, `image_path`),
PRIMARY KEY (`id`)
) ENGINE = 'Default' COMMENT = '' ROW_FORMAT = DEFAULT ;

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# HeidiSQL Dump
#
# --------------------------------------------------------
# Host: 127.0.0.1
# Database: parser
# Server version: 5.1.31-community
# Server OS: Win32
# Target-Compatibility: MySQL 5.0
# max_allowed_packet: 1048576
# HeidiSQL version: 3.2 Revision: 1129
# --------------------------------------------------------
/*!40100 SET CHARACTER SET latin1*/;
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0*/;
#
# Table structure for table 'raw_collections'
#
CREATE TABLE /*!32312 IF NOT EXISTS*/ `raw_collections` (
`unknown` tinyint(3) unsigned NOT NULL,
`collection_name` varchar(512) NOT NULL,
`collection_category` varchar(512) NOT NULL,
`unknown2` tinyint(3) unsigned NOT NULL,
`unknown6` tinyint(3) unsigned NOT NULL,
`unknown7` tinyint(3) unsigned NOT NULL,
`unknown8` tinyint(3) unsigned NOT NULL,
`unknown9` tinyint(3) unsigned NOT NULL,
`unknown10` tinyint(3) unsigned NOT NULL,
`level` tinyint(3) unsigned NOT NULL,
`num_items` tinyint(3) unsigned NOT NULL,
`item_icon` smallint(5) unsigned NOT NULL,
`item_name` varchar(512) DEFAULT NULL,
`unknown4` tinyint(3) unsigned DEFAULT NULL,
`item_id` int(11) DEFAULT NULL,
`item_crc` int(11) DEFAULT NULL,
`log_file` varchar(255) DEFAULT ''
) ENGINE=InnoDB /*!40100 DEFAULT CHARSET=latin1*/;
#
# Dumping data for table 'raw_collections'
#
# (No data found.)
/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS*/;

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@ -0,0 +1,23 @@
DROP TABLE IF EXISTS `raw_collections`;
CREATE TABLE `raw_collections` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`unknown` TINYINT(3) UNSIGNED NOT NULL,
`collection_name` VARCHAR(512) NOT NULL,
`collection_category` VARCHAR(512) NOT NULL,
`unknown2` TINYINT(3) UNSIGNED NOT NULL,
`unknown6` TINYINT(3) UNSIGNED NOT NULL,
`unknown7` TINYINT(3) UNSIGNED NOT NULL,
`unknown8` TINYINT(3) UNSIGNED NOT NULL,
`unknown9` TINYINT(3) UNSIGNED NOT NULL,
`unknown10` TINYINT(3) UNSIGNED NOT NULL,
`level` TINYINT(3) UNSIGNED NOT NULL,
`num_items` TINYINT(3) UNSIGNED NOT NULL,
`item_icon` SMALLINT(5) UNSIGNED NOT NULL,
`item_name` VARCHAR(512) DEFAULT NULL,
`unknown4` TINYINT(3) UNSIGNED DEFAULT NULL,
`item_id` INT(11) DEFAULT NULL,
`item_crc` INT(11) DEFAULT NULL,
`log_file` VARCHAR(255) DEFAULT '',
`data_version` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`id`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1 CHECKSUM=1 DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC;

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@ -0,0 +1,14 @@
CREATE TABLE `raw_commands` (
`id` int(10) unsigned NOT NULL auto_increment,
`type` tinyint(3) unsigned default '1',
`command` varchar(64) collate latin1_general_ci NOT NULL,
`subcommand` varchar(64) collate latin1_general_ci NOT NULL,
`handler` int(10) unsigned NOT NULL default '0',
`required_status` smallint(5) NOT NULL default '0',
`data_version` smallint(5) unsigned NOT NULL default '0',
`log_file` varchar(250) collate latin1_general_ci NOT NULL default '',
PRIMARY KEY (`id`),
UNIQUE KEY `CommandIDX` (`command`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;
ALTER TABLE `parser_stats` ADD COLUMN `total_commands` SMALLINT(5) UNSIGNED DEFAULT '0' NOT NULL AFTER `new_recipes_list`, ADD COLUMN `unique_commands` SMALLINT(5) UNSIGNED DEFAULT '0' NOT NULL AFTER `total_commands`, ADD COLUMN `new_commands` SMALLINT(5) UNSIGNED DEFAULT '0' NOT NULL AFTER `unique_commands`;

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@ -0,0 +1,23 @@
# HeidiSQL Dump
#
# --------------------------------------------------------
# Host: 192.168.0.2
# Database: parser
# Server version: 5.0.60-log
# Server OS: pc-linux-gnu
# Target-Compatibility: Same as source server (MySQL 5.0.60-log)
# max_allowed_packet: 16777216
# HeidiSQL version: 3.1 RC1 Revision: 1064
# --------------------------------------------------------
/*!40100 SET CHARACTER SET latin1*/;
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0*/;
#
# Dumping data for table 'raw_factions'
#
# (No data found.)
/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS*/;

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@ -0,0 +1,15 @@
DROP TABLE IF EXISTS `raw_factions`;
CREATE TABLE `raw_factions` (
`faction_id` INT(11) NOT NULL AUTO_INCREMENT,
`name` VARCHAR(512) DEFAULT NULL,
`category` VARCHAR(512) DEFAULT NULL,
`description` VARCHAR(512) DEFAULT NULL,
`unknown` VARCHAR(512) DEFAULT NULL,
`con` TINYINT(3) NOT NULL DEFAULT '0',
`percentage` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`unknown2` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`value` MEDIUMINT(5) NOT NULL DEFAULT '0',
`log_file` VARCHAR(255) DEFAULT '',
`data_version` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`faction_id`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1 CHECKSUM=1 DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC;

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@ -0,0 +1,3 @@
ALTER TABLE `raw_item_appearances`
ADD COLUMN `item_crc` BIGINT (20) DEFAULT '0' NOT NULL AFTER `item_id`,
CHANGE `item_id` `item_id` INT (10) DEFAULT '0' NOT NULL ;

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@ -0,0 +1,16 @@
/* New Item Type 18 (Armor Set) table structure */
CREATE TABLE `raw_item_details_armorset` (
`id` int(10) unsigned NOT NULL auto_increment,
`armorset_item_id` int(10) NOT NULL default '0',
`item_id` int(10) NOT NULL default '0',
`item_crc` int(10) NOT NULL default '0',
`item_icon` smallint(5) unsigned NOT NULL default '0',
`item_name` varchar(250) collate latin1_general_ci default '',
`unknown_piece` int(10) unsigned NOT NULL default '0',
`language_type` tinyint(3) NOT NULL default '0',
PRIMARY KEY (`id`)
) ENGINE=MyISAM;
alter table `raw_items` change `item_type` `item_type` enum('Normal','Armor','Food','Bag','Weapon','Ranged','Shield','Spell','Recipe','Book','House','Thrown','Bauble','House Container','Adornment','Pattern','Armor Set') default 'Normal' NOT NULL;

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@ -0,0 +1,39 @@
# HeidiSQL Dump
#
# --------------------------------------------------------
# Host: 127.0.0.1
# Database: parser
# Server version: 5.1.31-community
# Server OS: Win32
# Target-Compatibility: MySQL 5.0
# max_allowed_packet: 1048576
# HeidiSQL version: 3.2 Revision: 1129
# --------------------------------------------------------
/*!40100 SET CHARACTER SET latin1*/;
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0*/;
#
# Table structure for table 'raw_item_details_book'
#
CREATE TABLE /*!32312 IF NOT EXISTS*/ `raw_item_details_book` (
`id` int(10) unsigned NOT NULL AUTO_INCREMENT,
`item_id` int(11) NOT NULL DEFAULT '0',
`unknown1` tinyint(3) unsigned NOT NULL DEFAULT '0',
`unknown2` int(10) unsigned NOT NULL DEFAULT '0',
`language_type` tinyint(3) unsigned NOT NULL DEFAULT '1',
PRIMARY KEY (`id`),
UNIQUE KEY `ItemLanguageIDX` (`item_id`,`language_type`)
) ENGINE=MyISAM /*!40100 DEFAULT CHARSET=latin1*/;
#
# Dumping data for table 'raw_item_details_book'
#
# (No data found.)
/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS*/;

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@ -0,0 +1,12 @@
DROP TABLE `raw_item_details_house`;
CREATE TABLE `raw_item_details_house` (
`id` int(10) unsigned NOT NULL auto_increment,
`item_id` int(11) NOT NULL default '0',
`status_rent_reduction` int(10) unsigned NOT NULL default '0',
`coin_rent_reduction` float unsigned default '0' NOT NULL,
`house_unknown2` smallint(6) unsigned default '0' NOT NULL,
`house_only` tinyint(3) unsigned default '0' NOT NULL,
`language_type` tinyint(3) unsigned NOT NULL default '1',
PRIMARY KEY (`id`),
UNIQUE KEY `ItemLanguageIDX` (`item_id`,`language_type`)
) ENGINE=MyISAM;

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@ -0,0 +1,16 @@
CREATE TABLE `raw_item_details_itemset` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`itemset_item_id` INT(10) NOT NULL DEFAULT '0',
`item_id` INT(10) NOT NULL DEFAULT '0',
`item_crc` INT(10) NOT NULL DEFAULT '0',
`item_icon` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`item_unknown1` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`item_unknown2` INT(10) NOT NULL DEFAULT '0',
`item_name` VARCHAR(250) NULL DEFAULT '' COLLATE 'latin1_general_ci',
`language_type` TINYINT(3) NOT NULL DEFAULT '0',
PRIMARY KEY (`id`)
)
COLLATE='latin1_general_ci'
ENGINE=MyISAM;
ALTER TABLE `raw_items` CHANGE COLUMN `item_type` `item_type` ENUM('Normal','Armor','Food','Bag','Weapon','Ranged','Shield','Spell Scroll','Recipe','Book','House','Thrown','Bauble','House Container','Adornment','Pattern Set','Armor Set','Item Set') NOT NULL DEFAULT 'Normal' COLLATE 'latin1_general_ci' AFTER `name`;

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@ -0,0 +1,16 @@
/* New Item Type 17 (Pattern) table structure */
CREATE TABLE `raw_item_details_pattern` (
`id` int(10) unsigned NOT NULL auto_increment,
`pattern_item_id` int(10) NOT NULL default '0',
`item_id` int(10) NOT NULL default '0',
`item_crc` int(10) NOT NULL default '0',
`item_icon` smallint(5) unsigned NOT NULL default '0',
`item_name` varchar(250) collate latin1_general_ci default '',
`language_type` tinyint(3) NOT NULL default '0',
PRIMARY KEY (`id`)
) ENGINE=MyISAM;
alter table `raw_items` change `item_type` `item_type` enum('Normal','Armor','Food','Bag','Weapon','Ranged','Shield','Spell','Recipe','Book','House','Thrown','Bauble','House Container','Adornment','Pattern') default 'Normal' NOT NULL;

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@ -0,0 +1 @@
alter table `raw_item_effects` change `name` `name` varchar(512) character set latin1 collate latin1_swedish_ci default 'Unknown' NOT NULL;

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-- Item Type 16 - Profile Items
ALTER TABLE `raw_items` CHANGE `item_type` `item_type` ENUM('Normal','Armor','Food','Bag','Weapon','Ranged','Shield','Spell Scroll','Recipe','Book','House','Thrown','Bauble','House Container','Adornment','Pattern Set','Armor Set','Item Set','Decoration','Marketplace','Dungeon Maker','Profile') CHARACTER SET latin1 COLLATE latin1_general_ci DEFAULT 'Normal' NOT NULL;
DROP TABLE IF EXISTS `raw_item_itemsets`;
CREATE TABLE `raw_item_itemsets` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`set_name` VARCHAR(250) COLLATE latin1_general_ci NOT NULL DEFAULT 'Unknown',
`language_type` TINYINT(3) UNSIGNED NOT NULL DEFAULT '1',
PRIMARY KEY (`id`),
UNIQUE KEY `ItemSetIDX` (`set_name`, `language_type`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;
DROP TABLE IF EXISTS `raw_item_itemset_items`;
CREATE TABLE `raw_item_itemset_items` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`set_id` INT(10) NOT NULL DEFAULT '0',
`unknown1` TINYINT(3) NOT NULL DEFAULT '0',
`unknown2` TINYINT(3) NOT NULL DEFAULT '0',
`item_name` VARCHAR(250) COLLATE latin1_general_ci NOT NULL DEFAULT 'Unknown',
`language_type` TINYINT(3) UNSIGNED NOT NULL DEFAULT '1',
PRIMARY KEY (`id`),
UNIQUE KEY `SetItemIDX` (`set_id`, `item_name`, `language_type`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;
DROP TABLE IF EXISTS `raw_item_itemset_bonus_stats`;
CREATE TABLE `raw_item_itemset_bonus_stats` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`set_id` INT(10) NOT NULL DEFAULT '0',
`items_needed` TINYINT(3) NOT NULL DEFAULT '0',
`type` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`subtype` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`value` SMALLINT(5) NOT NULL DEFAULT '0',
`value2` FLOAT DEFAULT '0',
`name` VARCHAR(512) COLLATE latin1_general_ci DEFAULT '',
`unknown` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`stats_order` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`language_type` TINYINT(3) UNSIGNED NOT NULL DEFAULT '1',
PRIMARY KEY (`id`),
UNIQUE KEY `SetStatsIDX` (`set_id`,`items_needed`,`type`,`subtype`,`value`,`value2`,`stats_order`,`language_type`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;
DROP TABLE IF EXISTS `raw_item_itemset_bonus_effects`;
CREATE TABLE `raw_item_itemset_bonus_effects` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`set_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`items_needed` TINYINT(3) NOT NULL DEFAULT '0',
`subbulletflag` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`description` VARCHAR(512) COLLATE latin1_general_ci DEFAULT '',
`percentage` TINYINT(3) UNSIGNED NOT NULL DEFAULT '100',
`effect_order` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`language_type` TINYINT(3) UNSIGNED NOT NULL DEFAULT '1',
PRIMARY KEY (`id`),
UNIQUE KEY `SetEffectsIDX` (`set_id`, `description`, `effect_order`, `language_type`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;
ALTER TABLE `raw_item_itemsets` ADD COLUMN `data_version` SMALLINT(5) UNSIGNED DEFAULT '0' NOT NULL AFTER `language_type`, ADD COLUMN `log_file` VARCHAR(250) DEFAULT '' NOT NULL AFTER `data_version`;

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@ -0,0 +1,3 @@
-- getting items.name truncated, setting description to `text`
alter table `raw_items` change `name` `name` varchar(512), change `description` `description` text NOT NULL;
alter table `raw_items` add column `processed` tinyint(3) UNSIGNED DEFAULT '0' NOT NULL;

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@ -0,0 +1,22 @@
DROP TABLE IF EXISTS `raw_map_data`;
CREATE TABLE `raw_map_data` (
`id` int(10) unsigned NOT NULL auto_increment,
`map_id` int(10) unsigned NOT NULL default '0',
`zone_name` varchar(128) NOT NULL,
`highest` float NOT NULL default '0',
`lowest` float NOT NULL default '0',
`explored_map_name` varchar(255) NOT NULL,
`unexplored_map_name` varchar(255) NOT NULL,
`bounds1_x` float NOT NULL default '0',
`bounds1_z` float NOT NULL default '0',
`bounds2_x` float NOT NULL default '0',
`bounds2_z` float NOT NULL default '0',
`bounds3_x` float NOT NULL default '0',
`bounds3_z` float NOT NULL default '0',
`bounds4_x` float NOT NULL default '0',
`bounds4_z` float NOT NULL default '0',
`explored_key` bigint(20) unsigned NOT NULL default '0',
`unexplored_key` bigint(20) unsigned NOT NULL default '0',
PRIMARY KEY (`id`),
UNIQUE KEY `MapIDX` (`map_id`,`zone_name`,`unexplored_map_name`,`explored_map_name`)
) ENGINE=InnoDB;

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@ -0,0 +1,58 @@
DROP TABLE IF EXISTS `raw_merchant_items`;
DROP TABLE IF EXISTS `raw_merchants`;
CREATE TABLE `raw_merchants` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`spawn_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`description` VARCHAR(250) COLLATE latin1_general_ci NOT NULL DEFAULT '',
`data_version` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR(250) COLLATE latin1_general_ci NOT NULL DEFAULT '',
`language_type` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`id`),
UNIQUE KEY `MerchantsIDX` (`spawn_id`,`language_type`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;
DROP TABLE IF EXISTS `raw_merchant_inventory`;
CREATE TABLE `raw_merchant_inventory` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`inventory_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`item_name` VARCHAR(250) COLLATE latin1_general_ci NOT NULL DEFAULT '',
`price` BIGINT(20) UNSIGNED NOT NULL DEFAULT '0',
`item_id` INT(10) NOT NULL DEFAULT '0',
`unique_item_id` INT(10) NOT NULL DEFAULT '0',
`stack_size` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`icon` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`item_difficulty` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`level` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`unknown4a` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`unknown4b` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`quantity` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unknown5` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`tier` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`status` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`item_id2` INT(10) NOT NULL DEFAULT '0',
`stack_size2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`status2` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`station_cash` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`unknown7a` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`unknown7b` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`num_tokens` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`description` TEXT COLLATE latin1_general_ci,
`data_version` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`id`),
UNIQUE KEY `InventoryIDX` (`inventory_id`,`item_id`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;
DROP TABLE IF EXISTS `raw_merchant_inventory_tokens`;
CREATE TABLE `raw_merchant_inventory_tokens` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`inventory_item_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`token_icon` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`token_quantity` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`token_id` INT(10) NOT NULL DEFAULT '0',
`token_id2` INT(10) NOT NULL DEFAULT '0',
`token_name` VARCHAR(250) COLLATE latin1_general_ci NOT NULL DEFAULT '',
PRIMARY KEY (`id`),
KEY `TokenIDX` (`inventory_item_id`,`token_id`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;

View file

@ -0,0 +1,21 @@
DROP TABLE IF EXISTS `raw_spawn_mercs`;
CREATE TABLE `raw_spawn_mercs` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`spawn_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`mercenary_name` VARCHAR(64) COLLATE latin1_general_ci NOT NULL DEFAULT '',
`data_version` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR(250) COLLATE latin1_general_ci NOT NULL DEFAULT '',
PRIMARY KEY (`id`),
UNIQUE KEY `NewIndex1` (`mercenary_name`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;
DROP TABLE IF EXISTS `raw_spawn_pets`;
CREATE TABLE `raw_spawn_pets` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`spawn_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`pet_name` VARCHAR(64) COLLATE latin1_general_ci NOT NULL DEFAULT '',
`data_version` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR(250) COLLATE latin1_general_ci NOT NULL DEFAULT '',
PRIMARY KEY (`id`),
UNIQUE KEY `NewIndex1` (`pet_name`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1 COLLATE=latin1_general_ci;

View file

@ -0,0 +1,11 @@
CREATE TABLE `raw_poi_locations`(
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT ,
`unknown` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' ,
`x` FLOAT NOT NULL DEFAULT '0' ,
`y` FLOAT NOT NULL DEFAULT '0' ,
`z` FLOAT NOT NULL DEFAULT '0' ,
`num_locations` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0' ,
`data_version` INT(10) UNSIGNED NOT NULL DEFAULT '0' ,
`log_file` VARCHAR(250) NOT NULL DEFAULT '' ,
PRIMARY KEY (`id`)
) ENGINE=MyISAM;

View file

@ -0,0 +1,2 @@
ALTER TABLE `raw_spawn_appearance_equip` ADD COLUMN `data_version` SMALLINT(5) UNSIGNED DEFAULT '0' NOT NULL AFTER `highlight_blue`;
ALTER TABLE `raw_spawn_appearance_equip` DROP KEY `NewIndex`, ADD UNIQUE `EquipIDX` (`spawn_id`, `slot_id`, `data_version`, `language_type`);

View file

@ -0,0 +1 @@
ALTER TABLE `raw_spawn_info` ADD COLUMN `populate_spawn_id` INT(10) UNSIGNED DEFAULT '0' NOT NULL AFTER `randomize`;

View file

@ -0,0 +1,6 @@
ALTER TABLE `raw_spawn_info`
CHANGE `level` `min_level` TINYINT (3) UNSIGNED DEFAULT '0' NOT NULL,
ADD COLUMN `max_level` TINYINT (3) UNSIGNED DEFAULT '0' NOT NULL AFTER `min_level`,
ADD COLUMN `min_size` SMALLINT (5) UNSIGNED DEFAULT '0' NOT NULL AFTER `pos_size`,
ADD COLUMN `max_size` SMALLINT (5) UNSIGNED DEFAULT '0' NOT NULL AFTER `min_size`,
ADD COLUMN `randomize` INT (10) UNSIGNED DEFAULT '0' NOT NULL AFTER `title`;

View file

@ -0,0 +1 @@
ALTER TABLE `raw_spawns` ADD COLUMN `spawn_group_id` INT(10) DEFAULT '0' NOT NULL AFTER `spawn_id`;

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@ -0,0 +1,15 @@
DROP TABLE IF EXISTS `raw_spell_visuals`;
CREATE TABLE `raw_spell_visuals` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`spell_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`num_targets` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`spell_visual1` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`spell_visual2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`cast_time` FLOAT NOT NULL DEFAULT '0',
`spell_level` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`spell_tier` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`data_version` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR(250) NOT NULL DEFAULT '',
PRIMARY KEY (`id`)
) ENGINE=MYISAM;

View file

@ -0,0 +1,4 @@
-- changes to spell_visuals
ALTER TABLE `raw_spell_visuals` CHANGE `id` `id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT;
ALTER TABLE `raw_spell_visuals` DROP KEY `id_2`;
ALTER TABLE `raw_spell_visuals` DROP KEY `id`, ADD UNIQUE `VisIDX` (`spell_id`, `spell_visual1`, `spell_visual2`);

View file

@ -0,0 +1,60 @@
TRUNCATE `raw_item_appearances`;
TRUNCATE `raw_item_classes`;
TRUNCATE `raw_item_descriptions`;
TRUNCATE `raw_item_details_armor`;
TRUNCATE `raw_item_details_armorset`;
TRUNCATE `raw_item_details_bag`;
TRUNCATE `raw_item_details_bauble`;
TRUNCATE `raw_item_details_book`;
TRUNCATE `raw_item_details_food`;
TRUNCATE `raw_item_details_house`;
TRUNCATE `raw_item_details_house_container`;
TRUNCATE `raw_item_details_pattern`;
TRUNCATE `raw_item_details_range`;
TRUNCATE `raw_item_details_recipe`;
TRUNCATE `raw_item_details_recipe_items`;
TRUNCATE `raw_item_details_shield`;
TRUNCATE `raw_item_details_skills`;
TRUNCATE `raw_item_details_thrown`;
TRUNCATE `raw_item_details_weapon`;
TRUNCATE `raw_item_effects`;
TRUNCATE `raw_item_sets`;
TRUNCATE `raw_item_sets_effects`;
TRUNCATE `raw_item_sets_stats`;
TRUNCATE `raw_item_skill_classes`;
TRUNCATE `raw_item_stats`;
TRUNCATE `raw_items`;
ALTER TABLE `raw_items` ADD `item_id` INT DEFAULT '0' NOT NULL AFTER `id`;
ALTER TABLE `raw_items` CHANGE `id` `id` INT(10) UNSIGNED NOT NULL;
ALTER TABLE `raw_items` DROP PRIMARY KEY;
ALTER TABLE `raw_items` ADD PRIMARY KEY (`id`);
ALTER TABLE `raw_items` CHANGE `id` `id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT;
ALTER TABLE `raw_items` AUTO_INCREMENT = 1;
ALTER TABLE `raw_items` ADD UNIQUE `ItemIDLanguageTypeIDX` (`item_id`, `language_type`);
ALTER TABLE `raw_items` CHANGE `menu_type` `menu_type` SMALLINT UNSIGNED DEFAULT '3' NOT NULL;
ALTER TABLE `raw_items` DROP `sub_type`;
TRUNCATE `raw_spell_details`;
TRUNCATE `raw_spell_effects`;
TRUNCATE `raw_spell_levels`;
TRUNCATE `raw_spells`;
ALTER TABLE `raw_spells` ADD `spell_id` INT UNSIGNED DEFAULT '0' NOT NULL AFTER `id`;
ALTER TABLE `raw_spells` CHANGE `id` `id` INT(10) UNSIGNED NOT NULL;
ALTER TABLE `raw_spells` DROP PRIMARY KEY;
ALTER TABLE `raw_spells` ADD PRIMARY KEY (`id`);
ALTER TABLE `raw_spells` CHANGE `id` `id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT;
ALTER TABLE `raw_spells` AUTO_INCREMENT = 1;
ALTER TABLE `raw_spells` ADD UNIQUE `SpellLanguageTypeIDX` (`spell_id`, `tier`, `language_type`);
DELETE FROM `raw_collections`;
ALTER TABLE `raw_collections` ADD `id` INT UNSIGNED DEFAULT '0' NOT NULL FIRST;
ALTER TABLE `raw_collections` ADD PRIMARY KEY (`id`);
ALTER TABLE `raw_collections` CHANGE `id` `id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT;
ALTER TABLE `raw_items` ADD `data_version` SMALLINT(5) UNSIGNED NOT NULL AFTER `log_file`;
ALTER TABLE `raw_spells` ADD `data_version` SMALLINT(5) UNSIGNED NOT NULL AFTER `log_file`;
ALTER TABLE `raw_quests` ADD `data_version` SMALLINT(5) UNSIGNED NOT NULL AFTER `log_file`;
ALTER TABLE `raw_spawns` ADD `data_version` SMALLINT(5) UNSIGNED NOT NULL AFTER `log_file`;
ALTER TABLE `raw_items` ADD COLUMN `populate_item_id` INT(10) UNSIGNED DEFAULT '0' NOT NULL AFTER `processed`;

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@ -0,0 +1,71 @@
CREATE TABLE `raw_spells` (
`id` int(10) unsigned NOT NULL,
`tier` tinyint(3) unsigned NOT NULL default '0',
`name` varchar(128) NOT NULL default ' ',
`description` varchar(512) NOT NULL default ' ',
`icon` smallint(5) unsigned NOT NULL default '0',
`icon2` smallint(5) unsigned NOT NULL default '0',
`icontype` smallint(5) unsigned NOT NULL default '0',
`type` tinyint(3) unsigned NOT NULL default '0',
`class_skill` int(10) unsigned NOT NULL default '0',
`mastery_skill` int(10) unsigned NOT NULL default '0',
`unknown2` tinyint(3) unsigned NOT NULL default '0',
`spell_text_color` int(10) unsigned NOT NULL default '0',
`friendly_spell` smallint(5) unsigned NOT NULL default '0',
`display_spell_tier` tinyint(3) unsigned NOT NULL default '0',
`duration_flag` tinyint(3) unsigned NOT NULL default '0',
`target` tinyint(3) unsigned NOT NULL default '0',
`group_spell` tinyint(3) unsigned NOT NULL default '0',
`language_type` tinyint(3) unsigned NOT NULL default '0',
`log_file` varchar(64) default NULL,
`processed` tinyint(3) unsigned NOT NULL default '0',
PRIMARY KEY (`id`,`tier`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
CREATE TABLE `raw_spell_details` (
`spell_id` int(10) unsigned NOT NULL default '0',
`tier` tinyint(3) unsigned NOT NULL default '0',
`health_req` smallint(5) unsigned NOT NULL default '0',
`health_upkeep` smallint(5) unsigned NOT NULL default '0',
`power_req` smallint(5) unsigned NOT NULL default '0',
`power_upkeep` smallint(5) unsigned NOT NULL default '0',
`req_concentration` smallint(5) unsigned NOT NULL default '0',
`cast_time` smallint(5) unsigned NOT NULL default '0',
`recovery` smallint(5) unsigned NOT NULL default '0',
`recast` float unsigned NOT NULL default '0',
`radius` float unsigned NOT NULL default '0',
`max_aoe_targets` smallint(5) unsigned NOT NULL default '0',
`unknown8` int(10) unsigned NOT NULL default '0',
`range` float unsigned NOT NULL default '0',
`duration1` int(10) unsigned NOT NULL default '0',
`duration2` int(10) unsigned NOT NULL default '0',
`unknown9` tinyint(3) unsigned NOT NULL default '0',
`unknown10` smallint(5) unsigned NOT NULL default '0',
`resistibility` float NOT NULL default '0',
`hit_bonus` float NOT NULL default '0',
`language_type` tinyint(3) unsigned NOT NULL default '0',
`log_file` varchar(64) default NULL,
PRIMARY KEY (`spell_id`,`tier`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
CREATE TABLE `raw_spell_effects` (
`spell_id` int(10) unsigned NOT NULL default '0',
`tier` tinyint(3) unsigned NOT NULL default '0',
`subbulletflag` tinyint(3) unsigned NOT NULL default '0',
`effect` varchar(512) NOT NULL,
`percentage` tinyint(3) unsigned NOT NULL default '100',
`language_type` tinyint(3) unsigned NOT NULL default '0',
`log_file` varchar(64) default NULL,
PRIMARY KEY (`spell_id`,`tier`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
CREATE TABLE `raw_spell_levels` (
`spell_id` int(10) unsigned NOT NULL,
`tier` tinyint(3) unsigned NOT NULL default '0',
`class_id` tinyint(3) unsigned NOT NULL default '0',
`spell_level` smallint(5) unsigned NOT NULL default '0',
`language_type` tinyint(3) unsigned NOT NULL default '0',
`log_file` varchar(64) default NULL,
PRIMARY KEY (`spell_id`,`tier`,`class_id`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;

View file

@ -0,0 +1,5 @@
ALTER TABLE `raw_spell_effects` ADD `index` TINYINT UNSIGNED DEFAULT '0' NOT NULL AFTER `tier`;
ALTER TABLE `raw_spell_effects` DROP PRIMARY KEY, ADD PRIMARY KEY (`spell_id`, `tier`, `index`);
ALTER TABLE `raw_spells` ADD `spell_visual` INT UNSIGNED DEFAULT '0' NOT NULL AFTER `group_spell`;
ALTER TABLE `raw_spells` ADD `success_message` VARCHAR(512) NULL AFTER `spell_visual`;
ALTER TABLE `raw_spells` ADD `effect_message` VARCHAR(512) NULL AFTER `success_message`;

View file

@ -0,0 +1,5 @@
ALTER TABLE `raw_spell_details` CHANGE `unknown8` `min_range` int(10) unsigned NOT NULL DEFAULT '0';
ALTER TABLE `raw_spells` CHANGE `unknown2` `min_class_skill_req` mediumint(0) unsigned NOT NULL DEFAULT '0';
ALTER TABLE `raw_spells` ADD `unknown1` tinyint(3) unsigned NOT NULL DEFAULT '0' AFTER `effect_message`;
ALTER TABLE `raw_spells` ADD `can_effect_raid` tinyint(3) unsigned NOT NULL DEFAULT '0' AFTER `unknown1`;
ALTER TABLE `raw_spells` ADD `affect_only_group_members` tinyint(3) unsigned NOT NULL DEFAULT '0' AFTER `can_effect_raid`;

View file

@ -0,0 +1,4 @@
ALTER TABLE `raw_spells` ADD `aa_spell_id` int(10) unsigned NOT NULL DEFAULT '0' AFTER `spell_id`;
ALTER TABLE `raw_spells` ADD `aa_unknown` smallint(5) unsigned NOT NULL DEFAULT '0' AFTER `affect_only_group_members`;
ALTER TABLE `raw_spells` ADD `aa_unknown2` tinyint(3) unsigned NOT NULL DEFAULT '0' AFTER `aa_unknown`;
ALTER TABLE `raw_spells` DROP INDEX `SpellLanguageTypeIDX`, ADD UNIQUE `SpellLanguageTypeIDX` (`spell_id`, `tier`, `aa_spell_id`);

View file

@ -0,0 +1,40 @@
DROP TABLE IF EXISTS `raw_spells`;
CREATE TABLE `raw_spells` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`spell_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`aa_spell_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`tier` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`name` VARCHAR(128) DEFAULT '',
`description` VARCHAR(512) DEFAULT '',
`icon` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`icon2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`icontype` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`type` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`class_skill` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`mastery_skill` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`min_class_skill_req` MEDIUMINT(8) UNSIGNED NOT NULL DEFAULT '0',
`spell_text_color` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`friendly_spell` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`display_spell_tier` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`duration_flag` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`target` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`group_spell` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`spell_visual` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`success_message` VARCHAR(512) DEFAULT NULL,
`effect_message` VARCHAR(512) DEFAULT NULL,
`unknown1` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`can_effect_raid` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`affect_only_group_members` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`aa_unknown` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`aa_unknown2` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`uses_remaining` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`damage_remaining` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`unknown3` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`unknown4` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`language_type` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR(255) DEFAULT NULL,
`data_version` SMALLINT(5) UNSIGNED NOT NULL,
`processed` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
PRIMARY KEY (`id`),
UNIQUE KEY `SpellLanguageTypeIDX` (`spell_id`,`tier`)
) ENGINE=MYISAM DEFAULT CHARSET=latin1 CHECKSUM=1 DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC;

View file

@ -0,0 +1,18 @@
DROP TABLE IF EXISTS `raw_spells_aa`;
CREATE TABLE `raw_spells_aa` (
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`aa_spell_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`spell_id` INT(10) UNSIGNED NOT NULL DEFAULT '0',
`tier` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`unknown` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`icon` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`icon2` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`current_rank` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`max_rank` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`rank_cost` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`unknown2` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`language_type` TINYINT(3) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR(255) DEFAULT '',
PRIMARY KEY (`id`),
UNIQUE KEY `NewIndex1` (`aa_spell_id`,`language_type`)
) ENGINE=MYISAM CHECKSUM=1 AUTO_INCREMENT=1 COMMENT='' DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC CHARSET=latin1 COLLATE=latin1_swedish_ci;

View file

@ -0,0 +1,10 @@
DROP TABLE IF EXISTS `raw_titles`;
CREATE TABLE `raw_titles`(
`id` INT(10) UNSIGNED NOT NULL AUTO_INCREMENT,
`title_name` VARCHAR(250) NOT NULL DEFAULT '',
`prefix` TINYINT(1) UNSIGNED NOT NULL DEFAULT '0',
`data_version` SMALLINT(5) UNSIGNED NOT NULL DEFAULT '0',
`log_file` VARCHAR(250) NOT NULL DEFAULT '',
PRIMARY KEY (`id`),
UNIQUE KEY `NewIndex` (`title_name`)
) ENGINE=MYISAM;

View file

@ -0,0 +1 @@
ALTER TABLE `raw_traditions` ADD COLUMN `section_name` VARCHAR(250) DEFAULT '' NOT NULL AFTER `name`;

114
EQ2/distrib/DISTRIB.bat Normal file
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@ -0,0 +1,114 @@
@echo off
REM ############################################################################
REM #
REM # B A S I C C O N F I G U R A T I O N
REM #
REM ############################################################################
REM Set the following value to the full drive\path location of your EQ2Emu server
REM Or, leave as .\ to copy into the distrib folder (recommended)
set serverpath=.\
REM ############################################################################
REM #
REM # D O N O T M O D I F Y B E Y O N D T H I S P O I N T
REM #
REM ############################################################################
if not exist %serverpath%\nul GOTO badpath
:menu
cls
ECHO.
ECHO ############################################################################
ECHO #
ECHO # S E R V E R D I S T R I B U T I O N B U I L D E R
ECHO #
ECHO ############################################################################
ECHO.
ECHO Choose from the following options:
ECHO.
ECHO 1. Copy Required Server Files
ECHO 2. Copy Latest LUA Scripts
ECHO 3. Show SQL Patches
ECHO.
ECHO [S]ettings / [E]xit
ECHO.
set /p l= Choice:
if %l%==* goto error
if %l%==1 goto copyserver
if %l%==2 goto copylua
if %l%==3 goto showpatch
if %l%==s goto settings
if %l%==S goto settings
if %l%==e goto quit
if %l%==E goto quit
if %l%==q goto quit
if %l%==Q goto quit
if %l%==x goto quit
if %l%==X goto quit
if %l%==0 goto quit
goto error
:copyserver
xcopy ..\structs\*.xml %serverpath% /y /d
xcopy ..\bin\eq2emu-world.exe %serverpath% /y /d
xcopy ..\configs\*.ini %serverpath% /y /d
xcopy ..\utils\zlib.dll %serverpath% /y /d
xcopy ..\docs\changelog.txt %serverpath% /y /d
set copydone=1
PAUSE
goto menu
:copylua
echo Not Yet.
PAUSE
goto menu
:showpatch
echo Not Yet.
PAUSE
goto menu
:settings
cls
ECHO.
ECHO ############################################################################
ECHO #
ECHO # S E T T I N G S
ECHO #
ECHO ############################################################################
ECHO.
ECHO Server Path = %serverpath%
ECHO.
PAUSE
GOTO menu
:error
CLS
ECHO.
ECHO.
ECHO [ERROR] An error has occured, you will be directed back to the
ECHO [ERROR] main menu.
PAUSE
GOTO menu
:badpath
ECHO.
ECHO.
ECHO [ERROR] An error has occured; Bad Path Set: %serverpath%
ECHO [ERROR] You will be directed back to the main menu.
PAUSE
GOTO menu
:quit
ECHO.
if .%copydone%==.1 echo Don't forget to edit your LoginServer.ini and world_db.ini!
ECHO.
set copydone=

4
EQ2/distrib/readme.txt Normal file
View file

@ -0,0 +1,4 @@
DISTRIB.bat is a tool that will automatically build a folder containing the latest SVN files needed to run EQ2Emulator.
Just run the batch file, then copy the ./trunk/distrib folder anywhere you want to run your world,
or run it from distrib! We don't mind!

674
EQ2/docs/COPYING.txt Normal file
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@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
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END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
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<one line to give the program's name and a brief idea of what it does.>
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This program is free software: you can redistribute it and/or modify
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This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
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You should have received a copy of the GNU General Public License
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Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
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<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
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The hypothetical commands `show w' and `show c' should show the appropriate
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You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

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@ -0,0 +1,14 @@
2010-03-20:
==========
JohnAdams:
World.sln now writes all it's intermediate build information to a sub-folder of ./World
The $(OutDir) is configured for ./trunk/bin/(build type)
There is a Post-Build event that copies the output exe back to ./Trunk/bin for easy access
There is a Pre-Compile event that deletes that copied EXE before building again, to avoid confusion on bad compiles
Please be sure you use an ignore-on-commmit for any of the intermediary or output files, we do not want build junk on SVN

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Xinux found this post on redguides - http://www.redguides.com/forums/showthread.php/5141-eq2-current-offsets
In case it ever comes in handy :)
#opcode 0 is actually Login Request, hack because of dynamic opcode lists
OP_Unknown=0x0000
#Login opcodes
OP_LoginRequestMsg=0xF001
OP_LoginByNumRequestMsg=0x0001
OP_WSLoginRequestMsg=0x0002
OP_ESLoginRequestMsg=0x0003
OP_LoginReplyMsg=0x0004
OP_WSStatusReplyMsg=0x0005
OP_WorldStatusChangeMsg=0x0006
OP_AllWSDescRequestMsg=0x0007
OP_WorldListMsg=0x0008
OP_AllCharactersDescRequestMsg=0x0009
OP_AllCharactersDescReplyMsg=0x000A
OP_CreateCharacterRequestMsg=0x000B
OP_CreateCharacterReplyMsg=0x000C
OP_WSCreateCharacterRequestMsg=0x000D
OP_WSCreateCharacterReplyMsg=0x000E
OP_ReskinCharacterRequestMsg=0x000F
OP_DeleteCharacterRequestMsg=0x0010
OP_DeleteCharacterReplyMsg=0x0011
OP_PlayCharacterRequestMsg=0x0012
OP_PlayCharacterReplyMsg=0x0013
OP_ServerPlayCharacterRequestMsg=0x0014
OP_ServerPlayCharacterReplyMsg=0x0015
OP_ESInitMsg=0x0016
OP_ESReadyForClientsMsg=0x0017
OP_CreateZoneInstanceMsg=0x0018
OP_ZoneInstanceCreateReplyMsg=0x0019
OP_ZoneInstanceDestroyedMsg=0x001A
OP_ExpectClientAsCharacterRequest=0x001B
OP_ExpectClientAsCharacterReplyMs=0x001C
OP_ZoneInfoMsg=0x001D
OP_DoneLoadingZoneResourcesMsg=0x001E
OP_DoneSendingInitialEntitiesMsg=0x001F
OP_DoneLoadingEntityResourcesMsg=0x0020
OP_PredictionUpdateMsg=0x0021
OP_SetRemoteCmdsMsg=0x0022
OP_RemoteCmdMsg=0x0023
OP_GameWorldTimeMsg=0x0024
OP_MOTDMsg=0x0025
OP_ZoneMOTDMsg=0x0026
OP_AvatarCreatedMsg=0x0027
OP_AvatarDestroyedMsg=0x0028
OP_RequestCampMsg=0x0029
OP_CampStartedMsg=0x002A
OP_CampAbortedMsg=0x002B
OP_WhoQueryRequestMsg=0x002C
OP_WhoQueryReplyMsg=0x002D
OP_MonitorReplyMsg=0x002E
OP_MonitorCharacterListMsg=0x002F
OP_MonitorCharacterListRequestMsg=0x0030
OP_ClientCmdMsg=0x0031
OP_DispatchClientCmdMsg=0x0032
OP_DispatchESMsg=0x0033
OP_UpdateTargetMsg=0x0034
OP_UpdateTargetLocMsg=0x0035
OP_UpdateCharacterSheetMsg=0x0036
OP_UpdateSpellBookMsg=0x0037
OP_UpdateInventoryMsg=0x0039
OP_UpdateRecipeBookMsg=0x003A
OP_RequestRecipeDetailsMsg=0x003B
OP_RecipeDetailsMsg=0x003C
OP_UpdateSkillBookMsg=0x003D
OP_UpdateSkillsMsg=0x003E
OP_UpdateOpportunityMsg=0x003F
OP_ChangeZoneMsg=0x0041
OP_ClientTeleportRequestMsg=0x0042
OP_TeleportWithinZoneMsg=0x0043
OP_TeleportWithinZoneNoReloadMsg=0x0044
OP_MigrateClientToZoneRequestMsg=0x0045
OP_MigrateClientToZoneReplyMsg=0x0046
OP_ReadyToZoneMsg=0x0047
OP_AddClientToGroupMsg=0x0048
OP_AddGroupToGroupMsg=0x0049
OP_RemoveClientFromGroupMsg=0x004A
OP_RemoveGroupFromGroupMsg=0x004B
OP_MakeGroupLeaderMsg=0x004C
OP_GroupCreatedMsg=0x004D
OP_GroupDestroyedMsg=0x004E
OP_GroupMemberAddedMsg=0x004F
OP_GroupMemberRemovedMsg=0x0050
OP_GroupRemovedFromGroupMsg=0x0051
OP_GroupLeaderChangedMsg=0x0052
OP_GroupResendOOZDataMsg=0x0053
OP_GroupSettingsChangedMsg=0x0054
OP_OutOfZoneMemberDataMsg=0x0055
OP_SendLatestRequestMsg=0x0056
OP_ClearDataMsg=0x0057
OP_SetSocialMsg=0x0058
OP_ESStatusMsg=0x0059
OP_ESZoneInstanceStatusMsg=0x005A
OP_ZonesStatusRequestMsg=0x005B
OP_ZonesStatusMsg=0x005C
OP_ESWeatherRequestMsg=0x005D
OP_ESWeatherRequestEndMsg=0x005E
OP_WSWeatherUpdateMsg=0x005F
OP_DialogSelectMsg=0x0060
OP_DialogCloseMsg=0x0061
OP_RemoveSpellEffectMsg=0x0062
OP_RemoveConcentrationMsg=0x0063
OP_QuestJournalOpenMsg=0x0064
OP_QuestJournalInspectMsg=0x0065
OP_QuestJournalSetVisibleMsg=0x0066
OP_QuestJournalWaypointMsg=0x0067
OP_CreateGuildRequestMsg=0x0068
OP_CreateGuildReplyMsg=0x0069
OP_GuildsayMsg=0x006A
OP_GuildKickMsg=0x006B
OP_GuildUpdateMsg=0x006C
OP_DeleteGuildMsg=0x006D
OP_FellowshipExpMsg=0x006E
OP_ConsignmentCloseStoreMsg=0x006F
OP_ConsignItemRequestMsg=0x0070
OP_ConsignItemResponseMsg=0x0071
OP_PurchaseConsignmentRequestMsg=0x0072
OP_PurchaseConsignmentResponseMsg=0x0073
OP_ProcessScriptMsg=0x0074
OP_ProcessWorkspaceMsg=0x0075
OP_HouseDeletedRemotelyMsg=0x0076
OP_UpdateHouseDataMsg=0x0077
OP_UpdateHouseAccessDataMsg=0x0078
OP_PlayerHouseBaseScreenMsg=0x0079
OP_PlayerHousePurchaseScreenMsg=0x007A
OP_PlayerHouseAccessUpdateMsg=0x007B
OP_PlayerHouseDisplayStatusMsg=0x007C
OP_PlayerHouseCloseUIMsg=0x007D
OP_BuyPlayerHouseMsg=0x007E
OP_BuyPlayerHouseTintMsg=0x007F
OP_CollectAllHouseItemsMsg=0x0080
OP_RelinquishHouseMsg=0x0081
OP_EnterHouseMsg=0x0082
OP_ExitHouseMsg=0x0083
OP_HouseDefaultAccessSetMsg=0x0084
OP_HouseAccessSetMsg=0x0085
OP_HouseAccessRemoveMsg=0x0086
OP_PayHouseUpkeepMsg=0x0087
OP_MoveableObjectPlacementCriteri=0x0088
OP_EnterMoveObjectModeMsg=0x0089
OP_PositionMoveableObject=0x008A
OP_CancelMoveObjectModeMsg=0x008B
OP_ShaderCustomizationMsg=0x008C
OP_ReplaceableSubMeshesMsg=0x008D
OP_HouseCustomizationScreenMsg=0x008E
OP_CustomizationPurchaseRequestMs=0x008F
OP_CustomizationSetRequestMsg=0x0090
OP_CustomizationReplyMsg=0x0091
OP_TintWidgetsMsg=0x0092
OP_ExamineConsignmentRequestMsg=0x0093
OP_ExamineConsignmentResponseMsg=0x0094
OP_UISettingsResponseMsg=0x0095
OP_UIResetMsg=0x0096
OP_KeymapLoadMsg=0x0097
OP_KeymapNoneMsg=0x0098
OP_KeymapDataMsg=0x0099
OP_KeymapSaveMsg=0x009A
OP_DispatchSpellCmdMsg=0x009B
OP_EntityVerbsRequestMsg=0x009D
OP_EntityVerbsReplyMsg=0x009E
OP_EntityVerbsVerbMsg=0x009F
OP_ChatRelationshipUpdateMsg=0x00A0
OP_LootItemsRequestMsg=0x00A1
OP_StoppedLootingMsg=0x00A2
OP_SitMsg=0x00A3
OP_StandMsg=0x00A4
OP_SatMsg=0x00A5
OP_StoodMsg=0x00A6
OP_ExamineItemRequestMsg=0x00A7
OP_DefaultGroupOptionsRequestMsg=0x00A8
OP_DefaultGroupOptionsMsg=0x00A9
OP_GroupOptionsMsg=0x00AA
OP_DisplayGroupOptionsScreenMsg=0x00AB
OP_DisplayInnVisitScreenMsg=0x00AC
OP_DumpSchedulerMsg=0x00AD
OP_LSRequestPlayerDescMsg=0x00AE
OP_LSCheckAcctLockMsg=0x00AF
OP_WSAcctLockStatusMsg=0x00B0
OP_RequestHelpRepathMsg=0x00B1
OP_RequestTargetLocMsg=0x00B2
OP_UpdateMotdMsg=0x00B3
OP_PerformPlayerKnockbackMsg=0x00B4
OP_PerformCameraShakeMsg=0x00B5
OP_PopulateSkillMapsMsg=0x00B6
OP_CancelledFeignMsg=0x00B7
OP_SignalMsg=0x00B8
OP_ShowCreateFromRecipeUIMsg=0x00B9
OP_CancelCreateFromRecipeMsg=0x00BA
OP_BeginItemCreationMsg=0x00BB
OP_StopItemCreationMsg=0x00BC
OP_ShowItemCreationProcessUIMsg=0x00BD
OP_UpdateItemCreationProcessUIMsg=0x00BE
OP_DisplayTSEventReactionMsg=0x00BF
OP_ShowRecipeBookMsg=0x00C0
OP_KnowledgebaseRequestMsg=0x00C1
OP_KnowledgebaseResponseMsg=0x00C2
OP_CSTicketHeaderRequestMsg=0x00C3
OP_CSTicketInfoMsg=0x00C4
OP_CSTicketCommentRequestMsg=0x00C5
OP_CSTicketCommentResponseMsg=0x00C6
OP_CSTicketCreateMsg=0x00C7
OP_CSTicketAddCommentMsg=0x00C8
OP_CSTicketDeleteMsg=0x00C9
OP_CSTicketChangeNotificationMsg=0x00CA
OP_WorldDataUpdateMsg=0x00CB
OP_KnownLanguagesMsg=0x00CC
OP_LsRequestClientCrashLogMsg=0x00CD
OP_LsClientBaselogReplyMsg=0x00CE
OP_LsClientCrashlogReplyMsg=0x00CF
OP_LsClientAlertlogReplyMsg=0x00D0
OP_LsClientVerifylogReplyMsg=0x00D1
OP_ClientTeleportToLocationMsg=0x00D2
OP_UpdateClientPredFlagsMsg=0x00D3
OP_ChangeServerControlFlagMsg=0x00D4
OP_CSToolsRequestMsg=0x00D5
OP_CSToolsResponseMsg=0x00D6
OP_AddSocialStructureStandingMsg=0x00D7
OP_CreateBoatTransportsMsg=0x00D8
OP_PositionBoatTransportMsg=0x00D9
OP_MigrateBoatTransportMsg=0x00DA
OP_MigrateBoatTransportReplyMsg=0x00DB
OP_DisplayDebugNLLPointsMsg=0x00DC
OP_ExamineInfoRequestMsg=0x00DD
OP_QuickbarInitMsg=0x00DE
OP_QuickbarUpdateMsg=0x00DF
OP_MacroInitMsg=0x00E0
OP_MacroUpdateMsg=0x00E1
OP_QuestionnaireMsg=0x00E2
OP_LevelChangedMsg=0x00E3
OP_SpellGainedMsg=0x00E4
OP_EncounterBrokenMsg=0x00E5
OP_OnscreenMsgMsg=0x00E6
OP_DisplayWarningMsg=0x00E7
OP_ModifyGuildMsg=0x00E8
OP_GuildEventMsg=0x00E9
OP_GuildEventAddMsg=0x00EA
OP_GuildEventActionMsg=0x00EB
OP_GuildEventListMsg=0x00EC
OP_RequestGuildEventDetailsMsg=0x00ED
OP_GuildEventDetailsMsg=0x00EE
OP_RequestGuildInfoMsg=0x00EF
OP_RewardPackMsg=0x00F0
OP_RenameGuildMsg=0x00F1
OP_ZoneToFriendRequestMsg=0x00F2
OP_ZoneToFriendReplyMsg=0x00F3
OP_ChatCreateChannelMsg=0x00F4
OP_ChatJoinChannelMsg=0x00F5
OP_ChatWhoChannelMsg=0x00F6
OP_ChatLeaveChannelMsg=0x00F7
OP_ChatTellChannelMsg=0x00F8
OP_ChatTellUserMsg=0x00F9
OP_ChatToggleFriendMsg=0x00FA
OP_ChatToggleIgnoreMsg=0x00FB
OP_ChatSendFriendsMsg=0x00FC
OP_ChatSendIgnoresMsg=0x00FD
OP_ChatFiltersMsg=0x00FE
OP_MailGetHeadersMsg=0x00FF
OP_MailGetMessageMsg=0x0100
OP_MailSendMessageMsg=0x0101
OP_MailDeleteMessageMsg=0x0102
OP_MailGetHeadersReplyMsg=0x0103
OP_MailGetMessageReplyMsg=0x0104
OP_MailSendMessageReplyMsg=0x0105
OP_MailCommitSendMessageMsg=0x0106
OP_MailSendSystemMessageMsg=0x0107
OP_MailRemoveAttachFromMailMsg=0x0108
OP_WaypointRequestMsg=0x0109
OP_WaypointReplyMsg=0x010A
OP_WaypointSelectMsg=0x010B
OP_WaypointUpdateMsg=0x010C
OP_CharNameChangedMsg=0x010D
OP_ShowZoneTeleporterDestinations=0x010E
OP_SelectZoneTeleporterDestinatio=0x010F
OP_ReloadLocalizedTxtMsg=0x0110
OP_RequestGuildMembershipMsg=0x0111
OP_GuildMembershipResponseMsg=0x0112
OP_LeaveGuildNotifyMsg=0x0113
OP_JoinGuildNotifyMsg=0x0114
OP_AvatarUpdateMsg=0x0115
OP_BioUpdateMsg=0x0116
OP_InspectPlayerMsg=0x0117
OP_WSServerLockMsg=0x0118
OP_LSServerLockMsg=0x0119
OP_WSServerHideMsg=0x011A
OP_CsCategoryRequestMsg=0x011B
OP_CsCategoryResponseMsg=0x011C
OP_KnowledgeWindowSlotMappingMsg=0x011D
OP_LFGUpdateMsg=0x011E
OP_AFKUpdateMsg=0x011F
OP_AnonUpdateMsg=0x0120
OP_UpdateActivePublicZonesMsg=0x0121
OP_UnknownNpcMsg=0x0122
OP_PromoFlagsDetailsMsg=0x0123
OP_ConsignViewCreateMsg=0x0124
OP_ConsignViewGetPageMsg=0x0125
OP_ConsignViewReleaseMsg=0x0126
OP_ConsignRemoveItemsMsg=0x0127
OP_UpdateDebugRadiiMsg=0x0128
OP_SnoopMsg=0x0129
OP_ReportMsg=0x012A
OP_UpdateRaidMsg=0x012B
OP_UpdateArenaMsg=0x012C
OP_ConsignViewSortMsg=0x012D
OP_TitleUpdateMsg=0x012E
OP_ClientFellMsg=0x012F
OP_ClientInDeathRegionMsg=0x0130
OP_CampClientMsg=0x0131
OP_CSToolAccessResponseMsg=0x0132
OP_GetAvatarAccessRequestForCSToo=0x0133
OP_TrackingUpdateMsg=0x0134
OP_BeginTrackingMsg=0x0135
OP_StopTrackingMsg=0x0136
OP_AdvancementRequestMsg=0x0137
OP_UpdateAvgFrameTimeMsg=0x0138
OP_MapFogDataInitMsg=0x0139
OP_MapFogDataUpdateMsg=0x013A
OP_CloseGroupInviteWindowMsg=0x013B
OP_UpdateGroupMemberDataMsg=0x013C
OP_WorldPingMsg=0x013D
OP_MoveLogUpdateMsg=0x013E
OP_OfferQuestMsg=0x013F
OP_WorldShutdownUpdateMsg=0x0140
OP_DisplayMailScreenMsg=0x0141
OP_ClientIdleBeginMsg=0x0142
OP_ClientIdleEndMsg=0x0143
OP_PurchaseConsignmentLoreCheckRe=0x0144
OP_NotifyApprenticeStoppedMentori=0x0145
OP_CorruptedClientMsg=0x0146
OP_WorldDataChangeMsg=0x0147
OP_MailEventNotificationMsg=0x0148
OP_RestartZoneMsg=0x0149
OP_FlightPathsMsg=0x014A
OP_CharacterLinkdeadMsg=0x014B
OP_CharTransferStartRequestMsg=0x014C
OP_CharTransferStartReplyMsg=0x014D
OP_CharTransferRequestMsg=0x014E
OP_CharTransferReplyMsg=0x014F
OP_CharTransferRollbackRequestMsg=0x0150
OP_CharTransferCommitRequestMsg=0x0151
OP_CharTransferRollbackReplyMsg=0x0152
OP_CharTransferCommitReplyMsg=0x0153
OP_GetCharacterSerializedRequestM=0x0154
OP_GetCharacterSerializedReplyMsg=0x0155
OP_CreateCharFromCBBRequestMsg=0x0156
OP_CreateCharFromCBBReplyMsg=0x0157
OP_HousingDataChangedMsg=0x0158
OP_HousingRestoreMsg=0x0159
OP_AuctionItem=0x015A
OP_AuctionItemReply=0x015B
OP_AuctionCoin=0x015C
OP_AuctionCoinReply=0x015D
OP_AuctionCharacter=0x015E
OP_AuctionCharacterReply=0x015F
OP_AuctionCommitMsg=0x0160
OP_AuctionAbortMsg=0x0161
OP_CharTransferValidateRequestMsg=0x0162
OP_CharTransferValidateReplyMsg=0x0163
OP_RaceRestrictionMsg=0x0164
OP_SetInstanceDisplayNameMsg=0x0165
OP_GetAuctionAssetIDMsg=0x0166
OP_GetAuctionAssetIDReplyMsg=0x0167
OP_ResendWorldChannelsMsg=0x0168
OP_DisplayExchangeScreenMsg=0x0169
OP_AuditAuctionEventMsg=0x016A
OP_ArenaGameTypesMsg=0x016B
OP_ArenaListMsg=0x016C
OP_ArenaSettingsMsg=0x016D
OP_ArenaZoneListMsg=0x016E
OP_ArenaResponseMsg=0x016F
OP_ArenaActionMsg=0x0170
OP_ArenaParamsMsg=0x0171
OP_ArenaInstanceReadyMsg=0x0172
OP_ArenaCreateMsg=0x0173
OP_ArenaJoinRequestMsg=0x0174
OP_ArenaMatchStateMsg=0x0175
OP_ArenaMatchStateUpdateMsg=0x0176
OP_ArenaJoinTeamRequestMsg=0x0177
OP_ArenaChampionDetailsMsg=0x0178
OP_ArenaChampionListMsg=0x0179
OP_ArenaSetChampionRequestMsg=0x017A
OP_ArenaPlayerReadyMsg=0x017B
OP_ArenaLeaveRequestMsg=0x017C
OP_ArenaZoneRequestMsg=0x017D
OP_ArenaOpenArenaRequestMsg=0x017E
OP_ArenaCloseArenaRequestMsg=0x017F
OP_InviteRequestMsg=0x0180
OP_InviteResponseMsg=0x0181
OP_InviteTargetResponseMsg=0x0182
OP_InspectPlayerRequestMsg=0x0183
OP_DispatchMsg=0x0184
OP_EqHearChatCmd=0x0185
OP_EqDisplayTextCmd=0x0186
OP_EqCreateGhostCmd=0x0187
OP_EqCreateWidgetCmd=0x0188
OP_EqCreateSignWidgetCmd=0x0189
OP_EqDestroyGhostCmd=0x018A
OP_EqUpdateGhostCmd=0x018B
OP_EqSetControlGhostCmd=0x018C
OP_EqSetPOVGhostCmd=0x018D
OP_EqHearCombatCmd=0x018E
OP_EqHearSpellCastCmd=0x018F
OP_EqHearSpellInterruptCmd=0x0190
OP_EqHearSpellFizzleCmd=0x0191
OP_EqHearConsiderCmd=0x0192
OP_EqUpdateSubClassesCmd=0x0193
OP_EqCreateListBoxCmd=0x0194
OP_EqSetDebugPathPointsCmd=0x0195
OP_EqCannedEmoteCmd=0x0196
OP_EqStateCmd=0x0197
OP_EqPlaySoundCmd=0x0198
OP_EqPlaySound3DCmd=0x0199
OP_EqPlayVoiceCmd=0x019A
OP_EqHearDrowningCmd=0x019B
OP_EqHearDeathCmd=0x019C
OP_EqGroupMemberRemovedCmd=0x019D
OP_EqHearChainEffectCmd=0x019E
OP_EqReceiveOfferCmd=0x019F
OP_EqInspectPCResultsCmd=0x01A0
OP_EqDrawablePathGraphCmd=0x01A1
OP_EqDialogOpenCmd=0x01A2
OP_EqDialogCloseCmd=0x01A3
OP_EqCollectionUpdateCmd=0x01A4
OP_EqCollectionFilterCmd=0x01A5
OP_EqCollectionItemCmd=0x01A6
OP_EqQuestJournalUpdateCmd=0x01A7
OP_EqQuestJournalReplyCmd=0x01A8
OP_EqQuestGroupCmd=0x01A9
OP_EqUpdateMerchantCmd=0x01AA
OP_EqUpdateStoreCmd=0x01AB
OP_EqUpdatePlayerTradeCmd=0x01AC
OP_EqHelpPathCmd=0x01AD
OP_EqHelpPathClearCmd=0x01AE
OP_EqUpdateBankCmd=0x01AF
OP_EqExamineInfoCmd=0x01B0
OP_EqUpdateLootCmd=0x01B1
OP_EqJunctionListCmd=0x01B2
OP_EqShowDeathWindowCmd=0x01B3
OP_EqDisplaySpellFailCmd=0x01B4
OP_EqSpellCastStartCmd=0x01B5
OP_EqSpellCastEndCmd=0x01B6
OP_EqResurrectedCmd=0x01B7
OP_EqChoiceWinCmd=0x01B8
OP_EqSetDefaultVerbCmd=0x01B9
OP_EqInstructionWindowCmd=0x01BA
OP_EqInstructionWindowCloseCmd=0x01BB
OP_EqInstructionWindowGoalCmd=0x01BC
OP_EqInstructionWindowTaskCmd=0x01BD
OP_EqEnableGameEventCmd=0x01BE
OP_EqShowWindowCmd=0x01BF
OP_EqEnableWindowCmd=0x01C0
OP_EqFlashWindowCmd=0x01C1
OP_EqHearPlayFlavorCmd=0x01C2
OP_EqUpdateSignWidgetCmd=0x01C3
OP_EqDebugPVDCmd=0x01C4
OP_EqShowBookCmd=0x01C5
OP_EqQuestionnaireCmd=0x01C6
OP_EqGetProbsCmd=0x01C7
OP_EqHearHealCmd=0x01C8
OP_EqChatChannelUpdateCmd=0x01C9
OP_EqWhoChannelQueryReplyCmd=0x01CA
OP_EqAvailWorldChannelsCmd=0x01CB
OP_EqUpdateTargetCmd=0x01CC
OP_EqConsignmentItemsCmd=0x01CD
OP_EqStartBrokerCmd=0x01CE
OP_EqMapExplorationCmd=0x01CF
OP_EqStoreLogCmd=0x01D0
OP_EqSpellMoveToRangeAndRetryCmd=0x01D1
OP_EqUpdatePlayerMailCmd=0x01D2
OP_EqArenaResultsCmd=0x01D3

18
EQ2/docs/ToDo.txt Normal file
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@ -0,0 +1,18 @@
Quest Enhancements/Fixes
Collection Quests
Item enhancement/Fixes
Spells (More options/types)
Pets
AI Enhancements
Combat revisit
In-game Maps/Fog data
Groups
Instancing
Mounts
Guilds
Tradeskills
In-game email
Zone access flags
AA/Achievements
Create a better way of implementing commands.
Recompile commands into DLL file that can be replaced and reloaded without shutting down server.

89
EQ2/docs/bonus table.html Normal file
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<html><head><title>EQ2 Harvesting Bonus Table</title>
<script>
function twodecimal(n)
{
var s = n + "";
var d = s.indexOf(".");
return(s.substr(0,d+3));
}
// Tier 1 2 3 4 5 6 7 8 9
var base = [ 0, 20, 90, 140, 190, 240, 290, 340, 390]; // min skill for harvseting this node
var bonus = [ 19, 89, 139, 189, 239, 289, 339, 389, 439]; // skill lvl at which you get chance at bonus table
var skill = [ 45, 95, 145, 195, 245, 295, 345, 395, 445]; // some harvester's skills
function bonusPull()
{
document.write("<P><table border=1 cellpadding=5>");
document.write("<tr>");
document.write("<td rowspan=2>Tier</td><td rowspan=2>Base</td><td rowspan=2>Bonus</td>");
document.write("<td colspan=9 align=left>Your Harvesting Skills (maxed for that tier) / Chance at Bonus Table</td>");
document.write("</tr>");
document.write("<tr>");
for(var y=0; y<9; ++y)
document.write("<td align=right>" + skill[y] + "</td>");
document.write("</tr>");
for(var t=0; t<9; ++t)
{
document.write("<tr>");
document.write("<td align=right>" + (t+1) + "</td>");
document.write("<td align=right>" + base[t] + "</td>");
document.write("<td align=right>" + bonus[t] + "</td>");
for(var y=0; y<9; ++y)
{
if(skill[y] < base[t])
document.write("<td><hr></td>");
else
{
var lowroll = base[t];
var highroll = (skill[y] >= bonus[t]) ? skill[y] : bonus[t];
var range = highroll - lowroll + 1;
var rarechance = (skill[y] >= bonus[t]) ? (skill[y]-bonus[t]) : 0;
document.write("<td align=right>");
document.write(lowroll + "-" + highroll);
document.write("<BR>" + rarechance + "/" + range);
document.write("<BR>" + twodecimal(rarechance/range*100) + "%");
document.write("</td>");
}
}
document.write("</tr>");
}
document.write("</table>");
}
</script>
</head>
<body>
<h2>EQ2 Harvesting Bonus Table</h2>
<h3>Chance at the Bonus Table</h3>
<script>
document.write("<P>This is your chance to get a roll in the bonus table. It's based on how high over the lvl x8 skill for that tier Your harvesting skills are. Note that your harvesting skills must be maxed out (ie: x/x) to even get this calculation made.");
document.write("<P>Table information (line):");
document.write("<ol>");
document.write("<LI>random range");
document.write("<LI>chance of you getting a high enough roll to get a chance at bonus table roll");
document.write("<LI>2 decimal percent of above");
document.write("</ol>");
bonusPull();
document.write("<P>&nbsp;");
base[1] = 40;
bonus[0] = 39;
bonusPull();
</script></body></html>

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@ -0,0 +1,73 @@
<Struct Name="WS_CharacterSheet" ClientVersion="1" OpcodeName="OP_UpdateCharacterSheetMsg">
<Data ElementName="character_name" Type="int8" Size="32" /> // 0 - 31
<Data ElementName="unknown0" Type="int8" Size="11" /> // 31 - 42
<Data ElementName="unknown1" Type="int8" Size="1" /> // 43 ( 0x10)
<Data ElementName="unknown2" Type="int8" Size="1" /> // 44 ( 0x01)
<Data ElementName="unknown3" Type="int8" Size="1" /> // 45 ( 0x00)
<Data ElementName="unknown4" Type="int8" Size="1" /> // 46 ( 0x1F)
<Data ElementName="unknown5" Type="int32" Size="1" /> // 47-50 (26) (race/class?)
<Data ElementName="unknown6" Type="int32" Size="1" /> // 51-54 (27) (race/class?)
<Data ElementName="unknown7" Type="int8" Size="14" /> // 55-68
<Data ElementName="unknown8" Type="int16" Size="1" /> // 69-70 (0x01)
<Data ElementName="unknown9" Type="int16" Size="1" /> // 71-72 (0x01)
<Data ElementName="unknown10" Type="int16" Size="1" /> // 73-74 (0x01)
<Data ElementName="unknown11" Type="int32" Size="1" /> // 75-78
<Data ElementName="unknown12" Type="int16" Size="1" /> // 79-80 (0xDE)
<Data ElementName="unknown13" Type="int8" Size="1" /> // 81 ( 0x03)
<Data ElementName="unknown14" Type="int8" Size="9" /> // 82-90
<Data ElementName="unknown15" Type="int16" Size="1" /> // 91-92 ( 0x5A )
<Data ElementName="unknown16" Type="int8" Size="8" /> // 93-100
<Data ElementName="unknown17" Type="int16" Size="1" /> // 101-102 ( 0x5A )
<Data ElementName="unknown18" Type="int16" Size="1" /> // 103-104 ( 0x5A )
<Data ElementName="unknown19" Type="int8" Size="14" /> // 105-118
<Data ElementName="unknown20" Type="int16" Size="1" /> // 119-120 ( 0x4E00 )
<Data ElementName="unknown21" Type="int8" Size="1" /> // 121 ( 0x6F )
<Data ElementName="unknown22" Type="int8" Size="1" /> // 122 ( 0x6E )
<Data ElementName="unknown23" Type="int8" Size="1" /> // 123 ( 0x65 )
<Data ElementName="unknown24" Type="int8" Size="46" /> // 124-169
<Data ElementName="unknown25" Type="int32" Size="1" /> // 170-173 ( 0x01 )
<Data ElementName="unknown26" Type="int32" Size="1" /> // 174-177 ( 0x14 )
<Data ElementName="unknown27" Type="int32" Size="1" /> // 178-181 ( 0x14 )
<Data ElementName="unknown28" Type="int32" Size="1" /> // 182-185 ( 0x01 )
<Data ElementName="unknown29" Type="int32" Size="1" /> // 186-189 ( 0x76 )
<Data ElementName="unknown30" Type="int32" Size="1" /> // 190-193 ( 0x76 )
<Data ElementName="unknown31" Type="int32" Size="1" /> // 194-197
<Data ElementName="unknown32" Type="int8" Size="4876" /> // 198-5074
</Struct>
<Struct Name="WS_CharacterSheet" ClientVersion="1" OpcodeName="OP_UpdateCharacterSheetMsg">
<Data ElementName="character_name" Type="int8" Size="32" />
<Data ElementName="unknown0" Type="int8" Size="11" />
<Data ElementName="unknown1" Type="int8" Size="1" />
<Data ElementName="unknown2" Type="int8" Size="1" />
<Data ElementName="unknown3" Type="int8" Size="1" />
<Data ElementName="unknown4" Type="int8" Size="1" />
<Data ElementName="unknown5" Type="int32" Size="1" />
<Data ElementName="unknown6" Type="int32" Size="1" />
<Data ElementName="unknown7" Type="int8" Size="14" />
<Data ElementName="unknown8" Type="int16" Size="1" />
<Data ElementName="unknown9" Type="int16" Size="1" />
<Data ElementName="unknown10" Type="int16" Size="1" />
<Data ElementName="unknown11" Type="int32" Size="1" />
<Data ElementName="unknown12" Type="int16" Size="1" />
<Data ElementName="unknown13" Type="int8" Size="1" />
<Data ElementName="unknown14" Type="int8" Size="9" />
<Data ElementName="unknown15" Type="int16" Size="1" />
<Data ElementName="unknown16" Type="int8" Size="8" />
<Data ElementName="unknown17" Type="int16" Size="1" />
<Data ElementName="unknown18" Type="int16" Size="1" />
<Data ElementName="unknown19" Type="int8" Size="14" />
<Data ElementName="unknown20" Type="int16" Size="1" />
<Data ElementName="unknown21" Type="int8" Size="1" />
<Data ElementName="unknown22" Type="int8" Size="1" />
<Data ElementName="unknown23" Type="int8" Size="1" />
<Data ElementName="unknown24" Type="int8" Size="46" />
<Data ElementName="unknown25" Type="int32" Size="1" />
<Data ElementName="unknown26" Type="int32" Size="1" />
<Data ElementName="unknown27" Type="int32" Size="1" />
<Data ElementName="unknown28" Type="int32" Size="1" />
<Data ElementName="unknown29" Type="int32" Size="1" />
<Data ElementName="unknown30" Type="int32" Size="1" />
<Data ElementName="unknown31" Type="int32" Size="1" />
<Data ElementName="unknown32" Type="int8" Size="4876" />
</Struct>

10792
EQ2/docs/opcodes.sql Normal file

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@ -0,0 +1,175 @@
<html><head><title>Extending Pull Type</title>
<script>
function decimal(n, places)
{
n += 0.000001; // for the case of 100 not displaying as 100.0
var s = n + "";
var d = s.indexOf(".");
return(s.substr(0,d+1+places));
}
</script>
</head>
<body>
<h1>Extending Pull Type</h1>
<script>
function _Pull(isRare, chance)
{
this.isRare = isRare;
this.chance = chance;
}
var pullType = [ "1 common", "3 common", "5 common", "1 imbue", "1 rare", "10 common<BR>1 rare" ];
var baseTable =
[
new _Pull(0, 70 ), // 1 common
new _Pull(0, 20 ), // 3 common
new _Pull(0, 8 ), // 5 common
new _Pull(0, 1 ), // 1 imbue
new _Pull(1, 0.7 ), // 1 rare
new _Pull(1, 0.3 ) // 10 common and 1 rare
];
function copyTable(oldTable)
{
var newTable = [];
for(var x=0, xl=oldTable.length; x<xl; ++x)
newTable[x] = new _Pull(oldTable[x].isRare, oldTable[x].chance);
return(newTable);
}
function mkBonus(table)
{
var bonus = copyTable(table);
var increase = 0;
/* mult chances by 1.5 (round up) except "1 common" */
for(var x=1, xl=bonus.length; x<xl; ++x)
{
bonus[x].chance = decimal(table[x].chance * 1.5 + 0.05, 1) - 0;
increase += bonus[x].chance - table[x].chance;
}
bonus[0].chance -= increase;
return(bonus);
}
function header()
{
document.write("<tr>");
document.write("<td># Rares</td><td>Table Type</td><td>Total</td>");
for(var x=0, xl=pullType.length; x<xl; ++x)
document.write("<td>" + pullType[x] + "</td>");
document.write("<td>Checked<BR>Total</td>");
document.write("</tr>");
}
function row(nRares, tableType, table)
{
var oldTotal = newTotal = 0;
for(var x=0, xl=table.length; x<xl; ++x)
oldTotal += table[x].chance;
document.write("<tr>");
document.write("<td align=right>" + nRares + "</td>");
document.write("<td>" + tableType + "</td>");
document.write("<td align=right>" + decimal(oldTotal, 2) + "</td>");
for(var x=0, xl=table.length; x<xl; ++x)
{
var chance = table[x].chance / oldTotal * 100 + 0.05;
var s = decimal(chance, 1);
newTotal += (s - 0);
if(s == "0.0")
document.write("<td align=right>----</td>");
else
document.write("<td align=right>" + s + "</td>");
}
document.write("<td align=right>" + decimal(newTotal, 2) + "</td>");
}
/*----------------*/
document.write("<P>Starting with the numbers Domino gave for T4 root node base table:");
document.write("<table border=1 cellpadding=5>");
header();
row(1, "Base", baseTable);
document.write("</table>");
/*----------------*/
document.write("<P>I made the T4 root node bonus table such that everything except \"1 common\" was 1.5 better chance and took the extra off \"1 common\".");
var bonusTable = mkBonus(baseTable);
document.write("<table border=1 cellpadding=5>");
header();
row(1, "Bonus", bonusTable);
document.write("</table>");
/*----------------*/
document.write("<P>Fish nodes have 0 rares and are a special case. I simply recalculated the table with no rares.");
var noRares = copyTable(baseTable);
for(var x=0, xl=noRares.length; x<xl; ++x)
{
if(noRares[x].isRare)
noRares[x].chance = 0;
}
var noRaresBonus = mkBonus(noRares);
document.write("<table border=1 cellpadding=5>");
header();
row(0, "Base", noRares);
row(0, "Bonus", noRaresBonus);
document.write("</table>");
/*----------------*/
document.write("<P>Ore (except T9) and Rocks are also special cases - they have 2 rares. Rare drop rates for these nodes have been doubled, again the excess is just taken off \"1 common\".");
var twoRares = copyTable(baseTable);
var increase = 0;
for(var x=1, xl=noRares.length; x<xl; ++x)
{
if(twoRares[x].isRare)
{
increase += twoRares[x].chance;
twoRares[x].chance *= 2;
}
}
twoRares[0].chance -= increase;
var twoRaresBonus = mkBonus(twoRares);
document.write("<table border=1 cellpadding=5>");
header();
row(2, "Base", twoRares);
row(2, "Bonus", twoRaresBonus);
document.write("</table>");
/*----------------*/
document.write("<h2>Summary of Pull type chances</h2>");
document.write("<table border=1 cellpadding=5>");
header();
row(0, "Base", noRares);
row(0, "Bonus", noRaresBonus);
row(1, "Base", baseTable);
row(1, "Bonus", bonusTable);
row(2, "Base", twoRares);
row(2, "Bonus", twoRaresBonus);
document.write("</table>");
</script></body></html>

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@ -0,0 +1,174 @@
/*
** $Id: lauxlib.h,v 1.88.1.1 2007/12/27 13:02:25 roberto Exp $
** Auxiliary functions for building Lua libraries
** See Copyright Notice in lua.h
*/
#ifndef lauxlib_h
#define lauxlib_h
#include <stddef.h>
#include <stdio.h>
#include "lua.h"
#if defined(LUA_COMPAT_GETN)
LUALIB_API int (luaL_getn) (lua_State *L, int t);
LUALIB_API void (luaL_setn) (lua_State *L, int t, int n);
#else
#define luaL_getn(L,i) ((int)lua_objlen(L, i))
#define luaL_setn(L,i,j) ((void)0) /* no op! */
#endif
#if defined(LUA_COMPAT_OPENLIB)
#define luaI_openlib luaL_openlib
#endif
/* extra error code for `luaL_load' */
#define LUA_ERRFILE (LUA_ERRERR+1)
typedef struct luaL_Reg {
const char *name;
lua_CFunction func;
} luaL_Reg;
LUALIB_API void (luaI_openlib) (lua_State *L, const char *libname,
const luaL_Reg *l, int nup);
LUALIB_API void (luaL_register) (lua_State *L, const char *libname,
const luaL_Reg *l);
LUALIB_API int (luaL_getmetafield) (lua_State *L, int obj, const char *e);
LUALIB_API int (luaL_callmeta) (lua_State *L, int obj, const char *e);
LUALIB_API int (luaL_typerror) (lua_State *L, int narg, const char *tname);
LUALIB_API int (luaL_argerror) (lua_State *L, int numarg, const char *extramsg);
LUALIB_API const char *(luaL_checklstring) (lua_State *L, int numArg,
size_t *l);
LUALIB_API const char *(luaL_optlstring) (lua_State *L, int numArg,
const char *def, size_t *l);
LUALIB_API lua_Number (luaL_checknumber) (lua_State *L, int numArg);
LUALIB_API lua_Number (luaL_optnumber) (lua_State *L, int nArg, lua_Number def);
LUALIB_API lua_Integer (luaL_checkinteger) (lua_State *L, int numArg);
LUALIB_API lua_Integer (luaL_optinteger) (lua_State *L, int nArg,
lua_Integer def);
LUALIB_API void (luaL_checkstack) (lua_State *L, int sz, const char *msg);
LUALIB_API void (luaL_checktype) (lua_State *L, int narg, int t);
LUALIB_API void (luaL_checkany) (lua_State *L, int narg);
LUALIB_API int (luaL_newmetatable) (lua_State *L, const char *tname);
LUALIB_API void *(luaL_checkudata) (lua_State *L, int ud, const char *tname);
LUALIB_API void (luaL_where) (lua_State *L, int lvl);
LUALIB_API int (luaL_error) (lua_State *L, const char *fmt, ...);
LUALIB_API int (luaL_checkoption) (lua_State *L, int narg, const char *def,
const char *const lst[]);
LUALIB_API int (luaL_ref) (lua_State *L, int t);
LUALIB_API void (luaL_unref) (lua_State *L, int t, int ref);
LUALIB_API int (luaL_loadfile) (lua_State *L, const char *filename);
LUALIB_API int (luaL_loadbuffer) (lua_State *L, const char *buff, size_t sz,
const char *name);
LUALIB_API int (luaL_loadstring) (lua_State *L, const char *s);
LUALIB_API lua_State *(luaL_newstate) (void);
LUALIB_API const char *(luaL_gsub) (lua_State *L, const char *s, const char *p,
const char *r);
LUALIB_API const char *(luaL_findtable) (lua_State *L, int idx,
const char *fname, int szhint);
/*
** ===============================================================
** some useful macros
** ===============================================================
*/
#define luaL_argcheck(L, cond,numarg,extramsg) \
((void)((cond) || luaL_argerror(L, (numarg), (extramsg))))
#define luaL_checkstring(L,n) (luaL_checklstring(L, (n), NULL))
#define luaL_optstring(L,n,d) (luaL_optlstring(L, (n), (d), NULL))
#define luaL_checkint(L,n) ((int)luaL_checkinteger(L, (n)))
#define luaL_optint(L,n,d) ((int)luaL_optinteger(L, (n), (d)))
#define luaL_checklong(L,n) ((long)luaL_checkinteger(L, (n)))
#define luaL_optlong(L,n,d) ((long)luaL_optinteger(L, (n), (d)))
#define luaL_typename(L,i) lua_typename(L, lua_type(L,(i)))
#define luaL_dofile(L, fn) \
(luaL_loadfile(L, fn) || lua_pcall(L, 0, LUA_MULTRET, 0))
#define luaL_dostring(L, s) \
(luaL_loadstring(L, s) || lua_pcall(L, 0, LUA_MULTRET, 0))
#define luaL_getmetatable(L,n) (lua_getfield(L, LUA_REGISTRYINDEX, (n)))
#define luaL_opt(L,f,n,d) (lua_isnoneornil(L,(n)) ? (d) : f(L,(n)))
/*
** {======================================================
** Generic Buffer manipulation
** =======================================================
*/
typedef struct luaL_Buffer {
char *p; /* current position in buffer */
int lvl; /* number of strings in the stack (level) */
lua_State *L;
char buffer[LUAL_BUFFERSIZE];
} luaL_Buffer;
#define luaL_addchar(B,c) \
((void)((B)->p < ((B)->buffer+LUAL_BUFFERSIZE) || luaL_prepbuffer(B)), \
(*(B)->p++ = (char)(c)))
/* compatibility only */
#define luaL_putchar(B,c) luaL_addchar(B,c)
#define luaL_addsize(B,n) ((B)->p += (n))
LUALIB_API void (luaL_buffinit) (lua_State *L, luaL_Buffer *B);
LUALIB_API char *(luaL_prepbuffer) (luaL_Buffer *B);
LUALIB_API void (luaL_addlstring) (luaL_Buffer *B, const char *s, size_t l);
LUALIB_API void (luaL_addstring) (luaL_Buffer *B, const char *s);
LUALIB_API void (luaL_addvalue) (luaL_Buffer *B);
LUALIB_API void (luaL_pushresult) (luaL_Buffer *B);
/* }====================================================== */
/* compatibility with ref system */
/* pre-defined references */
#define LUA_NOREF (-2)
#define LUA_REFNIL (-1)
#define lua_ref(L,lock) ((lock) ? luaL_ref(L, LUA_REGISTRYINDEX) : \
(lua_pushstring(L, "unlocked references are obsolete"), lua_error(L), 0))
#define lua_unref(L,ref) luaL_unref(L, LUA_REGISTRYINDEX, (ref))
#define lua_getref(L,ref) lua_rawgeti(L, LUA_REGISTRYINDEX, (ref))
#define luaL_reg luaL_Reg
#endif

View file

@ -0,0 +1,388 @@
/*
** $Id: lua.h,v 1.218.1.4 2008/01/03 15:41:15 roberto Exp $
** Lua - An Extensible Extension Language
** Lua.org, PUC-Rio, Brazil (http://www.lua.org)
** See Copyright Notice at the end of this file
*/
#ifndef lua_h
#define lua_h
#include <stdarg.h>
#include <stddef.h>
#include "luaconf.h"
#define LUA_VERSION "Lua 5.1"
#define LUA_RELEASE "Lua 5.1.3"
#define LUA_VERSION_NUM 501
#define LUA_COPYRIGHT "Copyright (C) 1994-2008 Lua.org, PUC-Rio"
#define LUA_AUTHORS "R. Ierusalimschy, L. H. de Figueiredo & W. Celes"
/* mark for precompiled code (`<esc>Lua') */
#define LUA_SIGNATURE "\033Lua"
/* option for multiple returns in `lua_pcall' and `lua_call' */
#define LUA_MULTRET (-1)
/*
** pseudo-indices
*/
#define LUA_REGISTRYINDEX (-10000)
#define LUA_ENVIRONINDEX (-10001)
#define LUA_GLOBALSINDEX (-10002)
#define lua_upvalueindex(i) (LUA_GLOBALSINDEX-(i))
/* thread status; 0 is OK */
#define LUA_YIELD 1
#define LUA_ERRRUN 2
#define LUA_ERRSYNTAX 3
#define LUA_ERRMEM 4
#define LUA_ERRERR 5
typedef struct lua_State lua_State;
typedef int (*lua_CFunction) (lua_State *L);
/*
** functions that read/write blocks when loading/dumping Lua chunks
*/
typedef const char * (*lua_Reader) (lua_State *L, void *ud, size_t *sz);
typedef int (*lua_Writer) (lua_State *L, const void* p, size_t sz, void* ud);
/*
** prototype for memory-allocation functions
*/
typedef void * (*lua_Alloc) (void *ud, void *ptr, size_t osize, size_t nsize);
/*
** basic types
*/
#define LUA_TNONE (-1)
#define LUA_TNIL 0
#define LUA_TBOOLEAN 1
#define LUA_TLIGHTUSERDATA 2
#define LUA_TNUMBER 3
#define LUA_TSTRING 4
#define LUA_TTABLE 5
#define LUA_TFUNCTION 6
#define LUA_TUSERDATA 7
#define LUA_TTHREAD 8
/* minimum Lua stack available to a C function */
#define LUA_MINSTACK 20
/*
** generic extra include file
*/
#if defined(LUA_USER_H)
#include LUA_USER_H
#endif
/* type of numbers in Lua */
typedef LUA_NUMBER lua_Number;
/* type for integer functions */
typedef LUA_INTEGER lua_Integer;
/*
** state manipulation
*/
LUA_API lua_State *(lua_newstate) (lua_Alloc f, void *ud);
LUA_API void (lua_close) (lua_State *L);
LUA_API lua_State *(lua_newthread) (lua_State *L);
LUA_API lua_CFunction (lua_atpanic) (lua_State *L, lua_CFunction panicf);
/*
** basic stack manipulation
*/
LUA_API int (lua_gettop) (lua_State *L);
LUA_API void (lua_settop) (lua_State *L, int idx);
LUA_API void (lua_pushvalue) (lua_State *L, int idx);
LUA_API void (lua_remove) (lua_State *L, int idx);
LUA_API void (lua_insert) (lua_State *L, int idx);
LUA_API void (lua_replace) (lua_State *L, int idx);
LUA_API int (lua_checkstack) (lua_State *L, int sz);
LUA_API void (lua_xmove) (lua_State *from, lua_State *to, int n);
/*
** access functions (stack -> C)
*/
LUA_API int (lua_isnumber) (lua_State *L, int idx);
LUA_API int (lua_isstring) (lua_State *L, int idx);
LUA_API int (lua_iscfunction) (lua_State *L, int idx);
LUA_API int (lua_isuserdata) (lua_State *L, int idx);
LUA_API int (lua_type) (lua_State *L, int idx);
LUA_API const char *(lua_typename) (lua_State *L, int tp);
LUA_API int (lua_equal) (lua_State *L, int idx1, int idx2);
LUA_API int (lua_rawequal) (lua_State *L, int idx1, int idx2);
LUA_API int (lua_lessthan) (lua_State *L, int idx1, int idx2);
LUA_API lua_Number (lua_tonumber) (lua_State *L, int idx);
LUA_API lua_Integer (lua_tointeger) (lua_State *L, int idx);
LUA_API int (lua_toboolean) (lua_State *L, int idx);
LUA_API const char *(lua_tolstring) (lua_State *L, int idx, size_t *len);
LUA_API size_t (lua_objlen) (lua_State *L, int idx);
LUA_API lua_CFunction (lua_tocfunction) (lua_State *L, int idx);
LUA_API void *(lua_touserdata) (lua_State *L, int idx);
LUA_API lua_State *(lua_tothread) (lua_State *L, int idx);
LUA_API const void *(lua_topointer) (lua_State *L, int idx);
/*
** push functions (C -> stack)
*/
LUA_API void (lua_pushnil) (lua_State *L);
LUA_API void (lua_pushnumber) (lua_State *L, lua_Number n);
LUA_API void (lua_pushinteger) (lua_State *L, lua_Integer n);
LUA_API void (lua_pushlstring) (lua_State *L, const char *s, size_t l);
LUA_API void (lua_pushstring) (lua_State *L, const char *s);
LUA_API const char *(lua_pushvfstring) (lua_State *L, const char *fmt,
va_list argp);
LUA_API const char *(lua_pushfstring) (lua_State *L, const char *fmt, ...);
LUA_API void (lua_pushcclosure) (lua_State *L, lua_CFunction fn, int n);
LUA_API void (lua_pushboolean) (lua_State *L, int b);
LUA_API void (lua_pushlightuserdata) (lua_State *L, void *p);
LUA_API int (lua_pushthread) (lua_State *L);
/*
** get functions (Lua -> stack)
*/
LUA_API void (lua_gettable) (lua_State *L, int idx);
LUA_API void (lua_getfield) (lua_State *L, int idx, const char *k);
LUA_API void (lua_rawget) (lua_State *L, int idx);
LUA_API void (lua_rawgeti) (lua_State *L, int idx, int n);
LUA_API void (lua_createtable) (lua_State *L, int narr, int nrec);
LUA_API void *(lua_newuserdata) (lua_State *L, size_t sz);
LUA_API int (lua_getmetatable) (lua_State *L, int objindex);
LUA_API void (lua_getfenv) (lua_State *L, int idx);
/*
** set functions (stack -> Lua)
*/
LUA_API void (lua_settable) (lua_State *L, int idx);
LUA_API void (lua_setfield) (lua_State *L, int idx, const char *k);
LUA_API void (lua_rawset) (lua_State *L, int idx);
LUA_API void (lua_rawseti) (lua_State *L, int idx, int n);
LUA_API int (lua_setmetatable) (lua_State *L, int objindex);
LUA_API int (lua_setfenv) (lua_State *L, int idx);
/*
** `load' and `call' functions (load and run Lua code)
*/
LUA_API void (lua_call) (lua_State *L, int nargs, int nresults);
LUA_API int (lua_pcall) (lua_State *L, int nargs, int nresults, int errfunc);
LUA_API int (lua_cpcall) (lua_State *L, lua_CFunction func, void *ud);
LUA_API int (lua_load) (lua_State *L, lua_Reader reader, void *dt,
const char *chunkname);
LUA_API int (lua_dump) (lua_State *L, lua_Writer writer, void *data);
/*
** coroutine functions
*/
LUA_API int (lua_yield) (lua_State *L, int nresults);
LUA_API int (lua_resume) (lua_State *L, int narg);
LUA_API int (lua_status) (lua_State *L);
/*
** garbage-collection function and options
*/
#define LUA_GCSTOP 0
#define LUA_GCRESTART 1
#define LUA_GCCOLLECT 2
#define LUA_GCCOUNT 3
#define LUA_GCCOUNTB 4
#define LUA_GCSTEP 5
#define LUA_GCSETPAUSE 6
#define LUA_GCSETSTEPMUL 7
LUA_API int (lua_gc) (lua_State *L, int what, int data);
/*
** miscellaneous functions
*/
LUA_API int (lua_error) (lua_State *L);
LUA_API int (lua_next) (lua_State *L, int idx);
LUA_API void (lua_concat) (lua_State *L, int n);
LUA_API lua_Alloc (lua_getallocf) (lua_State *L, void **ud);
LUA_API void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);
/*
** ===============================================================
** some useful macros
** ===============================================================
*/
#define lua_pop(L,n) lua_settop(L, -(n)-1)
#define lua_newtable(L) lua_createtable(L, 0, 0)
#define lua_register(L,n,f) (lua_pushcfunction(L, (f)), lua_setglobal(L, (n)))
#define lua_pushcfunction(L,f) lua_pushcclosure(L, (f), 0)
#define lua_strlen(L,i) lua_objlen(L, (i))
#define lua_isfunction(L,n) (lua_type(L, (n)) == LUA_TFUNCTION)
#define lua_istable(L,n) (lua_type(L, (n)) == LUA_TTABLE)
#define lua_islightuserdata(L,n) (lua_type(L, (n)) == LUA_TLIGHTUSERDATA)
#define lua_isnil(L,n) (lua_type(L, (n)) == LUA_TNIL)
#define lua_isboolean(L,n) (lua_type(L, (n)) == LUA_TBOOLEAN)
#define lua_isthread(L,n) (lua_type(L, (n)) == LUA_TTHREAD)
#define lua_isnone(L,n) (lua_type(L, (n)) == LUA_TNONE)
#define lua_isnoneornil(L, n) (lua_type(L, (n)) <= 0)
#define lua_pushliteral(L, s) \
lua_pushlstring(L, "" s, (sizeof(s)/sizeof(char))-1)
#define lua_setglobal(L,s) lua_setfield(L, LUA_GLOBALSINDEX, (s))
#define lua_getglobal(L,s) lua_getfield(L, LUA_GLOBALSINDEX, (s))
#define lua_tostring(L,i) lua_tolstring(L, (i), NULL)
/*
** compatibility macros and functions
*/
#define lua_open() luaL_newstate()
#define lua_getregistry(L) lua_pushvalue(L, LUA_REGISTRYINDEX)
#define lua_getgccount(L) lua_gc(L, LUA_GCCOUNT, 0)
#define lua_Chunkreader lua_Reader
#define lua_Chunkwriter lua_Writer
/* hack */
LUA_API void lua_setlevel (lua_State *from, lua_State *to);
/*
** {======================================================================
** Debug API
** =======================================================================
*/
/*
** Event codes
*/
#define LUA_HOOKCALL 0
#define LUA_HOOKRET 1
#define LUA_HOOKLINE 2
#define LUA_HOOKCOUNT 3
#define LUA_HOOKTAILRET 4
/*
** Event masks
*/
#define LUA_MASKCALL (1 << LUA_HOOKCALL)
#define LUA_MASKRET (1 << LUA_HOOKRET)
#define LUA_MASKLINE (1 << LUA_HOOKLINE)
#define LUA_MASKCOUNT (1 << LUA_HOOKCOUNT)
typedef struct lua_Debug lua_Debug; /* activation record */
/* Functions to be called by the debuger in specific events */
typedef void (*lua_Hook) (lua_State *L, lua_Debug *ar);
LUA_API int lua_getstack (lua_State *L, int level, lua_Debug *ar);
LUA_API int lua_getinfo (lua_State *L, const char *what, lua_Debug *ar);
LUA_API const char *lua_getlocal (lua_State *L, const lua_Debug *ar, int n);
LUA_API const char *lua_setlocal (lua_State *L, const lua_Debug *ar, int n);
LUA_API const char *lua_getupvalue (lua_State *L, int funcindex, int n);
LUA_API const char *lua_setupvalue (lua_State *L, int funcindex, int n);
LUA_API int lua_sethook (lua_State *L, lua_Hook func, int mask, int count);
LUA_API lua_Hook lua_gethook (lua_State *L);
LUA_API int lua_gethookmask (lua_State *L);
LUA_API int lua_gethookcount (lua_State *L);
struct lua_Debug {
int event;
const char *name; /* (n) */
const char *namewhat; /* (n) `global', `local', `field', `method' */
const char *what; /* (S) `Lua', `C', `main', `tail' */
const char *source; /* (S) */
int currentline; /* (l) */
int nups; /* (u) number of upvalues */
int linedefined; /* (S) */
int lastlinedefined; /* (S) */
char short_src[LUA_IDSIZE]; /* (S) */
/* private part */
int i_ci; /* active function */
};
/* }====================================================================== */
/******************************************************************************
* Copyright (C) 1994-2008 Lua.org, PUC-Rio. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
******************************************************************************/
#endif

View file

@ -0,0 +1,9 @@
// lua.hpp
// Lua header files for C++
// <<extern "C">> not supplied automatically because Lua also compiles as C++
extern "C" {
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
}

View file

@ -0,0 +1,763 @@
/*
** $Id: luaconf.h,v 1.82.1.6 2008/01/18 17:07:48 roberto Exp $
** Configuration file for Lua
** See Copyright Notice in lua.h
*/
#ifndef lconfig_h
#define lconfig_h
#include <limits.h>
#include <stddef.h>
/*
** ==================================================================
** Search for "@@" to find all configurable definitions.
** ===================================================================
*/
/*
@@ LUA_ANSI controls the use of non-ansi features.
** CHANGE it (define it) if you want Lua to avoid the use of any
** non-ansi feature or library.
*/
#if defined(__STRICT_ANSI__)
#define LUA_ANSI
#endif
#if !defined(LUA_ANSI) && defined(_WIN32)
#define LUA_WIN
#endif
#if defined(LUA_USE_LINUX)
#define LUA_USE_POSIX
#define LUA_USE_DLOPEN /* needs an extra library: -ldl */
#define LUA_USE_READLINE /* needs some extra libraries */
#endif
#if defined(LUA_USE_MACOSX)
#define LUA_USE_POSIX
#define LUA_DL_DYLD /* does not need extra library */
#endif
/*
@@ LUA_USE_POSIX includes all functionallity listed as X/Open System
@* Interfaces Extension (XSI).
** CHANGE it (define it) if your system is XSI compatible.
*/
#if defined(LUA_USE_POSIX)
#define LUA_USE_MKSTEMP
#define LUA_USE_ISATTY
#define LUA_USE_POPEN
#define LUA_USE_ULONGJMP
#endif
/*
@@ LUA_PATH and LUA_CPATH are the names of the environment variables that
@* Lua check to set its paths.
@@ LUA_INIT is the name of the environment variable that Lua
@* checks for initialization code.
** CHANGE them if you want different names.
*/
#define LUA_PATH "LUA_PATH"
#define LUA_CPATH "LUA_CPATH"
#define LUA_INIT "LUA_INIT"
/*
@@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
@* Lua libraries.
@@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
@* C libraries.
** CHANGE them if your machine has a non-conventional directory
** hierarchy or if you want to install your libraries in
** non-conventional directories.
*/
#if defined(_WIN32)
/*
** In Windows, any exclamation mark ('!') in the path is replaced by the
** path of the directory of the executable file of the current process.
*/
#define LUA_LDIR "!\\lua\\"
#define LUA_CDIR "!\\"
#define LUA_PATH_DEFAULT \
".\\?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?\\init.lua;" \
LUA_CDIR"?.lua;" LUA_CDIR"?\\init.lua"
#define LUA_CPATH_DEFAULT \
".\\?.dll;" LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
#else
#define LUA_ROOT "/usr/local/"
#define LUA_LDIR LUA_ROOT "share/lua/5.1/"
#define LUA_CDIR LUA_ROOT "lib/lua/5.1/"
#define LUA_PATH_DEFAULT \
"./?.lua;" LUA_LDIR"?.lua;" LUA_LDIR"?/init.lua;" \
LUA_CDIR"?.lua;" LUA_CDIR"?/init.lua"
#define LUA_CPATH_DEFAULT \
"./?.so;" LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
#endif
/*
@@ LUA_DIRSEP is the directory separator (for submodules).
** CHANGE it if your machine does not use "/" as the directory separator
** and is not Windows. (On Windows Lua automatically uses "\".)
*/
#if defined(_WIN32)
#define LUA_DIRSEP "\\"
#else
#define LUA_DIRSEP "/"
#endif
/*
@@ LUA_PATHSEP is the character that separates templates in a path.
@@ LUA_PATH_MARK is the string that marks the substitution points in a
@* template.
@@ LUA_EXECDIR in a Windows path is replaced by the executable's
@* directory.
@@ LUA_IGMARK is a mark to ignore all before it when bulding the
@* luaopen_ function name.
** CHANGE them if for some reason your system cannot use those
** characters. (E.g., if one of those characters is a common character
** in file/directory names.) Probably you do not need to change them.
*/
#define LUA_PATHSEP ";"
#define LUA_PATH_MARK "?"
#define LUA_EXECDIR "!"
#define LUA_IGMARK "-"
/*
@@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
** machines, ptrdiff_t gives a good choice between int or long.)
*/
#define LUA_INTEGER ptrdiff_t
/*
@@ LUA_API is a mark for all core API functions.
@@ LUALIB_API is a mark for all standard library functions.
** CHANGE them if you need to define those functions in some special way.
** For instance, if you want to create one Windows DLL with the core and
** the libraries, you may want to use the following definition (define
** LUA_BUILD_AS_DLL to get it).
*/
#if defined(LUA_BUILD_AS_DLL)
#if defined(LUA_CORE) || defined(LUA_LIB)
#define LUA_API __declspec(dllexport)
#else
#define LUA_API __declspec(dllimport)
#endif
#else
#define LUA_API extern
#endif
/* more often than not the libs go together with the core */
#define LUALIB_API LUA_API
/*
@@ LUAI_FUNC is a mark for all extern functions that are not to be
@* exported to outside modules.
@@ LUAI_DATA is a mark for all extern (const) variables that are not to
@* be exported to outside modules.
** CHANGE them if you need to mark them in some special way. Elf/gcc
** (versions 3.2 and later) mark them as "hidden" to optimize access
** when Lua is compiled as a shared library.
*/
#if defined(luaall_c)
#define LUAI_FUNC static
#define LUAI_DATA /* empty */
#elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
defined(__ELF__)
#define LUAI_FUNC __attribute__((visibility("hidden"))) extern
#define LUAI_DATA LUAI_FUNC
#else
#define LUAI_FUNC extern
#define LUAI_DATA extern
#endif
/*
@@ LUA_QL describes how error messages quote program elements.
** CHANGE it if you want a different appearance.
*/
#define LUA_QL(x) "'" x "'"
#define LUA_QS LUA_QL("%s")
/*
@@ LUA_IDSIZE gives the maximum size for the description of the source
@* of a function in debug information.
** CHANGE it if you want a different size.
*/
#define LUA_IDSIZE 60
/*
** {==================================================================
** Stand-alone configuration
** ===================================================================
*/
#if defined(lua_c) || defined(luaall_c)
/*
@@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
@* is, whether we're running lua interactively).
** CHANGE it if you have a better definition for non-POSIX/non-Windows
** systems.
*/
#if defined(LUA_USE_ISATTY)
#include <unistd.h>
#define lua_stdin_is_tty() isatty(0)
#elif defined(LUA_WIN)
#include <io.h>
#include <stdio.h>
#define lua_stdin_is_tty() _isatty(_fileno(stdin))
#else
#define lua_stdin_is_tty() 1 /* assume stdin is a tty */
#endif
/*
@@ LUA_PROMPT is the default prompt used by stand-alone Lua.
@@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
** CHANGE them if you want different prompts. (You can also change the
** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
*/
#define LUA_PROMPT "> "
#define LUA_PROMPT2 ">> "
/*
@@ LUA_PROGNAME is the default name for the stand-alone Lua program.
** CHANGE it if your stand-alone interpreter has a different name and
** your system is not able to detect that name automatically.
*/
#define LUA_PROGNAME "lua"
/*
@@ LUA_MAXINPUT is the maximum length for an input line in the
@* stand-alone interpreter.
** CHANGE it if you need longer lines.
*/
#define LUA_MAXINPUT 512
/*
@@ lua_readline defines how to show a prompt and then read a line from
@* the standard input.
@@ lua_saveline defines how to "save" a read line in a "history".
@@ lua_freeline defines how to free a line read by lua_readline.
** CHANGE them if you want to improve this functionality (e.g., by using
** GNU readline and history facilities).
*/
#if defined(LUA_USE_READLINE)
#include <stdio.h>
#include <readline/readline.h>
#include <readline/history.h>
#define lua_readline(L,b,p) ((void)L, ((b)=readline(p)) != NULL)
#define lua_saveline(L,idx) \
if (lua_strlen(L,idx) > 0) /* non-empty line? */ \
add_history(lua_tostring(L, idx)); /* add it to history */
#define lua_freeline(L,b) ((void)L, free(b))
#else
#define lua_readline(L,b,p) \
((void)L, fputs(p, stdout), fflush(stdout), /* show prompt */ \
fgets(b, LUA_MAXINPUT, stdin) != NULL) /* get line */
#define lua_saveline(L,idx) { (void)L; (void)idx; }
#define lua_freeline(L,b) { (void)L; (void)b; }
#endif
#endif
/* }================================================================== */
/*
@@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
@* as a percentage.
** CHANGE it if you want the GC to run faster or slower (higher values
** mean larger pauses which mean slower collection.) You can also change
** this value dynamically.
*/
#define LUAI_GCPAUSE 200 /* 200% (wait memory to double before next GC) */
/*
@@ LUAI_GCMUL defines the default speed of garbage collection relative to
@* memory allocation as a percentage.
** CHANGE it if you want to change the granularity of the garbage
** collection. (Higher values mean coarser collections. 0 represents
** infinity, where each step performs a full collection.) You can also
** change this value dynamically.
*/
#define LUAI_GCMUL 200 /* GC runs 'twice the speed' of memory allocation */
/*
@@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
** CHANGE it (define it) if you want exact compatibility with the
** behavior of setn/getn in Lua 5.0.
*/
#undef LUA_COMPAT_GETN
/*
@@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
** CHANGE it to undefined as soon as you do not need a global 'loadlib'
** function (the function is still available as 'package.loadlib').
*/
#undef LUA_COMPAT_LOADLIB
/*
@@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
** CHANGE it to undefined as soon as your programs use only '...' to
** access vararg parameters (instead of the old 'arg' table).
*/
#define LUA_COMPAT_VARARG
/*
@@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
** CHANGE it to undefined as soon as your programs use 'math.fmod' or
** the new '%' operator instead of 'math.mod'.
*/
#define LUA_COMPAT_MOD
/*
@@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
@* facility.
** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
** off the advisory error when nesting [[...]].
*/
#define LUA_COMPAT_LSTR 1
/*
@@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
** CHANGE it to undefined as soon as you rename 'string.gfind' to
** 'string.gmatch'.
*/
#define LUA_COMPAT_GFIND
/*
@@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
@* behavior.
** CHANGE it to undefined as soon as you replace to 'luaL_register'
** your uses of 'luaL_openlib'
*/
#define LUA_COMPAT_OPENLIB
/*
@@ luai_apicheck is the assert macro used by the Lua-C API.
** CHANGE luai_apicheck if you want Lua to perform some checks in the
** parameters it gets from API calls. This may slow down the interpreter
** a bit, but may be quite useful when debugging C code that interfaces
** with Lua. A useful redefinition is to use assert.h.
*/
#if defined(LUA_USE_APICHECK)
#include <assert.h>
#define luai_apicheck(L,o) { (void)L; assert(o); }
#else
#define luai_apicheck(L,o) { (void)L; }
#endif
/*
@@ LUAI_BITSINT defines the number of bits in an int.
** CHANGE here if Lua cannot automatically detect the number of bits of
** your machine. Probably you do not need to change this.
*/
/* avoid overflows in comparison */
#if INT_MAX-20 < 32760
#define LUAI_BITSINT 16
#elif INT_MAX > 2147483640L
/* int has at least 32 bits */
#define LUAI_BITSINT 32
#else
#error "you must define LUA_BITSINT with number of bits in an integer"
#endif
/*
@@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
@@ LUAI_INT32 is an signed integer with at least 32 bits.
@@ LUAI_UMEM is an unsigned integer big enough to count the total
@* memory used by Lua.
@@ LUAI_MEM is a signed integer big enough to count the total memory
@* used by Lua.
** CHANGE here if for some weird reason the default definitions are not
** good enough for your machine. (The definitions in the 'else'
** part always works, but may waste space on machines with 64-bit
** longs.) Probably you do not need to change this.
*/
#if LUAI_BITSINT >= 32
#define LUAI_UINT32 unsigned int
#define LUAI_INT32 int
#define LUAI_MAXINT32 INT_MAX
#define LUAI_UMEM size_t
#define LUAI_MEM ptrdiff_t
#else
/* 16-bit ints */
#define LUAI_UINT32 unsigned long
#define LUAI_INT32 long
#define LUAI_MAXINT32 LONG_MAX
#define LUAI_UMEM unsigned long
#define LUAI_MEM long
#endif
/*
@@ LUAI_MAXCALLS limits the number of nested calls.
** CHANGE it if you need really deep recursive calls. This limit is
** arbitrary; its only purpose is to stop infinite recursion before
** exhausting memory.
*/
#define LUAI_MAXCALLS 20000
/*
@@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
@* can use.
** CHANGE it if you need lots of (Lua) stack space for your C
** functions. This limit is arbitrary; its only purpose is to stop C
** functions to consume unlimited stack space.
*/
#define LUAI_MCS_AUX ((int)(INT_MAX / (4*sizeof(LUA_NUMBER))))
#define LUAI_MAXCSTACK (LUAI_MCS_AUX > SHRT_MAX ? SHRT_MAX : LUAI_MCS_AUX)
/*
** {==================================================================
** CHANGE (to smaller values) the following definitions if your system
** has a small C stack. (Or you may want to change them to larger
** values if your system has a large C stack and these limits are
** too rigid for you.) Some of these constants control the size of
** stack-allocated arrays used by the compiler or the interpreter, while
** others limit the maximum number of recursive calls that the compiler
** or the interpreter can perform. Values too large may cause a C stack
** overflow for some forms of deep constructs.
** ===================================================================
*/
/*
@@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
@* syntactical nested non-terminals in a program.
*/
#define LUAI_MAXCCALLS 200
/*
@@ LUAI_MAXVARS is the maximum number of local variables per function
@* (must be smaller than 250).
*/
#define LUAI_MAXVARS 200
/*
@@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
@* (must be smaller than 250).
*/
#define LUAI_MAXUPVALUES 60
/*
@@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
*/
#define LUAL_BUFFERSIZE BUFSIZ
/* }================================================================== */
/*
** {==================================================================
@@ LUA_NUMBER is the type of numbers in Lua.
** CHANGE the following definitions only if you want to build Lua
** with a number type different from double. You may also need to
** change lua_number2int & lua_number2integer.
** ===================================================================
*/
#define LUA_NUMBER_DOUBLE
#define LUA_NUMBER double
/*
@@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
@* over a number.
*/
#define LUAI_UACNUMBER double
/*
@@ LUA_NUMBER_SCAN is the format for reading numbers.
@@ LUA_NUMBER_FMT is the format for writing numbers.
@@ lua_number2str converts a number to a string.
@@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
@@ lua_str2number converts a string to a number.
*/
#define LUA_NUMBER_SCAN "%lf"
#define LUA_NUMBER_FMT "%.14g"
#define lua_number2str(s,n) sprintf((s), LUA_NUMBER_FMT, (n))
#define LUAI_MAXNUMBER2STR 32 /* 16 digits, sign, point, and \0 */
#define lua_str2number(s,p) strtod((s), (p))
/*
@@ The luai_num* macros define the primitive operations over numbers.
*/
#if defined(LUA_CORE)
#include <math.h>
#define luai_numadd(a,b) ((a)+(b))
#define luai_numsub(a,b) ((a)-(b))
#define luai_nummul(a,b) ((a)*(b))
#define luai_numdiv(a,b) ((a)/(b))
#define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
#define luai_numpow(a,b) (pow(a,b))
#define luai_numunm(a) (-(a))
#define luai_numeq(a,b) ((a)==(b))
#define luai_numlt(a,b) ((a)<(b))
#define luai_numle(a,b) ((a)<=(b))
#define luai_numisnan(a) (!luai_numeq((a), (a)))
#endif
/*
@@ lua_number2int is a macro to convert lua_Number to int.
@@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
** CHANGE them if you know a faster way to convert a lua_Number to
** int (with any rounding method and without throwing errors) in your
** system. In Pentium machines, a naive typecast from double to int
** in C is extremely slow, so any alternative is worth trying.
*/
/* On a Pentium, resort to a trick */
#if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
(defined(__i386) || defined (_M_IX86) || defined(__i386__))
/* On a Microsoft compiler, use assembler */
#if defined(_MSC_VER)
#define lua_number2int(i,d) __asm fld d __asm fistp i
#define lua_number2integer(i,n) lua_number2int(i, n)
/* the next trick should work on any Pentium, but sometimes clashes
with a DirectX idiosyncrasy */
#else
union luai_Cast { double l_d; long l_l; };
#define lua_number2int(i,d) \
{ volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
#define lua_number2integer(i,n) lua_number2int(i, n)
#endif
/* this option always works, but may be slow */
#else
#define lua_number2int(i,d) ((i)=(int)(d))
#define lua_number2integer(i,d) ((i)=(lua_Integer)(d))
#endif
/* }================================================================== */
/*
@@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
** CHANGE it if your system requires alignments larger than double. (For
** instance, if your system supports long doubles and they must be
** aligned in 16-byte boundaries, then you should add long double in the
** union.) Probably you do not need to change this.
*/
#define LUAI_USER_ALIGNMENT_T union { double u; void *s; long l; }
/*
@@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
** CHANGE them if you prefer to use longjmp/setjmp even with C++
** or if want/don't to use _longjmp/_setjmp instead of regular
** longjmp/setjmp. By default, Lua handles errors with exceptions when
** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
** and with longjmp/setjmp otherwise.
*/
#if defined(__cplusplus)
/* C++ exceptions */
#define LUAI_THROW(L,c) throw(c)
#define LUAI_TRY(L,c,a) try { a } catch(...) \
{ if ((c)->status == 0) (c)->status = -1; }
#define luai_jmpbuf int /* dummy variable */
#elif defined(LUA_USE_ULONGJMP)
/* in Unix, try _longjmp/_setjmp (more efficient) */
#define LUAI_THROW(L,c) _longjmp((c)->b, 1)
#define LUAI_TRY(L,c,a) if (_setjmp((c)->b) == 0) { a }
#define luai_jmpbuf jmp_buf
#else
/* default handling with long jumps */
#define LUAI_THROW(L,c) longjmp((c)->b, 1)
#define LUAI_TRY(L,c,a) if (setjmp((c)->b) == 0) { a }
#define luai_jmpbuf jmp_buf
#endif
/*
@@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
@* can do during pattern-matching.
** CHANGE it if you need more captures. This limit is arbitrary.
*/
#define LUA_MAXCAPTURES 32
/*
@@ lua_tmpnam is the function that the OS library uses to create a
@* temporary name.
@@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
** CHANGE them if you have an alternative to tmpnam (which is considered
** insecure) or if you want the original tmpnam anyway. By default, Lua
** uses tmpnam except when POSIX is available, where it uses mkstemp.
*/
#if defined(loslib_c) || defined(luaall_c)
#if defined(LUA_USE_MKSTEMP)
#include <unistd.h>
#define LUA_TMPNAMBUFSIZE 32
#define lua_tmpnam(b,e) { \
strcpy(b, "/tmp/lua_XXXXXX"); \
e = mkstemp(b); \
if (e != -1) close(e); \
e = (e == -1); }
#else
#define LUA_TMPNAMBUFSIZE L_tmpnam
#define lua_tmpnam(b,e) { e = (tmpnam(b) == NULL); }
#endif
#endif
/*
@@ lua_popen spawns a new process connected to the current one through
@* the file streams.
** CHANGE it if you have a way to implement it in your system.
*/
#if defined(LUA_USE_POPEN)
#define lua_popen(L,c,m) ((void)L, fflush(NULL), popen(c,m))
#define lua_pclose(L,file) ((void)L, (pclose(file) != -1))
#elif defined(LUA_WIN)
#define lua_popen(L,c,m) ((void)L, _popen(c,m))
#define lua_pclose(L,file) ((void)L, (_pclose(file) != -1))
#else
#define lua_popen(L,c,m) ((void)((void)c, m), \
luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
#define lua_pclose(L,file) ((void)((void)L, file), 0)
#endif
/*
@@ LUA_DL_* define which dynamic-library system Lua should use.
** CHANGE here if Lua has problems choosing the appropriate
** dynamic-library system for your platform (either Windows' DLL, Mac's
** dyld, or Unix's dlopen). If your system is some kind of Unix, there
** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
** it. To use dlopen you also need to adapt the src/Makefile (probably
** adding -ldl to the linker options), so Lua does not select it
** automatically. (When you change the makefile to add -ldl, you must
** also add -DLUA_USE_DLOPEN.)
** If you do not want any kind of dynamic library, undefine all these
** options.
** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
*/
#if defined(LUA_USE_DLOPEN)
#define LUA_DL_DLOPEN
#endif
#if defined(LUA_WIN)
#define LUA_DL_DLL
#endif
/*
@@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
@* (the data goes just *before* the lua_State pointer).
** CHANGE (define) this if you really need that. This value must be
** a multiple of the maximum alignment required for your machine.
*/
#define LUAI_EXTRASPACE 0
/*
@@ luai_userstate* allow user-specific actions on threads.
** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
** extra when a thread is created/deleted/resumed/yielded.
*/
#define luai_userstateopen(L) ((void)L)
#define luai_userstateclose(L) ((void)L)
#define luai_userstatethread(L,L1) ((void)L)
#define luai_userstatefree(L) ((void)L)
#define luai_userstateresume(L,n) ((void)L)
#define luai_userstateyield(L,n) ((void)L)
/*
@@ LUA_INTFRMLEN is the length modifier for integer conversions
@* in 'string.format'.
@@ LUA_INTFRM_T is the integer type correspoding to the previous length
@* modifier.
** CHANGE them if your system supports long long or does not support long.
*/
#if defined(LUA_USELONGLONG)
#define LUA_INTFRMLEN "ll"
#define LUA_INTFRM_T long long
#else
#define LUA_INTFRMLEN "l"
#define LUA_INTFRM_T long
#endif
/* =================================================================== */
/*
** Local configuration. You can use this space to add your redefinitions
** without modifying the main part of the file.
*/
#endif

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@ -0,0 +1,53 @@
/*
** $Id: lualib.h,v 1.36.1.1 2007/12/27 13:02:25 roberto Exp $
** Lua standard libraries
** See Copyright Notice in lua.h
*/
#ifndef lualib_h
#define lualib_h
#include "lua.h"
/* Key to file-handle type */
#define LUA_FILEHANDLE "FILE*"
#define LUA_COLIBNAME "coroutine"
LUALIB_API int (luaopen_base) (lua_State *L);
#define LUA_TABLIBNAME "table"
LUALIB_API int (luaopen_table) (lua_State *L);
#define LUA_IOLIBNAME "io"
LUALIB_API int (luaopen_io) (lua_State *L);
#define LUA_OSLIBNAME "os"
LUALIB_API int (luaopen_os) (lua_State *L);
#define LUA_STRLIBNAME "string"
LUALIB_API int (luaopen_string) (lua_State *L);
#define LUA_MATHLIBNAME "math"
LUALIB_API int (luaopen_math) (lua_State *L);
#define LUA_DBLIBNAME "debug"
LUALIB_API int (luaopen_debug) (lua_State *L);
#define LUA_LOADLIBNAME "package"
LUALIB_API int (luaopen_package) (lua_State *L);
/* open all previous libraries */
LUALIB_API void (luaL_openlibs) (lua_State *L);
#ifndef lua_assert
#define lua_assert(x) ((void)0)
#endif
#endif

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EQ2/source/LUA/lapi.h Normal file
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/*
** $Id: lapi.h,v 2.9 2015/03/06 19:49:50 roberto Exp $
** Auxiliary functions from Lua API
** See Copyright Notice in lua.h
*/
#ifndef lapi_h
#define lapi_h
#include "llimits.h"
#include "lstate.h"
#define api_incr_top(L) {L->top++; api_check(L, L->top <= L->ci->top, \
"stack overflow");}
#define adjustresults(L,nres) \
{ if ((nres) == LUA_MULTRET && L->ci->top < L->top) L->ci->top = L->top; }
#define api_checknelems(L,n) api_check(L, (n) < (L->top - L->ci->func), \
"not enough elements in the stack")
#endif

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