Fixed bug on spawn move close_heading
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1 changed files with 1 additions and 1 deletions
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@ -1165,7 +1165,7 @@ bool Client::HandlePacket(EQApplicationPacket *app) {
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widget->SetIncludeHeading(true);
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spawn->position_changed = true;
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_snprintf(query, 256, "close_heading=%f,include_heading=1", newHeading);
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_snprintf(query, 256, "closed_heading=%f,include_heading=1", newHeading);
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if (database.UpdateSpawnWidget(widget->GetWidgetID(), query))
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SimpleMessage(CHANNEL_COLOR_YELLOW, "Successfully saved widget close heading information.");
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}
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