Commit graph

1401 commits

Author SHA1 Message Date
Emagi
13b1837623 Fix #384 group encounter mob loot
Adding a new column to the spawn table:
alter table spawn add column loot_drop_type int(10) unsigned not null default 0;

- loot_drop_type of 0 means spawn will when part of an encounter transfer its loot to the next alive spawn.
- loot_drop_type of 1 means the spawn will drop its own loot when it dies (like a named mob ideally).
- These changes do not change body drops which remain on the spawn/npc that dies, not transferred.
- loot and chest drops have been expanded beyond NPC's which means potential PVP support or even other types of spawns can drop loot/chests (probably expand loot_drop_type at a later time for more options in this area).  Need lua interface support (when player dies and all that) issue #436 opened for it.
- some additional mutex lock protections on spawn loot
- SetLootTier(loot_tier) and GetLootTier(), SetLootDropType(drop_type) and GetLootDropType() added to lua
2022-06-18 09:51:38 -04:00
devn00b
688104e592 EQ2World EXE Update 2022-06-17 18:23:32 -07:00
devn00b
c8d771f481 Added Popup Messages to RepairItems and RepairAllItems. Clearing 2 TODO's. 2022-06-17 18:10:59 -07:00
devn00b
205db3bc8f Fix for issue #427. Can no longer mentor self in a group. 2022-06-17 10:33:22 -07:00
devn00b
4fba03b55f EQ2World EXE Update 2022-06-17 03:45:20 +00:00
devn00b
c5be89724e Code cleanup on new gate function. 2022-06-17 03:44:35 +00:00
Devn00b
51c07aa42b Added message for when gate fails without a bind point set. 2022-06-16 18:06:56 -07:00
Devn00b
6484e62cfb Added ability to disable gate from specific zones. Update SQL. 2022-06-16 17:50:39 -07:00
Devn00b
352024d59a Fix for incorrect mail received message. Fixes issue #435 2022-06-16 14:51:44 -07:00
devn00b
96c8cc73a5 EQ2World EXE Update 2022-06-15 16:48:27 -07:00
devn00b
5672520310 Code cleanup. Set Recall Point now checks if bind location is permitted (city zones), and cancells on combat 2022-06-15 12:57:25 -07:00
Emagi
8a6753febb In game support for adding or updating race_types database, Use /spawn set race_type race_id category subcategory model_name -- the category, subcategory and model_name are optional fields. /spawn details updated to include the race_types fields on the second page 2022-06-15 11:06:35 -04:00
devn00b
f3526e14de Rd 1 of setting up bind location checks. Run SQL Update. 2022-06-14 23:39:04 -07:00
devn00b
38fbba1845 EQ2World EXE Update 2022-06-14 14:04:56 -07:00
Emagi
5be3aa11ef fix db query typo 2022-06-12 11:15:15 -04:00
Emagi
3d6b62d8be Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu 2022-06-12 11:13:06 -04:00
Emagi
1209657776 Support for attack_type and other combat parameters in the infostruct, Fix #415 2022-06-12 11:12:37 -04:00
devn00b
2471b605f0 EQ2World EXE update 2022-06-11 22:57:09 +00:00
Emagi
6f9730c3fa removing loose quest pointer for queue step updates 2022-06-11 13:17:45 -04:00
Emagi
4271ea987c Fix #434 in relation to quest rewards causing crashes 2022-06-11 12:03:32 -04:00
Devn00b
c4c7175a7a EXE Update for LS 2022-06-05 20:04:14 -07:00
Devn00b
6a7d499cec Remove debug code from LoginDatabase.cpp 2022-06-05 19:51:21 -07:00
devn00b
b5bf1832bc Merge branch 'master' of https://git.eq2emu.com/devn00b/EQ2EMu 2022-06-05 14:24:31 -07:00
devn00b
57027b5d48 1st round of backporting in LS features. Equip Appearance Enabled. Note: Bug exists see issue #433. 2022-06-05 14:23:15 -07:00
devn00b
6b9f370148 Update lua scripts from content team 2022-06-05 13:50:31 -07:00
devn00b
eff4ec591c EXE Updates. 2022-06-05 19:37:36 +00:00
Devn00b
38a30869ee Loot Tier fixes (from image) 2022-06-04 13:28:22 -07:00
Devn00b
be77540b74 Fixed unknown for max characters. Increased max characters from 10 to 30. 2022-05-20 12:29:40 -07:00
Devn00b
82a280bdec Remove dupe directory 2022-05-20 11:01:56 -07:00
Devn00b
7e4e822db5 Fix for crash on /spawn details on widgets 2022-05-17 17:03:43 -07:00
Devn00b
5383358146 Update to /mood 2022-05-17 10:10:08 -07:00
Devn00b
51a4e1fc66 SQL update to enable /mood command support 2022-05-15 15:20:42 -07:00
Devn00b
5b45cab0cb Added moods to infostruct. Moods will now persist across zone/login. Added mood emote. 2022-05-15 15:17:53 -07:00
Devn00b
75e37ad1f9 Oops missed a file save. 2022-05-12 21:11:15 -07:00
Devn00b
60d38b5384 Adds /mood support per issue #402. Fixed UI text when bind/house zone is unknown. 2022-05-12 21:01:50 -07:00
Devn00b
8abfa24537 SQL Update to go with f52e5f59db 2022-05-09 23:35:21 -07:00
Devn00b
f52e5f59db Further expanded spawn_location_placement stat overrides 2022-05-09 22:22:43 -07:00
Devn00b
4eca5cb32f SQL to go with f599ed8603 2022-05-07 20:59:45 -07:00
Devn00b
f599ed8603 This change permits overriding the default spawn details (Level/HP/Power) on a per spawn_location_placement basis. Default is 0 (no change) any number > 0 will be set. 2022-05-07 20:56:15 -07:00
devn00b
43c32b9d3e Fixed another typo hp_region_override != hp_regen_override 2022-05-05 00:07:59 +00:00
devn00b
710bf3d218 Fixed typo. hp_region != hp_regen. 2022-05-04 17:48:46 +00:00
Devn00b
45c1c77381 EXE Update 2022-04-23 09:17:22 -07:00
Devn00b
eaadf44f2b Implement starting_languages. Per issue #405 2022-04-23 00:04:40 -07:00
devn00b
46b57b0757 Adds a starting_languages table, and a rule (R_World, StartingZoneLanguages). 2022-04-23 05:11:20 +00:00
devn00b
f2dce0a7c3 EXE update 2022-04-19 23:12:06 +00:00
Devn00b
009705f75c Whoops not sure why that Player.H was there! Really! 2022-04-18 21:06:21 -07:00
Devn00b
7455c6ea99 Removed useless check for creation of faction. Enabled faction creation check for both Increase/Decrease. 2022-04-18 21:02:46 -07:00
Devn00b
23f4e988fc Whoops a rouge paste of code was in there! 2022-04-17 11:03:22 -07:00
Devn00b
f02717f2f3 Removed database call from faction discovery replaced with native delayed write function. Faction will appear in database on next character save. 2022-04-17 11:01:21 -07:00
Devn00b
5a8eaf5ae7 Fix lua returns. 2022-04-16 20:01:33 -07:00