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4364b3e06a
Update NPC_AI.cpp
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Fixes #68
2020-04-09 21:48:19 -04:00
Gogs
7b91a220bd
Yet more pathing in QH
2020-04-09 16:45:46 -07:00
Gogs
6819e94365
More QeynosHarbor Pathing
2020-04-09 02:31:04 -07:00
Gogs
48fe478ee5
Qeynos Harbor Pathing
2020-04-09 00:07:26 -07:00
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3e17b28316
Create VPK_Tool.zip
2020-04-07 23:10:19 -04:00
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812b17ad84
Create blackburrow.nav
2020-04-07 13:42:13 -04:00
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9a43ebf474
Model Viewer (map editor) Added support to load .draw files, but no textures!
2020-04-06 22:47:56 -04:00
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8fa28fa054
EQ2Modeler (aka EQ2 Map Editor) upload
2020-04-06 21:25:56 -04:00
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012f6f962f
missing recast nav stuff
2020-04-06 14:25:04 -04:00
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8b3631d6ad
fixed exe names in readme
2020-04-06 12:53:46 -04:00
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fa099cc422
Update README.md
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Fixed note that mentions creation of login account, this is done automatically when you enter new creds that dont match any existing user
2020-04-06 12:52:21 -04:00
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23b534ba10
Exe Updates
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Only x64 updates now as maps cannot be supported in 32-bit
2020-04-05 23:32:25 -04:00
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637cb048f1
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-04-05 23:31:04 -04:00
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2de73b6b83
Support for BestZ / Line of Sight / navmesh pathing
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Fixes #46
EQ2Map support for Check Line of Sight, BestZ
Spells must be cast in line of sight of target
Melee combat (NPC->NPC/Player) must be in line of sight of target
navmesh support for pathfinding
2020-04-05 23:29:43 -04:00
devn00b
4c84cf2046
Update 'installer/README.md'
2020-04-06 03:17:18 +00:00
devn00b
4b52d95322
Update 'installer/README.md'
2020-04-06 03:13:30 +00:00
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ede8d3bd19
First edition of EQ2Maps and sample navs
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First EQ2Maps and sample navs halas.nav (FrostfangSea) and qey_harbor.nav (Qeynos Harbor)
2020-04-05 22:24:21 -04:00
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6772e3f51d
First edition of EQ2Maps and sample navs
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First EQ2Maps and sample navs halas.nav (FrostfangSea) and qey_harbor.nav (Qeynos Harbor)
2020-04-05 22:23:06 -04:00
devn00b
d6a3c20437
Add 'installer/README.md'
2020-04-03 23:34:19 +00:00
Gogs
65a2eb9b84
Installer Initial Commit
2020-04-03 16:28:01 -07:00
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330998064b
Break after matching in db filter code
2020-03-30 19:22:47 -04:00
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9aa88aae75
Linux fix
2020-03-29 19:53:25 -04:00
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318865411d
Removed unnecessary comment
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Unneeded comment, sync exes
2020-03-29 10:10:24 -04:00
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27adeb4654
Exe Updates
2020-03-29 10:07:59 -04:00
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66c23cf771
Improvement to async query code to not have subsequent query held on main client/spawn process threads
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Fixed the queue being used while we process existing queries from the same query id group. We subsequently check at the end of the thread if more queries are available to process and start a new thread to build a new temp queue.
2020-03-29 10:07:50 -04:00
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14b081a967
Update README.md
2020-03-28 22:44:47 -04:00
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01406cbe36
Exe Updates
2020-03-28 12:58:00 -04:00
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8c8ad9e93c
fixes LogStart
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Fixes #60
Login server needed to call LogStart, world server needed to call earlier (messages were getting recorded out of order without the timestamps)
2020-03-28 12:57:51 -04:00
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d6bbc50989
login_db.ini and world_db.ini logging improvement
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Fixes #1 adds more detail to when the login_db.ini or world_db.ini is not filled out correctly.
2020-03-28 12:56:59 -04:00
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d361d5c8c1
ruins of varsoon door fixes
2020-03-27 12:13:46 -04:00
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9ecc05c5ce
stormhold door updates
2020-03-27 12:13:39 -04:00
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6637d07496
Exe Updates
2020-03-27 08:57:45 -04:00
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0091eedd0a
spawn move close_heading needed to also update spawn_location_placement
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the spawn_location_placement heading must match close heading
2020-03-27 08:57:39 -04:00
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38389b1d3a
Exe Updates
2020-03-27 08:43:09 -04:00
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9f01692d8d
Fixed bug on spawn move close_heading
2020-03-27 08:43:02 -04:00
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aab0ba8883
Create stormhold_door_fixes.sql
2020-03-26 23:40:57 -04:00
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35c0b7a1d6
Exe Updates
2020-03-26 17:43:38 -04:00
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d71e9c76ee
Mem leak fix for async query code
2020-03-26 17:43:01 -04:00
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d736517287
Exe Updates
2020-03-25 23:15:56 -04:00
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7c42966f14
Fixed erase crash when no client to erase
2020-03-25 23:15:48 -04:00
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cb0d07c5fa
Character saves needed to be async, too slow to run synchronous in client process
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Fixes #44
Database class now has the ability to asynchronously run queries that don't tie up the process threads.
This is being utilized right now for character saves as that seems to be the slowest process. However query id's (and potentially extension of such) can allow anything to be asynchronous -- and later on even add return vars.
2020-03-25 23:15:31 -04:00
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456cfa5828
Deadlock fixes in new GetScriptName
2020-03-25 22:35:59 -04:00
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1dfbf01cf4
Fix crash on login to zone
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Fixes #59
Client gets ahead of server, tries to get character info before we set appropriate structures for client to use
2020-03-25 21:06:18 -04:00
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d11d58df75
enemy target group spells do not impact current target
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Fixes #58
2020-03-25 00:04:50 -04:00
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e3a44d9cdf
Login Exe Update
2020-03-24 22:23:58 -04:00
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5cd1bacc28
Login Server Updates
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Fixes #55 - check on if an account exists or not before attempting an account creation (we still rely on the DB to do the password comparison as its own query)
2020-03-24 22:23:51 -04:00
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43e87ebf3a
Exe Updates
2020-03-23 22:47:48 -04:00
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9bbd10e147
Command to move spawn to your current location
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Fixes #56
new command : /spawn move myloc
Updates X,Y,Z,Heading to the players current values and saves the spawn_location_placement
2020-03-23 22:47:41 -04:00
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c724918484
Removed unused rule SpeedRatio
2020-03-22 17:08:04 -04:00
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5dfafe4464
Linux fixes
2020-03-22 17:07:49 -04:00