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1149dc7f2a
Easier tracking of bad packet structures
2020-03-08 20:40:26 -04:00
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43115db28e
exe revert due to soga conflict on level increase (locks up client)
2020-03-08 01:48:18 -05:00
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57d12cf795
revert soga change, causes lockup if increased level
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exe to follow
2020-03-08 01:48:00 -05:00
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1e168f0983
Update world_db.zip
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world db updated to latest
2020-03-08 00:01:16 -05:00
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5caedf4d8c
Update README.md
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fixed requirement for note to not be null
2020-03-07 23:37:05 -05:00
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101d673a11
Exe Update for LS
2020-03-07 22:20:04 -05:00
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3ef040383a
disabled force of soga models on LS reply
2020-03-07 22:19:56 -05:00
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252f4a87a4
Exe Updates
2020-03-07 17:28:43 -05:00
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3195a78e82
self damage possible
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Change in lua spell damage to make self damage possible (allows /castspell to function correctly)
2020-03-07 17:27:59 -05:00
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d06d3fd0e3
itemsearch updates
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allows itemsearch to show item ids
2020-03-07 14:23:51 -05:00
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a3834b5570
Update Commands.cpp
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unnecessary code, took a different route
2020-03-07 08:39:02 -05:00
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e18194d7d2
itemsearch updated
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Fixed #26 - /itemsearch (broker search) now displays item id in paranthesis name (id)
https://cdn.discordapp.com/attachments/603677936582918189/685839069061971983/unknown.png
2020-03-07 08:20:38 -05:00
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409e802251
forgot a break on castspell
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needs a break or else we start autoattacking! oops
2020-03-07 00:18:01 -05:00
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956ab26e6c
Exe Updates
2020-03-07 00:13:26 -05:00
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856e068cad
castspell command
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Fixes #25
/castspell [spellid] (tier=1) - Cast Spell with specified spell id, tier is optional, default of 1.
/castspell [spellname] - Find spells wildcard match with a partial spell name
cannot damage self with current setup.
sql query required: insert into commands set type=0,command='castspell',subcommand='',handler=509,required_status=200;
2020-03-07 00:13:14 -05:00
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ba67152b3c
Exe Updates
2020-03-06 20:32:56 -05:00
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b15ec2c476
Added Open command to allow special doors to open
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new command: insert into commands set type=0,command='Open',subcommand='',handler=508,required_status=0;
2020-03-06 20:32:43 -05:00
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bba5be8c2f
Exe Updates!
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Exe Updates...!
2020-03-06 18:33:27 -05:00
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050e639b76
SpellProcess/Commands target rewrite
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- Added GENERIC doors to be opened after use timer expires (CastProcess)
- CastProcess now tracks a target by the int32 spawn id instead of relying on the static target. For example trying to double click on a door that has a use action, this would lose target and the door would fail to open. Fixes #23 .
2020-03-06 18:33:12 -05:00
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04f291f5db
Update database.cpp
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- Fixed a filter on the sql_updates file we are using to track inserts/updates, filtered `guilds` instead of guilds
2020-03-06 18:30:25 -05:00
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c6f25737e8
Exe Updates
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Updates!
2020-03-06 16:10:19 -05:00
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45d58b4766
Updates
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Updated /spawn details to include a radius option if no target is selected, eg. /spawn details 5 - for a radius of 5. Gets some general spawn information (location id, spawn id, widget id, etc.)
Character Save / WritePlayerStatistic updated to check if characterid is set (in case client disconnects before character loads)
Default char_id of 0 set for Player class
Added a sql_updates.sql file for WORLD with _DEBUG define so we can more easily push updates made in game to each other
2020-03-06 16:10:08 -05:00
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81637a6164
Exe Updates
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flymode fix
2020-03-06 00:15:56 -05:00
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f2727f40a3
Flymode zone in fix
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Flymode wasn't enabling cross zone correctly at times, moved it to later on in the zone in process.
Made it so flymode off doesn't trigger on zone in(don't need to know if its off, only on).
2020-03-06 00:15:43 -05:00
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6c2f0c8f48
Update world_db.zip
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Includes new table for characterProperties
DROP TABLE IF EXISTS `charactersProperties`;
CREATE TABLE `charactersProperties` (
`charid` int(10) unsigned NOT NULL DEFAULT 0,
`propname` varchar(64) NOT NULL DEFAULT '',
`propvalue` varchar(64) NOT NULL DEFAULT ''
) ENGINE=InnoDB;
2020-03-06 00:01:13 -05:00
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78e52afcce
Exe Updates
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Updated to include latest fixes
2020-03-05 23:55:43 -05:00
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b19fd5f36f
Adds char properties and fixes looting alive npcs
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Fixes #21 - need cross zone capabilities for speed, flymode and invul
Fixes #22 - NPCs that are alive should not be looted (also /loot command was causing npcs to poof if you attempted to loot npc with no loot)
2020-03-05 23:55:08 -05:00
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f9b79081a9
Exe Updates
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Includes crash fix for spawn conditions
2020-03-05 15:55:02 -05:00
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b9eb09dacd
Crash on spawn condition trigger
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Fixes #20 when we are removing a spawn at the same time iterating the spawn_list to trigger spawn conditions
2020-03-05 15:54:46 -05:00
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63c7e29e83
Exe Updates
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EQStream updates for EXEs for /camp stability
2020-03-05 14:22:02 -05:00
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42433f8453
camp issue causing instability to world
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This Fixes #19 . Devn00b will test to confirm on his server.
2020-03-05 14:21:35 -05:00
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8befaa2c37
Update WorldDatabase.cpp
2020-03-05 14:21:07 -05:00
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508b173348
Update .gitignore
2020-03-05 14:20:44 -05:00
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0047db4777
Exe Update
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Login server updated with character visual race update
2020-03-05 00:19:48 -05:00
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8d962dede2
Character visual race available in character select
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Fixes #11 -- additional analysis will be needed for equipment / potentially other features of the model
2020-03-05 00:18:57 -05:00
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92503df364
Exe Updates
2020-03-04 09:32:25 -05:00
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0c87b92d9e
Exe Updates
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Updated with sequence crash fix
2020-03-04 07:41:05 -05:00
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2aaba44994
EQStream Update
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Fixes #16 in regards to sequencing out of order packets and preventing an infinite loop on the sequencing.
2020-03-04 07:40:44 -05:00
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74e4b20180
EQ2emu merge update with LoginStructs broke world list on char creation
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Reverted LoginStructs.xml, also added a mem leak fix in LWorld.cpp (something I should have dealt with earlier)
2020-03-03 14:13:41 -05:00
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9f62df2648
Exe Updates
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World/Login exe updates
2020-03-02 22:02:24 -05:00
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b9fc4e7281
EQ2Emu Merge To Current Date (Requires DB update, will be separate commit)
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Fixes #15
2020-03-02 22:01:36 -05:00
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b5ca27e838
Exe Updates
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World/Login Exe updates with latest revision
2020-03-02 18:47:57 -05:00
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24a1ccf3a2
EQ2Emu Base Updates
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Resolves #14
2020-03-02 18:47:18 -05:00
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503dc913a9
Merge branch 'master' of http://cutpon.com:3000/devn00b/EQ2EMu
2020-02-29 17:46:23 -05:00
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a66a9b5a47
Pulled accidental logs that were uploaded
2020-02-29 17:46:22 -05:00
Gogs
c89f212aaa
Added Lua Scripts
2020-02-29 13:20:29 -08:00
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b5e7a0bca1
World Updates for eq2emu r2853
2020-02-29 08:35:32 -05:00
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412cb69401
Added additional eq2emu revision for localtime bug in EQPacket
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https://svn.eq2emulator.net/!/#eq2server/commit/r2853/head/trunk
2020-02-29 08:29:34 -05:00
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94b656c553
World Server Updates
2020-02-29 08:26:43 -05:00
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5333c294c9
localtime crash fix (updated from EQ2emu revision)
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Replaces commit e5876f9a10
with the official revision change to fix https://svn.eq2emulator.net/!/#eq2server/commit/r2852/head/trunk
2020-02-29 08:24:53 -05:00