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4bc36eb7af
Reduce worldserver reconnect to loginserver and fix database.ping 90s to 10s
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Should help reduce #45 , however must still investigate further into mysql has gone away and reconnecting to DB automatically.
2020-03-16 13:13:47 -04:00
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a3c542cbcc
Fix to have spell visuals on /castspell
2020-03-16 11:19:43 -04:00
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eb6b8e77e3
Exe Updates!
2020-03-13 12:42:32 -04:00
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927805733d
Invisiblity behavior not restricted by PVP Flag check, only radius setting
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Allows PVE/PVP to both support 'invisibility' behavior that makes clients actually invisible from each other at range or all together.
2020-03-13 12:41:38 -04:00
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69c463d6a4
Exe Updates!
2020-03-13 11:42:21 -04:00
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4e940f6b7c
PVP Invisibility Support
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Fixes #42
- Invisibility support for PVP
- Rule R_PVP InvisPlayerDiscoveryRange added. Default 20. Setting to 0 means invis players are always seen. -1 means they are never seen (unless their opponent has see invis for example)
- Crash fix back in ProcessSpawnConditional, spawn_list is getting a null spawn somehow, we can't process it!
2020-03-13 11:42:13 -04:00
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35997b0088
Exe Updates!
2020-03-13 00:21:22 -04:00
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7c960a9d74
PVP Basics
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PVP Melee attack, spell attack is possible now. Originally the PVPFlag did not function correctly. Added a PVP Level Range rule.
Fixes #33
2020-03-13 00:20:58 -04:00
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5f5b7768f1
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-03-12 17:50:33 -04:00
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4eb9b7c95c
@xonos icon extraction
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icon extraction for EQ2, thanks Xonos!
2020-03-12 17:50:24 -04:00
Gogs
d4ccea24b8
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-03-12 13:13:56 -07:00
Gogs
b3231b8a35
Update to DB Dump
2020-03-12 13:13:17 -07:00
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ef369bfd38
Exe Updates!
2020-03-12 10:37:45 -04:00
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c50775412b
EQStream SendPacket fix for packet construction length req
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Fixes #40
2020-03-12 10:37:34 -04:00
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4aa04d9457
Exe Updates
2020-03-11 22:24:42 -04:00
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dc7710f4be
Mutex fix thanks to foof!
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forcing writing lock when the first read comes in
2020-03-11 22:24:34 -04:00
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454ed07fd0
Exe Updates!
2020-03-11 21:36:56 -04:00
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4c33e979a0
Additional deadlocks fixed in ProcessMovement
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Command_Hail needs to lock MSpawnList when it triggers ProcessMovement. When we are doing SpawnProcess however, we already have MSpawnList locked, no need to lock again.
2020-03-11 21:27:35 -04:00
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30761b52eb
Make World Server reconnect to LS despite FatalError
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never disable retry attempts to connect to LS from world
2020-03-11 21:21:30 -04:00
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93f8bb1b7b
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-03-10 23:17:27 -04:00
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3c0c41222e
Exe updates
2020-03-10 23:17:22 -04:00
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396c8ff409
First change to allow us to set commands on widgets
2020-03-10 23:17:15 -04:00
Gogs
00ecf4b6c2
Fixes for Linix builds
2020-03-10 18:46:40 -07:00
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11d31aee5d
Exe Updates
2020-03-10 11:34:20 -04:00
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ed7d7f73ae
more sql_updates.sql table filters
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removed character_ tables, variables, char_colors, guild_ and bugs
2020-03-10 11:34:10 -04:00
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29cad00a8a
Exe Updates
2020-03-10 11:19:25 -04:00
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d9c52bbf64
sql_updates.sql updated to put semi colon at end of query
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Added semi colon to end of query to make it easy to source in to other DB's
2020-03-10 11:19:17 -04:00
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f95d9f7f11
Exe Updates
2020-03-10 09:13:04 -04:00
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2ea621db1b
sub commands /loot list [add/remove/clearall]
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Fixes #28
/loot list add loottable_id
/loot list remove loottable_id
/loot list clearall
auto reloads loot, purges previous loot and re-assigns loot to selected spawn.
If you have multiple of the same spawn, then /repop the zone and it will repopulate after one is updated.
2020-03-10 09:12:56 -04:00
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4daeeb3489
client.cpp linux fix
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boolean->bool
2020-03-10 00:06:00 -04:00
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a876e8d14e
Exe Updates!
2020-03-10 00:04:11 -04:00
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7802f527d3
on openheading / closeheading forgot to set includeheading true
2020-03-09 23:55:40 -04:00
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186cc897dc
Exe Updates!
2020-03-09 23:20:19 -04:00
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0d9c901e0e
spawn move openheading and closeheading
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Added support for /spawn move openheading and /spawn move closeheading -- this works on widgets only. You can set the heading without worrying about the x,y,z position, will auto update and new headings will be used.
include_heading is also updated in the DB to 1.
Fixes #32 .
2020-03-09 23:20:12 -04:00
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006d4ac447
Exe Updates!
2020-03-09 18:52:48 -04:00
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d695965fbb
LUA Functions do not call with MSpawnList locked? (hopefully not)
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This is a tough situation here, question is if Combat code can somehow call LUA and lua calls back to KillSpawn, so this might go both ways...
Entity::DamageSpawn
GetZone()->CallSpawnScript(victim, SPAWN_SCRIPT_HEALTHCHANGED, this);
This could if calling KillSpawn on that script action cause a deadlock
2020-03-09 18:51:58 -04:00
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714d7a3676
merge eq2emu r2870 r2869
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merge ClaimWindow fix (unknown3 data)
2020-03-09 18:03:44 -04:00
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e4b0a7c89c
Exe Updates!
2020-03-09 17:39:14 -04:00
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0be40a6d3e
LUA Interface was incorrectly managing running scripts
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Fixes #35 - memory leak and performance/stability fix (avoids constant loading of scripts over and over)
2020-03-09 17:39:09 -04:00
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009a8c6984
Exe Updates
2020-03-09 10:55:03 -04:00
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08e929ddda
reintroduced spawn_list.erase, had removed when testing deadlock issues
2020-03-09 10:41:50 -04:00
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f80a38d093
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-03-09 09:10:48 -04:00
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847b8c6ac8
Additional zoneserver.cpp update for new RemoveSpawn code
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Fixed a memory leak
2020-03-09 09:10:44 -04:00
Gogs
7dafc584d2
fix for linux build
2020-03-09 01:00:48 -07:00
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35d901b19a
Exe Updates!
2020-03-08 21:20:34 -04:00
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285a8aa591
additional deadlock changes
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Continued changes for deadlock issue. Fixes #31 .
2020-03-08 21:20:20 -04:00
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9893832bd3
Update EQ2Login__Debug.exe
2020-03-08 21:00:02 -04:00
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466ccebe36
turning force of soga models off
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Now that issue #31 is resolved, we can turn soga models off since we know its unrelated
2020-03-08 20:59:57 -04:00
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270771ef2c
Exe Updates
2020-03-08 20:43:06 -04:00
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bd2658946f
Resolve Deadlock in MSpawnList against CombatProcess, barebones of disarm trap
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Resolved deadlock in CombatProcess (dead_spawns). Fixes #31 .
Added base for issue #24
2020-03-08 20:42:54 -04:00