Commit graph

276 commits

Author SHA1 Message Date
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1149dc7f2a Easier tracking of bad packet structures 2020-03-08 20:40:26 -04:00
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43115db28e exe revert due to soga conflict on level increase (locks up client) 2020-03-08 01:48:18 -05:00
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57d12cf795 revert soga change, causes lockup if increased level
exe to follow
2020-03-08 01:48:00 -05:00
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1e168f0983 Update world_db.zip
world db updated to latest
2020-03-08 00:01:16 -05:00
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5caedf4d8c Update README.md
fixed requirement for note to not be null
2020-03-07 23:37:05 -05:00
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101d673a11 Exe Update for LS 2020-03-07 22:20:04 -05:00
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3ef040383a disabled force of soga models on LS reply 2020-03-07 22:19:56 -05:00
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252f4a87a4 Exe Updates 2020-03-07 17:28:43 -05:00
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3195a78e82 self damage possible
Change in lua spell damage to make self damage possible (allows /castspell to function correctly)
2020-03-07 17:27:59 -05:00
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d06d3fd0e3 itemsearch updates
allows itemsearch to show item ids
2020-03-07 14:23:51 -05:00
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a3834b5570 Update Commands.cpp
unnecessary code, took a different route
2020-03-07 08:39:02 -05:00
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e18194d7d2 itemsearch updated
Fixed #26 - /itemsearch (broker search) now displays item id in paranthesis name (id)

https://cdn.discordapp.com/attachments/603677936582918189/685839069061971983/unknown.png
2020-03-07 08:20:38 -05:00
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409e802251 forgot a break on castspell
needs a break or else we start autoattacking! oops
2020-03-07 00:18:01 -05:00
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956ab26e6c Exe Updates 2020-03-07 00:13:26 -05:00
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856e068cad castspell command
Fixes #25

/castspell [spellid] (tier=1) - Cast Spell with specified spell id, tier is optional, default of 1.
/castspell [spellname] - Find spells wildcard match with a partial spell name

cannot damage self with current setup.

sql query required: insert into commands set type=0,command='castspell',subcommand='',handler=509,required_status=200;
2020-03-07 00:13:14 -05:00
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ba67152b3c Exe Updates 2020-03-06 20:32:56 -05:00
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b15ec2c476 Added Open command to allow special doors to open
new command: insert into commands set type=0,command='Open',subcommand='',handler=508,required_status=0;
2020-03-06 20:32:43 -05:00
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bba5be8c2f Exe Updates!
Exe Updates...!
2020-03-06 18:33:27 -05:00
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050e639b76 SpellProcess/Commands target rewrite
- Added GENERIC doors to be opened after use timer expires (CastProcess)
- CastProcess now tracks a target by the int32 spawn id instead of relying on the static target.  For example trying to double click on a door that has a use action, this would lose target and the door would fail to open.  Fixes #23.
2020-03-06 18:33:12 -05:00
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04f291f5db Update database.cpp
- Fixed a filter on the sql_updates file we are using to track inserts/updates, filtered `guilds` instead of guilds
2020-03-06 18:30:25 -05:00
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c6f25737e8 Exe Updates
Updates!
2020-03-06 16:10:19 -05:00
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45d58b4766 Updates
Updated /spawn details to include a radius option if no target is selected, eg. /spawn details 5 - for a radius of 5.  Gets some general spawn information (location id, spawn id, widget id, etc.)

Character Save / WritePlayerStatistic updated to check if characterid is set (in case client disconnects before character loads)

Default char_id of 0 set for Player class

Added a sql_updates.sql file for WORLD with _DEBUG define so we can more easily push updates made in game to each other
2020-03-06 16:10:08 -05:00
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81637a6164 Exe Updates
flymode fix
2020-03-06 00:15:56 -05:00
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f2727f40a3 Flymode zone in fix
Flymode wasn't enabling cross zone correctly at times, moved it to later on in the zone in process.

Made it so flymode off doesn't trigger on zone in(don't need to know if its off, only on).
2020-03-06 00:15:43 -05:00
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6c2f0c8f48 Update world_db.zip
Includes new table for characterProperties

DROP TABLE IF EXISTS `charactersProperties`;
CREATE TABLE `charactersProperties` (
  `charid` int(10) unsigned NOT NULL DEFAULT 0,
  `propname` varchar(64) NOT NULL DEFAULT '',
  `propvalue` varchar(64) NOT NULL DEFAULT ''
) ENGINE=InnoDB;
2020-03-06 00:01:13 -05:00
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78e52afcce Exe Updates
Updated to include latest fixes
2020-03-05 23:55:43 -05:00
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b19fd5f36f Adds char properties and fixes looting alive npcs
Fixes #21 - need cross zone capabilities for speed, flymode and invul
Fixes #22 - NPCs that are alive should not be looted (also /loot command was causing npcs to poof if you attempted to loot npc with no loot)
2020-03-05 23:55:08 -05:00
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f9b79081a9 Exe Updates
Includes crash fix for spawn conditions
2020-03-05 15:55:02 -05:00
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b9eb09dacd Crash on spawn condition trigger
Fixes #20 when we are removing a spawn at the same time iterating the spawn_list to trigger spawn conditions
2020-03-05 15:54:46 -05:00
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63c7e29e83 Exe Updates
EQStream updates for EXEs for /camp stability
2020-03-05 14:22:02 -05:00
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42433f8453 camp issue causing instability to world
This Fixes #19.  Devn00b will test to confirm on his server.
2020-03-05 14:21:35 -05:00
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8befaa2c37 Update WorldDatabase.cpp 2020-03-05 14:21:07 -05:00
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508b173348 Update .gitignore 2020-03-05 14:20:44 -05:00
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0047db4777 Exe Update
Login server updated with character visual race update
2020-03-05 00:19:48 -05:00
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8d962dede2 Character visual race available in character select
Fixes #11 -- additional analysis will be needed for equipment / potentially other features of the model
2020-03-05 00:18:57 -05:00
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92503df364 Exe Updates 2020-03-04 09:32:25 -05:00
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0c87b92d9e Exe Updates
Updated with sequence crash fix
2020-03-04 07:41:05 -05:00
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2aaba44994 EQStream Update
Fixes #16 in regards to sequencing out of order packets and preventing an infinite loop on the sequencing.
2020-03-04 07:40:44 -05:00
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74e4b20180 EQ2emu merge update with LoginStructs broke world list on char creation
Reverted LoginStructs.xml, also added a mem leak fix in LWorld.cpp (something I should have dealt with earlier)
2020-03-03 14:13:41 -05:00
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9f62df2648 Exe Updates
World/Login exe updates
2020-03-02 22:02:24 -05:00
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b9fc4e7281 EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
Fixes #15
2020-03-02 22:01:36 -05:00
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b5ca27e838 Exe Updates
World/Login Exe updates with latest revision
2020-03-02 18:47:57 -05:00
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24a1ccf3a2 EQ2Emu Base Updates
Resolves #14
2020-03-02 18:47:18 -05:00
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503dc913a9 Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu 2020-02-29 17:46:23 -05:00
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a66a9b5a47 Pulled accidental logs that were uploaded 2020-02-29 17:46:22 -05:00
Gogs
c89f212aaa Added Lua Scripts 2020-02-29 13:20:29 -08:00
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b5e7a0bca1 World Updates for eq2emu r2853 2020-02-29 08:35:32 -05:00
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412cb69401 Added additional eq2emu revision for localtime bug in EQPacket
https://svn.eq2emulator.net/!/#eq2server/commit/r2853/head/trunk
2020-02-29 08:29:34 -05:00
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94b656c553 World Server Updates 2020-02-29 08:26:43 -05:00
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5333c294c9 localtime crash fix (updated from EQ2emu revision)
Replaces commit e5876f9a10 with the official revision change to fix https://svn.eq2emulator.net/!/#eq2server/commit/r2852/head/trunk
2020-02-29 08:24:53 -05:00