EQ2EMu/EQ2
Emagi 13b1837623 Fix #384 group encounter mob loot
Adding a new column to the spawn table:
alter table spawn add column loot_drop_type int(10) unsigned not null default 0;

- loot_drop_type of 0 means spawn will when part of an encounter transfer its loot to the next alive spawn.
- loot_drop_type of 1 means the spawn will drop its own loot when it dies (like a named mob ideally).
- These changes do not change body drops which remain on the spawn/npc that dies, not transferred.
- loot and chest drops have been expanded beyond NPC's which means potential PVP support or even other types of spawns can drop loot/chests (probably expand loot_drop_type at a later time for more options in this area).  Need lua interface support (when player dies and all that) issue #436 opened for it.
- some additional mutex lock protections on spawn loot
- SetLootTier(loot_tier) and GetLootTier(), SetLootDropType(drop_type) and GetLootDropType() added to lua
2022-06-18 09:51:38 -04:00
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devtools PDB and EXE updates for Movement Loop Generator 2021-03-16 16:12:11 -04:00
docs Base 2020-02-28 09:17:24 -05:00
source Fix #384 group encounter mob loot 2022-06-18 09:51:38 -04:00
utils Update git to allow dll and lib 2020-02-28 10:31:46 -05:00
win world project update to remove SPGrid files 2021-10-01 23:21:35 -04:00