Update NPC_AI.cpp

Fixes 
This commit is contained in:
Image 2020-04-09 21:48:19 -04:00
parent 7b91a220bd
commit 4364b3e06a

View file

@ -71,8 +71,7 @@ void Brain::Think() {
// If the NPC is not in combat then put them in combat
if (!m_body->EngagedInCombat()) {
//m_body->ClearRunningLocations();
m_body->CalculateRunningLocation(true);
m_body->ClearRunningLocations();
m_body->InCombat(true);
}