- Fix#501 - /assist added, /assist on, /assist off, /assist [name], /assist *target*
update commands set handler=535 where command='assist';
- Fix#511 - loot tables not properly honoring max drops
- Fixed a few crashes / deadlocks with movement
- Start of mastery work for #503 -- primary/secondary damage now supports mastery skill
RULE_INIT(R_Player, MaxWeightStrengthMultiplier, "2.0"); // multiplier for strength to add to max weight, eg 25 str * 2.0 = 50 max weight + base weight
RULE_INIT(R_Player, BaseWeight, "50"); // base weight per class, added to max weight with the strength multiplier
RULE_INIT(R_Player, WeightPercentImpact, "0.01"); // overweight in stone speed impact (.01 = 1% per 1 stone)
RULE_INIT(R_Player, WeightPercentCap, "0.95"); // cap total impact for being overweight (.95 = 95%)
RULE_INIT(R_Player, CoinWeightPerHundred, "100.0"); // coin weight per stone, 100.0 = 100 coins per 1 stone
RULE_INIT(R_Player, WeightInflictsSpeed, "1"); // whether weight will inflict speed, 1 = on, 0 = off
- Fix a crash during zone shutdown and player pointer being destroyed with ~Client before removal from spawn_list (that is handled with ZoneServer, not individual client)
- Fix consistent calculate bonus being called, only called on spell bonus/removal (not each char sheet update)
- Added a debug spell log message so we can see what lua spell is being called before potential LUA crashes/panics
- Log message to point out bad loading of non-existent character ids in guild members
- Rule R_Loot, LootDistributionTime added to set lotto/NBG timer countdown for distribution, default 120 (in seconds)
- /setautolootmode [x] command now supported, 0 = none, 1 = need/lotto, 2 = decline
DB Update: update commands set handler=534 where command='setautolootmode';
- /loot list details added - tracks the loot windows of players and tells if they are still open or closed (to determine when loot should dispense)
- Addressed spells causing crashes on deconstruct of NPCs
- Fixed inner struct data honoring the IfVariableSet/IfVariableNotSet flag, eg. previously item_id would not honor IfVariableSet/IfVariableNotSet:
<Data ElementName="item_count" Type="int8" IfVariableNotSet="loot_all"/>
<Data ElementName="item_list" Type="Array" ArraySizeVariable="item_count" IfVariableNotSet="loot_all">
<Data ElementName="item_id" Type="int32" IfVariableNotSet="loot_all"/>
</Data>
1. build components showing as 0/1 in red when component was available(tradeskillpackets.cpp)
2. select item not showing list properly(worldstruct.xml)